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Crash capturing library for Apple platforms
C Objective-C Swift C++ Objective-C++
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Impact.xcodeproj Add a real test for CFI unwinding Oct 17, 2019
Impact Initial support for DWARF CFI unwinding on x86_64 Oct 16, 2019
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ImpactTests Add a real test for CFI unwinding Oct 17, 2019
xcconfigs @ 606dcb1 Adding in xcconfigs Sep 27, 2019
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Impact is a crash detection and recording library for Apple platforms. It is not a full crash reporting system. But, it could be the core of one. Its design goals are:

  • Improve understanding of crash reporting systems
  • Support for all Apple platforms
  • Reliablity
  • Accuracy
  • Simplicity
  • Fun

Current feature set:

  • Mach Exceptions
  • UNIX signals
  • NSException within an AppKit app
  • Frame pointer-based stack unwinding
  • Partial compact unwind support for x86_64
  • Partial DWARF CFI support for x86_64

Impact uses a text-based log format, which is currently unstable. It is designed to be simple, while still making both debugging and parsing possible in the face of crash-time failure.

Isn't Crash Reporting a Solved Problem?

In-process crash reporting is just terrible. The mechanisms available for crash event detection, UNIX signals and Mach exceptions, are complex, buggy, and are not capable of capturing all kinds of failures. On top of that, the enviroment in which a crash reporter needs to run is extraordinarily hostile. It's just messy business.

Apple has had all of the device-side pieces in place to produce a world-class crash reporting system for a long time. While they have the reporting side down, the developer experience (analysis, presentation, investigative tools) leaves a lot to be desired. This has kept 3rd-party reporting services essential for the vast majority of app developers. Apple's system also doesn't work for macOS apps outside the App Store, which is disappointing.

My sincere hope is that Apple addresses these limitations so we can all stop this foolishness once and for all.

But, for now, in-process reporting is a necessary component for most developers. There are many trade-offs and design decisions that dramatically affect the qualities of a reporting system. Understanding those trade-offs, and being explicit about choices that affect them is one of the goals of this project.

Also, crash reporting is just a fun and fascinating problem. It tends to be very commonly used and very poorly understood. I think the Apple development community could benefit a lot from a more in-depth understanding of the area.

Can I Use Impact in my App?

Probably a little early at this point.

First, you must keep in mind that it only captures information about crash events. It does not have any facilities for transmitting those events back to you or translating them into human-readable versions.

Second, Impact is very much still a work-in-progress. At the moment, it only supports macOS. While it builds for other platforms, there's major functionality missing.

Relationship to Crashlytics

I worked at Crashlytics for many years. During my time there, I briefly worked with PLCrashReporter before starting from scratch and building a completely custom system. I spent a considerable amount of time there analyzing and understanding the failure modes of in-process crash reporting. That work shaped most of the design of the Crashlytics SDK, though things might have changed since I left.

Impact does share many of those design philosophies. Primarily because I believe those core design concepts are the best approach. It's also hard to unsee solutions, sometimes. However, they have chosen to keep their SDK closed source, and I want to respect that. While I haven't had direct access the code for years, I'll still do my best to keep non-public information that way.

Incorporating Impact

If you want to use the project as part of a crash reporting service (i.e. accept data from apps you do not write yourself), you are more than welcome. However, you must let the maintainers of this project know before you ship. If you just want to use Impact for your own app, go for it! You don't have to get in touch. But, it would be cool :)


It would be wonderful to see contributions. If you'd like to work on something, the safest bet is to open an issue or PR first. That way, we can discuss the changes before you spend too much time working.

There is absolutely no experience/knowledge requirement. Interest is all you need, I am happy to help.

Suggestions or Feedback

We'd love to hear from you! Get in touch via twitter, an issue, or a pull request.

Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.

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