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Consider any game played with a ball. Introducing an "antiball" object into your game can make for some interesting gameplay mechanics. The antiball can be configured to fully mirror the movements of the ball object, across all three dimensions, only width and depth but equal high, or only reversing a single axis. It's up to you to decide what's…

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Consider any game played with a ball. Introducing an "antiball" object into your game can make for some interesting gameplay mechanics. The antiball can be configured to fully mirror the movements of the ball object, across all three dimensions, only width and depth but equal high, or only reversing a single axis. It's up to you to decide what's…

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