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Alternative construction method #34

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Choumiko opened this issue Nov 7, 2015 · 0 comments

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commented Nov 7, 2015

  • Idea:
    • new FARL wagon to hold the scripted player (possibly multiple tiers, higher tiers allow more complex blueprints?)
    • create a scripted player inside the FARL wagon, with uncraftable bots (higher speed, energy), modded personal roboport.
    • mark trees for deconstruction
    • create ghosts of rails/signals etc instead of the actual entity.
    • add a running cost (fuel per track/entity?)
  • Possible issues:
    • Syncing FARL cargo with script player inventory
    • Match robot speed with FARLs speed, so they manage to build everything and still catch up with FARL: reduce FARLs speed when building?
    • Deadlock when deconstructing too many trees and constructing at the same time: construct 1 tick after deconstructing?
  • Pros:
    • Could help with performance for big blueprints/layouts, since entities won't be created in one tick (the ghosts still would be created in one tick, so i guess that's not a real pro..)
  • Cons:
    • FARL would need to disable personal roboports of the player, so that the slow bots don't do the work

@Choumiko Choumiko added the enhancement label Nov 7, 2015

@Choumiko Choumiko added this to the FARL 1.0 milestone Nov 7, 2015

@Choumiko Choumiko added the wontfix label Dec 18, 2016

@Choumiko Choumiko closed this Dec 18, 2016

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