- Building from source
- Known Issues
Hey and thanks for checking out FLAT!
FLAT was created by Johan "SteelRaven7" Hassel, Josh "Cheeseness" Bush, Johannes "jo_shadow" Peter and Anton Riehl for the 7 Day FPS Challenge 2012.
Inspired by early first person shooters, arcade genres and popular sci-fi, we aimed to create a unique and hopefully memorable gameplay experience.
In the several days following the conclusion of the 7 Day FPS Challenge, we spent time polishing numerous gameplay aspects and adding additional audio to the game. At this stage, we still consider it a work in progress, but we believe that it is enjoyable and playable in its current state.
A month or so after the 7DFPS challenge ended, we released FLAT under the GPL. You can find the source here: https://github.com/Cheeseness/FLAT
Thanks again, and don't hesitate to leave feedback if you feel like it!
/The FLAT Team
Please see the INSTALL file for compilation instructions.
2. BUILDING FROM SOURCE
cmake to automatically build the required makefiles, so
cmake is a required dependency if you want to build FLAT from source using this method.
In the root directory (FLAT):
$ cmake .
The binary should be located in the
out-folder after compilation.
You play as the last remaining individual of a race who has fallen under the mind control of the evil Pulse Dragon. Marooned on a crystaline world, you must fight your way through hordes of your own kind to slay the mighty Pulse Dragon and free your people.
(Seriously, we didn't have a lot of time to flesh out story <3)
Look around using the mouse, or the arrow keys.
Hold W and alternate between A/D to move forward (think ice-skating!). Holding S allows you to accelerate backwards in the same manner. When you have gained sufficient speed, you can "carve" or slide left/right by holding down A or D for longer periods.
Holding A or D and pressing space allows you to jump and dodge projectiles.
You can pick up new weapons and health kits from supply capsules. They play a sound when they spawn, so keep an eye out for the white beam that indicates one. Pressing H or Q will use a health kit.
Use the left mouse button, X or the Up key to shoot.
The escape key will pause the game.
You can find us on twitter: Johan "SteelRaven7" Hassel (code): @SteelRaven7 Josh "Cheeseness" Bush (3D art + bit of code + bit of audio): @twolofbees Johannes "jo_shadow" Peter (concept art + audio): @jo_shadow Anton Riehl (music): @antonriehl
Special thanks to @slime73 for assistance with MacOS builds! Special thanks to aaorris
Shotgun sound based on sound by PhreaKsAccount http://www.freesound.org/people/PhreaKsAccount/sounds/46263/
Pistol, SMG sound based on sound by Steveygos93 http://www.freesound.org/people/steveygos93/sounds/103626/
The Blender material used for the crystals came from the Blender Open Material Repository http://matrep.parastudios.de/index.php?action=view&material=290-crystal
7. KNOWN ISSUES
- Sometimes, on rare occasions, the camera will spin wildly at the start of the game on MacOS
- There are invisible crystals that the player can bump into
- The MacOS version of the Allegro 5 library has a bug preventing mouse input from working correctly in FLAT. MacOS users will need to use the left and right arrow keys to look around.
- On rare occasions, enemies may not spawn on MacOS
Arch Linux users have reported crashes when initialising audio. A workaround can be found here: https://github.com/Cheeseness/FLAT/issues/32
FLAT uses Allegro 5 ( http://alleg.sourceforge.net/ ). You will need the following packages.
Please note that the current Linux build of FLAT is 32 bit only, and may require additional 32 bit libraries.
allegro5 allegro5-addon-ttf allegro5-addon-audio allegro5-addon-acodec allegro5-addon-image