Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
updating to 1.2 on WordPress plugin plus some fixing some EOL characters
- Loading branch information
1 parent
5c16594
commit 9eed752
Showing
4 changed files
with
164 additions
and
157 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,150 +1,149 @@ | ||
// | ||
// Copyright (c) 2011 Microsoft Corporation. All rights reserved. | ||
// Use of this sample source code is subject to the terms of the Microsoft license | ||
// agreement under which you licensed this sample source code and is provided AS-IS. | ||
// If you did not accept the terms of the license agreement, you are not authorized | ||
// to use this sample source code. For the terms of the license, please see the | ||
// license agreement between you and Microsoft. | ||
// | ||
// | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Windows; | ||
using System.Windows.Navigation; | ||
using Microsoft.Phone.Controls; | ||
using Microsoft.Phone.Shell; | ||
|
||
namespace WordPressStarterKit | ||
// | ||
// Copyright (c) 2011 Microsoft Corporation. All rights reserved. | ||
// Use of this sample source code is subject to the terms of the Microsoft license | ||
// agreement under which you licensed this sample source code and is provided AS-IS. | ||
// If you did not accept the terms of the license agreement, you are not authorized | ||
// to use this sample source code. For the terms of the license, please see the | ||
// license agreement between you and Microsoft. | ||
// | ||
// | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Windows; | ||
using System.Windows.Navigation; | ||
using Microsoft.Phone.Controls; | ||
using Microsoft.Phone.Shell; | ||
|
||
namespace WordPressStarterKit | ||
{ | ||
public partial class App : Application, IBlogApp | ||
{ | ||
// private static MainViewModel viewModel = null; | ||
|
||
/// <summary> | ||
/// A static ViewModel used by the views to bind against. | ||
/// </summary> | ||
/// <returns>The MainViewModel object.</returns> | ||
/// <summary> | ||
/// Provides easy access to the root frame of the Phone Application. | ||
/// </summary> | ||
/// <returns>The root frame of the Phone Application.</returns> | ||
public PhoneApplicationFrame RootFrame { get; private set; } | ||
|
||
/// <summary> | ||
/// Constructor for the Application object. | ||
/// </summary> | ||
public App() | ||
{ | ||
// Global handler for uncaught exceptions. | ||
UnhandledException += Application_UnhandledException; | ||
|
||
// Show graphics profiling information while debugging. | ||
if (System.Diagnostics.Debugger.IsAttached) | ||
{ | ||
// Display the current frame rate counters. | ||
Application.Current.Host.Settings.EnableFrameRateCounter = true; | ||
|
||
// Show the areas of the app that are being redrawn in each frame. | ||
//Application.Current.Host.Settings.EnableRedrawRegions = true; | ||
|
||
// Enable non-production analysis visualization mode, | ||
// which shows areas of a page that are being GPU accelerated with a colored overlay. | ||
//Application.Current.Host.Settings.EnableCacheVisualization = true; | ||
} | ||
|
||
// Standard Silverlight initialization | ||
InitializeComponent(); | ||
|
||
// Phone-specific initialization | ||
public partial class App : Application, IBlogApp | ||
{ | ||
// private static MainViewModel viewModel = null; | ||
|
||
/// <summary> | ||
/// A static ViewModel used by the views to bind against. | ||
/// </summary> | ||
/// <returns>The MainViewModel object.</returns> | ||
/// <summary> | ||
/// Provides easy access to the root frame of the Phone Application. | ||
/// </summary> | ||
/// <returns>The root frame of the Phone Application.</returns> | ||
public PhoneApplicationFrame RootFrame { get; private set; } | ||
|
||
/// <summary> | ||
/// Constructor for the Application object. | ||
/// </summary> | ||
public App() | ||
{ | ||
// Global handler for uncaught exceptions. | ||
UnhandledException += Application_UnhandledException; | ||
|
||
// Show graphics profiling information while debugging. | ||
if (System.Diagnostics.Debugger.IsAttached) | ||
{ | ||
// Display the current frame rate counters. | ||
Application.Current.Host.Settings.EnableFrameRateCounter = true; | ||
|
||
// Show the areas of the app that are being redrawn in each frame. | ||
//Application.Current.Host.Settings.EnableRedrawRegions = true; | ||
|
||
// Enable non-production analysis visualization mode, | ||
// which shows areas of a page that are being GPU accelerated with a colored overlay. | ||
//Application.Current.Host.Settings.EnableCacheVisualization = true; | ||
} | ||
|
||
// Standard Silverlight initialization | ||
InitializeComponent(); | ||
|
||
// Phone-specific initialization | ||
InitializePhoneApplication(); | ||
|
||
AppValues = new AppConfig(); | ||
} | ||
|
||
// Code to execute when the application is launching (eg, from Start) | ||
// This code will not execute when the application is reactivated | ||
private void Application_Launching(object sender, LaunchingEventArgs e) | ||
{ | ||
} | ||
|
||
// Code to execute when the application is activated (brought to foreground) | ||
// This code will not execute when the application is first launched | ||
private void Application_Activated(object sender, ActivatedEventArgs e) | ||
{ | ||
// Ensure that application state is restored appropriately | ||
} | ||
|
||
// Code to execute when the application is deactivated (sent to background) | ||
// This code will not execute when the application is closing | ||
private void Application_Deactivated(object sender, DeactivatedEventArgs e) | ||
{ | ||
// Ensure that required application state is persisted here. | ||
} | ||
|
||
// Code to execute when the application is closing (eg, user hit Back) | ||
// This code will not execute when the application is deactivated | ||
private void Application_Closing(object sender, ClosingEventArgs e) | ||
{ | ||
} | ||
|
||
// Code to execute if a navigation fails | ||
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e) | ||
{ | ||
if (System.Diagnostics.Debugger.IsAttached) | ||
{ | ||
// A navigation has failed; break into the debugger | ||
System.Diagnostics.Debugger.Break(); | ||
} | ||
} | ||
|
||
// Code to execute on Unhandled Exceptions | ||
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e) | ||
{ | ||
if (System.Diagnostics.Debugger.IsAttached) | ||
{ | ||
// An unhandled exception has occurred; break into the debugger | ||
System.Diagnostics.Debugger.Break(); | ||
} | ||
} | ||
|
||
#region Phone application initialization | ||
|
||
// Avoid double-initialization | ||
private bool phoneApplicationInitialized = false; | ||
|
||
// Do not add any additional code to this method | ||
private void InitializePhoneApplication() | ||
{ | ||
if (phoneApplicationInitialized) | ||
return; | ||
|
||
// Create the frame but don't set it as RootVisual yet; this allows the splash | ||
// screen to remain active until the application is ready to render. | ||
RootFrame = new PhoneApplicationFrame(); | ||
RootFrame.Navigated += CompleteInitializePhoneApplication; | ||
|
||
// Handle navigation failures | ||
RootFrame.NavigationFailed += RootFrame_NavigationFailed; | ||
|
||
// Ensure we don't initialize again | ||
phoneApplicationInitialized = true; | ||
} | ||
|
||
// Do not add any additional code to this method | ||
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e) | ||
{ | ||
// Set the root visual to allow the application to render | ||
if (RootVisual != RootFrame) | ||
RootVisual = RootFrame; | ||
|
||
// Remove this handler since it is no longer needed | ||
RootFrame.Navigated -= CompleteInitializePhoneApplication; | ||
} | ||
|
||
AppValues = new AppConfig(); | ||
} | ||
|
||
// Code to execute when the application is launching (eg, from Start) | ||
// This code will not execute when the application is reactivated | ||
private void Application_Launching(object sender, LaunchingEventArgs e) | ||
{ | ||
} | ||
|
||
// Code to execute when the application is activated (brought to foreground) | ||
// This code will not execute when the application is first launched | ||
private void Application_Activated(object sender, ActivatedEventArgs e) | ||
{ | ||
// Ensure that application state is restored appropriately | ||
} | ||
|
||
// Code to execute when the application is deactivated (sent to background) | ||
// This code will not execute when the application is closing | ||
private void Application_Deactivated(object sender, DeactivatedEventArgs e) | ||
{ | ||
// Ensure that required application state is persisted here. | ||
} | ||
|
||
// Code to execute when the application is closing (eg, user hit Back) | ||
// This code will not execute when the application is deactivated | ||
private void Application_Closing(object sender, ClosingEventArgs e) | ||
{ | ||
} | ||
|
||
// Code to execute if a navigation fails | ||
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e) | ||
{ | ||
if (System.Diagnostics.Debugger.IsAttached) | ||
{ | ||
// A navigation has failed; break into the debugger | ||
System.Diagnostics.Debugger.Break(); | ||
} | ||
} | ||
|
||
// Code to execute on Unhandled Exceptions | ||
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e) | ||
{ | ||
if (System.Diagnostics.Debugger.IsAttached) | ||
{ | ||
// An unhandled exception has occurred; break into the debugger | ||
System.Diagnostics.Debugger.Break(); | ||
} | ||
} | ||
|
||
#region Phone application initialization | ||
|
||
// Avoid double-initialization | ||
private bool phoneApplicationInitialized = false; | ||
|
||
// Do not add any additional code to this method | ||
private void InitializePhoneApplication() | ||
{ | ||
if (phoneApplicationInitialized) | ||
return; | ||
|
||
// Create the frame but don't set it as RootVisual yet; this allows the splash | ||
// screen to remain active until the application is ready to render. | ||
RootFrame = new PhoneApplicationFrame(); | ||
RootFrame.Navigated += CompleteInitializePhoneApplication; | ||
|
||
// Handle navigation failures | ||
RootFrame.NavigationFailed += RootFrame_NavigationFailed; | ||
|
||
// Ensure we don't initialize again | ||
phoneApplicationInitialized = true; | ||
} | ||
|
||
// Do not add any additional code to this method | ||
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e) | ||
{ | ||
// Set the root visual to allow the application to render | ||
if (RootVisual != RootFrame) | ||
RootVisual = RootFrame; | ||
|
||
// Remove this handler since it is no longer needed | ||
RootFrame.Navigated -= CompleteInitializePhoneApplication; | ||
} | ||
|
||
#endregion Phone application initialization | ||
|
||
public AppConfig AppValues { get; set; } | ||
|
||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.