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First commit of post-7DFPS code and assets

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0 parents commit f755415653c2631f71b7c5de065a2131769f0c42 @Cheeseness committed Jul 26, 2012
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+*** FLAT ***
+
+
+* REQUIREMENTS
+
+FLAT has the following dependencies and requires development headers for each:
+ allegro5
+ allegro5-addon-ttf
+ allegro5-addon-audio
+ allegro5-addon-acodec
+ allegro5-addon-image
+
+
+* COMPILATION
+
+Currently we have no build system. Longer term, it would be nice to have project files/build scripts for appropriate IDEs/platforms.
+The following command is what we use to compile FLAT using the GCC under MacOS and Linux (it should work with MinGW under Windows as well). Running it from within the folder that this file is in will create the FLAT executable in the out folder.
+
+ g++ src/*.cpp -o out/FLAT -L/usr/local/lib -lallegro -lallegro_ttf -lallegro_audio -lallegro_acodec -lallegro_image -lallegro_main -lallegro_primitives -lallegro_font
+
+After that, run the newly created FLAT binary from the out folder.
+
+Don't forget to read the README for play instructions :)
+
+Enjoy!
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+0. CONTENTS
+===========
+
+1. Introduction
+2. Controls
+3. Credits
+4. Resources
+5. Known Issues
+6. Dependencies
+
+
+
+1. INTRODUCTION
+===============
+
+Hey and thanks for trying our testbuild for FLAT!
+
+FLAT was created by Johan "SteelRaven7" Hassel, Josh "Cheeseness" Bush and Johannes "jo_shadow" Peter for the 7 Day FPS Challenge 2012.
+
+Inspired by early first person shooters, arcade genres and popular sci-fi, we aimed to create a unique and hopefully memorable gameplay experience.
+
+In the several days following the conclusion of the 7 Day FPS Challenge, we spent time polishing numerous gameplay aspects and adding additional audio to the game. At this stage, we still consider it a work in progress, but we believe that it is enjoyable and playable in its current state.
+
+Thanks again, and don't hesitate to leave feedback if you feel like it!
+
+/The FLAT Team
+
+
+Please see the INSTALL file for compilation instructions.
+
+
+2. STORY
+========
+
+You play as the last remaining individual of a race who has fallen under the mind control of the evil Pulse Dragon. Marooned on a crystaline world, you must fight your way through hordes of your own kind to slay the mighty Pulse Dragon and free your people.
+
+(Seriously, we didn't have a lot of time to flesh out story <3)
+
+
+
+2. CONTROLS
+===========
+
+Look around using the mouse, or the arrow keys.
+
+Hold W and alternate between A/D to move forward (think ice-skating!).
+Holding S allows you to accelerate backwards in the same manner.
+When you have gained sufficient speed, you can "carve" or slide left/right by holding down A or D for longer periods.
+
+Holding A or D and pressing space allows you to jump and dodge projectiles.
+
+You can pick up new weapons and health kits from supply capsules. They play a sound when they spawn, so keep an eye out for the white beam that indicates one. Pressing H or Q will use a health kit.
+
+Use the left mouse button, X or the Up key to shoot.
+
+The escape key will pause the game.
+
+
+
+3. CREDITS
+==========
+
+You can find us on twitter:
+Johan "SteelRaven7" Hassel (code): @SteelRaven7
+Josh "Cheeseness" Bush (3D art + bit of code + bit of audio): @twolofbees
+Johannes "jo_shadow" Peter (concept art + audio): @jo_shadow
+Anton Riehl (music): @antonriehl
+
+Special thanks to @slime73 for assistance with MacOS builds!
+Special thanks to aaorris
+
+
+
+4. RESOURCES
+============
+
+Shotgun sound based on sound by PhreaKsAccount
+http://www.freesound.org/people/PhreaKsAccount/sounds/46263/
+
+Pistol, SMG sound based on sound by Steveygos93
+http://www.freesound.org/people/steveygos93/sounds/103626/
+
+The Blender material used for the crystals came from the Blender Open Material Repository
+http://matrep.parastudios.de/index.php?action=view&material=290-crystal
+
+
+
+5. KNOWN ISSUES
+===============
+
+* Sometimes, on rare occasions, the camera will spin wildly at the start of the game on MacOS
+* There are invisible crystals that the player can bump into
+* The MacOS version of the Allegro 5 library has a bug preventing mouse input from working correctly in FLAT. MacOS users will need to use the left and right arrow keys to look around.
+* On rare occasions, enemies may not spawn on MacOS
+
+
+
+6. DEPENDENCIES
+===============
+
+FLAT uses Allegro 5 ( http://alleg.sourceforge.net/ ). You will need the following packages.
+
+Please note that the current Linux build of FLAT is 32 bit only, and may require additional 32 bit libraries.
+
+allegro5
+allegro5-addon-ttf
+allegro5-addon-audio
+allegro5-addon-acodec
+allegro5-addon-image
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+Bitstream Vera Fonts Copyright
+
+The fonts have a generous copyright, allowing derivative works (as
+long as "Bitstream" or "Vera" are not in the names), and full
+redistribution (so long as they are not *sold* by themselves). They
+can be be bundled, redistributed and sold with any software.
+
+The fonts are distributed under the following copyright:
+
+Copyright
+=========
+
+Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
+Vera is a trademark of Bitstream, Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the fonts accompanying this license ("Fonts") and associated
+documentation files (the "Font Software"), to reproduce and distribute
+the Font Software, including without limitation the rights to use,
+copy, merge, publish, distribute, and/or sell copies of the Font
+Software, and to permit persons to whom the Font Software is furnished
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+
+The above copyright and trademark notices and this permission notice
+shall be included in all copies of one or more of the Font Software
+typefaces.
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+The Font Software may be modified, altered, or added to, and in
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+
+This License becomes null and void to the extent applicable to Fonts
+or Font Software that has been modified and is distributed under the
+"Bitstream Vera" names.
+
+The Font Software may be sold as part of a larger software package but
+no copy of one or more of the Font Software typefaces may be sold by
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+
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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+SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
+
+Except as contained in this notice, the names of Gnome, the Gnome
+Foundation, and Bitstream Inc., shall not be used in advertising or
+otherwise to promote the sale, use or other dealings in this Font
+Software without prior written authorization from the Gnome Foundation
+or Bitstream Inc., respectively. For further information, contact:
+fonts at gnome dot org.
+
+Copyright FAQ
+=============
+
+ 1. I don't understand the resale restriction... What gives?
+
+ Bitstream is giving away these fonts, but wishes to ensure its
+ competitors can't just drop the fonts as is into a font sale system
+ and sell them as is. It seems fair that if Bitstream can't make money
+ from the Bitstream Vera fonts, their competitors should not be able to
+ do so either. You can sell the fonts as part of any software package,
+ however.
+
+ 2. I want to package these fonts separately for distribution and
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+
+ Yes. A RPM or Debian package is a "larger software package" to begin
+ with, and you aren't selling them independently by themselves.
+ See 1. above.
+
+ 3. Are derivative works allowed?
+ Yes!
+
+ 4. Can I change or add to the font(s)?
+ Yes, but you must change the name(s) of the font(s).
+
+ 5. Under what terms are derivative works allowed?
+
+ You must change the name(s) of the fonts. This is to ensure the
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+ substitutions could still could have occurred during font
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+
+ 6. If I have improvements for Bitstream Vera, is it possible they might get
+ adopted in future versions?
+
+ Yes. The contract between the Gnome Foundation and Bitstream has
+ provisions for working with Bitstream to ensure quality additions to
+ the Bitstream Vera font family. Please contact us if you have such
+ additions. Note, that in general, we will want such additions for the
+ entire family, not just a single font, and that you'll have to keep
+ both Gnome and Jim Lyles, Vera's designer, happy! To make sense to add
+ glyphs to the font, they must be stylistically in keeping with Vera's
+ design. Vera cannot become a "ransom note" font. Jim Lyles will be
+ providing a document describing the design elements used in Vera, as a
+ guide and aid for people interested in contributing to Vera.
+
+ 7. I want to sell a software package that uses these fonts: Can I do so?
+
+ Sure. Bundle the fonts with your software and sell your software
+ with the fonts. That is the intent of the copyright.
+
+ 8. If applications have built the names "Bitstream Vera" into them,
+ can I override this somehow to use fonts of my choosing?
+
+ This depends on exact details of the software. Most open source
+ systems and software (e.g., Gnome, KDE, etc.) are now converting to
+ use fontconfig (see www.fontconfig.org) to handle font configuration,
+ selection and substitution; it has provisions for overriding font
+ names and subsituting alternatives. An example is provided by the
+ supplied local.conf file, which chooses the family Bitstream Vera for
+ "sans", "serif" and "monospace". Other software (e.g., the XFree86
+ core server) has other mechanisms for font substitution.
+
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