This library provides a thread safe event loop for guile-2.0 (event-loop.scm) with support for watches on ports/file descriptors and timeouts, and which permits events to be posted by other tasks. This includes tasks running on other threads.
It also provides a coroutines interface (coroutines.scm) which provides await semantics on such events, so as to avoid inversion of control (aka "callback hell").
See the documentation mentioned below for further details, and the docs/example.scm and docs/example-glib.scm files.
A separate guile-a-sync2 library is available for guile-2.1/2.2 (from guile version 2.1.3 onwards) here: https://github.com/ChrisVine/guile-a-sync2 . This library and guile-a-sync2 are parallel installable. Where a program is to be heavily i/o based, say it is based on sockets, and guile-2.1/2.2 is available, guile-a-sync2 is recommended as it makes use of guile's new suspendable ports (available from version 2.1.3), which are very nice.
When first run from git, or a tarball obtained from github, it is necessary to set up autotools. This can be done with:
or on a 64-bit system, probably:
/autogen.sh --prefix=/usr --libdir=/usr/lib64
This generates a configure script and installs libtool. Subsequent configuration can be done just with
./configure --prefix=/usr --libdir=/usr/lib64
On a 64 bit system you may also need to include -fPIC in your CFLAGS options if libtool doesn't do that for you (libtool normally does when necessary).
After compiling, install with 'make install' as root.
By default, the scheme files provided by this library will be pre-compiled to guile bytecode and installed with the scheme files in guile's object file directory. If that behaviour is not wanted (say, because a unix-like compile environment is not available which is acceptable to the compile scripts), then configure with the --disable-compile-to-bytecode option.
Html documentation is available after installation in the default html directory for the target installation (normally at $(prefix)/share/doc/guile-a-sync/html/index.html).
In addition, the documentation can be viewed at github at: https://github.com/ChrisVine/guile-a-sync/wiki