A fast parallelised ray tracer written in pure C++11, with support for soft lighting, adaptive anti-aliasing, perspective and depth of field.
Build with make. Requires a C++11 capable compiler
(e.g. g++.
Include the rt/rt.h header and link against the compiled
src/librt.so library. For example programs, see
examples/example1.cc and examples/example2.cc.
- Diffuse (Lambert) and specular (Phong) shading, and recursive reflections.
- Fast anti-aliasing using adaptive supersampling.
- Camera abstraction providing focal lengths and aperture.
- Automatic scene code generation using mkscene.
Copyright 2015 Chris Cummins.
Released under the terms of the GNU General Public License, Version 3.
This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.