A simple Unity3D utility for testing class serialization.
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Serialize Tester

A simple Unity3D utility for testing class serialization.

Quickly and easily produce serialized JSON output from any class. This is a great tool for verifying that all necessary fields are being serialized properly. I also really appreciate it as a tool for developing save/settings files that can be read and deserialized into in-game object instances. Can serialize files using either FullSerializer or Unity's built-in JsonUtility.


  1. This tool requires FullSerializer, a great and highly portable serialization library. You can grab it from its GitHub repository. Just import the Assets/FullSerializer directory into your Unity project's Assets directory. (If you like FullSerializer, consider purchasing FullInspector.)
  2. Import the Assets/unity-serialize-tester directory from this repository into your Unity project's Assets directory.


From the Unity Editor, right-click on any C# script file and click Serialize/FullSerializer or Serialize/JsonUtility. The JSON output will appear in the same directory. It's just that simple.

There are a few caveats to what classes can be serialized using this tool:

  • The class name must match the file name, for example public class SampleClass in SampleClass.cs.
  • The class must have a default constructor. Any MonoBehaviour will meet this requirement.
  • Generic classes can't be directly serialized, for example public class GenericClass<T>, but instances of the generic class in other classes can be serialized. (Your mileage may vary with generics in general - anywhere the type isn't directly discernable may have issues.)


Copyright (c) 2016 Super Systems Softworks LLC

All code in this repository (unity-serialize-tester) is made freely available under the MIT license. Please provide attribution with above copyright notice. See license file for details.