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#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec2 uv;
layout(location = 3) in vec4 color;
smooth out vec4 fColor;
void main()
{
gl_Position = vec4(position,1.0f);
fColor = vec4(position,1.0f);
}