Skip to content
Unbeatable tic tac toe game built with go wasm and react.
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
client
server Finished code Oct 15, 2018
.gitignore
README.md
package.json

README.md

Chris's AI Tic-Tac-Toe Game

Unbeatable tic tac toe game built with go wasm and react.

Check it out here!

img

Intro

Go version 1.11 gave us an experimental version of WebAssembly support. Let's see how it handles computationally intensive tasks in a bigger project.

Goals of this project

  • Explore Go WebAssembly
  • Build a deeper understanding of the MiniMax Algorithm
  • Explore mixing Go WebAssembly in React.js

Findings

Unfortunately, WebAssembly for Go (in version 1.11) has a long ways to go.

These were the some of pain points I encountered:

  • Large Go files take a long time to parse on the front end. Hence long startup times.
  • Go's JavaScript structs have very limited power, for example, a JavaScript array cannot be cloned.
  • Performance was underwhelming, grid sizes above 3x3 would crash the browser.
  • Performance in the algorithm itslf could be improved if Go's structs had more power.

The Future

Again, this is an experimental version of WebAssembly. This is nowhere what Go can/will be in the browser. I'm quite hopeful that in time, Go can find its place among Rust and C in the WASM world.

You can’t perform that action at this time.