Skip to content
  • removed process selection (everything mounts through shellui)
  • added function to detect games with saves (shellcode-ish stuff)
  • increased performance due to decreasing amount of getuser calls from (2-5) to 1
  • extra patch to mount other games save's with write permission
  • extra patches to mount saves foreign to your account id
  • increased performance getting save information
  • overall increased performance due to reducing amount of memory allocations
  • fixed save info formatting (UTF8)
  • embedded ps4debug payload
Assets 3

@ChendoChap ChendoChap released this Jan 13, 2019 · 1 commit to master since this release

  • adds the ability to mount sce_ saves
  • adds the ability to mount other games' saves as read only
  • filters more processes
Assets 3

@ChendoChap ChendoChap released this Dec 18, 2018 · 3 commits to master since this release

  • now supports games that don't have the save library initialized at any given time (games like Ratchet and Clank).
  • now filters processes to eboot.bin or anything ending with .elf
Assets 3

@ChendoChap ChendoChap released this Dec 18, 2018 · 4 commits to master since this release

  • Save creation
  • User selection
  • Minor changes
Assets 3

@ChendoChap ChendoChap released this Nov 23, 2018 · 6 commits to master since this release

  • Added save information (this makes Find Save Directories slower)
  • Added status messages
  • Removed 'Find Playstation'
Assets 3

@ChendoChap ChendoChap released this Nov 21, 2018 · 1 commit to jkpatch-5.05 since this release

  • uses jkpatch instead of ps4debug
Assets 3
Nov 7, 2018

v1.0

Update README.md
You can’t perform that action at this time.