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@ChrisAdderley ChrisAdderley released this May 29, 2019

  • Updated bundled B9PartSwitch to 2.7.1
  • Updated CryoTanks to 1.1.3
  • Updates to Russian localization (Sool3)
  • Increased thrust of Stubber to 80 from 60 kN in LH2 mode, and to 180 from 152.5 kN in LH2/O mode
  • Updates to LH2 NTR support extra: Project Eeloo engine now uses LH2 in closed cycle mode (toric5)
Assets 3

@ChrisAdderley ChrisAdderley released this Apr 23, 2019 · 13 commits to master since this release

  • KSP 1.7.x
  • Updated CryoTanks to 1.1.2
  • Updated DynamicBatteryStorage to 1.4.2
  • Updated DeployableEngines to 1.0.1
  • Fixed ghost of engine glow present on Poseidon in VAB
  • Fixed offset of Neptune model
Assets 3

@ChrisAdderley ChrisAdderley released this Apr 3, 2019 · 20 commits to master since this release

  • Final content update
  • Updated ModuleManager to 4.0.2
  • Changes to LH2 patching methodology
    • LH2 patching for mod NTRs is now an optional Extra
    • LV-N remains multi-mode patched
    • New effects are added for LF mode
    • Full compatibility with Restock LV-N model
  • Set of new effects for all engines
  • Tuned greys/symbols on parts to match Restock standards
  • Redid shrouds and hull plated areas of parts to match new standards
  • Recolored orange highlights to match a new consistent manufacturer color scheme
  • Recompressed most textures with better dds compressor
Assets 3

@ChrisAdderley ChrisAdderley released this Jan 21, 2019

Merge pull request #59 from ChrisAdderley/dev

Release 0.5.5
Assets 3

@ChrisAdderley ChrisAdderley released this Jan 17, 2019

Release 0.5.4

* KSP 1.6.x
* Updated ModuleManager to 3.1.3
* Updated CryoTanks to 1.1.0
* Updated B9PartSwitch to 2.6.0
* Updated DynamicBatteryStorage to 1.4.0
* Updated DeployableEngines to 1.0.0
* Minor change to licensing of code/configs (MIT now)
Assets 3

@ChrisAdderley ChrisAdderley released this Feb 20, 2016 · 213 commits to master since this release

  • Reduced power generation of trimodal engines
  • Tweaked descriptions for some engines
  • Patched LV-N now uses ModuleEnginesFX, new FX
  • Added optional patch to unlock fancier NTR functionality with NF Electrical:
  • Engines have integrated reactors, reactors must heat up to nominal temperature in order to produce good thrust and Isp
  • Engines act as core heat radiators, cooling the core as a function of thrust fraction. Full thrust will cool the core completely. Without thrust or lots of radiators the core will overheat
  • Reactors will run out of fuel eventually; use much more fuel than long-term power reactors
  • Trimodal reactors have a generator component that takes priority over the engine. It will use a small amount of heat to create power. Keep reactor power low to use it separate from the engine
  • Engine heat production cut by factor of 10
  • Only applies to KerbalAtomics engines and the LV-N at the moment
Assets 3

@ChrisAdderley ChrisAdderley released this Apr 19, 2016 · 213 commits to master since this release

  • KSP 1.1 repack
  • Updated CRP version
  • Updated bundled MM version
  • Deprecated IFS in favour of B9PartSwitch
  • Added part search tags for parts
  • In basic mode, trimodal NTRs no longer generate power when firing
  • Fixed missing AFTER tag in LiquidFuel extra patch
Assets 3
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