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Commits on Mar 16, 2011
  1. Fix the camera.

    committed Mar 16, 2011
    It's now rougly positioned where it ought to be, thanks to a larger
    clipping ratio. A smaller fov makes it less ugly as well.
Commits on Feb 16, 2011
  1. Draw bullets better.

    committed Feb 16, 2011
  2. Clean up from last commit.

    committed Feb 16, 2011
Commits on Feb 15, 2011
  1. Make GL agree with bullet about coordinate systems.

    committed Feb 15, 2011
    I'm not entirely sure why this works, so I need to think it over more.
    It has to do with gluLookAt() now giving the z-axis as "up". I then need
    to negate the x-axis to swap to a left-handed coordinate system?
Commits on Feb 9, 2011
Commits on Feb 2, 2011
  1. Add a bullet image.

    committed Feb 2, 2011
Commits on Jan 26, 2011
Commits on Jan 19, 2011
  1. Remove debugging printfs.

    committed Jan 19, 2011
Commits on Dec 29, 2010
Commits on Dec 28, 2010
  1. Merge branch 'collision' - I should have done this ages ago.

    committed Dec 28, 2010
    Conflicts:
    	src/bindings.cpp
    	src/includes.h
    	src/main.cpp
    	src/ph-utils
    	src/player.h
  2. Stop tunneling, but now bullets get stuck in walls.

    committed Dec 28, 2010
    gNumClampedCcdMotions continues to increase, which is interesting.
    
    Also stop segfault on quit.
Commits on Dec 22, 2010
  1. Update build process for Bullet 2.77.

    committed Dec 22, 2010
    btBulletDynamicsCommon.h and btBulletCollisionCommon.h are no longer
    placed directly in /usr/include, so we need to put /usr/include/bullet
    in our include path.
Commits on Dec 18, 2010
  1. Bullets now move when fired.

    committed Dec 18, 2010
    My mistake was in thinking that calculateLocalInertia would set the
    inertia of the body from the argument. Actually it changes the argument
    to reflect the inertia.
    
    Bullets seem to go through walls alarmingly often, even if I increase
    the number of steps.
  2. Add bullets when you click.

    committed Dec 18, 2010
    Currently they don't move, and I don't know why.
    It still segfaults when you quit, for the same reason.
Commits on Dec 12, 2010
  1. Bullets not affected by gravity.

    committed Dec 12, 2010
    Note, it segfaults when you quit because the Bullet isn't getting
    deleted.
  2. Put a Bullet in the world.

    committed Dec 12, 2010
Commits on Dec 8, 2010
  1. Add a second wall.

    committed Dec 8, 2010
  2. Go back to a single vertex class, which has both color and texcoords.

    committed Dec 8, 2010
    It's more flexible this way.
  3. Revert "Add VertexC class for drawing with colours."

    committed Dec 8, 2010
    This reverts commit cd84846.
  4. Revert "Partially clean up drawing in World."

    committed Dec 8, 2010
    This reverts commit 33d3050.
Commits on Dec 1, 2010
Commits on Nov 24, 2010
  1. Give player a motionState.

    committed Nov 24, 2010
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