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diff --git a/MovingMarkerTracking/Assets/NewScripts.meta b/MovingMarkerTracking/Assets/NewScripts.meta
new file mode 100644
index 00000000..5c52b21c
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 969eeb21fa5f9714db9c6044c45f167b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/NewScripts/AlignementCorrection.cs b/MovingMarkerTracking/Assets/NewScripts/AlignementCorrection.cs
new file mode 100644
index 00000000..cc80f4c1
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/AlignementCorrection.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/* The AlignementCorrection class solves the problem that booth the ArCore software and gearVr headset calculates the rotation.
+ * Since we want the position in space from the ArCore software but the rotation from the GearVR headset we have to make sure that both
+ * rotations are aligned to one another. We orient ourself on the ArCore position and rotation and reset the headset rotation either
+ * by pushing the trigger button or by determening a maximal angle booth rotations are alowed to differ. In principle the rotation values of
+ * the headset and the ArCore software should be the same but fast movements, loss of tracking by the ArCore camera can lead to different
+ * rotation values leading to problems. I decided to use the rotation of the gearVR headset since it is very acurate which is importent to not
+ * sick. The position provided by the ArCore camera does not need to be so precise at least in my experience a small lack is not even noticable in most cases.
+ */
+public class AlignementCorrection : MonoBehaviour {
+
+ public Transform arCoreCamera;
+ public Transform userCamera;
+
+ // Update is called once per frame
+ void Update () {
+ // Use controller trigger or touchpad to activate realignment when headset orientation and ARCore Orientation became missaligned.
+ // TODO: Alternative activation would use difference in angles between the headset rotation and ArCore Camera instead of using the trgger but that still needs some testing first: (Vector3.Angle(ArCamera.transform.forward , UserCamera.transform.forward) >= 5)
+ if (OVRInput.GetDown(OVRInput.Button.One)) // || (Vector3.Angle(arCoreCamera.transform.forward, userCamera.transform.forward) >= 5) /*|| OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger)*/ )
+ {
+ //Unity engine XR allows to acesses the headset rotation (CenterEye part of the UserCamera object can be used to acess the rotation). The UserCamera rotation needs to be subtrackted by using the Inverse function otherwise the rotation of the ARCoreCamere and UserCamera would be addet together. We also have to set the ArCoreCamera to track position and rotation so we can use the rotation of the ArCoreCamera to reset the UserCamera to this rotation.
+ userCamera.rotation = arCoreCamera.rotation * Quaternion.Inverse(UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.CenterEye));
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/NewScripts/AlignementCorrection.cs.meta b/MovingMarkerTracking/Assets/NewScripts/AlignementCorrection.cs.meta
new file mode 100644
index 00000000..51f71ac5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/AlignementCorrection.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7bdb190f18666354cb75e987c72d1b2d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/NewScripts/AntialisingCorrection.cs b/MovingMarkerTracking/Assets/NewScripts/AntialisingCorrection.cs
new file mode 100644
index 00000000..e34bfc15
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/AntialisingCorrection.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/* Antialising smoothes corners and setting it via script was easier than setting it under the
+ * quality options.
+ */
+public class AntialisingCorrection : MonoBehaviour {
+
+ void Start () {
+ // higher values up to 4 ight look better but 2 is recommendet for mobile VR.
+ QualitySettings.antiAliasing = 2;
+ }
+}
diff --git a/MovingMarkerTracking/Assets/NewScripts/AntialisingCorrection.cs.meta b/MovingMarkerTracking/Assets/NewScripts/AntialisingCorrection.cs.meta
new file mode 100644
index 00000000..beb7db08
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/AntialisingCorrection.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: faf7031c3f1838b449518ba790e07219
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/NewScripts/FollowARCoreCamera.cs b/MovingMarkerTracking/Assets/NewScripts/FollowARCoreCamera.cs
new file mode 100644
index 00000000..8a2f4339
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/FollowARCoreCamera.cs
@@ -0,0 +1,71 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+/* The ArCore Camera only takes 30 pictures per second which in turn leads to a maximal tracking refreshrate of 30 fps as well since we only get
+ * new data points about our position in space 30 times a second. To solve this and get a 60 fps tracking to work we use a trick. By spliting the distance
+ * data we recieve in half we can use them to acive 60 fps tracking with the disadvantage of a slight lag since the virtual world only moves half way while
+ * in reality the head moves the full distance. Playing with those values and the Lerp method might further enhance the experience by reducing the lag. This needs
+ * some trial and error to find the perfect settings.
+ */
+public class FollowARCoreCamera : MonoBehaviour {
+
+ public Transform aRCoreCamera;
+ public Transform userCamera;
+
+ private float speed = 25.5f; //25.5 is a high value and in combination with lerp produces fast responsivnes with almost no lag. Lower values would produce more lag but also smooth out jittery movements when for examle bad tracking by the ARCoreCamera occures.
+ private float maxSpeed;
+
+ private Vector3 arCamPos;
+ private Vector3 currentCamPos;
+ private Vector3 camDist;
+ private Vector3 halfCamDist;
+ private Vector3 oldArCamPos;
+
+ public Text myText;
+
+ private void Start()
+ {
+ OVRPlugin.occlusionMesh = true; // recommended by Oculus but I am not sure what the effects on performance are.
+ }
+
+ void Update()
+ {
+ arCamPos = aRCoreCamera.transform.position;
+ currentCamPos = userCamera.transform.position;
+ camDist = arCamPos - currentCamPos;
+ halfCamDist = camDist / 2.0F;
+
+ if (OVRInput.GetDown(OVRInput.Button.DpadUp))
+ {
+ speed += 1;
+ myText.text = "Speed= "+speed;
+ }
+
+ if (OVRInput.GetDown(OVRInput.Button.DpadDown))
+ {
+ speed -= 1;
+ myText.text = "Speed= " + speed;
+ }
+
+ /*
+ maxSpeed = speed * Time.deltaTime;
+ userCamera.transform.position = Vector3.Lerp(currentCamPos, arCamPos, maxSpeed);
+ */
+
+ maxSpeed = speed * Time.deltaTime;
+
+ // Even the wrong one works well hope this one works great. Here we have the correct order. speed is 25. works perfect when 60fps are reached.
+ if (oldArCamPos == arCamPos)
+ {
+ userCamera.transform.position = Vector3.Lerp(currentCamPos, arCamPos, maxSpeed);
+ }
+ else // (oldArCamPos != arCamPos)
+ {
+ userCamera.transform.position = Vector3.Lerp(currentCamPos, currentCamPos + halfCamDist, maxSpeed);
+ }
+
+ oldArCamPos = aRCoreCamera.transform.position;
+ }
+
+
+}
diff --git a/MovingMarkerTracking/Assets/NewScripts/FollowARCoreCamera.cs.meta b/MovingMarkerTracking/Assets/NewScripts/FollowARCoreCamera.cs.meta
new file mode 100644
index 00000000..2bb49129
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/FollowARCoreCamera.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dfe4028d30ec91748af64c798223caff
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/NewScripts/MoveController.cs b/MovingMarkerTracking/Assets/NewScripts/MoveController.cs
new file mode 100644
index 00000000..c4d804e8
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/MoveController.cs
@@ -0,0 +1,33 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/* By using the touchpad you can fly through the Scene.
+ */
+public class MoveController : MonoBehaviour { // By using the touchpad you can fly through the Scene.
+
+ public Vector2 touchPadDirection;
+ public float distance = 1.5f;
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ if (OVRInput.Get(OVRInput.Button.One))
+ {
+ // moves the player forward in viewing direction when the controller touchpad is pressed.
+ transform.position = transform.position + Camera.main.transform.forward * distance * Time.deltaTime;
+ }
+
+ /* This code could be used to stear in all four directions
+ if ((touchPadDirection.x >= 0.5f || touchPadDirection.y >= 0.5 || touchPadDirection.x <= -0.5f || touchPadDirection.y <= -0.5) && OVRInput.Get(OVRInput.Button.One)) // If touchpad is gently touched
+ {
+ touchPadDirection = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad, OVRInput.Controller.RTrackedRemote);
+
+ }
+ */
+ }
+}
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/NewScripts/MoveController.cs.meta b/MovingMarkerTracking/Assets/NewScripts/MoveController.cs.meta
new file mode 100644
index 00000000..dc340758
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/MoveController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: da9589e256660f24292aee1204397ac4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/NewScripts/ScreenTimeoutOff.cs b/MovingMarkerTracking/Assets/NewScripts/ScreenTimeoutOff.cs
new file mode 100644
index 00000000..0e06a3b0
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/ScreenTimeoutOff.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/* On Daydream/Cardboard devices the screen might turn into TimeOff because it is on but doesn't get touched.
+ */
+public class ScreenTimeoutOff : MonoBehaviour {
+
+ // Use this for initialization
+ void Start () {
+ Screen.sleepTimeout = SleepTimeout.NeverSleep; // prevents Screen Timeout when not connected to GearVr for example when using in Daydream or Cardboard
+ }
+}
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/NewScripts/ScreenTimeoutOff.cs.meta b/MovingMarkerTracking/Assets/NewScripts/ScreenTimeoutOff.cs.meta
new file mode 100644
index 00000000..b2a186e5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/NewScripts/ScreenTimeoutOff.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e42cff16856dcf24ead8ab32a00f731b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR.meta b/MovingMarkerTracking/Assets/OVR.meta
new file mode 100644
index 00000000..6b8ecc95
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 869fc009969608e4a9071237c584be0d
+DefaultImporter:
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor.meta b/MovingMarkerTracking/Assets/OVR/Editor.meta
new file mode 100644
index 00000000..a3b8f7d4
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 76c19abd24bec62459b5f0d26fdd9a85
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/AndroidManifest.OVRSubmission.xml b/MovingMarkerTracking/Assets/OVR/Editor/AndroidManifest.OVRSubmission.xml
new file mode 100644
index 00000000..8a6d39a3
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/AndroidManifest.OVRSubmission.xml
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/AndroidManifest.OVRSubmission.xml.meta b/MovingMarkerTracking/Assets/OVR/Editor/AndroidManifest.OVRSubmission.xml.meta
new file mode 100644
index 00000000..ebace8d6
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/AndroidManifest.OVRSubmission.xml.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7a16cc136accf1f42bdc6f71f94b50ac
+timeCreated: 1475710636
+licenseType: Pro
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRBuild.cs b/MovingMarkerTracking/Assets/OVR/Editor/OVRBuild.cs
new file mode 100644
index 00000000..a4d97b7c
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRBuild.cs
@@ -0,0 +1,55 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using UnityEditor;
+
+///
+/// Allows Oculus to build apps from the command line.
+///
+partial class OculusBuildApp
+{
+ static void SetPCTarget()
+ {
+ if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows)
+ {
+ EditorUserBuildSettings.SwitchActiveBuildTarget (BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows);
+ }
+ UnityEditorInternal.VR.VREditor.SetVREnabledOnTargetGroup(BuildTargetGroup.Standalone, true);
+ PlayerSettings.virtualRealitySupported = true;
+ AssetDatabase.SaveAssets();
+ }
+
+ static void SetAndroidTarget()
+ {
+ EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ASTC;
+ EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Internal;
+
+ if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
+ {
+ EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);
+ }
+
+ UnityEditorInternal.VR.VREditor.SetVREnabledOnTargetGroup(BuildTargetGroup.Standalone, true);
+ PlayerSettings.virtualRealitySupported = true;
+ AssetDatabase.SaveAssets();
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRBuild.cs.meta b/MovingMarkerTracking/Assets/OVR/Editor/OVRBuild.cs.meta
new file mode 100644
index 00000000..346624d5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRBuild.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: fef522d0247215a43be6b1a8819bd940
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVREngineConfigurationUpdater.cs b/MovingMarkerTracking/Assets/OVR/Editor/OVREngineConfigurationUpdater.cs
new file mode 100644
index 00000000..e800205a
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVREngineConfigurationUpdater.cs
@@ -0,0 +1,311 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using System;
+using System.IO;
+
+[InitializeOnLoad]
+class OVREngineConfigurationUpdater
+{
+ private const string prefName = "OVREngineConfigurationUpdater_Enabled";
+ private const string menuItemName = "Tools/Oculus/Use Required Project Settings";
+ static bool setPrefsForUtilities;
+
+ [MenuItem(menuItemName)]
+ static void ToggleUtilities()
+ {
+ setPrefsForUtilities = !setPrefsForUtilities;
+ Menu.SetChecked(menuItemName, setPrefsForUtilities);
+
+ int newValue = (setPrefsForUtilities) ? 1 : 0;
+ PlayerPrefs.SetInt(prefName, newValue);
+ PlayerPrefs.Save();
+
+ Debug.Log("Using required project settings: " + setPrefsForUtilities);
+ }
+
+#if UNITY_2017_3_OR_NEWER
+ private static readonly string dashSupportEnableConfirmedKey = "Oculus_Utilities_OVREngineConfiguration_DashSupportEnableConfirmed_" + Application.unityVersion + OVRManager.utilitiesVersion;
+ private static bool dashSupportEnableConfirmed
+ {
+ get
+ {
+ return PlayerPrefs.GetInt(dashSupportEnableConfirmedKey, 0) == 1;
+ }
+
+ set
+ {
+ PlayerPrefs.SetInt(dashSupportEnableConfirmedKey, value ? 1 : 0);
+ }
+ }
+
+ private static void DashSupportWarningPrompt()
+ {
+ ///
+ /// Since Unity 2017.3.0f1 and 2017.3.0f2 have "Dash Support" enabled by default
+ /// We need prompt developers in case they never test their app with dash
+ ///
+ ///
+ if (Application.unityVersion == "2017.3.0f1" || Application.unityVersion == "2017.3.0f2")
+ {
+ if (!dashSupportEnableConfirmed)
+ {
+ bool dialogResult = EditorUtility.DisplayDialog("Oculus Dash support", "Your current Unity engine " + Application.unityVersion +
+ " has Oculus Dash Supporting enabled by default. please make sure to test your app with Dash enabled runtime 1.21 or newer," +
+ " Otherwise, you can also turn it off under XR Settings -> Oculus", "Understand", "Learn more ");
+
+ if (!dialogResult)
+ {
+ Application.OpenURL("https://developer.oculus.com/documentation/unity/latest/concepts/unity-lifecycle/");
+ }
+
+ dashSupportEnableConfirmed = true;
+ }
+ }
+ }
+#endif
+
+ static OVREngineConfigurationUpdater()
+ {
+ EditorApplication.delayCall += OnDelayCall;
+ EditorApplication.update += OnUpdate;
+
+#if UNITY_2017_3_OR_NEWER
+ DashSupportWarningPrompt();
+#endif
+ }
+
+ static void OnDelayCall()
+ {
+ setPrefsForUtilities = PlayerPrefs.GetInt(prefName, 1) != 0;
+ Menu.SetChecked(menuItemName, setPrefsForUtilities);
+
+ if (!setPrefsForUtilities)
+ return;
+
+ EnforceAndroidSettings();
+ EnforceInputManagerBindings();
+#if UNITY_ANDROID
+ EnforceOSIG();
+#endif
+ }
+
+ static void OnUpdate()
+ {
+ if (!setPrefsForUtilities)
+ return;
+
+ EnforceBundleId();
+ EnforceVRSupport();
+ EnforceInstallLocation();
+ }
+
+ static void EnforceAndroidSettings()
+ {
+ if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
+ return;
+
+ if (PlayerSettings.defaultInterfaceOrientation != UIOrientation.LandscapeLeft)
+ {
+ Debug.Log("OVREngineConfigurationUpdater: Setting orientation to Landscape Left");
+ // Default screen orientation must be set to landscape left.
+ PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft;
+ }
+
+ if (!PlayerSettings.virtualRealitySupported)
+ {
+ // NOTE: This value should not affect the main window surface
+ // when Built-in VR support is enabled.
+
+ // NOTE: On Adreno Lollipop, it is an error to have antiAliasing set on the
+ // main window surface with front buffer rendering enabled. The view will
+ // render black.
+ // On Adreno KitKat, some tiling control modes will cause the view to render
+ // black.
+ if (QualitySettings.antiAliasing != 0 && QualitySettings.antiAliasing != 1)
+ {
+ Debug.Log("OVREngineConfigurationUpdater: Disabling antiAliasing");
+ QualitySettings.antiAliasing = 1;
+ }
+ }
+
+ if (QualitySettings.vSyncCount != 0)
+ {
+ Debug.Log("OVREngineConfigurationUpdater: Setting vsyncCount to 0");
+ // We sync in the TimeWarp, so we don't want unity syncing elsewhere.
+ QualitySettings.vSyncCount = 0;
+ }
+ }
+
+ static void EnforceVRSupport()
+ {
+ if (PlayerSettings.virtualRealitySupported)
+ return;
+
+ var mgrs = GameObject.FindObjectsOfType();
+ for (int i = 0; i < mgrs.Length; ++i)
+ {
+ if (mgrs [i].isActiveAndEnabled)
+ {
+ Debug.Log ("Enabling Unity VR support");
+ PlayerSettings.virtualRealitySupported = true;
+
+ bool oculusFound = false;
+#if UNITY_2017_2_OR_NEWER
+ foreach (var device in UnityEngine.XR.XRSettings.supportedDevices)
+#else
+ foreach (var device in UnityEngine.VR.VRSettings.supportedDevices)
+#endif
+ oculusFound |= (device == "Oculus");
+
+ if (!oculusFound)
+ Debug.LogError("Please add Oculus to the list of supported devices to use the Utilities.");
+
+ return;
+ }
+ }
+ }
+
+ private static void EnforceBundleId()
+ {
+ if (!PlayerSettings.virtualRealitySupported)
+ return;
+
+ if (PlayerSettings.applicationIdentifier == "" || PlayerSettings.applicationIdentifier == "com.Company.ProductName")
+ {
+ string defaultBundleId = "com.oculus.UnitySample";
+ Debug.LogWarning("\"" + PlayerSettings.applicationIdentifier + "\" is not a valid bundle identifier. Defaulting to \"" + defaultBundleId + "\".");
+ PlayerSettings.applicationIdentifier = defaultBundleId;
+ }
+ }
+
+ private static void EnforceInstallLocation()
+ {
+ if (PlayerSettings.Android.preferredInstallLocation != AndroidPreferredInstallLocation.Auto)
+ PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.Auto;
+ }
+
+ private static void EnforceInputManagerBindings()
+ {
+ try
+ {
+ BindAxis(new Axis() { name = "Oculus_GearVR_LThumbstickX", axis = 0, });
+ BindAxis(new Axis() { name = "Oculus_GearVR_LThumbstickY", axis = 1, invert = true });
+ BindAxis(new Axis() { name = "Oculus_GearVR_RThumbstickX", axis = 2, });
+ BindAxis(new Axis() { name = "Oculus_GearVR_RThumbstickY", axis = 3, invert = true });
+ BindAxis(new Axis() { name = "Oculus_GearVR_DpadX", axis = 4, });
+ BindAxis(new Axis() { name = "Oculus_GearVR_DpadY", axis = 5, invert = true });
+ BindAxis(new Axis() { name = "Oculus_GearVR_LIndexTrigger", axis = 12, });
+ BindAxis(new Axis() { name = "Oculus_GearVR_RIndexTrigger", axis = 11, });
+ }
+ catch
+ {
+ Debug.LogError("Failed to apply Oculus GearVR input manager bindings.");
+ }
+ }
+
+ private static void EnforceOSIG()
+ {
+ // Don't bug the user in play mode.
+ if (Application.isPlaying)
+ return;
+
+ // Don't warn if the project may be set up for submission or global signing.
+ if (File.Exists("Assets/Plugins/Android/AndroidManifest.xml"))
+ return;
+
+ var files = Directory.GetFiles("Assets/Plugins/Android/assets");
+ bool foundPossibleOsig = false;
+ for (int i = 0; i < files.Length; ++i)
+ {
+ if (!files[i].Contains(".txt"))
+ {
+ foundPossibleOsig = true;
+ break;
+ }
+ }
+
+ if (!foundPossibleOsig)
+ Debug.LogWarning("Missing Gear VR OSIG at Assets/Plugins/Android/assets. Please see https://dashboard.oculus.com/tools/osig-generator");
+ }
+
+ private class Axis
+ {
+ public string name = String.Empty;
+ public string descriptiveName = String.Empty;
+ public string descriptiveNegativeName = String.Empty;
+ public string negativeButton = String.Empty;
+ public string positiveButton = String.Empty;
+ public string altNegativeButton = String.Empty;
+ public string altPositiveButton = String.Empty;
+ public float gravity = 0.0f;
+ public float dead = 0.001f;
+ public float sensitivity = 1.0f;
+ public bool snap = false;
+ public bool invert = false;
+ public int type = 2;
+ public int axis = 0;
+ public int joyNum = 0;
+ }
+
+ private static void BindAxis(Axis axis)
+ {
+ SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]);
+ SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes");
+
+ SerializedProperty axisIter = axesProperty.Copy();
+ axisIter.Next(true);
+ axisIter.Next(true);
+ while (axisIter.Next(false))
+ {
+ if (axisIter.FindPropertyRelative("m_Name").stringValue == axis.name)
+ {
+ // Axis already exists. Don't create binding.
+ return;
+ }
+ }
+
+ axesProperty.arraySize++;
+ serializedObject.ApplyModifiedProperties();
+
+ SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(axesProperty.arraySize - 1);
+ axisProperty.FindPropertyRelative("m_Name").stringValue = axis.name;
+ axisProperty.FindPropertyRelative("descriptiveName").stringValue = axis.descriptiveName;
+ axisProperty.FindPropertyRelative("descriptiveNegativeName").stringValue = axis.descriptiveNegativeName;
+ axisProperty.FindPropertyRelative("negativeButton").stringValue = axis.negativeButton;
+ axisProperty.FindPropertyRelative("positiveButton").stringValue = axis.positiveButton;
+ axisProperty.FindPropertyRelative("altNegativeButton").stringValue = axis.altNegativeButton;
+ axisProperty.FindPropertyRelative("altPositiveButton").stringValue = axis.altPositiveButton;
+ axisProperty.FindPropertyRelative("gravity").floatValue = axis.gravity;
+ axisProperty.FindPropertyRelative("dead").floatValue = axis.dead;
+ axisProperty.FindPropertyRelative("sensitivity").floatValue = axis.sensitivity;
+ axisProperty.FindPropertyRelative("snap").boolValue = axis.snap;
+ axisProperty.FindPropertyRelative("invert").boolValue = axis.invert;
+ axisProperty.FindPropertyRelative("type").intValue = axis.type;
+ axisProperty.FindPropertyRelative("axis").intValue = axis.axis;
+ axisProperty.FindPropertyRelative("joyNum").intValue = axis.joyNum;
+ serializedObject.ApplyModifiedProperties();
+ }
+}
+
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVREngineConfigurationUpdater.cs.meta b/MovingMarkerTracking/Assets/OVR/Editor/OVREngineConfigurationUpdater.cs.meta
new file mode 100644
index 00000000..f0bb0f6c
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVREngineConfigurationUpdater.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c86538ded11bfe24c8c79818bb9ea66a
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRLayerAttributeEditor.cs b/MovingMarkerTracking/Assets/OVR/Editor/OVRLayerAttributeEditor.cs
new file mode 100644
index 00000000..7f936b2c
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRLayerAttributeEditor.cs
@@ -0,0 +1,11 @@
+using UnityEditor;
+using UnityEngine;
+
+[CustomPropertyDrawer(typeof(OVRLayerAttribute))]
+class LayerAttributeEditor : PropertyDrawer {
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ // One line of oxygen free code.
+ property.intValue = EditorGUI.LayerField(position, label, property.intValue);
+ }
+}
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRLayerAttributeEditor.cs.meta b/MovingMarkerTracking/Assets/OVR/Editor/OVRLayerAttributeEditor.cs.meta
new file mode 100644
index 00000000..f2197fff
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRLayerAttributeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6c08392d306aac74a88ba571af63c985
+timeCreated: 1499749379
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRManifestPreprocessor.cs b/MovingMarkerTracking/Assets/OVR/Editor/OVRManifestPreprocessor.cs
new file mode 100644
index 00000000..bfb33d96
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRManifestPreprocessor.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+
+class OVRManifestPreprocessor
+{
+ [MenuItem("Tools/Oculus/Create store-compatible AndroidManifest.xml", false, 100000)]
+ public static void GenerateManifestForSubmission()
+ {
+ string srcFile = Application.dataPath + "/OVR/Editor/AndroidManifest.OVRSubmission.xml";
+
+ if (!File.Exists(srcFile))
+ {
+ Debug.LogError ("Cannot find Android manifest template for submission." +
+ " Please delete the OVR folder and reimport the Oculus Utilities.");
+ return;
+ }
+
+ string manifestFolder = Application.dataPath + "/Plugins/Android";
+
+ if (!Directory.Exists(manifestFolder))
+ Directory.CreateDirectory(manifestFolder);
+
+ string dstFile = manifestFolder + "/AndroidManifest.xml";
+
+ if (File.Exists(dstFile))
+ {
+ Debug.LogWarning("Cannot create Oculus store-compatible manifest due to conflicting file: \""
+ + dstFile + "\". Please remove it and try again.");
+ return;
+ }
+
+ File.Copy(srcFile, dstFile);
+ AssetDatabase.Refresh();
+ }
+
+ [MenuItem("Tools/Oculus/Remove AndroidManifest.xml")]
+ public static void RemoveAndroidManifest()
+ {
+ AssetDatabase.DeleteAsset("Assets/Plugins/Android/AndroidManifest.xml");
+ AssetDatabase.Refresh();
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRManifestPreprocessor.cs.meta b/MovingMarkerTracking/Assets/OVR/Editor/OVRManifestPreprocessor.cs.meta
new file mode 100644
index 00000000..2d76cf54
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRManifestPreprocessor.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: fb6426f323b7f024ebb25886b5182c4c
+timeCreated: 1462825988
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences:
+ - renderFrom: {fileID: 168286, guid: a5014611cefbb6b4398b7e4c82203d08, type: 2}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdater.cs b/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdater.cs
new file mode 100644
index 00000000..7e2f0cec
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdater.cs
@@ -0,0 +1,502 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text.RegularExpressions;
+using System.IO;
+using System.Diagnostics;
+
+[InitializeOnLoad]
+class OVRPluginUpdater
+{
+ class PluginPackage
+ {
+ public string RootPath;
+ public System.Version Version;
+ public Dictionary Plugins = new Dictionary();
+
+ public bool IsBundledPluginPackage()
+ {
+ return (RootPath == GetBundledPluginRootPath());
+ }
+
+ public bool IsEnabled()
+ {
+ // TODO: Check each individual platform rather than using the Win64 DLL status for the overall package status.
+ string win64PluginPath = "";
+ if (Plugins.TryGetValue(BuildTarget.StandaloneWindows64, out win64PluginPath))
+ {
+ return File.Exists(win64PluginPath);
+ }
+
+ return false;
+ }
+ }
+
+ static OVRPluginUpdater()
+ {
+ if (ShouldAttemptPluginUpdate())
+ {
+ AttemptPluginUpdate(true);
+ }
+ }
+
+ private static PluginPackage GetPluginPackage(string rootPath)
+ {
+ return new PluginPackage()
+ {
+ RootPath = rootPath,
+ Version = GetPluginVersion(rootPath),
+ Plugins = new Dictionary()
+ {
+ { BuildTarget.Android, rootPath + GetPluginBuildTargetSubPath(BuildTarget.Android) },
+#if UNITY_2017_3_OR_NEWER
+ { BuildTarget.StandaloneOSX, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneOSX) },
+#else
+ { BuildTarget.StandaloneOSXUniversal, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneOSXUniversal) },
+#endif
+ { BuildTarget.StandaloneWindows, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneWindows) },
+ { BuildTarget.StandaloneWindows64, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneWindows64) },
+ }
+ };
+ }
+
+ private static PluginPackage GetBundledPluginPackage()
+ {
+ return GetPluginPackage(GetBundledPluginRootPath());
+ }
+
+ private static List GetAllUtilitiesPluginPackages()
+ {
+ string pluginRootPath = GetUtilitiesPluginRootPath();
+ List packages = new List();
+
+ if (Directory.Exists(pluginRootPath))
+ {
+ var dirs = Directory.GetDirectories(pluginRootPath);
+
+ foreach(string dir in dirs)
+ {
+ packages.Add(GetPluginPackage(dir));
+ }
+ }
+
+ return packages;
+ }
+
+ private static string GetCurrentProjectPath()
+ {
+ return Directory.GetParent(Application.dataPath).FullName;
+ }
+
+ private static string GetUtilitiesPluginRootPath()
+ {
+ return GetUtilitiesRootPath() + @"/Plugins";
+ }
+
+ private static string GetUtilitiesRootPath()
+ {
+ var so = ScriptableObject.CreateInstance(typeof(OVRPluginUpdaterStub));
+ var script = MonoScript.FromScriptableObject(so);
+ string assetPath = AssetDatabase.GetAssetPath(script);
+ string editorDir = Directory.GetParent(assetPath).FullName;
+ string ovrDir = Directory.GetParent(editorDir).FullName;
+
+ return ovrDir;
+ }
+
+ private static string GetBundledPluginRootPath()
+ {
+ string basePath = EditorApplication.applicationContentsPath;
+ string pluginPath = @"/UnityExtensions/Unity/VR";
+
+ return basePath + pluginPath;
+ }
+
+ private static string GetPluginBuildTargetSubPath(BuildTarget target)
+ {
+ string path = string.Empty;
+
+ switch (target)
+ {
+ case BuildTarget.Android:
+ path = @"/Android/OVRPlugin.aar";
+ break;
+#if UNITY_2017_3_OR_NEWER
+ case BuildTarget.StandaloneOSX:
+#else
+ case BuildTarget.StandaloneOSXUniversal:
+#endif
+ path = @"/OSXUniversal/OVRPlugin.bundle";
+ break;
+ case BuildTarget.StandaloneWindows:
+ path = @"/Win/OVRPlugin.dll";
+ break;
+ case BuildTarget.StandaloneWindows64:
+ path = @"/Win64/OVRPlugin.dll";
+ break;
+ default:
+ throw new ArgumentException("Attempted GetPluginBuildTargetSubPath() for unsupported BuildTarget: " + target);
+ }
+
+ return path;
+ }
+
+ private static string GetDisabledPluginSuffix()
+ {
+ return @".disabled";
+ }
+
+ private static System.Version GetPluginVersion(string path)
+ {
+ System.Version invalidVersion = new System.Version("0.0.0");
+ System.Version pluginVersion = invalidVersion;
+
+ try
+ {
+ pluginVersion = new System.Version(Path.GetFileName(path));
+ }
+ catch
+ {
+ pluginVersion = invalidVersion;
+ }
+
+ if (pluginVersion == invalidVersion)
+ {
+ //Unable to determine version from path, fallback to Win64 DLL meta data
+ path += GetPluginBuildTargetSubPath(BuildTarget.StandaloneWindows64);
+ if (!File.Exists(path))
+ {
+ path += GetDisabledPluginSuffix();
+ if (!File.Exists(path))
+ {
+ return invalidVersion;
+ }
+ }
+
+ FileVersionInfo pluginVersionInfo = FileVersionInfo.GetVersionInfo(path);
+ if (pluginVersionInfo == null || pluginVersionInfo.ProductVersion == null || pluginVersionInfo.ProductVersion == "")
+ {
+ return invalidVersion;
+ }
+
+ pluginVersion = new System.Version(pluginVersionInfo.ProductVersion);
+ }
+
+ return pluginVersion;
+ }
+
+ private static bool ShouldAttemptPluginUpdate()
+ {
+ return autoUpdateEnabled && !restartPending && !Application.isPlaying;
+ }
+
+ private static void DisableAllUtilitiesPluginPackages()
+ {
+ List allUtilsPluginPkgs = GetAllUtilitiesPluginPackages();
+
+ foreach(PluginPackage pluginPkg in allUtilsPluginPkgs)
+ {
+ foreach(string path in pluginPkg.Plugins.Values)
+ {
+ if ((Directory.Exists(path)) || (File.Exists(path)))
+ {
+ string basePath = GetCurrentProjectPath();
+ string relPath = path.Substring(basePath.Length + 1);
+
+ AssetDatabase.MoveAsset(relPath, relPath + GetDisabledPluginSuffix());
+ AssetDatabase.ImportAsset(relPath + GetDisabledPluginSuffix(), ImportAssetOptions.ForceUpdate);
+ }
+ }
+ }
+
+ AssetDatabase.Refresh();
+ AssetDatabase.SaveAssets();
+ }
+
+ private static void EnablePluginPackage(PluginPackage pluginPkg)
+ {
+ foreach(var kvp in pluginPkg.Plugins)
+ {
+ BuildTarget platform = kvp.Key;
+ string path = kvp.Value;
+
+ if ((Directory.Exists(path + GetDisabledPluginSuffix())) || (File.Exists(path + GetDisabledPluginSuffix())))
+ {
+ string basePath = GetCurrentProjectPath();
+ string relPath = path.Substring(basePath.Length + 1);
+
+ AssetDatabase.MoveAsset(relPath + GetDisabledPluginSuffix(), relPath);
+ AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
+
+ PluginImporter pi = PluginImporter.GetAtPath(relPath) as PluginImporter;
+ if (pi == null)
+ {
+ continue;
+ }
+
+ pi.SetCompatibleWithAnyPlatform(false);
+
+ switch (platform)
+ {
+ case BuildTarget.Android:
+ pi.SetCompatibleWithPlatform(BuildTarget.Android, true);
+ pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7");
+#if UNITY_2017_3_OR_NEWER
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
+#else
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
+#endif
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
+ pi.SetCompatibleWithEditor(false);
+ break;
+#if UNITY_2017_3_OR_NEWER
+ case BuildTarget.StandaloneOSX:
+#else
+ case BuildTarget.StandaloneOSXUniversal:
+#endif
+ pi.SetCompatibleWithPlatform(BuildTarget.Android, false);
+ pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7");
+#if UNITY_2017_3_OR_NEWER
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, true);
+#else
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, true);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, true);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, true);
+#endif
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
+ pi.SetCompatibleWithEditor(true);
+ pi.SetEditorData("CPU", "AnyCPU");
+ pi.SetEditorData("OS", "OSX");
+ pi.SetPlatformData("Editor", "CPU", "AnyCPU");
+ pi.SetPlatformData("Editor", "OS", "OSX");
+ break;
+ case BuildTarget.StandaloneWindows:
+ pi.SetCompatibleWithPlatform(BuildTarget.Android, false);
+ pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7");
+#if UNITY_2017_3_OR_NEWER
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
+#else
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
+#endif
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
+ pi.SetCompatibleWithEditor(true);
+ pi.SetEditorData("CPU", "X86");
+ pi.SetEditorData("OS", "Windows");
+ pi.SetPlatformData("Editor", "CPU", "X86");
+ pi.SetPlatformData("Editor", "OS", "Windows");
+ break;
+ case BuildTarget.StandaloneWindows64:
+ pi.SetCompatibleWithPlatform(BuildTarget.Android, false);
+ pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7");
+#if UNITY_2017_3_OR_NEWER
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
+#else
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
+#endif
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
+ pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true);
+ pi.SetCompatibleWithEditor(true);
+ pi.SetEditorData("CPU", "X86_64");
+ pi.SetEditorData("OS", "Windows");
+ pi.SetPlatformData("Editor", "CPU", "X86_64");
+ pi.SetPlatformData("Editor", "OS", "Windows");
+ break;
+ default:
+ throw new ArgumentException("Attempted EnablePluginPackage() for unsupported BuildTarget: " + platform);
+ }
+
+ AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
+ }
+ }
+
+ AssetDatabase.Refresh();
+ AssetDatabase.SaveAssets();
+ }
+
+ private static bool restartPending = false;
+ private static readonly string autoUpdateEnabledKey = "Oculus_Utilities_OVRPluginUpdater_AutoUpdate_" + OVRManager.utilitiesVersion;
+ private static bool autoUpdateEnabled
+ {
+ get {
+ return PlayerPrefs.GetInt(autoUpdateEnabledKey, 1) == 1;
+ }
+
+ set {
+ PlayerPrefs.SetInt(autoUpdateEnabledKey, value ? 1 : 0);
+ }
+ }
+
+ [MenuItem("Tools/Oculus/Disable OVR Utilities Plugin")]
+ private static void AttemptPluginDisable()
+ {
+ PluginPackage bundledPluginPkg = GetBundledPluginPackage();
+ List allUtilsPluginPkgs = GetAllUtilitiesPluginPackages();
+
+ PluginPackage enabledUtilsPluginPkg = null;
+
+ foreach(PluginPackage pluginPkg in allUtilsPluginPkgs)
+ {
+ if (pluginPkg.IsEnabled())
+ {
+ if ((enabledUtilsPluginPkg == null) || (pluginPkg.Version > enabledUtilsPluginPkg.Version))
+ {
+ enabledUtilsPluginPkg = pluginPkg;
+ }
+ }
+ }
+
+ if (enabledUtilsPluginPkg == null)
+ {
+ if (EditorUtility.DisplayDialog("Disable Oculus Utilities Plugin", "The OVRPlugin included with Oculus Utilities is already disabled. The OVRPlugin bundled with the Unity Editor will continue to be used.\n\nBundled version: " + bundledPluginPkg.Version, "Ok", ""))
+ {
+ return;
+ }
+ }
+ else
+ {
+ if (EditorUtility.DisplayDialog("Disable Oculus Utilities Plugin", "Do you want to disable the OVRPlugin included with Oculus Utilities and revert to the OVRPlugin bundled with the Unity Editor?\n\nCurrent version: " + enabledUtilsPluginPkg.Version + "\nBundled version: " + bundledPluginPkg.Version, "Yes", "No"))
+ {
+ DisableAllUtilitiesPluginPackages();
+
+ if (EditorUtility.DisplayDialog("Restart Unity", "OVRPlugin has been updated to " + bundledPluginPkg.Version + ".\n\nPlease restart the Unity Editor to complete the update process. You may need to manually relaunch Unity if you are using Unity 5.6 and higher.", "Restart", "Not Now"))
+ {
+ RestartUnityEditor();
+ }
+ }
+ }
+
+ }
+
+ [MenuItem("Tools/Oculus/Update OVR Utilities Plugin")]
+ private static void RunPluginUpdate()
+ {
+ AttemptPluginUpdate(false);
+ }
+
+ private static void AttemptPluginUpdate(bool triggeredByAutoUpdate)
+ {
+ autoUpdateEnabled = true;
+
+ PluginPackage bundledPluginPkg = GetBundledPluginPackage();
+ List allUtilsPluginPkgs = GetAllUtilitiesPluginPackages();
+
+ PluginPackage enabledUtilsPluginPkg = null;
+ PluginPackage newestUtilsPluginPkg = null;
+
+ foreach(PluginPackage pluginPkg in allUtilsPluginPkgs)
+ {
+ if ((newestUtilsPluginPkg == null) || (pluginPkg.Version > newestUtilsPluginPkg.Version))
+ {
+ newestUtilsPluginPkg = pluginPkg;
+ }
+
+ if (pluginPkg.IsEnabled())
+ {
+ if ((enabledUtilsPluginPkg == null) || (pluginPkg.Version > enabledUtilsPluginPkg.Version))
+ {
+ enabledUtilsPluginPkg = pluginPkg;
+ }
+ }
+ }
+
+ PluginPackage targetPluginPkg = null;
+
+ if ((newestUtilsPluginPkg != null) && (newestUtilsPluginPkg.Version > bundledPluginPkg.Version))
+ {
+ if ((enabledUtilsPluginPkg == null) || (enabledUtilsPluginPkg.Version != newestUtilsPluginPkg.Version))
+ {
+ targetPluginPkg = newestUtilsPluginPkg;
+ }
+ }
+ else if ((enabledUtilsPluginPkg != null) && (enabledUtilsPluginPkg.Version < bundledPluginPkg.Version))
+ {
+ targetPluginPkg = bundledPluginPkg;
+ }
+
+ System.Version currentVersion = (enabledUtilsPluginPkg != null) ? enabledUtilsPluginPkg.Version : bundledPluginPkg.Version;
+
+ if (targetPluginPkg == null)
+ {
+ if (!triggeredByAutoUpdate)
+ {
+ EditorUtility.DisplayDialog("Update Oculus Utilities Plugin", "OVRPlugin is already up to date.\n\nCurrent version: " + currentVersion + "\nBundled version: " + bundledPluginPkg.Version, "Ok", "");
+ }
+
+ return; // No update necessary.
+ }
+
+ System.Version targetVersion = targetPluginPkg.Version;
+
+ int dialogResult = EditorUtility.DisplayDialogComplex("Update Oculus Utilities Plugin", "Oculus Utilities has detected that a newer OVRPlugin is available. Using the newest version is recommended. Do you want to enable it?\n\nCurrent version: " + currentVersion + "\nAvailable version: " + targetVersion, "Yes", "No, Don't Ask Again", "No");
+
+ bool userAcceptsUpdate = false;
+
+ switch (dialogResult)
+ {
+ case 0: // "Yes"
+ userAcceptsUpdate = true;
+ break;
+ case 1: // "No, Don't Ask Again"
+ autoUpdateEnabled = false;
+
+ EditorUtility.DisplayDialog("Oculus Utilities OVRPlugin", "To manually update in the future, use the following menu option:\n\n[Tools -> Oculus -> Update OVR Utilities Plugin]", "Ok", "");
+ return;
+ case 2: // "No"
+ return;
+ }
+
+ if (userAcceptsUpdate)
+ {
+ DisableAllUtilitiesPluginPackages();
+
+ if (!targetPluginPkg.IsBundledPluginPackage())
+ {
+ EnablePluginPackage(targetPluginPkg);
+ }
+
+ if (EditorUtility.DisplayDialog("Restart Unity", "OVRPlugin has been updated to " + targetPluginPkg.Version + ".\n\nPlease restart the Unity Editor to complete the update process. You may need to manually relaunch Unity if you are using Unity 5.6 and higher.", "Restart", "Not Now"))
+ {
+ RestartUnityEditor();
+ }
+ }
+ }
+
+ private static void RestartUnityEditor()
+ {
+ restartPending = true;
+ EditorApplication.OpenProject(GetCurrentProjectPath());
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdater.cs.meta b/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdater.cs.meta
new file mode 100644
index 00000000..29d7fdec
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdater.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9e64a3a065da39f4caa17a7372962df6
+timeCreated: 1493086775
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdaterStub.cs b/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdaterStub.cs
new file mode 100644
index 00000000..4e10ada7
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdaterStub.cs
@@ -0,0 +1,29 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class OVRPluginUpdaterStub : ScriptableObject
+{
+ // Stub helper class to locate OVR Utilities Path through Unity Editor API.
+ // Required to be a standalone class in a separate file or else MonoScript.FromScriptableObject() returns an empty string path.
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdaterStub.cs.meta b/MovingMarkerTracking/Assets/OVR/Editor/OVRPluginUpdaterStub.cs.meta
new file mode 100644
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@@ -0,0 +1,12 @@
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+licenseType: Free
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/MovingMarkerTracking/Assets/OVR/Editor/OVRScreenshotWizard.cs b/MovingMarkerTracking/Assets/OVR/Editor/OVRScreenshotWizard.cs
new file mode 100644
index 00000000..a4ecb777
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Editor/OVRScreenshotWizard.cs
@@ -0,0 +1,195 @@
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+
+///
+/// From the selected transform, takes a cubemap screenshot that can be submitted with the application
+/// as a screenshot (or additionally used for reflection shaders).
+///
+class OVRScreenshotWizard : ScriptableWizard
+{
+ public enum TexFormat
+ {
+ JPEG, // 512kb at 1k x 1k resolution vs
+ PNG, // 5.3mb
+ }
+
+ public enum SaveMode {
+ SaveCubemapScreenshot,
+ SaveUnityCubemap,
+ SaveBoth,
+ }
+
+ public GameObject renderFrom = null;
+ public int size = 2048;
+ public SaveMode saveMode = SaveMode.SaveUnityCubemap;
+ public string cubeMapFolder = "Assets/Textures/Cubemaps";
+ public TexFormat textureFormat = TexFormat.PNG;
+
+ ///
+ /// Validates the user's input
+ ///
+ void OnWizardUpdate()
+ {
+ helpString = "Select a game object positioned in the place where\nyou want to render the cubemap screenshot from: ";
+ isValid = (renderFrom != null);
+ }
+
+ ///
+ /// Create the asset path if it is not available.
+ /// Assuming the newFolderPath is stated with "Assets", which is a requirement.
+ ///
+ static bool CreateAssetPath( string newFolderPath )
+ {
+ const int maxFoldersCount = 32;
+ string currentPath;
+ string[] pathFolders;
+
+ pathFolders = newFolderPath.Split (new char[]{ '/' }, maxFoldersCount);
+
+ if (!string.Equals ("Assets", pathFolders [0], System.StringComparison.OrdinalIgnoreCase))
+ {
+ Debug.LogError( "Folder path has to be started with \" Assets \" " );
+ return false;
+ }
+
+ currentPath = "Assets";
+ for (int i = 1; i < pathFolders.Length; i++)
+ {
+ if (!string.IsNullOrEmpty(pathFolders[i]))
+ {
+ string newPath = currentPath + "/" + pathFolders[i];
+ if (!AssetDatabase.IsValidFolder(newPath))
+ AssetDatabase.CreateFolder(currentPath, pathFolders[i]);
+ currentPath = newPath;
+ }
+ }
+
+ Debug.Log( "Created path: " + currentPath );
+ return true;
+ }
+
+ ///
+ /// Renders the cubemap
+ ///
+ void OnWizardCreate()
+ {
+ if ( !AssetDatabase.IsValidFolder( cubeMapFolder ) )
+ {
+ if (!CreateAssetPath(cubeMapFolder))
+ {
+ Debug.LogError( "Created path failed: " + cubeMapFolder );
+ return;
+ }
+ }
+
+ bool existingCamera = true;
+ bool existingCameraStateSave = true;
+ Camera camera = renderFrom.GetComponent();
+ if (camera == null)
+ {
+ camera = renderFrom.AddComponent();
+ camera.farClipPlane = 10000f;
+ existingCamera = false;
+ }
+ else
+ {
+ existingCameraStateSave = camera.enabled;
+ camera.enabled = true;
+ }
+ // find the last screenshot saved
+ if (cubeMapFolder[cubeMapFolder.Length-1] != '/')
+ {
+ cubeMapFolder += "/";
+ }
+ int idx = 0;
+ string[] fileNames = Directory.GetFiles(cubeMapFolder);
+ foreach(string fileName in fileNames)
+ {
+ if (!fileName.ToLower().EndsWith(".cubemap"))
+ {
+ continue;
+ }
+ string temp = fileName.Replace(cubeMapFolder + "vr_screenshot_", string.Empty);
+ temp = temp.Replace(".cubemap", string.Empty);
+ int tempIdx = 0;
+ if (int.TryParse( temp, out tempIdx ))
+ {
+ if (tempIdx > idx)
+ {
+ idx = tempIdx;
+ }
+ }
+ }
+ string pathName = string.Format("{0}vr_screenshot_{1}.cubemap", cubeMapFolder, (++idx).ToString("d2"));
+ Cubemap cubemap = new Cubemap(size, TextureFormat.RGB24, false);
+
+ // render into cubemap
+ if ((camera != null) && (cubemap != null))
+ {
+ // set up cubemap defaults
+ OVRCubemapCapture.RenderIntoCubemap(camera, cubemap);
+ if (existingCamera)
+ {
+ camera.enabled = existingCameraStateSave;
+ }
+ else
+ {
+ DestroyImmediate(camera);
+ }
+ // generate a regular texture as well?
+ if ( ( saveMode == SaveMode.SaveCubemapScreenshot ) || ( saveMode == SaveMode.SaveBoth ) )
+ {
+ GenerateTexture(cubemap, pathName);
+ }
+
+ if ( ( saveMode == SaveMode.SaveUnityCubemap ) || ( saveMode == SaveMode.SaveBoth ) )
+ {
+ Debug.Log( "Saving: " + pathName );
+ // by default the unity cubemap isn't saved
+ AssetDatabase.CreateAsset( cubemap, pathName );
+ // reimport as necessary
+ AssetDatabase.SaveAssets();
+ // select it in the project tree so developers can find it
+ EditorGUIUtility.PingObject( cubemap );
+ Selection.activeObject = cubemap;
+ }
+ AssetDatabase.Refresh();
+ }
+ }
+
+ ///
+ /// Generates a NPOT 6x1 cubemap in the following format PX NX PY NY PZ NZ
+ ///
+ void GenerateTexture(Cubemap cubemap, string pathName)
+ {
+ // Encode the texture and save it to disk
+ pathName = pathName.Replace(".cubemap", (textureFormat == TexFormat.PNG) ? ".png" : ".jpg" ).ToLower();
+ pathName = pathName.Replace( cubeMapFolder.ToLower(), "" );
+ string format = textureFormat.ToString();
+ string fullPath = EditorUtility.SaveFilePanel( string.Format( "Save Cubemap Screenshot as {0}", format ), "", pathName, format.ToLower() );
+ if ( !string.IsNullOrEmpty( fullPath ) )
+ {
+ Debug.Log( "Saving: " + fullPath );
+ OVRCubemapCapture.SaveCubemapCapture(cubemap, fullPath);
+ }
+ }
+
+ ///
+ /// Unity Editor menu option to take a screenshot
+ ///
+ [MenuItem("Tools/Oculus/OVR Screenshot Wizard",false,100000)]
+ static void TakeOVRScreenshot()
+ {
+ OVRScreenshotWizard wizard = ScriptableWizard.DisplayWizard("OVR Screenshot Wizard", "Render Cubemap");
+ if (wizard != null)
+ {
+ if (Selection.activeGameObject != null)
+ wizard.renderFrom = Selection.activeGameObject;
+ else
+ wizard.renderFrom = Camera.main.gameObject;
+
+ wizard.isValid = (wizard.renderFrom != null);
+ }
+ }
+}
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diff --git a/MovingMarkerTracking/Assets/OVR/Prefabs/TrackedRemote.prefab.meta b/MovingMarkerTracking/Assets/OVR/Prefabs/TrackedRemote.prefab.meta
new file mode 100644
index 00000000..7f3752fc
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Prefabs/TrackedRemote.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d9809c5e8418bb047bf2c8ba1d1a2cec
+timeCreated: 1486168892
+licenseType: Free
+NativeFormatImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources.meta b/MovingMarkerTracking/Assets/OVR/Resources.meta
new file mode 100644
index 00000000..b93fee00
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 807714291dbf2a54c9b3975c271b2493
+folderAsset: yes
+timeCreated: 1466707364
+licenseType: Pro
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Cubemap Blit.shader b/MovingMarkerTracking/Assets/OVR/Resources/Cubemap Blit.shader
new file mode 100644
index 00000000..cee82173
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Cubemap Blit.shader
@@ -0,0 +1,75 @@
+Shader "Oculus/Cubemap Blit" {
+ Properties{
+ _MainTex("Base (RGB) Trans (A)", CUBE) = "white" {}
+ _face("Face", Int) = 0
+ _linearToSrgb("Perform linear-to-gamma conversion", Int) = 0
+ _premultiply("Cubemap Blit", Int) = 1
+ }
+ SubShader{
+ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
+
+ Pass{
+ ZWrite Off
+ ColorMask RGBA
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ half3 cubedir : TEXCOORD0;
+ };
+
+ samplerCUBE _MainTex;
+ float4 _MainTex_ST;
+ int _face;
+ int _linearToSrgb;
+ int _premultiply;
+
+ v2f vert (appdata_t va)
+ {
+ v2f vo;
+ vo.vertex = UnityObjectToClipPos(va.vertex);
+
+ //Face bases, assuming +x, -x, +z, -z, +y, -y with origin at bottom-left.
+ float3 o[6] = { {1.0, -1.0, 1.0}, {-1.0, -1.0, -1.0}, {-1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0}, {-1.0, -1.0, 1.0}, { 1.0, -1.0, -1.0} };
+ float3 u[6] = { {0.0, 0.0, -1.0}, { 0.0, 0.0, 1.0}, { 1.0, 0.0, 0.0}, { 1.0, 0.0, 0.0}, { 1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0} };
+ float3 v[6] = { {0.0, 1.0, 0.0}, { 0.0, 1.0, 0.0}, { 0.0, 0.0, -1.0}, { 0.0, 0.0, 1.0}, { 0.0, 1.0, 0.0}, { 0.0, 1.0, 0.0} };
+
+ //Map the input UV to the corresponding face basis.
+ vo.cubedir = o[_face] + 2.0*va.texcoord.x * u[_face] + 2.0*(1.0 - va.texcoord.y) * v[_face];
+
+ return vo;
+ }
+
+ fixed4 frag (v2f vi) : COLOR
+ {
+ fixed4 col = texCUBE(_MainTex, vi.cubedir);
+
+ if (_linearToSrgb)
+ {
+ float3 S1 = sqrt(col.rgb);
+ float3 S2 = sqrt(S1);
+ float3 S3 = sqrt(S2);
+ col.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * col.rgb;
+ }
+
+ if (_premultiply)
+ col.rgb *= col.a;
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Cubemap Blit.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/Cubemap Blit.shader.meta
new file mode 100644
index 00000000..6bdd6531
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Cubemap Blit.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 561ccac587275c745aec500620f12fc7
+timeCreated: 1507678760
+licenseType: Free
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrame.shader b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrame.shader
new file mode 100644
index 00000000..b2c082a6
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrame.shader
@@ -0,0 +1,99 @@
+Shader "Oculus/OVRMRCameraFrame"
+{
+ Properties
+ {
+ _Color("Main Color", Color) = (1,1,1,1)
+ _MainTex("Main Texture", 2D) = "white" {}
+ _Visible("Visible", Range(0.0,1.0)) = 1.0
+ _ChromaAlphaCutoff("ChromaAlphaCutoff", Range(0.0,1.0)) = 0.01
+ _ChromaToleranceA("ChromaToleranceA", Range(0.0,50.0)) = 20.0
+ _ChromaToleranceB("ChromaToleranceB", Range(0.0,50.0)) = 15.0
+ _ChromaShadows("ChromaShadows", Range(0.0,1.0)) = 0.02
+ }
+ SubShader
+ {
+ Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
+ Blend SrcAlpha OneMinusSrcAlpha
+ AlphaTest Greater .01
+ Fog{ Mode Off }
+ LOD 100
+ Cull Off
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+ #include "OVRMRChromaKey.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ sampler2D _MaskTex;
+
+ float4 _TextureDimension; // (w, h, 1/w, 1/h)
+
+ fixed4 _Color;
+ fixed _Visible;
+ float4 _FlipParams; // (flip_h, flip_v, 0, 0)
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.vertex *= _Visible;
+ o.texcoord = TRANSFORM_TEX(float2(v.texcoord.x, 1.0-v.texcoord.y), _MainTex);
+ return o;
+ }
+
+ fixed GetMask(float2 uv)
+ {
+ return tex2D(_MaskTex, uv).r;
+ }
+
+ fixed4 GetCameraColor(float2 colorUV)
+ {
+ fixed4 c = tex2D(_MainTex, colorUV) * _Color;
+ return c;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ float2 colorUV = i.texcoord;
+ if (_FlipParams.x > 0.0)
+ {
+ colorUV.x = 1.0 - colorUV.x;
+ }
+ if (_FlipParams.y > 0.0)
+ {
+ colorUV.y = 1.0 - colorUV.y;
+ }
+ float mask = GetMask(float2(colorUV.x, 1.0 - colorUV.y));
+ if (mask == 0.0)
+ {
+ discard;
+ }
+ float4 col = GetColorAfterChromaKey(colorUV, _TextureDimension.zw, 1.0);
+ if (col.a < 0.0)
+ {
+ discard;
+ }
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrame.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrame.shader.meta
new file mode 100644
index 00000000..864be363
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrame.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2bd7618c3fa0e4b4ab8e08dc3fadc376
+timeCreated: 1497574409
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrameLit.shader b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrameLit.shader
new file mode 100644
index 00000000..985092fa
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrameLit.shader
@@ -0,0 +1,112 @@
+Shader "Oculus/OVRMRCameraFrameLit" {
+ Properties{
+ _Color("Color", Color) = (1,1,1,1)
+ _MainTex("Albedo (RGB)", 2D) = "white" {}
+ _DepthTex("Depth (cm)", 2D) = "black" {}
+ _InconfidenceTex("Inconfidence (0-100)", 2D) = "black" {}
+ _Visible("Visible", Range(0.0,1.0)) = 1.0
+ }
+ SubShader{
+ Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" }
+ LOD 200
+
+ CGPROGRAM
+ #pragma surface surf Lambert alpha:fade
+ #pragma target 3.0
+
+ #include "OVRMRChromaKey.cginc"
+
+ #define TEST_ENVIRONMENT 0
+
+ sampler2D _MainTex;
+ sampler2D _DepthTex;
+ sampler2D _MaskTex;
+
+ float4 _TextureDimension; // (w, h, 1/w, 1/h)
+ float4 _TextureWorldSize; // (width_in_meter, height_in_meter, 0, 0)
+
+ float _SmoothFactor;
+ float _DepthVariationClamp;
+
+ float _CullingDistance;
+
+ struct Input {
+ #if TEST_ENVIRONMENT
+ float2 uv_MainTex;
+ #endif
+ float4 screenPos;
+ };
+
+ fixed4 _Color;
+ fixed _Visible;
+ float4 _FlipParams; // (flip_h, flip_v, 0, 0)
+
+ fixed GetMask(float2 uv)
+ {
+ return tex2D(_MaskTex, uv).r;
+ }
+
+ fixed4 GetCameraColor(float2 colorUV)
+ {
+ fixed4 c = tex2D(_MainTex, colorUV) * _Color;
+ return c;
+ }
+
+ float GetDepth(float2 uv)
+ {
+ float depth = tex2D(_DepthTex, uv).x * 1.0 / 100;
+ return depth;
+ }
+
+ float3 GetNormal(float2 uv)
+ {
+ float dz_x = GetDepth(uv + float2(_TextureDimension.z, 0)) - GetDepth(uv - float2(_TextureDimension.z, 0));
+ float dz_y = GetDepth(uv + float2(0, _TextureDimension.w)) - GetDepth(uv - float2(0, _TextureDimension.w));
+ dz_x = clamp(dz_x, -_DepthVariationClamp, _DepthVariationClamp);
+ dz_y = clamp(dz_y, -_DepthVariationClamp, _DepthVariationClamp);
+ //float dist = 0.01;
+ //float3 normal = cross(float3(dist, 0, dz_x), float3(0, dist, dz_y));
+ float3 normal = cross(float3(_TextureWorldSize.x * _TextureDimension.z * 2.0 * _SmoothFactor, 0, dz_x), float3(0, _TextureWorldSize.y * _TextureDimension.w * 2.0 * _SmoothFactor, dz_y));
+ normal = normalize(normal);
+ return normal;
+ }
+
+ void surf(Input IN, inout SurfaceOutput o) {
+ #if TEST_ENVIRONMENT
+ float2 colorUV = float2(IN.uv_MainTex.x, IN.uv_MainTex.y);
+ #else
+ float2 screenUV = IN.screenPos.xy / IN.screenPos.w;
+ float2 colorUV = float2(screenUV.x, 1.0 - screenUV.y);
+ #endif
+ if (_FlipParams.x > 0.0)
+ {
+ colorUV.x = 1.0 - colorUV.x;
+ }
+ if (_FlipParams.y > 0.0)
+ {
+ colorUV.y = 1.0 - colorUV.y;
+ }
+ float mask = GetMask(colorUV);
+ if (mask == 0.0)
+ {
+ discard;
+ }
+ float4 col = GetColorAfterChromaKey(colorUV, _TextureDimension.zw, 1.0);
+ if (col.a < 0.0)
+ {
+ discard;
+ }
+ float depth = GetDepth(colorUV);
+ if (depth > _CullingDistance)
+ {
+ discard;
+ }
+ float3 normal = GetNormal(colorUV);
+ o.Albedo = col.rgb;
+ o.Normal = normal;
+ o.Alpha = col.a *_Visible;
+ }
+ ENDCG
+ }
+ FallBack "Alpha-Diffuse"
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrameLit.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrameLit.shader.meta
new file mode 100644
index 00000000..beb16d4e
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRCameraFrameLit.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a8577c885e80d8043946ac5b7abcf9a1
+timeCreated: 1497574409
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRChromaKey.cginc b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRChromaKey.cginc
new file mode 100644
index 00000000..50ceb7d5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRChromaKey.cginc
@@ -0,0 +1,103 @@
+fixed4 _ChromaKeyColor;
+float _ChromaKeySimilarity;
+float _ChromaKeySmoothRange;
+float _ChromaKeySpillRange;
+
+// https://en.wikipedia.org/wiki/YUV
+float3 RGB2YUV(float3 rgb)
+{
+ float r = rgb.x;
+ float g = rgb.y;
+ float b = rgb.z;
+ float y = 0.2126 * r + 0.7152 * g + 0.0722 * b;
+ float u = -0.09991 * r - 0.33609 * g + 0.436 * b;
+ float v = 0.615 * r - 0.55861 * g - 0.05639 * b;
+ return float3(y, u, v);
+}
+
+float3 YUV2RGB(float3 yuv)
+{
+ float y = yuv.x;
+ float u = yuv.y;
+ float v = yuv.z;
+ float r = y + 1.28033 * v;
+ float g = y - 0.21482 * u - 0.38059 * v;
+ float b = y + 2.12798 * u;
+ return float3(r, g, b);
+}
+
+fixed4 GetCameraColor(float2 colorUV);
+
+float ColorDistance_YUV_YUV(float3 yuv1, float3 yuv2)
+{
+ float dist = distance(yuv1.yz, yuv2.yz);
+ // Increase the distance if the brightness of the first color is too high.
+ // It fixed the error on the over exposure areas
+ dist += saturate(yuv1.x - 0.9);
+ return dist;
+}
+
+float ColorDistance_RGB_YUV(float3 rgb1, float3 yuv2)
+{
+ float3 yuv1 = RGB2YUV(rgb1);
+ return ColorDistance_YUV_YUV(yuv1, yuv2);
+}
+
+
+float ColorDistance_RGB_RGB(float3 rgb1, float3 rgb2)
+{
+ float3 yuv1 = RGB2YUV(rgb1);
+ float3 yuv2 = RGB2YUV(rgb2);
+ return ColorDistance_YUV_YUV(yuv1, yuv2);
+}
+
+float RGB2Gray(float3 rgb)
+{
+ float r = rgb.x;
+ float g = rgb.y;
+ float b = rgb.z;
+ float y = 0.2126 * r + 0.7152 * g + 0.0722 * b;
+ return y;
+}
+
+float GetAlphaFromDistance(float dist)
+{
+ float result = smoothstep(_ChromaKeySimilarity, _ChromaKeySimilarity + _ChromaKeySmoothRange, dist);
+ result = result * result;
+ return result;
+}
+
+float GetSpillFromDistance(float dist)
+{
+ float result = smoothstep(_ChromaKeySimilarity, _ChromaKeySimilarity + _ChromaKeySpillRange, dist);
+ result = result * result * result;
+ return result;
+}
+
+
+float4 GetColorAfterChromaKey(float2 UV, float2 deltaUV, float step)
+{
+ float3 chromaColor = _ChromaKeyColor.rgb;
+ float3 chromaYUV = RGB2YUV(chromaColor);
+ float dist = 0.0;
+ const int samples = 3;
+ float offset = ((float)samples - 1.0) / 2.0;
+ for (int i = 0; i < samples; ++i)
+ {
+ for (int j = 0; j < samples; ++j)
+ {
+ fixed4 color = GetCameraColor(UV + float2((float)i - offset, (float)j - offset) * deltaUV * step);
+ float d = ColorDistance_RGB_YUV(color, chromaYUV);
+ dist += d;
+ }
+ }
+ dist /= (samples * samples);
+ fixed4 centerColor = GetCameraColor(UV);
+ float alpha = GetAlphaFromDistance(dist);
+ float spill = GetSpillFromDistance(dist);
+ float gray = RGB2Gray(centerColor.rgb);
+ float4 outColor;
+ outColor.rgb = lerp(float3(gray, gray, gray), centerColor.rgb, spill);
+ outColor.a = alpha;
+ return outColor;
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRChromaKey.cginc.meta b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRChromaKey.cginc.meta
new file mode 100644
index 00000000..46f25dcd
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRChromaKey.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 680577023e93e564c9b00f18b0164afa
+timeCreated: 1503944830
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRClipPlane.shader b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRClipPlane.shader
new file mode 100644
index 00000000..3a2e6795
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRClipPlane.shader
@@ -0,0 +1,50 @@
+Shader "Oculus/OVRMRClipPlane"
+{
+ Properties
+ {
+ _Color("Chroma Key Color", Color) = (0,1,0,1)
+ _Visible("Visible", Range(0.0,1.0)) = 1.0
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ };
+
+ fixed4 _Color;
+ fixed _Visible;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.vertex *= _Visible;
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ fixed4 col = _Color;
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRClipPlane.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRClipPlane.shader.meta
new file mode 100644
index 00000000..a82fce1d
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRClipPlane.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2ab721dccaa7e6f4693cedd904dfdcac
+timeCreated: 1494743027
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlit.shader b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlit.shader
new file mode 100644
index 00000000..a2cbd590
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlit.shader
@@ -0,0 +1,48 @@
+Shader "Oculus/Unlit" {
+ Properties{
+ _Color("Main Color", Color) = (1,1,1,1)
+ }
+
+ SubShader{
+ Tags{ "RenderType" = "Opaque" }
+ LOD 100
+
+ Pass{
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t {
+ float4 vertex : POSITION;
+ };
+
+ struct v2f {
+ float4 vertex : SV_POSITION;
+ UNITY_FOG_COORDS(0)
+ };
+
+ fixed4 _Color;
+
+ v2f vert(appdata_t v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag(v2f i) : COLOR
+ {
+ fixed4 col = _Color;
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ UNITY_OPAQUE_ALPHA(col.a);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlit.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlit.shader.meta
new file mode 100644
index 00000000..9305c359
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlit.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9aa46566e1d86644c9a55e3037e935f6
+timeCreated: 1504826310
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlitTransparent.shader b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlitTransparent.shader
new file mode 100644
index 00000000..512a945c
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlitTransparent.shader
@@ -0,0 +1,54 @@
+Shader "Oculus/UnlitTransparent" {
+ Properties{
+ _MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
+ }
+
+ SubShader{
+ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
+ LOD 100
+
+ ZWrite Off
+ Blend SrcAlpha OneMinusSrcAlpha
+
+ Pass{
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f {
+ float4 vertex : SV_POSITION;
+ half2 texcoord : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert(appdata_t v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag(v2f i) : SV_Target
+ {
+ fixed4 col = tex2D(_MainTex, i.texcoord);
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlitTransparent.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlitTransparent.shader.meta
new file mode 100644
index 00000000..a9e9ef6e
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/OVRMRUnlitTransparent.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 38ad33c152e32ee46a9bbbb0e656f7e1
+timeCreated: 1504826310
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Texture2D Blit.shader b/MovingMarkerTracking/Assets/OVR/Resources/Texture2D Blit.shader
new file mode 100644
index 00000000..115e703e
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Texture2D Blit.shader
@@ -0,0 +1,64 @@
+Shader "Oculus/Texture2D Blit" {
+ Properties{
+ _MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
+ _linearToSrgb("Perform linear-to-gamma conversion", Int) = 0
+ _premultiply("Pre-multiply alpha", Int) = 1
+ }
+ SubShader{
+ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
+
+ Pass{
+ ZWrite Off
+ ColorMask RGBA
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ half2 texcoord : TEXCOORD0;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ int _linearToSrgb;
+ int _premultiply;
+
+ v2f vert (appdata_t v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : COLOR
+ {
+ fixed4 col = tex2D(_MainTex, i.texcoord);
+ if (_linearToSrgb)
+ {
+ float3 S1 = sqrt(col.rgb);
+ float3 S2 = sqrt(S1);
+ float3 S3 = sqrt(S2);
+ col.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * col.rgb;
+ }
+
+ if (_premultiply)
+ col.rgb *= col.a;
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Texture2D Blit.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/Texture2D Blit.shader.meta
new file mode 100644
index 00000000..602efa77
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Texture2D Blit.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a31796e9e8816c7448b55d584c9417f1
+timeCreated: 1498190241
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Underlay Impostor.shader b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Impostor.shader
new file mode 100644
index 00000000..a55247ec
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Impostor.shader
@@ -0,0 +1,48 @@
+/*
+This shader is used to render the impostor while clearing out the alpha of the eye buffer
+The important details here are:
+- the use of the Geometry+1 queue to make sure the impostor is drawn after all other opaque objects but before alpha
+- the keepalpha parameter that allow unity to actually write the alpha we return at the end of the shader.
+*/
+
+Shader "Oculus/Underlay Impostor" {
+ Properties{
+ _Color("Color", Color) = (1,1,1,1)
+ _MainTex("Albedo (RGB)", 2D) = "white" {}
+ _Glossiness("Smoothness", Range(0,1)) = 0.5
+ _Metallic("Metallic", Range(0,1)) = 0.0
+ }
+ SubShader{
+ Tags { "Queue" = "Geometry+1" "RenderType" = "Opaque" }
+ LOD 200
+
+ CGPROGRAM
+ // Physically based Standard lighting model, and enable shadows on all light types
+ #pragma surface surf Standard fullforwardshadows keepalpha
+
+ // Use shader model 3.0 target, to get nicer looking lighting
+ #pragma target 3.0
+
+ sampler2D _MainTex;
+
+ struct Input {
+ float2 uv_MainTex;
+ };
+
+ half _Glossiness;
+ half _Metallic;
+ fixed4 _Color;
+
+ void surf(Input IN, inout SurfaceOutputStandard o) {
+ // Albedo comes from a texture tinted by color
+ fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
+ o.Albedo = c.rgb;
+ // Metallic and smoothness come from slider variables
+ o.Metallic = _Metallic;
+ o.Smoothness = _Glossiness;
+ o.Alpha = 0.f;
+ }
+ ENDCG
+ }
+ FallBack "Diffuse"
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Underlay Impostor.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Impostor.shader.meta
new file mode 100644
index 00000000..b8b919ac
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Impostor.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: eaeac9ce83896a04691d2590189776f5
+timeCreated: 1471282585
+licenseType: Pro
+ShaderImporter:
+ defaultTextures: []
+ userData:
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diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Underlay Transparent Occluder.shader b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Transparent Occluder.shader
new file mode 100644
index 00000000..3bbf7633
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Transparent Occluder.shader
@@ -0,0 +1,36 @@
+/*
+Code for transparent object in front of the overlay
+The keepalpha option is important to let unity maintain the alpha we return from the shader
+*/
+
+Shader "Oculus/Underlay Transparent Occluder" {
+ Properties{
+ _Color("Main Color", Color) = (1,1,1,1)
+ _MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
+ }
+ SubShader{
+ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
+ Blend SrcAlpha OneMinusSrcAlpha
+
+ // extra pass that renders to depth buffer only
+ Pass{
+ ZWrite On
+ ColorMask 0
+ }
+
+ CGPROGRAM
+ #pragma surface surf Lambert keepalpha
+ fixed4 _Color;
+ struct Input {
+ float4 color : COLOR;
+ };
+ void surf(Input IN, inout SurfaceOutput o) {
+ o.Albedo = _Color.rgb;
+ o.Alpha = _Color.a;
+ }
+ ENDCG
+ }
+
+
+ Fallback "Transparent/VertexLit"
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Underlay Transparent Occluder.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Transparent Occluder.shader.meta
new file mode 100644
index 00000000..2822b912
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Underlay Transparent Occluder.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d6708eb99dec8334fb83db57b764097a
+timeCreated: 1470867310
+licenseType: Pro
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diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Unlit Transparent Color.shader b/MovingMarkerTracking/Assets/OVR/Resources/Unlit Transparent Color.shader
new file mode 100644
index 00000000..4b8270e8
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Unlit Transparent Color.shader
@@ -0,0 +1,17 @@
+Shader "Oculus/Unlit Transparent Color" {
+Properties {
+ _Color ("Main Color", Color) = (1,1,1,1)
+}
+
+SubShader {
+ Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
+ LOD 100
+ Fog {Mode Off}
+
+ ZTest Always
+ Blend SrcAlpha OneMinusSrcAlpha
+ Color [_Color]
+
+ Pass {}
+}
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Resources/Unlit Transparent Color.shader.meta b/MovingMarkerTracking/Assets/OVR/Resources/Unlit Transparent Color.shader.meta
new file mode 100644
index 00000000..d14aae5d
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Resources/Unlit Transparent Color.shader.meta
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+fileFormatVersion: 2
+guid: ced943c76cb8fb8489bab18c3dfcdcd3
+timeCreated: 1435284538
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+ defaultTextures: []
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new file mode 100644
index 00000000..24df5c7f
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scenes.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 68bc04068edcc1a4d89699ab4e2e69ae
+folderAsset: yes
+DefaultImporter:
+ userData:
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new file mode 100644
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diff --git a/MovingMarkerTracking/Assets/OVR/Scenes/UI.unity.meta b/MovingMarkerTracking/Assets/OVR/Scenes/UI.unity.meta
new file mode 100644
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diff --git a/MovingMarkerTracking/Assets/OVR/Scripts.meta b/MovingMarkerTracking/Assets/OVR/Scripts.meta
new file mode 100644
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diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Composition.meta
new file mode 100644
index 00000000..5eca0fec
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition.meta
@@ -0,0 +1,9 @@
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diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCameraComposition.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCameraComposition.cs
new file mode 100644
index 00000000..f7b0e777
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCameraComposition.cs
@@ -0,0 +1,294 @@
+using UnityEngine;
+using System.Collections;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+
+public abstract class OVRCameraComposition : OVRComposition {
+ protected GameObject cameraFramePlaneObject;
+ protected float cameraFramePlaneDistance;
+
+ protected readonly bool hasCameraDeviceOpened = false;
+ protected readonly bool useDynamicLighting = false;
+
+ internal readonly OVRPlugin.CameraDevice cameraDevice = OVRPlugin.CameraDevice.WebCamera0;
+
+ private OVRCameraRig cameraRig;
+
+ private Mesh boundaryMesh = null;
+ private float boundaryMeshTopY = 0.0f;
+ private float boundaryMeshBottomY = 0.0f;
+ private OVRManager.VirtualGreenScreenType boundaryMeshType = OVRManager.VirtualGreenScreenType.Off;
+
+ protected OVRCameraComposition(OVRManager.CameraDevice inCameraDevice, bool inUseDynamicLighting, OVRManager.DepthQuality depthQuality)
+ {
+ cameraDevice = OVRCompositionUtil.ConvertCameraDevice(inCameraDevice);
+
+ Debug.Assert(!hasCameraDeviceOpened);
+ Debug.Assert(!OVRPlugin.IsCameraDeviceAvailable(cameraDevice) || !OVRPlugin.HasCameraDeviceOpened(cameraDevice));
+ hasCameraDeviceOpened = false;
+ useDynamicLighting = inUseDynamicLighting;
+
+ bool cameraSupportsDepth = OVRPlugin.DoesCameraDeviceSupportDepth(cameraDevice);
+ if (useDynamicLighting && !cameraSupportsDepth)
+ {
+ Debug.LogWarning("The camera device doesn't support depth. The result of dynamic lighting might not be correct");
+ }
+
+ if (OVRPlugin.IsCameraDeviceAvailable(cameraDevice))
+ {
+ OVRPlugin.CameraExtrinsics extrinsics;
+ OVRPlugin.CameraIntrinsics intrinsics;
+ if (OVRPlugin.GetExternalCameraCount() > 0 && OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
+ {
+ OVRPlugin.SetCameraDevicePreferredColorFrameSize(cameraDevice, intrinsics.ImageSensorPixelResolution.w, intrinsics.ImageSensorPixelResolution.h);
+ }
+
+ if (useDynamicLighting)
+ {
+ OVRPlugin.SetCameraDeviceDepthSensingMode(cameraDevice, OVRPlugin.CameraDeviceDepthSensingMode.Fill);
+ OVRPlugin.CameraDeviceDepthQuality quality = OVRPlugin.CameraDeviceDepthQuality.Medium;
+ if (depthQuality == OVRManager.DepthQuality.Low)
+ {
+ quality = OVRPlugin.CameraDeviceDepthQuality.Low;
+ }
+ else if (depthQuality == OVRManager.DepthQuality.Medium)
+ {
+ quality = OVRPlugin.CameraDeviceDepthQuality.Medium;
+ }
+ else if (depthQuality == OVRManager.DepthQuality.High)
+ {
+ quality = OVRPlugin.CameraDeviceDepthQuality.High;
+ }
+ else
+ {
+ Debug.LogWarning("Unknown depth quality");
+ }
+ OVRPlugin.SetCameraDevicePreferredDepthQuality(cameraDevice, quality);
+ }
+
+ OVRPlugin.OpenCameraDevice(cameraDevice);
+ if (OVRPlugin.HasCameraDeviceOpened(cameraDevice))
+ {
+ hasCameraDeviceOpened = true;
+ }
+ }
+ }
+
+ public override void Cleanup()
+ {
+ OVRCompositionUtil.SafeDestroy(ref cameraFramePlaneObject);
+ if (hasCameraDeviceOpened)
+ {
+ OVRPlugin.CloseCameraDevice(cameraDevice);
+ }
+ }
+
+ public override void RecenterPose()
+ {
+ boundaryMesh = null;
+ }
+
+ protected void CreateCameraFramePlaneObject(GameObject parentObject, Camera mixedRealityCamera, bool useDynamicLighting)
+ {
+ Debug.Assert(cameraFramePlaneObject == null);
+ cameraFramePlaneObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
+ cameraFramePlaneObject.name = "MRCameraFrame";
+ cameraFramePlaneObject.transform.parent = parentObject.transform;
+ cameraFramePlaneObject.GetComponent().enabled = false;
+ cameraFramePlaneObject.GetComponent().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
+ Material cameraFrameMaterial = new Material(Shader.Find(useDynamicLighting ? "Oculus/OVRMRCameraFrameLit" : "Oculus/OVRMRCameraFrame"));
+ cameraFramePlaneObject.GetComponent().material = cameraFrameMaterial;
+ cameraFrameMaterial.SetColor("_Color", Color.white);
+ cameraFrameMaterial.SetFloat("_Visible", 0.0f);
+ cameraFramePlaneObject.transform.localScale = new Vector3(4, 4, 4);
+ cameraFramePlaneObject.SetActive(true);
+ OVRCameraFrameCompositionManager cameraFrameCompositionManager = mixedRealityCamera.gameObject.AddComponent();
+ cameraFrameCompositionManager.cameraFrameGameObj = cameraFramePlaneObject;
+ cameraFrameCompositionManager.composition = this;
+ }
+
+ private bool nullcameraRigWarningDisplayed = false;
+ protected void UpdateCameraFramePlaneObject(Camera mainCamera, Camera mixedRealityCamera, RenderTexture boundaryMeshMaskTexture)
+ {
+ bool hasError = false;
+ Material cameraFrameMaterial = cameraFramePlaneObject.GetComponent().material;
+ Texture2D colorTexture = Texture2D.blackTexture;
+ Texture2D depthTexture = Texture2D.whiteTexture;
+ if (OVRPlugin.IsCameraDeviceColorFrameAvailable(cameraDevice))
+ {
+ colorTexture = OVRPlugin.GetCameraDeviceColorFrameTexture(cameraDevice);
+ }
+ else
+ {
+ Debug.LogWarning("Camera: color frame not ready");
+ hasError = true;
+ }
+ bool cameraSupportsDepth = OVRPlugin.DoesCameraDeviceSupportDepth(cameraDevice);
+ if (useDynamicLighting && cameraSupportsDepth)
+ {
+ if (OVRPlugin.IsCameraDeviceDepthFrameAvailable(cameraDevice))
+ {
+ depthTexture = OVRPlugin.GetCameraDeviceDepthFrameTexture(cameraDevice);
+ }
+ else
+ {
+ Debug.LogWarning("Camera: depth frame not ready");
+ hasError = true;
+ }
+ }
+ if (!hasError)
+ {
+ Vector3 offset = mainCamera.transform.position - mixedRealityCamera.transform.position;
+ float distance = Vector3.Dot(mixedRealityCamera.transform.forward, offset);
+ cameraFramePlaneDistance = distance;
+
+ cameraFramePlaneObject.transform.position = mixedRealityCamera.transform.position + mixedRealityCamera.transform.forward * distance;
+ cameraFramePlaneObject.transform.rotation = mixedRealityCamera.transform.rotation;
+
+ float tanFov = Mathf.Tan(mixedRealityCamera.fieldOfView * Mathf.Deg2Rad * 0.5f);
+ cameraFramePlaneObject.transform.localScale = new Vector3(distance * mixedRealityCamera.aspect * tanFov * 2.0f, distance * tanFov * 2.0f, 1.0f);
+
+ float worldHeight = distance * tanFov * 2.0f;
+ float worldWidth = worldHeight * mixedRealityCamera.aspect;
+
+ float cullingDistance = float.MaxValue;
+
+ cameraRig = null;
+ if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off)
+ {
+ cameraRig = mainCamera.GetComponentInParent();
+ if (cameraRig != null)
+ {
+ if (cameraRig.centerEyeAnchor == null)
+ {
+ cameraRig = null;
+ }
+ }
+ RefreshBoundaryMesh(mixedRealityCamera, out cullingDistance);
+ }
+
+ cameraFrameMaterial.mainTexture = colorTexture;
+ cameraFrameMaterial.SetTexture("_DepthTex", depthTexture);
+ cameraFrameMaterial.SetVector("_FlipParams", new Vector4((OVRManager.instance.flipCameraFrameHorizontally ? 1.0f : 0.0f), (OVRManager.instance.flipCameraFrameVertically ? 1.0f : 0.0f), 0.0f, 0.0f));
+ cameraFrameMaterial.SetColor("_ChromaKeyColor", OVRManager.instance.chromaKeyColor);
+ cameraFrameMaterial.SetFloat("_ChromaKeySimilarity", OVRManager.instance.chromaKeySimilarity);
+ cameraFrameMaterial.SetFloat("_ChromaKeySmoothRange", OVRManager.instance.chromaKeySmoothRange);
+ cameraFrameMaterial.SetFloat("_ChromaKeySpillRange", OVRManager.instance.chromaKeySpillRange);
+ cameraFrameMaterial.SetVector("_TextureDimension", new Vector4(colorTexture.width, colorTexture.height, 1.0f / colorTexture.width, 1.0f / colorTexture.height));
+ cameraFrameMaterial.SetVector("_TextureWorldSize", new Vector4(worldWidth, worldHeight, 0, 0));
+ cameraFrameMaterial.SetFloat("_SmoothFactor", OVRManager.instance.dynamicLightingSmoothFactor);
+ cameraFrameMaterial.SetFloat("_DepthVariationClamp", OVRManager.instance.dynamicLightingDepthVariationClampingValue);
+ cameraFrameMaterial.SetFloat("_CullingDistance", cullingDistance);
+ if (OVRManager.instance.virtualGreenScreenType == OVRManager.VirtualGreenScreenType.Off || boundaryMesh == null || boundaryMeshMaskTexture == null)
+ {
+ cameraFrameMaterial.SetTexture("_MaskTex", Texture2D.whiteTexture);
+ }
+ else
+ {
+ if (cameraRig == null)
+ {
+ if (!nullcameraRigWarningDisplayed)
+ {
+ Debug.LogWarning("Could not find the OVRCameraRig/CenterEyeAnchor object. Please check if the OVRCameraRig has been setup properly. The virtual green screen has been temporarily disabled");
+ nullcameraRigWarningDisplayed = true;
+ }
+
+ cameraFrameMaterial.SetTexture("_MaskTex", Texture2D.whiteTexture);
+ }
+ else
+ {
+ if (nullcameraRigWarningDisplayed)
+ {
+ Debug.Log("OVRCameraRig/CenterEyeAnchor object found. Virtual green screen is activated");
+ nullcameraRigWarningDisplayed = false;
+ }
+
+ cameraFrameMaterial.SetTexture("_MaskTex", boundaryMeshMaskTexture);
+ }
+ }
+ }
+ }
+
+ protected void RefreshBoundaryMesh(Camera camera, out float cullingDistance)
+ {
+ float depthTolerance = OVRManager.instance.virtualGreenScreenApplyDepthCulling ? OVRManager.instance.virtualGreenScreenDepthTolerance : float.PositiveInfinity;
+ cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType)) + depthTolerance;
+ if (boundaryMesh == null || boundaryMeshType != OVRManager.instance.virtualGreenScreenType || boundaryMeshTopY != OVRManager.instance.virtualGreenScreenTopY || boundaryMeshBottomY != OVRManager.instance.virtualGreenScreenBottomY)
+ {
+ boundaryMeshTopY = OVRManager.instance.virtualGreenScreenTopY;
+ boundaryMeshBottomY = OVRManager.instance.virtualGreenScreenBottomY;
+ boundaryMesh = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType), boundaryMeshTopY, boundaryMeshBottomY);
+ boundaryMeshType = OVRManager.instance.virtualGreenScreenType;
+
+ // Creating GameObject for testing purpose only
+ //GameObject boundaryMeshObject = new GameObject("BoundaryMeshObject");
+ //boundaryMeshObject.AddComponent().mesh = boundaryMesh;
+ //boundaryMeshObject.AddComponent();
+ }
+ }
+
+ public class OVRCameraFrameCompositionManager : MonoBehaviour
+ {
+ public GameObject cameraFrameGameObj;
+ public OVRCameraComposition composition;
+ public RenderTexture boundaryMeshMaskTexture;
+ private Material cameraFrameMaterial;
+ private Material whiteMaterial;
+
+ void Start()
+ {
+ Shader shader = Shader.Find("Oculus/Unlit");
+ if (!shader)
+ {
+ Debug.LogError("Oculus/Unlit shader does not exist");
+ return;
+ }
+ whiteMaterial = new Material(shader);
+ whiteMaterial.color = Color.white;
+ }
+
+ void OnPreRender()
+ {
+ if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off && boundaryMeshMaskTexture != null && composition.boundaryMesh != null)
+ {
+ RenderTexture oldRT = RenderTexture.active;
+ RenderTexture.active = boundaryMeshMaskTexture;
+
+ // The camera matrices haven't been setup when OnPreRender() is executed. Load the projection manually
+ GL.PushMatrix();
+ GL.LoadProjectionMatrix(GetComponent().projectionMatrix);
+
+ GL.Clear(false, true, Color.black);
+
+ for (int i = 0; i < whiteMaterial.passCount; ++i)
+ {
+ if (whiteMaterial.SetPass(i))
+ {
+ Graphics.DrawMeshNow(composition.boundaryMesh, composition.cameraRig.ComputeTrackReferenceMatrix());
+ }
+ }
+
+ GL.PopMatrix();
+ RenderTexture.active = oldRT;
+ }
+
+ if (cameraFrameGameObj)
+ {
+ if (cameraFrameMaterial == null)
+ cameraFrameMaterial = cameraFrameGameObj.GetComponent().material;
+ cameraFrameMaterial.SetFloat("_Visible", 1.0f);
+ }
+ }
+ void OnPostRender()
+ {
+ if (cameraFrameGameObj)
+ {
+ Debug.Assert(cameraFrameMaterial);
+ cameraFrameMaterial.SetFloat("_Visible", 0.0f);
+ }
+ }
+ }
+
+}
+
+#endif
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCameraComposition.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCameraComposition.cs.meta
new file mode 100644
index 00000000..f2a171ca
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCameraComposition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 70818bad1fe6859439b190a61dfb6eb8
+timeCreated: 1503089686
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRComposition.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRComposition.cs
new file mode 100644
index 00000000..69d998c8
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRComposition.cs
@@ -0,0 +1,56 @@
+using UnityEngine;
+using System.Collections;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+
+public abstract class OVRComposition {
+
+ public abstract OVRManager.CompositionMethod CompositionMethod();
+
+ public abstract void Update(Camera mainCamera);
+ public abstract void Cleanup();
+
+ public virtual void RecenterPose() { }
+
+ protected bool usingLastAttachedNodePose = false;
+ protected OVRPose lastAttachedNodePose = new OVRPose(); // Sometimes the attach node pose is not readable (lose tracking, low battery, etc.) Use the last pose instead when it happens
+
+ internal OVRPose ComputeCameraWorldSpacePose(OVRPlugin.CameraExtrinsics extrinsics)
+ {
+ OVRPose worldSpacePose = new OVRPose();
+ OVRPose trackingSpacePose = new OVRPose();
+
+ OVRPose cameraTrackingSpacePose = extrinsics.RelativePose.ToOVRPose();
+ trackingSpacePose = cameraTrackingSpacePose;
+
+ if (extrinsics.AttachedToNode != OVRPlugin.Node.None && OVRPlugin.GetNodePresent(extrinsics.AttachedToNode))
+ {
+ if (usingLastAttachedNodePose)
+ {
+ Debug.Log("The camera attached node get tracked");
+ usingLastAttachedNodePose = false;
+ }
+ OVRPose attachedNodePose = OVRPlugin.GetNodePose(extrinsics.AttachedToNode, OVRPlugin.Step.Render).ToOVRPose();
+ lastAttachedNodePose = attachedNodePose;
+ trackingSpacePose = attachedNodePose * trackingSpacePose;
+ }
+ else
+ {
+ if (extrinsics.AttachedToNode != OVRPlugin.Node.None)
+ {
+ if (!usingLastAttachedNodePose)
+ {
+ Debug.LogWarning("The camera attached node could not be tracked, using the last pose");
+ usingLastAttachedNodePose = true;
+ }
+ trackingSpacePose = lastAttachedNodePose * trackingSpacePose;
+ }
+ }
+
+ worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
+ return worldSpacePose;
+ }
+
+}
+
+#endif
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRComposition.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRComposition.cs.meta
new file mode 100644
index 00000000..9b04503d
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRComposition.cs.meta
@@ -0,0 +1,12 @@
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+guid: 829a382f3380d4b46ad9670463232a0b
+timeCreated: 1502990005
+licenseType: Pro
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCompositionUtil.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCompositionUtil.cs
new file mode 100644
index 00000000..d999adbd
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCompositionUtil.cs
@@ -0,0 +1,149 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+
+internal class OVRCompositionUtil {
+
+ public static void SafeDestroy(GameObject obj)
+ {
+ if (Application.isPlaying)
+ {
+ GameObject.Destroy(obj);
+ }
+ else
+ {
+ GameObject.DestroyImmediate(obj);
+ }
+ }
+
+ public static void SafeDestroy(ref GameObject obj)
+ {
+ SafeDestroy(obj);
+ obj = null;
+ }
+
+ public static OVRPlugin.CameraDevice ConvertCameraDevice(OVRManager.CameraDevice cameraDevice)
+ {
+ if (cameraDevice == OVRManager.CameraDevice.WebCamera0)
+ {
+ return OVRPlugin.CameraDevice.WebCamera0;
+ }
+ else if (cameraDevice == OVRManager.CameraDevice.WebCamera1)
+ {
+ return OVRPlugin.CameraDevice.WebCamera1;
+ }
+ else if (cameraDevice == OVRManager.CameraDevice.ZEDCamera)
+ {
+ return OVRPlugin.CameraDevice.ZEDCamera;
+ }
+ else
+ {
+ return OVRPlugin.CameraDevice.None;
+ }
+ }
+
+ public static OVRBoundary.BoundaryType ToBoundaryType(OVRManager.VirtualGreenScreenType type)
+ {
+ if (type == OVRManager.VirtualGreenScreenType.OuterBoundary)
+ {
+ return OVRBoundary.BoundaryType.OuterBoundary;
+ }
+ else if (type == OVRManager.VirtualGreenScreenType.PlayArea)
+ {
+ return OVRBoundary.BoundaryType.PlayArea;
+ }
+ else
+ {
+ Debug.LogWarning("Unmatched VirtualGreenScreenType");
+ return OVRBoundary.BoundaryType.OuterBoundary;
+ }
+ }
+
+ public static Vector3 GetWorldPosition(Vector3 trackingSpacePosition)
+ {
+ OVRPose tsPose;
+ tsPose.position = trackingSpacePosition;
+ tsPose.orientation = Quaternion.identity;
+ OVRPose wsPose = OVRExtensions.ToWorldSpacePose(tsPose);
+ Vector3 pos = wsPose.position;
+ return pos;
+ }
+
+ public static float GetMaximumBoundaryDistance(Camera camera, OVRBoundary.BoundaryType boundaryType)
+ {
+ if (!OVRManager.boundary.GetConfigured())
+ {
+ return float.MaxValue;
+ }
+
+ Vector3[] geometry = OVRManager.boundary.GetGeometry(boundaryType);
+ if (geometry.Length == 0)
+ {
+ return float.MaxValue;
+ }
+
+ float maxDistance = -float.MaxValue;
+ foreach (Vector3 v in geometry)
+ {
+ Vector3 pos = GetWorldPosition(v);
+ float distance = Vector3.Dot(camera.transform.forward, pos);
+ if (maxDistance < distance)
+ {
+ maxDistance = distance;
+ }
+ }
+ return maxDistance;
+ }
+
+ public static Mesh BuildBoundaryMesh(OVRBoundary.BoundaryType boundaryType, float topY, float bottomY)
+ {
+ if (!OVRManager.boundary.GetConfigured())
+ {
+ return null;
+ }
+
+ List geometry = new List(OVRManager.boundary.GetGeometry(boundaryType));
+ if (geometry.Count == 0)
+ {
+ return null;
+ }
+
+ geometry.Add(geometry[0]);
+ int numPoints = geometry.Count;
+
+ Vector3[] vertices = new Vector3[numPoints * 2];
+ Vector2[] uvs = new Vector2[numPoints * 2];
+ for (int i = 0; i < numPoints; ++i)
+ {
+ Vector3 v = geometry[i];
+ vertices[i] = new Vector3(v.x, bottomY, v.z);
+ vertices[i + numPoints] = new Vector3(v.x, topY, v.z);
+ uvs[i] = new Vector2((float)i / (numPoints - 1), 0.0f);
+ uvs[i + numPoints] = new Vector2(uvs[i].x, 1.0f);
+ }
+
+ int[] triangles = new int[(numPoints - 1) * 2 * 3];
+ for (int i = 0; i < numPoints - 1; ++i)
+ {
+ // the geometry is built clockwised. only the back faces should be rendered in the camera frame mask
+
+ triangles[i * 6 + 0] = i;
+ triangles[i * 6 + 1] = i + numPoints;
+ triangles[i * 6 + 2] = i + 1 + numPoints;
+
+ triangles[i * 6 + 3] = i;
+ triangles[i * 6 + 4] = i + 1 + numPoints;
+ triangles[i * 6 + 5] = i + 1;
+ }
+
+ Mesh mesh = new Mesh();
+ mesh.vertices = vertices;
+ mesh.uv = uvs;
+ mesh.triangles = triangles;
+ return mesh;
+ }
+
+}
+
+#endif
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCompositionUtil.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCompositionUtil.cs.meta
new file mode 100644
index 00000000..eac97a99
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRCompositionUtil.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 43bf91d46b2eb874a842be95aee2cc9a
+timeCreated: 1502992822
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRDirectComposition.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRDirectComposition.cs
new file mode 100644
index 00000000..1c39522b
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRDirectComposition.cs
@@ -0,0 +1,118 @@
+using UnityEngine;
+using System.Collections;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+
+public class OVRDirectComposition : OVRCameraComposition
+{
+ public GameObject directCompositionCameraGameObject;
+ public Camera directCompositionCamera;
+ public RenderTexture boundaryMeshMaskTexture = null;
+
+ public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.Direct; }
+
+ public OVRDirectComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice cameraDevice, bool useDynamicLighting, OVRManager.DepthQuality depthQuality)
+ : base(cameraDevice, useDynamicLighting, depthQuality)
+ {
+ Debug.Assert(directCompositionCameraGameObject == null);
+ directCompositionCameraGameObject = new GameObject();
+ directCompositionCameraGameObject.name = "MRDirectCompositionCamera";
+ directCompositionCameraGameObject.transform.parent = parentObject.transform;
+ directCompositionCamera = directCompositionCameraGameObject.AddComponent();
+ directCompositionCamera.stereoTargetEye = StereoTargetEyeMask.None;
+ directCompositionCamera.depth = float.MaxValue;
+ directCompositionCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
+ directCompositionCamera.clearFlags = mainCamera.clearFlags;
+ directCompositionCamera.backgroundColor = mainCamera.backgroundColor;
+ directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ directCompositionCamera.nearClipPlane = mainCamera.nearClipPlane;
+ directCompositionCamera.farClipPlane = mainCamera.farClipPlane;
+
+
+ if (!hasCameraDeviceOpened)
+ {
+ Debug.LogError("Unable to open camera device " + cameraDevice);
+ }
+ else
+ {
+ Debug.Log("DirectComposition activated : useDynamicLighting " + (useDynamicLighting ? "ON" : "OFF"));
+ CreateCameraFramePlaneObject(parentObject, directCompositionCamera, useDynamicLighting);
+ }
+ }
+
+ public override void Update(Camera mainCamera)
+ {
+ if (!hasCameraDeviceOpened)
+ {
+ return;
+ }
+
+ if (!OVRPlugin.SetHandNodePoseStateLatency(OVRManager.instance.handPoseStateLatency))
+ {
+ Debug.LogWarning("HandPoseStateLatency is invalid. Expect a value between 0.0 to 0.5, get " + OVRManager.instance.handPoseStateLatency);
+ }
+
+ directCompositionCamera.clearFlags = mainCamera.clearFlags;
+ directCompositionCamera.backgroundColor = mainCamera.backgroundColor;
+ directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ directCompositionCamera.nearClipPlane = mainCamera.nearClipPlane;
+ directCompositionCamera.farClipPlane = mainCamera.farClipPlane;
+
+ if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
+ {
+ OVRPose worldSpacePose = new OVRPose();
+ OVRPose trackingSpacePose = new OVRPose();
+ trackingSpacePose.position = OVRMixedReality.fakeCameraPositon;
+ trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
+ worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
+
+ directCompositionCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
+ directCompositionCamera.aspect = OVRMixedReality.fakeCameraAspect;
+ directCompositionCamera.transform.FromOVRPose(worldSpacePose);
+ }
+ else
+ {
+ OVRPlugin.CameraExtrinsics extrinsics;
+ OVRPlugin.CameraIntrinsics intrinsics;
+
+ // So far, only support 1 camera for MR and always use camera index 0
+ if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
+ {
+ OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics);
+
+ float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
+ float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
+ directCompositionCamera.fieldOfView = fovY;
+ directCompositionCamera.aspect = aspect;
+ directCompositionCamera.transform.FromOVRPose(worldSpacePose);
+ }
+ else
+ {
+ Debug.LogWarning("Failed to get external camera information");
+ }
+ }
+
+ if (hasCameraDeviceOpened)
+ {
+ if (boundaryMeshMaskTexture == null || boundaryMeshMaskTexture.width != Screen.width || boundaryMeshMaskTexture.height != Screen.height)
+ {
+ boundaryMeshMaskTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.R8);
+ boundaryMeshMaskTexture.Create();
+ }
+ UpdateCameraFramePlaneObject(mainCamera, directCompositionCamera, boundaryMeshMaskTexture);
+ directCompositionCamera.GetComponent().boundaryMeshMaskTexture = boundaryMeshMaskTexture;
+ }
+ }
+
+ public override void Cleanup()
+ {
+ base.Cleanup();
+
+ OVRCompositionUtil.SafeDestroy(ref directCompositionCameraGameObject);
+ directCompositionCamera = null;
+
+ Debug.Log("DirectComposition deactivated");
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRDirectComposition.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRDirectComposition.cs.meta
new file mode 100644
index 00000000..fadfd757
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRDirectComposition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8e9d1c62d6c68c7429ce265558cfd2b2
+timeCreated: 1502990248
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRExternalComposition.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRExternalComposition.cs
new file mode 100644
index 00000000..1fc61cae
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRExternalComposition.cs
@@ -0,0 +1,165 @@
+using UnityEngine;
+using System.Collections;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+
+public class OVRExternalComposition : OVRComposition
+{
+ private GameObject foregroundCameraGameObject;
+ private Camera foregroundCamera;
+ private GameObject backgroundCameraGameObject;
+ private Camera backgroundCamera;
+ private GameObject cameraProxyPlane;
+
+ public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.External; }
+
+ public OVRExternalComposition(GameObject parentObject, Camera mainCamera)
+ {
+ Debug.Assert(backgroundCameraGameObject == null);
+ backgroundCameraGameObject = new GameObject();
+ backgroundCameraGameObject.name = "MRBackgroundCamera";
+ backgroundCameraGameObject.transform.parent = parentObject.transform;
+ backgroundCamera = backgroundCameraGameObject.AddComponent();
+ backgroundCamera.stereoTargetEye = StereoTargetEyeMask.None;
+ backgroundCamera.depth = float.MaxValue;
+ backgroundCamera.rect = new Rect(0.0f, 0.0f, 0.5f, 1.0f);
+ backgroundCamera.clearFlags = mainCamera.clearFlags;
+ backgroundCamera.backgroundColor = mainCamera.backgroundColor;
+ backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ backgroundCamera.nearClipPlane = mainCamera.nearClipPlane;
+ backgroundCamera.farClipPlane = mainCamera.farClipPlane;
+
+ Debug.Assert(foregroundCameraGameObject == null);
+ foregroundCameraGameObject = new GameObject();
+ foregroundCameraGameObject.name = "MRForgroundCamera";
+ foregroundCameraGameObject.transform.parent = parentObject.transform;
+ foregroundCamera = foregroundCameraGameObject.AddComponent();
+ foregroundCamera.stereoTargetEye = StereoTargetEyeMask.None;
+ foregroundCamera.depth = float.MaxValue;
+ foregroundCamera.rect = new Rect(0.5f, 0.0f, 0.5f, 1.0f);
+ foregroundCamera.clearFlags = CameraClearFlags.Color;
+ foregroundCamera.backgroundColor = OVRMixedReality.chromaKeyColor;
+ foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ foregroundCamera.nearClipPlane = mainCamera.nearClipPlane;
+ foregroundCamera.farClipPlane = mainCamera.farClipPlane;
+
+ // Create cameraProxyPlane for clipping
+ Debug.Assert(cameraProxyPlane == null);
+ cameraProxyPlane = GameObject.CreatePrimitive(PrimitiveType.Quad);
+ cameraProxyPlane.name = "MRProxyClipPlane";
+ cameraProxyPlane.transform.parent = parentObject.transform;
+ cameraProxyPlane.GetComponent().enabled = false;
+ cameraProxyPlane.GetComponent().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
+ Material clipMaterial = new Material(Shader.Find("Oculus/OVRMRClipPlane"));
+ cameraProxyPlane.GetComponent().material = clipMaterial;
+ clipMaterial.SetColor("_Color", OVRMixedReality.chromaKeyColor);
+ clipMaterial.SetFloat("_Visible", 0.0f);
+ cameraProxyPlane.transform.localScale = new Vector3(1000, 1000, 1000);
+ cameraProxyPlane.SetActive(true);
+ OVRMRForegroundCameraManager foregroundCameraManager = foregroundCameraGameObject.AddComponent();
+ foregroundCameraManager.clipPlaneGameObj = cameraProxyPlane;
+ }
+
+ public override void Update(Camera mainCamera)
+ {
+ OVRPlugin.SetHandNodePoseStateLatency(0.0); // the HandNodePoseStateLatency doesn't apply to the external composition. Always enforce it to 0.0
+
+ backgroundCamera.clearFlags = mainCamera.clearFlags;
+ backgroundCamera.backgroundColor = mainCamera.backgroundColor;
+ backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ backgroundCamera.nearClipPlane = mainCamera.nearClipPlane;
+ backgroundCamera.farClipPlane = mainCamera.farClipPlane;
+
+ foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ foregroundCamera.nearClipPlane = mainCamera.nearClipPlane;
+ foregroundCamera.farClipPlane = mainCamera.farClipPlane;
+
+ if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
+ {
+ OVRPose worldSpacePose = new OVRPose();
+ OVRPose trackingSpacePose = new OVRPose();
+ trackingSpacePose.position = OVRMixedReality.fakeCameraPositon;
+ trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
+ worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
+
+ backgroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
+ backgroundCamera.aspect = OVRMixedReality.fakeCameraAspect;
+ backgroundCamera.transform.FromOVRPose(worldSpacePose);
+
+ foregroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
+ foregroundCamera.aspect = OVRMixedReality.fakeCameraAspect;
+ foregroundCamera.transform.FromOVRPose(worldSpacePose);
+ }
+ else
+ {
+ OVRPlugin.CameraExtrinsics extrinsics;
+ OVRPlugin.CameraIntrinsics intrinsics;
+
+ // So far, only support 1 camera for MR and always use camera index 0
+ if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
+ {
+ OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics);
+
+ float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
+ float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
+ backgroundCamera.fieldOfView = fovY;
+ backgroundCamera.aspect = aspect;
+ backgroundCamera.transform.FromOVRPose(worldSpacePose);
+ foregroundCamera.fieldOfView = fovY;
+ foregroundCamera.aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
+ foregroundCamera.transform.FromOVRPose(worldSpacePose);
+ }
+ else
+ {
+ Debug.LogError("Failed to get external camera information");
+ return;
+ }
+ }
+
+ // Assume player always standing straightly
+ Vector3 externalCameraToHeadXZ = mainCamera.transform.position - foregroundCamera.transform.position;
+ externalCameraToHeadXZ.y = 0;
+ cameraProxyPlane.transform.position = mainCamera.transform.position;
+ cameraProxyPlane.transform.LookAt(cameraProxyPlane.transform.position + externalCameraToHeadXZ);
+ }
+
+ public override void Cleanup()
+ {
+ OVRCompositionUtil.SafeDestroy(ref backgroundCameraGameObject);
+ backgroundCamera = null;
+ OVRCompositionUtil.SafeDestroy(ref foregroundCameraGameObject);
+ foregroundCamera = null;
+ OVRCompositionUtil.SafeDestroy(ref cameraProxyPlane);
+ Debug.Log("ExternalComposition deactivated");
+ }
+
+}
+
+///
+/// Helper internal class for foregroundCamera, don't call it outside
+///
+internal class OVRMRForegroundCameraManager : MonoBehaviour
+{
+ public GameObject clipPlaneGameObj;
+ private Material clipPlaneMaterial;
+ void OnPreRender()
+ {
+ // the clipPlaneGameObj should be only visible to foreground camera
+ if (clipPlaneGameObj)
+ {
+ if (clipPlaneMaterial == null)
+ clipPlaneMaterial = clipPlaneGameObj.GetComponent().material;
+ clipPlaneGameObj.GetComponent().material.SetFloat("_Visible", 1.0f);
+ }
+ }
+ void OnPostRender()
+ {
+ if (clipPlaneGameObj)
+ {
+ Debug.Assert(clipPlaneMaterial);
+ clipPlaneGameObj.GetComponent().material.SetFloat("_Visible", 0.0f);
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRExternalComposition.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRExternalComposition.cs.meta
new file mode 100644
index 00000000..06890db6
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRExternalComposition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2c109ff55176f71418ec2c06d1b5d28e
+timeCreated: 1502990231
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRSandwichComposition.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRSandwichComposition.cs
new file mode 100644
index 00000000..cfd999a4
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRSandwichComposition.cs
@@ -0,0 +1,373 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+
+public class OVRSandwichComposition : OVRCameraComposition
+{
+ public float frameRealtime;
+
+ public Camera fgCamera;
+ public Camera bgCamera;
+
+ public class HistoryRecord
+ {
+ public float timestamp = float.MinValue;
+ public RenderTexture fgRenderTexture;
+ public RenderTexture bgRenderTexture;
+ public RenderTexture boundaryMeshMaskTexture;
+ }
+
+ public readonly int historyRecordCount = 8; // enough to compensate 88ms latency @ 90 fps
+ public readonly HistoryRecord[] historyRecordArray;
+ public int historyRecordCursorIndex = 0;
+
+ public GameObject cameraProxyPlane;
+
+ public Camera compositionCamera;
+ public OVRSandwichCompositionManager compositionManager;
+
+ private int _cameraFramePlaneLayer = -1;
+
+ // find an unnamed layer between 24..29
+ public int cameraFramePlaneLayer
+ {
+ get
+ {
+ if (_cameraFramePlaneLayer < 0)
+ {
+ for (int i=24; i<=29; ++i)
+ {
+ string layerName = LayerMask.LayerToName(i);
+ if (layerName == null || layerName.Length == 0)
+ {
+ _cameraFramePlaneLayer = i;
+ break;
+ }
+ }
+ if (_cameraFramePlaneLayer == -1)
+ {
+ Debug.LogWarning("Unable to find an unnamed layer between 24 and 29.");
+ _cameraFramePlaneLayer = 25;
+ }
+ Debug.LogFormat("Set the CameraFramePlaneLayer in SandwichComposition to {0}. Please do NOT put any other gameobject in this layer.", _cameraFramePlaneLayer);
+ }
+ return _cameraFramePlaneLayer;
+ }
+ }
+
+ public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.Sandwich; }
+
+ public OVRSandwichComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice cameraDevice, bool useDynamicLighting, OVRManager.DepthQuality depthQuality)
+ : base(cameraDevice, useDynamicLighting, depthQuality)
+ {
+ frameRealtime = Time.realtimeSinceStartup;
+
+ historyRecordCount = OVRManager.instance.sandwichCompositionBufferedFrames;
+ if (historyRecordCount < 1)
+ {
+ Debug.LogWarning("Invalid sandwichCompositionBufferedFrames in OVRManager. It should be at least 1");
+ historyRecordCount = 1;
+ }
+ if (historyRecordCount > 16)
+ {
+ Debug.LogWarning("The value of sandwichCompositionBufferedFrames in OVRManager is too big. It would consume a lot of memory. It has been override to 16");
+ historyRecordCount = 16;
+ }
+ historyRecordArray = new HistoryRecord[historyRecordCount];
+ for (int i=0; i();
+ fgCamera.depth = 200;
+ fgCamera.clearFlags = CameraClearFlags.SolidColor;
+ fgCamera.backgroundColor = Color.clear;
+ fgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ fgCamera.nearClipPlane = mainCamera.nearClipPlane;
+ fgCamera.farClipPlane = mainCamera.farClipPlane;
+
+ GameObject bgObject = new GameObject("MRSandwichBackgroundCamera");
+ bgObject.transform.parent = parentObject.transform;
+ bgCamera = bgObject.AddComponent();
+ bgCamera.depth = 100;
+ bgCamera.clearFlags = mainCamera.clearFlags;
+ bgCamera.backgroundColor = mainCamera.backgroundColor;
+ bgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+ bgCamera.nearClipPlane = mainCamera.nearClipPlane;
+ bgCamera.farClipPlane = mainCamera.farClipPlane;
+
+ // Create cameraProxyPlane for clipping
+ Debug.Assert(cameraProxyPlane == null);
+ cameraProxyPlane = GameObject.CreatePrimitive(PrimitiveType.Quad);
+ cameraProxyPlane.name = "MRProxyClipPlane";
+ cameraProxyPlane.transform.parent = parentObject.transform;
+ cameraProxyPlane.GetComponent().enabled = false;
+ cameraProxyPlane.GetComponent().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
+ Material clipMaterial = new Material(Shader.Find("Oculus/OVRMRClipPlane"));
+ cameraProxyPlane.GetComponent().material = clipMaterial;
+ clipMaterial.SetColor("_Color", Color.clear);
+ clipMaterial.SetFloat("_Visible", 0.0f);
+ cameraProxyPlane.transform.localScale = new Vector3(1000, 1000, 1000);
+ cameraProxyPlane.SetActive(true);
+ OVRMRForegroundCameraManager foregroundCameraManager = fgCamera.gameObject.AddComponent();
+ foregroundCameraManager.clipPlaneGameObj = cameraProxyPlane;
+
+ GameObject compositionCameraObject = new GameObject("MRSandwichCaptureCamera");
+ compositionCameraObject.transform.parent = parentObject.transform;
+ compositionCamera = compositionCameraObject.AddComponent();
+ compositionCamera.stereoTargetEye = StereoTargetEyeMask.None;
+ compositionCamera.depth = float.MaxValue;
+ compositionCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
+ compositionCamera.clearFlags = CameraClearFlags.Depth;
+ compositionCamera.backgroundColor = mainCamera.backgroundColor;
+ compositionCamera.cullingMask = 1 << cameraFramePlaneLayer;
+ compositionCamera.nearClipPlane = mainCamera.nearClipPlane;
+ compositionCamera.farClipPlane = mainCamera.farClipPlane;
+
+ if (!hasCameraDeviceOpened)
+ {
+ Debug.LogError("Unable to open camera device " + cameraDevice);
+ }
+ else
+ {
+ Debug.Log("SandwichComposition activated : useDynamicLighting " + (useDynamicLighting ? "ON" : "OFF"));
+ CreateCameraFramePlaneObject(parentObject, compositionCamera, useDynamicLighting);
+ cameraFramePlaneObject.layer = cameraFramePlaneLayer;
+ RefreshRenderTextures(mainCamera);
+ compositionManager = compositionCamera.gameObject.AddComponent();
+ compositionManager.fgTexture = historyRecordArray[historyRecordCursorIndex].fgRenderTexture;
+ compositionManager.bgTexture = historyRecordArray[historyRecordCursorIndex].bgRenderTexture;
+ }
+ }
+
+ public override void Update(Camera mainCamera)
+ {
+ if (!hasCameraDeviceOpened)
+ {
+ return;
+ }
+
+ frameRealtime = Time.realtimeSinceStartup;
+
+ ++historyRecordCursorIndex;
+ if (historyRecordCursorIndex >= historyRecordCount)
+ {
+ historyRecordCursorIndex = 0;
+ }
+
+ if (!OVRPlugin.SetHandNodePoseStateLatency(OVRManager.instance.handPoseStateLatency))
+ {
+ Debug.LogWarning("HandPoseStateLatency is invalid. Expect a value between 0.0 to 0.5, get " + OVRManager.instance.handPoseStateLatency);
+ }
+
+ RefreshRenderTextures(mainCamera);
+
+ bgCamera.clearFlags = mainCamera.clearFlags;
+ bgCamera.backgroundColor = mainCamera.backgroundColor;
+ bgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+
+ fgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
+
+ if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
+ {
+ OVRPose worldSpacePose = new OVRPose();
+ OVRPose trackingSpacePose = new OVRPose();
+ trackingSpacePose.position = OVRMixedReality.fakeCameraPositon;
+ trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
+ worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
+
+ RefreshCameraPoses(OVRMixedReality.fakeCameraFov, OVRMixedReality.fakeCameraAspect, worldSpacePose);
+ }
+ else
+ {
+ OVRPlugin.CameraExtrinsics extrinsics;
+ OVRPlugin.CameraIntrinsics intrinsics;
+
+ // So far, only support 1 camera for MR and always use camera index 0
+ if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
+ {
+ OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics);
+
+ float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
+ float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
+
+ RefreshCameraPoses(fovY, aspect, worldSpacePose);
+ }
+ else
+ {
+ Debug.LogWarning("Failed to get external camera information");
+ }
+ }
+
+ compositionCamera.GetComponent().boundaryMeshMaskTexture = historyRecordArray[historyRecordCursorIndex].boundaryMeshMaskTexture;
+ HistoryRecord record = GetHistoryRecordForComposition();
+ UpdateCameraFramePlaneObject(mainCamera, compositionCamera, record.boundaryMeshMaskTexture);
+ OVRSandwichCompositionManager compositionManager = compositionCamera.gameObject.GetComponent();
+ compositionManager.fgTexture = record.fgRenderTexture;
+ compositionManager.bgTexture = record.bgRenderTexture;
+
+ cameraProxyPlane.transform.position = fgCamera.transform.position + fgCamera.transform.forward * cameraFramePlaneDistance;
+ cameraProxyPlane.transform.LookAt(cameraProxyPlane.transform.position + fgCamera.transform.forward);
+ }
+
+ public override void Cleanup()
+ {
+ base.Cleanup();
+
+ Camera[] cameras = { fgCamera, bgCamera, compositionCamera };
+
+ foreach (Camera c in cameras)
+ {
+ OVRCompositionUtil.SafeDestroy(c.gameObject);
+ }
+
+ fgCamera = null;
+ bgCamera = null;
+ compositionCamera = null;
+
+ Debug.Log("SandwichComposition deactivated");
+ }
+
+ private RenderTextureFormat DesiredRenderTextureFormat(RenderTextureFormat originalFormat)
+ {
+ if (originalFormat == RenderTextureFormat.RGB565)
+ {
+ return RenderTextureFormat.ARGB1555;
+ }
+ else if (originalFormat == RenderTextureFormat.RGB111110Float)
+ {
+ return RenderTextureFormat.ARGBHalf;
+ }
+ else
+ {
+ return originalFormat;
+ }
+ }
+
+ protected void RefreshRenderTextures(Camera mainCamera)
+ {
+ int width = Screen.width;
+ int height = Screen.height;
+ RenderTextureFormat format = mainCamera.targetTexture ? DesiredRenderTextureFormat(mainCamera.targetTexture.format) : RenderTextureFormat.ARGB32;
+ int depth = mainCamera.targetTexture ? mainCamera.targetTexture.depth : 24;
+
+ Debug.Assert(fgCamera != null && bgCamera != null);
+
+ HistoryRecord record = historyRecordArray[historyRecordCursorIndex];
+
+ record.timestamp = frameRealtime;
+
+ if (record.fgRenderTexture == null || record.fgRenderTexture.width != width || record.fgRenderTexture.height != height || record.fgRenderTexture.format != format || record.fgRenderTexture.depth != depth)
+ {
+ record.fgRenderTexture = new RenderTexture(width, height, depth, format);
+ record.fgRenderTexture.name = "Sandwich FG " + historyRecordCursorIndex.ToString();
+ }
+ fgCamera.targetTexture = record.fgRenderTexture;
+
+ if (record.bgRenderTexture == null || record.bgRenderTexture.width != width || record.bgRenderTexture.height != height || record.bgRenderTexture.format != format || record.bgRenderTexture.depth != depth)
+ {
+ record.bgRenderTexture = new RenderTexture(width, height, depth, format);
+ record.bgRenderTexture.name = "Sandwich BG " + historyRecordCursorIndex.ToString();
+ }
+ bgCamera.targetTexture = record.bgRenderTexture;
+
+ if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off)
+ {
+ if (record.boundaryMeshMaskTexture == null || record.boundaryMeshMaskTexture.width != width || record.boundaryMeshMaskTexture.height != height)
+ {
+ record.boundaryMeshMaskTexture = new RenderTexture(width, height, 0, RenderTextureFormat.R8);
+ record.boundaryMeshMaskTexture.name = "Boundary Mask " + historyRecordCursorIndex.ToString();
+ record.boundaryMeshMaskTexture.Create();
+ }
+ }
+ else
+ {
+ record.boundaryMeshMaskTexture = null;
+ }
+
+ Debug.Assert(fgCamera.targetTexture != null && bgCamera.targetTexture != null && (OVRManager.instance.virtualGreenScreenType == OVRManager.VirtualGreenScreenType.Off || record.boundaryMeshMaskTexture != null));
+ }
+
+ protected HistoryRecord GetHistoryRecordForComposition()
+ {
+ float expectedTime = frameRealtime - OVRManager.instance.sandwichCompositionRenderLatency;
+ int currIndex = historyRecordCursorIndex;
+ int prevIndex = currIndex - 1;
+ if (prevIndex < 0)
+ {
+ prevIndex = historyRecordCount - 1;
+ }
+ while (prevIndex != historyRecordCursorIndex)
+ {
+ if (historyRecordArray[prevIndex].timestamp <= expectedTime)
+ {
+ float timeToCurrIndex = historyRecordArray[currIndex].timestamp - expectedTime;
+ float timeToPrevIndex = expectedTime - historyRecordArray[prevIndex].timestamp;
+ return timeToCurrIndex <= timeToPrevIndex ? historyRecordArray[currIndex] : historyRecordArray[prevIndex];
+ }
+ currIndex = prevIndex;
+ prevIndex = currIndex - 1;
+ if (prevIndex < 0) prevIndex = historyRecordCount - 1;
+ }
+ // return the earliest frame
+ return historyRecordArray[currIndex];
+ }
+
+ protected void RefreshCameraPoses(float fovY, float aspect, OVRPose pose)
+ {
+ Camera[] cameras = { fgCamera, bgCamera, compositionCamera };
+ foreach (Camera c in cameras)
+ {
+ c.fieldOfView = fovY;
+ c.aspect = aspect;
+ c.transform.FromOVRPose(pose);
+ }
+ }
+
+ public class OVRSandwichCompositionManager : MonoBehaviour
+ {
+ public RenderTexture fgTexture;
+ public RenderTexture bgTexture;
+ public Material alphaBlendMaterial;
+
+ void Start()
+ {
+ Shader alphaBlendShader = Shader.Find("Oculus/UnlitTransparent");
+ if (alphaBlendShader == null)
+ {
+ Debug.LogError("Unable to create transparent shader");
+ return;
+ }
+ alphaBlendMaterial = new Material(alphaBlendShader);
+ }
+
+ private void OnPreRender()
+ {
+ if (fgTexture == null || bgTexture == null || alphaBlendMaterial == null)
+ {
+ Debug.LogError("OVRSandwichCompositionManager has not setup properly");
+ return;
+ }
+
+ Graphics.Blit(bgTexture, RenderTexture.active);
+ }
+
+ void OnPostRender()
+ {
+ if (fgTexture == null || bgTexture == null || alphaBlendMaterial == null)
+ {
+ Debug.LogError("OVRSandwichCompositionManager has not setup properly");
+ return;
+ }
+
+ Graphics.Blit(fgTexture, RenderTexture.active, alphaBlendMaterial);
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRSandwichComposition.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRSandwichComposition.cs.meta
new file mode 100644
index 00000000..5d72cff9
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Composition/OVRSandwichComposition.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 3c02efcdd3fb2aa4e9c641b0c2a54b9a
+timeCreated: 1502990248
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Editor.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Editor.meta
new file mode 100644
index 00000000..375de4b3
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e87d4bbdfc8d17445b4a41760b401026
+folderAsset: yes
+timeCreated: 1510282190
+licenseType: Pro
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Editor/OVRManagerEditor.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Editor/OVRManagerEditor.cs
new file mode 100644
index 00000000..f3953bcf
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Editor/OVRManagerEditor.cs
@@ -0,0 +1,204 @@
+using UnityEngine;
+using UnityEditor;
+using System.Collections;
+using System.Reflection;
+
+[CustomEditor(typeof(OVRManager))]
+public class OVRManagerEditor : Editor
+{
+ override public void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ OVRManager manager = (OVRManager)target;
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Mixed Reality Capture", EditorStyles.boldLabel);
+ SetupBoolField("Show Properties", ref manager.expandMixedRealityCapturePropertySheet);
+ if (manager.expandMixedRealityCapturePropertySheet)
+ {
+ string[] layerMaskOptions = new string[32];
+ for (int i=0; i<32; ++i)
+ {
+ layerMaskOptions[i] = LayerMask.LayerToName(i);
+ if (layerMaskOptions[i].Length == 0)
+ {
+ layerMaskOptions[i] = "";
+ }
+ }
+
+ EditorGUI.indentLevel++;
+
+ EditorGUILayout.Space();
+ SetupBoolField("enableMixedReality", ref manager.enableMixedReality);
+ SetupCompositoinMethodField("compositionMethod", ref manager.compositionMethod);
+ SetupLayerMaskField("extraHiddenLayers", ref manager.extraHiddenLayers, layerMaskOptions);
+
+ if (manager.compositionMethod == OVRManager.CompositionMethod.Direct || manager.compositionMethod == OVRManager.CompositionMethod.Sandwich)
+ {
+ EditorGUILayout.Space();
+ if (manager.compositionMethod == OVRManager.CompositionMethod.Direct)
+ {
+ EditorGUILayout.LabelField("Direct Composition", EditorStyles.boldLabel);
+ }
+ else
+ {
+ EditorGUILayout.LabelField("Sandwich Composition", EditorStyles.boldLabel);
+ }
+ EditorGUI.indentLevel++;
+
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Camera", EditorStyles.boldLabel);
+ SetupCameraDeviceField("capturingCameraDevice", ref manager.capturingCameraDevice);
+ SetupBoolField("flipCameraFrameHorizontally", ref manager.flipCameraFrameHorizontally);
+ SetupBoolField("flipCameraFrameVertically", ref manager.flipCameraFrameVertically);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Chroma Key", EditorStyles.boldLabel);
+ SetupColorField("chromaKeyColor", ref manager.chromaKeyColor);
+ SetupFloatField("chromaKeySimilarity", ref manager.chromaKeySimilarity);
+ SetupFloatField("chromaKeySmoothRange", ref manager.chromaKeySmoothRange);
+ SetupFloatField("chromaKeySpillRange", ref manager.chromaKeySpillRange);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Dynamic Lighting", EditorStyles.boldLabel);
+ SetupBoolField("useDynamicLighting", ref manager.useDynamicLighting);
+ SetupDepthQualityField("depthQuality", ref manager.depthQuality);
+ SetupFloatField("dynamicLightingSmoothFactor", ref manager.dynamicLightingSmoothFactor);
+ SetupFloatField("dynamicLightingDepthVariationClampingValue", ref manager.dynamicLightingDepthVariationClampingValue);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Virtual Green Screen", EditorStyles.boldLabel);
+ SetupVirtualGreenTypeField("virtualGreenScreenType", ref manager.virtualGreenScreenType);
+ SetupFloatField("virtualGreenScreenTopY", ref manager.virtualGreenScreenTopY);
+ SetupFloatField("virtualGreenScreenBottomY", ref manager.virtualGreenScreenBottomY);
+ SetupBoolField("virtualGreenScreenApplyDepthCulling", ref manager.virtualGreenScreenApplyDepthCulling);
+ SetupFloatField("virtualGreenScreenDepthTolerance", ref manager.virtualGreenScreenDepthTolerance);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.LabelField("Latency Control", EditorStyles.boldLabel);
+ SetupFloatField("handPoseStateLatency", ref manager.handPoseStateLatency);
+ if (manager.compositionMethod == OVRManager.CompositionMethod.Sandwich)
+ {
+ SetupFloatField("sandwichCompositionRenderLatency", ref manager.sandwichCompositionRenderLatency);
+ SetupIntField("sandwichCompositionBufferedFrames", ref manager.sandwichCompositionBufferedFrames);
+ }
+ EditorGUI.indentLevel--;
+ }
+
+ EditorGUI.indentLevel--;
+ }
+#endif
+ }
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ void SetupBoolField(string name, ref bool member)
+ {
+ EditorGUI.BeginChangeCheck();
+ bool value = EditorGUILayout.Toggle(name, member);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ member = value;
+ }
+ }
+
+ void SetupIntField(string name, ref int member)
+ {
+ EditorGUI.BeginChangeCheck();
+ int value = EditorGUILayout.IntField(name, member);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ member = value;
+ }
+ }
+
+ void SetupFloatField(string name, ref float member)
+ {
+ EditorGUI.BeginChangeCheck();
+ float value = EditorGUILayout.FloatField(name, member);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ member = value;
+ }
+ }
+
+ void SetupDoubleField(string name, ref double member)
+ {
+ EditorGUI.BeginChangeCheck();
+ double value = EditorGUILayout.DoubleField(name, member);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ member = value;
+ }
+ }
+ void SetupColorField(string name, ref Color member)
+ {
+ EditorGUI.BeginChangeCheck();
+ Color value = EditorGUILayout.ColorField(name, member);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ member = value;
+ }
+ }
+
+ void SetupLayerMaskField(string name, ref LayerMask layerMask, string[] layerMaskOptions)
+ {
+ EditorGUI.BeginChangeCheck();
+ int value = EditorGUILayout.MaskField(name, layerMask, layerMaskOptions);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ layerMask = value;
+ }
+ }
+
+ void SetupCompositoinMethodField(string name, ref OVRManager.CompositionMethod method)
+ {
+ EditorGUI.BeginChangeCheck();
+ OVRManager.CompositionMethod value = (OVRManager.CompositionMethod)EditorGUILayout.EnumPopup(name, method);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ method = value;
+ }
+ }
+
+ void SetupCameraDeviceField(string name, ref OVRManager.CameraDevice device)
+ {
+ EditorGUI.BeginChangeCheck();
+ OVRManager.CameraDevice value = (OVRManager.CameraDevice)EditorGUILayout.EnumPopup(name, device);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ device = value;
+ }
+ }
+
+ void SetupDepthQualityField(string name, ref OVRManager.DepthQuality depthQuality)
+ {
+ EditorGUI.BeginChangeCheck();
+ OVRManager.DepthQuality value = (OVRManager.DepthQuality)EditorGUILayout.EnumPopup(name, depthQuality);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ depthQuality = value;
+ }
+ }
+
+ void SetupVirtualGreenTypeField(string name, ref OVRManager.VirtualGreenScreenType virtualGreenScreenType)
+ {
+ EditorGUI.BeginChangeCheck();
+ OVRManager.VirtualGreenScreenType value = (OVRManager.VirtualGreenScreenType)EditorGUILayout.EnumPopup(name, virtualGreenScreenType);
+ if (EditorGUI.EndChangeCheck())
+ {
+ Undo.RecordObject(target, "Changed " + name);
+ virtualGreenScreenType = value;
+ }
+ }
+#endif
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Editor/OVRManagerEditor.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Editor/OVRManagerEditor.cs.meta
new file mode 100644
index 00000000..55eb5ed5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Editor/OVRManagerEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9b07d18088099f94fa00fc15e64b2b17
+timeCreated: 1502747851
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRBoundary.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRBoundary.cs
new file mode 100644
index 00000000..c8c07ace
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRBoundary.cs
@@ -0,0 +1,188 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using VR = UnityEngine.VR;
+using System.Runtime.InteropServices;
+
+///
+/// Provides access to the Oculus boundary system.
+///
+public class OVRBoundary
+{
+ ///
+ /// Specifies a tracked node that can be queried through the boundary system.
+ ///
+ public enum Node
+ {
+ HandLeft = OVRPlugin.Node.HandLeft, ///< Tracks the left hand node.
+ HandRight = OVRPlugin.Node.HandRight, ///< Tracks the right hand node.
+ Head = OVRPlugin.Node.Head, ///< Tracks the head node.
+ }
+
+ ///
+ /// Specifies a boundary type surface.
+ ///
+ public enum BoundaryType
+ {
+ OuterBoundary = OVRPlugin.BoundaryType.OuterBoundary, ///< Outer boundary that closely matches the user's configured walls.
+ PlayArea = OVRPlugin.BoundaryType.PlayArea, ///< Smaller convex area inset within the outer boundary.
+ }
+
+ ///
+ /// Provides test results of boundary system queries.
+ ///
+ public struct BoundaryTestResult
+ {
+ public bool IsTriggering; ///< Returns true if the queried test would violate and/or trigger the tested boundary types.
+ public float ClosestDistance; ///< Returns the distance between the queried test object and the closest tested boundary type.
+ public Vector3 ClosestPoint; ///< Returns the closest point to the queried test object.
+ public Vector3 ClosestPointNormal; ///< Returns the normal of the closest point to the queried test object.
+ }
+
+ ///
+ /// Specifies the boundary system parameters that can be configured. Can be overridden by the system or user.
+ ///
+ public struct BoundaryLookAndFeel
+ {
+ public Color Color;
+ }
+
+ ///
+ /// Returns true if the boundary system is currently configured with valid boundary data.
+ ///
+ public bool GetConfigured()
+ {
+ return OVRPlugin.GetBoundaryConfigured();
+ }
+
+ ///
+ /// Returns the results of testing a tracked node against the specified boundary type.
+ /// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
+ ///
+ public OVRBoundary.BoundaryTestResult TestNode(OVRBoundary.Node node, OVRBoundary.BoundaryType boundaryType)
+ {
+ OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryNode((OVRPlugin.Node)node, (OVRPlugin.BoundaryType)boundaryType);
+
+ OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult()
+ {
+ IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True),
+ ClosestDistance = ovrpRes.ClosestDistance,
+ ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(),
+ ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(),
+ };
+
+ return res;
+ }
+
+ ///
+ /// Returns the results of testing a 3d point against the specified boundary type.
+ /// The test point is expected in local tracking space.
+ /// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
+ ///
+ public OVRBoundary.BoundaryTestResult TestPoint(Vector3 point, OVRBoundary.BoundaryType boundaryType)
+ {
+ OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryPoint(point.ToFlippedZVector3f(), (OVRPlugin.BoundaryType)boundaryType);
+
+ OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult()
+ {
+ IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True),
+ ClosestDistance = ovrpRes.ClosestDistance,
+ ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(),
+ ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(),
+ };
+
+ return res;
+ }
+
+ ///
+ /// Requests that the visual look and feel of the boundary system be changed as specified. Can be overridden by the system or user.
+ ///
+ public void SetLookAndFeel(OVRBoundary.BoundaryLookAndFeel lookAndFeel)
+ {
+ OVRPlugin.BoundaryLookAndFeel lf = new OVRPlugin.BoundaryLookAndFeel()
+ {
+ Color = lookAndFeel.Color.ToColorf()
+ };
+
+ OVRPlugin.SetBoundaryLookAndFeel(lf);
+ }
+
+ ///
+ /// Resets the visual look and feel of the boundary system to the initial system settings.
+ ///
+ public void ResetLookAndFeel()
+ {
+ OVRPlugin.ResetBoundaryLookAndFeel();
+ }
+
+ private static int cachedVector3fSize = Marshal.SizeOf(typeof(OVRPlugin.Vector3f));
+ private static OVRNativeBuffer cachedGeometryNativeBuffer = new OVRNativeBuffer(0);
+ private static float[] cachedGeometryManagedBuffer = new float[0];
+ ///
+ /// Returns an array of 3d points (in clockwise order) that define the specified boundary type.
+ /// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor.
+ ///
+ public Vector3[] GetGeometry(OVRBoundary.BoundaryType boundaryType)
+ {
+ int pointsCount = 0;
+ if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, IntPtr.Zero, ref pointsCount))
+ {
+ if (pointsCount > 0)
+ {
+ int requiredNativeBufferCapacity = pointsCount * cachedVector3fSize;
+ if (cachedGeometryNativeBuffer.GetCapacity() < requiredNativeBufferCapacity)
+ cachedGeometryNativeBuffer.Reset(requiredNativeBufferCapacity);
+
+ int requiredManagedBufferCapacity = pointsCount * 3;
+ if (cachedGeometryManagedBuffer.Length < requiredManagedBufferCapacity)
+ cachedGeometryManagedBuffer = new float[requiredManagedBufferCapacity];
+
+ if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, cachedGeometryNativeBuffer.GetPointer(), ref pointsCount))
+ {
+ Marshal.Copy(cachedGeometryNativeBuffer.GetPointer(), cachedGeometryManagedBuffer, 0, requiredManagedBufferCapacity);
+
+ Vector3[] points = new Vector3[pointsCount];
+
+ for (int i = 0; i < pointsCount; i++)
+ {
+ points[i] = new OVRPlugin.Vector3f()
+ {
+ x = cachedGeometryManagedBuffer[3 * i + 0],
+ y = cachedGeometryManagedBuffer[3 * i + 1],
+ z = cachedGeometryManagedBuffer[3 * i + 2],
+ }.FromFlippedZVector3f();
+ }
+
+ return points;
+ }
+ }
+ }
+
+ return new Vector3[0];
+ }
+
+ ///
+ /// Returns a vector that indicates the spatial dimensions of the specified boundary type. (x = width, y = height, z = depth)
+ ///
+ public Vector3 GetDimensions(OVRBoundary.BoundaryType boundaryType)
+ {
+ return OVRPlugin.GetBoundaryDimensions((OVRPlugin.BoundaryType)boundaryType).FromVector3f();
+ }
+
+ ///
+ /// Returns true if the boundary system is currently visible.
+ ///
+ public bool GetVisible()
+ {
+ return OVRPlugin.GetBoundaryVisible();
+ }
+
+ ///
+ /// Requests that the boundary system visibility be set to the specified value.
+ /// The actual visibility can be overridden by the system (i.e., proximity trigger) or by the user (boundary system disabled)
+ ///
+ public void SetVisible(bool value)
+ {
+ OVRPlugin.SetBoundaryVisible(value);
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRBoundary.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRBoundary.cs.meta
new file mode 100644
index 00000000..fbb138b5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRBoundary.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 332b8e08854932543ba356eec601c0ef
+timeCreated: 1470352252
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRCameraRig.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCameraRig.cs
new file mode 100644
index 00000000..019527b9
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCameraRig.cs
@@ -0,0 +1,292 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// A head-tracked stereoscopic virtual reality camera rig.
+///
+[ExecuteInEditMode]
+public class OVRCameraRig : MonoBehaviour
+{
+ ///
+ /// The left eye camera.
+ ///
+ public Camera leftEyeCamera { get { return (usePerEyeCameras) ? _leftEyeCamera : _centerEyeCamera; } }
+ ///
+ /// The right eye camera.
+ ///
+ public Camera rightEyeCamera { get { return (usePerEyeCameras) ? _rightEyeCamera : _centerEyeCamera; } }
+ ///
+ /// Provides a root transform for all anchors in tracking space.
+ ///
+ public Transform trackingSpace { get; private set; }
+ ///
+ /// Always coincides with the pose of the left eye.
+ ///
+ public Transform leftEyeAnchor { get; private set; }
+ ///
+ /// Always coincides with average of the left and right eye poses.
+ ///
+ public Transform centerEyeAnchor { get; private set; }
+ ///
+ /// Always coincides with the pose of the right eye.
+ ///
+ public Transform rightEyeAnchor { get; private set; }
+ ///
+ /// Always coincides with the pose of the left hand.
+ ///
+ public Transform leftHandAnchor { get; private set; }
+ ///
+ /// Always coincides with the pose of the right hand.
+ ///
+ public Transform rightHandAnchor { get; private set; }
+ ///
+ /// Always coincides with the pose of the sensor.
+ ///
+ public Transform trackerAnchor { get; private set; }
+ ///
+ /// Occurs when the eye pose anchors have been set.
+ ///
+ public event System.Action UpdatedAnchors;
+ ///
+ /// If true, separate cameras will be used for the left and right eyes.
+ ///
+ public bool usePerEyeCameras = false;
+ ///
+ /// If true, all tracked anchors are updated in FixedUpdate instead of Update to favor physics fidelity.
+ /// \note: If the fixed update rate doesn't match the rendering framerate (OVRManager.display.appFramerate), the anchors will visibly judder.
+ ///
+ public bool useFixedUpdateForTracking = false;
+
+ protected bool _skipUpdate = false;
+ protected readonly string trackingSpaceName = "TrackingSpace";
+ protected readonly string trackerAnchorName = "TrackerAnchor";
+ protected readonly string leftEyeAnchorName = "LeftEyeAnchor";
+ protected readonly string centerEyeAnchorName = "CenterEyeAnchor";
+ protected readonly string rightEyeAnchorName = "RightEyeAnchor";
+ protected readonly string leftHandAnchorName = "LeftHandAnchor";
+ protected readonly string rightHandAnchorName = "RightHandAnchor";
+ protected Camera _centerEyeCamera;
+ protected Camera _leftEyeCamera;
+ protected Camera _rightEyeCamera;
+
+#region Unity Messages
+ protected virtual void Awake()
+ {
+ _skipUpdate = true;
+ EnsureGameObjectIntegrity();
+ }
+
+ protected virtual void Start()
+ {
+ UpdateAnchors();
+ }
+
+ protected virtual void FixedUpdate()
+ {
+ if (useFixedUpdateForTracking)
+ UpdateAnchors();
+ }
+
+ protected virtual void Update()
+ {
+ _skipUpdate = false;
+
+ if (!useFixedUpdateForTracking)
+ UpdateAnchors();
+ }
+#endregion
+
+ protected virtual void UpdateAnchors()
+ {
+ EnsureGameObjectIntegrity();
+
+ if (!Application.isPlaying)
+ return;
+
+ if (_skipUpdate)
+ {
+ centerEyeAnchor.FromOVRPose(OVRPose.identity, true);
+ leftEyeAnchor.FromOVRPose(OVRPose.identity, true);
+ rightEyeAnchor.FromOVRPose(OVRPose.identity, true);
+
+ return;
+ }
+
+ bool monoscopic = OVRManager.instance.monoscopic;
+
+ OVRPose tracker = OVRManager.tracker.GetPose();
+
+ trackerAnchor.localRotation = tracker.orientation;
+#if UNITY_2017_2_OR_NEWER
+ centerEyeAnchor.localRotation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.CenterEye);
+ leftEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.LeftEye);
+ rightEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.RightEye);
+#else
+ centerEyeAnchor.localRotation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.CenterEye);
+ leftEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.LeftEye);
+ rightEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.RightEye);
+#endif
+ leftHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.LTouch);
+ rightHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch);
+
+ trackerAnchor.localPosition = tracker.position;
+#if UNITY_2017_2_OR_NEWER
+ centerEyeAnchor.localPosition = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.CenterEye);
+ leftEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.LeftEye);
+ rightEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.RightEye);
+#else
+ centerEyeAnchor.localPosition = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.CenterEye);
+ leftEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.LeftEye);
+ rightEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.RightEye);
+#endif
+ leftHandAnchor.localPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch);
+ rightHandAnchor.localPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch);
+
+ RaiseUpdatedAnchorsEvent();
+ }
+
+ protected virtual void RaiseUpdatedAnchorsEvent()
+ {
+ if (UpdatedAnchors != null)
+ {
+ UpdatedAnchors(this);
+ }
+ }
+
+ public virtual void EnsureGameObjectIntegrity()
+ {
+ if (trackingSpace == null)
+ trackingSpace = ConfigureAnchor(null, trackingSpaceName);
+
+ if (leftEyeAnchor == null)
+ leftEyeAnchor = ConfigureAnchor(trackingSpace, leftEyeAnchorName);
+
+ if (centerEyeAnchor == null)
+ centerEyeAnchor = ConfigureAnchor(trackingSpace, centerEyeAnchorName);
+
+ if (rightEyeAnchor == null)
+ rightEyeAnchor = ConfigureAnchor(trackingSpace, rightEyeAnchorName);
+
+ if (leftHandAnchor == null)
+ leftHandAnchor = ConfigureAnchor(trackingSpace, leftHandAnchorName);
+
+ if (rightHandAnchor == null)
+ rightHandAnchor = ConfigureAnchor(trackingSpace, rightHandAnchorName);
+
+ if (trackerAnchor == null)
+ trackerAnchor = ConfigureAnchor(trackingSpace, trackerAnchorName);
+
+ if (_centerEyeCamera == null || _leftEyeCamera == null || _rightEyeCamera == null)
+ {
+ _centerEyeCamera = centerEyeAnchor.GetComponent();
+ _leftEyeCamera = leftEyeAnchor.GetComponent();
+ _rightEyeCamera = rightEyeAnchor.GetComponent();
+
+ if (_centerEyeCamera == null)
+ {
+ _centerEyeCamera = centerEyeAnchor.gameObject.AddComponent();
+ _centerEyeCamera.tag = "MainCamera";
+ }
+
+ if (_leftEyeCamera == null)
+ {
+ _leftEyeCamera = leftEyeAnchor.gameObject.AddComponent();
+ _leftEyeCamera.tag = "MainCamera";
+ }
+
+ if (_rightEyeCamera == null)
+ {
+ _rightEyeCamera = rightEyeAnchor.gameObject.AddComponent();
+ _rightEyeCamera.tag = "MainCamera";
+ }
+
+ _centerEyeCamera.stereoTargetEye = StereoTargetEyeMask.Both;
+ _leftEyeCamera.stereoTargetEye = StereoTargetEyeMask.Left;
+ _rightEyeCamera.stereoTargetEye = StereoTargetEyeMask.Right;
+ }
+
+ if (_centerEyeCamera.enabled == usePerEyeCameras ||
+ _leftEyeCamera.enabled == !usePerEyeCameras ||
+ _rightEyeCamera.enabled == !usePerEyeCameras)
+ {
+ _skipUpdate = true;
+ }
+
+ _centerEyeCamera.enabled = !usePerEyeCameras;
+ _leftEyeCamera.enabled = usePerEyeCameras;
+ _rightEyeCamera.enabled = usePerEyeCameras;
+ }
+
+ protected virtual Transform ConfigureAnchor(Transform root, string name)
+ {
+ Transform anchor = (root != null) ? transform.Find(root.name + "/" + name) : null;
+
+ if (anchor == null)
+ {
+ anchor = transform.Find(name);
+ }
+
+ if (anchor == null)
+ {
+ anchor = new GameObject(name).transform;
+ }
+
+ anchor.name = name;
+ anchor.parent = (root != null) ? root : transform;
+ anchor.localScale = Vector3.one;
+ anchor.localPosition = Vector3.zero;
+ anchor.localRotation = Quaternion.identity;
+
+ return anchor;
+ }
+
+ public virtual Matrix4x4 ComputeTrackReferenceMatrix()
+ {
+ if (centerEyeAnchor == null)
+ {
+ Debug.LogError("centerEyeAnchor is required");
+ return Matrix4x4.identity;
+ }
+
+ // The ideal approach would be using UnityEngine.VR.VRNode.TrackingReference, then we would not have to depend on the OVRCameraRig. Unfortunately, it is not available in Unity 5.4.3
+
+ OVRPose headPose;
+#if UNITY_2017_2_OR_NEWER
+ headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head);
+ headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head);
+#else
+ headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head);
+ headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head);
+#endif
+
+ OVRPose invHeadPose = headPose.Inverse();
+ Matrix4x4 invHeadMatrix = Matrix4x4.TRS(invHeadPose.position, invHeadPose.orientation, Vector3.one);
+
+ Matrix4x4 ret = centerEyeAnchor.localToWorldMatrix * invHeadMatrix;
+
+ return ret;
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRCameraRig.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCameraRig.cs.meta
new file mode 100644
index 00000000..0f3217c7
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCameraRig.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: df9f338034892c44ebb62d97894772f1
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRCommon.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCommon.cs
new file mode 100644
index 00000000..b7be2662
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCommon.cs
@@ -0,0 +1,380 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+
+///
+/// Miscellaneous extension methods that any script can use.
+///
+public static class OVRExtensions
+{
+ ///
+ /// Converts the given world-space transform to an OVRPose in tracking space.
+ ///
+ public static OVRPose ToTrackingSpacePose(this Transform transform, Camera camera)
+ {
+ OVRPose headPose;
+#if UNITY_2017_2_OR_NEWER
+ headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head);
+ headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head);
+#else
+ headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head);
+ headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head);
+#endif
+
+ var ret = headPose * transform.ToHeadSpacePose(camera);
+
+ return ret;
+ }
+
+
+ ///
+ /// Converts the given pose from tracking-space to world-space.
+ ///
+ public static OVRPose ToWorldSpacePose(OVRPose trackingSpacePose)
+ {
+ OVRPose headPose;
+#if UNITY_2017_2_OR_NEWER
+ headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head);
+ headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head);
+#else
+ headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head);
+ headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head);
+#endif
+
+ // Transform from tracking-Space to head-Space
+ OVRPose poseInHeadSpace = headPose.Inverse() * trackingSpacePose;
+
+ // Transform from head space to world space
+ OVRPose ret = Camera.main.transform.ToOVRPose() * poseInHeadSpace;
+
+ return ret;
+ }
+
+ ///
+ /// Converts the given world-space transform to an OVRPose in head space.
+ ///
+ public static OVRPose ToHeadSpacePose(this Transform transform, Camera camera)
+ {
+ return camera.transform.ToOVRPose().Inverse() * transform.ToOVRPose();
+ }
+
+ internal static OVRPose ToOVRPose(this Transform t, bool isLocal = false)
+ {
+ OVRPose pose;
+ pose.orientation = (isLocal) ? t.localRotation : t.rotation;
+ pose.position = (isLocal) ? t.localPosition : t.position;
+ return pose;
+ }
+
+ internal static void FromOVRPose(this Transform t, OVRPose pose, bool isLocal = false)
+ {
+ if (isLocal)
+ {
+ t.localRotation = pose.orientation;
+ t.localPosition = pose.position;
+ }
+ else
+ {
+ t.rotation = pose.orientation;
+ t.position = pose.position;
+ }
+ }
+
+ internal static OVRPose ToOVRPose(this OVRPlugin.Posef p)
+ {
+ return new OVRPose()
+ {
+ position = new Vector3(p.Position.x, p.Position.y, -p.Position.z),
+ orientation = new Quaternion(-p.Orientation.x, -p.Orientation.y, p.Orientation.z, p.Orientation.w)
+ };
+ }
+
+ internal static OVRTracker.Frustum ToFrustum(this OVRPlugin.Frustumf f)
+ {
+ return new OVRTracker.Frustum()
+ {
+ nearZ = f.zNear,
+ farZ = f.zFar,
+
+ fov = new Vector2()
+ {
+ x = Mathf.Rad2Deg * f.fovX,
+ y = Mathf.Rad2Deg * f.fovY
+ }
+ };
+ }
+
+ internal static Color FromColorf(this OVRPlugin.Colorf c)
+ {
+ return new Color() { r = c.r, g = c.g, b = c.b, a = c.a };
+ }
+
+ internal static OVRPlugin.Colorf ToColorf(this Color c)
+ {
+ return new OVRPlugin.Colorf() { r = c.r, g = c.g, b = c.b, a = c.a };
+ }
+
+ internal static Vector3 FromVector3f(this OVRPlugin.Vector3f v)
+ {
+ return new Vector3() { x = v.x, y = v.y, z = v.z };
+ }
+
+ internal static Vector3 FromFlippedZVector3f(this OVRPlugin.Vector3f v)
+ {
+ return new Vector3() { x = v.x, y = v.y, z = -v.z };
+ }
+
+ internal static OVRPlugin.Vector3f ToVector3f(this Vector3 v)
+ {
+ return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = v.z };
+ }
+
+ internal static OVRPlugin.Vector3f ToFlippedZVector3f(this Vector3 v)
+ {
+ return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = -v.z };
+ }
+
+ internal static Quaternion FromQuatf(this OVRPlugin.Quatf q)
+ {
+ return new Quaternion() { x = q.x, y = q.y, z = q.z, w = q.w };
+ }
+
+ internal static Quaternion FromFlippedZQuatf(this OVRPlugin.Quatf q)
+ {
+ return new Quaternion() { x = -q.x, y = -q.y, z = q.z, w = q.w };
+ }
+
+ internal static OVRPlugin.Quatf ToQuatf(this Quaternion q)
+ {
+ return new OVRPlugin.Quatf() { x = q.x, y = q.y, z = q.z, w = q.w };
+ }
+
+ internal static OVRPlugin.Quatf ToFlippedZQuatf(this Quaternion q)
+ {
+ return new OVRPlugin.Quatf() { x = -q.x, y = -q.y, z = q.z, w = q.w };
+ }
+}
+
+///
+/// An affine transformation built from a Unity position and orientation.
+///
+[System.Serializable]
+public struct OVRPose
+{
+ ///
+ /// A pose with no translation or rotation.
+ ///
+ public static OVRPose identity
+ {
+ get {
+ return new OVRPose()
+ {
+ position = Vector3.zero,
+ orientation = Quaternion.identity
+ };
+ }
+ }
+
+ public override bool Equals(System.Object obj)
+ {
+ return obj is OVRPose && this == (OVRPose)obj;
+ }
+
+ public override int GetHashCode()
+ {
+ return position.GetHashCode() ^ orientation.GetHashCode();
+ }
+
+ public static bool operator ==(OVRPose x, OVRPose y)
+ {
+ return x.position == y.position && x.orientation == y.orientation;
+ }
+
+ public static bool operator !=(OVRPose x, OVRPose y)
+ {
+ return !(x == y);
+ }
+
+ ///
+ /// The position.
+ ///
+ public Vector3 position;
+
+ ///
+ /// The orientation.
+ ///
+ public Quaternion orientation;
+
+ ///
+ /// Multiplies two poses.
+ ///
+ public static OVRPose operator*(OVRPose lhs, OVRPose rhs)
+ {
+ var ret = new OVRPose();
+ ret.position = lhs.position + lhs.orientation * rhs.position;
+ ret.orientation = lhs.orientation * rhs.orientation;
+ return ret;
+ }
+
+ ///
+ /// Computes the inverse of the given pose.
+ ///
+ public OVRPose Inverse()
+ {
+ OVRPose ret;
+ ret.orientation = Quaternion.Inverse(orientation);
+ ret.position = ret.orientation * -position;
+ return ret;
+ }
+
+ ///
+ /// Converts the pose from left- to right-handed or vice-versa.
+ ///
+ internal OVRPose flipZ()
+ {
+ var ret = this;
+ ret.position.z = -ret.position.z;
+ ret.orientation.z = -ret.orientation.z;
+ ret.orientation.w = -ret.orientation.w;
+ return ret;
+ }
+
+ internal OVRPlugin.Posef ToPosef()
+ {
+ return new OVRPlugin.Posef()
+ {
+ Position = position.ToVector3f(),
+ Orientation = orientation.ToQuatf()
+ };
+ }
+}
+
+///
+/// Encapsulates an 8-byte-aligned of unmanaged memory.
+///
+public class OVRNativeBuffer : IDisposable
+{
+ private bool disposed = false;
+ private int m_numBytes = 0;
+ private IntPtr m_ptr = IntPtr.Zero;
+
+ ///
+ /// Creates a buffer of the specified size.
+ ///
+ public OVRNativeBuffer(int numBytes)
+ {
+ Reallocate(numBytes);
+ }
+
+ ///
+ /// Releases unmanaged resources and performs other cleanup operations before the is
+ /// reclaimed by garbage collection.
+ ///
+ ~OVRNativeBuffer()
+ {
+ Dispose(false);
+ }
+
+ ///
+ /// Reallocates the buffer with the specified new size.
+ ///
+ public void Reset(int numBytes)
+ {
+ Reallocate(numBytes);
+ }
+
+ ///
+ /// The current number of bytes in the buffer.
+ ///
+ public int GetCapacity()
+ {
+ return m_numBytes;
+ }
+
+ ///
+ /// A pointer to the unmanaged memory in the buffer, starting at the given offset in bytes.
+ ///
+ public IntPtr GetPointer(int byteOffset = 0)
+ {
+ if (byteOffset < 0 || byteOffset >= m_numBytes)
+ return IntPtr.Zero;
+ return (byteOffset == 0) ? m_ptr : new IntPtr(m_ptr.ToInt64() + byteOffset);
+ }
+
+ ///
+ /// Releases all resource used by the object.
+ ///
+ /// Call when you are finished using the . The
+ /// method leaves the in an unusable state. After calling , you must
+ /// release all references to the so the garbage collector can reclaim the memory that
+ /// the was occupying.
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ private void Dispose(bool disposing)
+ {
+ if (disposed)
+ return;
+
+ if (disposing)
+ {
+ // dispose managed resources
+ }
+
+ // dispose unmanaged resources
+ Release();
+
+ disposed = true;
+ }
+
+ private void Reallocate(int numBytes)
+ {
+ Release();
+
+ if (numBytes > 0)
+ {
+ m_ptr = Marshal.AllocHGlobal(numBytes);
+ m_numBytes = numBytes;
+ }
+ else
+ {
+ m_ptr = IntPtr.Zero;
+ m_numBytes = 0;
+ }
+ }
+
+ private void Release()
+ {
+ if (m_ptr != IntPtr.Zero)
+ {
+ Marshal.FreeHGlobal(m_ptr);
+ m_ptr = IntPtr.Zero;
+ m_numBytes = 0;
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRCommon.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCommon.cs.meta
new file mode 100644
index 00000000..94d3e50b
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRCommon.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 176f8d665b1d78048b1e87956698df6b
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRDebugHeadController.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDebugHeadController.cs
new file mode 100644
index 00000000..cabc6353
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDebugHeadController.cs
@@ -0,0 +1,124 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+///
+/// This is a simple behavior that can be attached to a parent of the CameraRig in order
+/// to provide movement via the gamepad. This is useful when testing an application in
+/// the Unity editor without the HMD.
+/// To use it, create a game object in your scene and drag your CameraRig to be a child
+/// of the game object. Then, add the OVRDebugHeadController behavior to the game object.
+/// Alternatively, this behavior can be placed directly on the OVRCameraRig object, but
+/// that is not guaranteed to work if OVRCameraRig functionality changes in the future.
+/// In the parent case, the object with OVRDebugHeadController can be thougt of as a
+/// platform that your camera is attached to. When the platform moves or rotates, the
+/// camera moves or rotates, but the camera can still move independently while "on" the
+/// platform.
+/// In general, this behavior should be disabled when not debugging.
+///
+public class OVRDebugHeadController : MonoBehaviour
+{
+ [SerializeField]
+ public bool AllowPitchLook = false;
+ [SerializeField]
+ public bool AllowYawLook = true;
+ [SerializeField]
+ public bool InvertPitch = false;
+ [SerializeField]
+ public float GamePad_PitchDegreesPerSec = 90.0f;
+ [SerializeField]
+ public float GamePad_YawDegreesPerSec = 90.0f;
+ [SerializeField]
+ public bool AllowMovement = false;
+ [SerializeField]
+ public float ForwardSpeed = 2.0f;
+ [SerializeField]
+ public float StrafeSpeed = 2.0f;
+
+ protected OVRCameraRig CameraRig = null;
+
+ void Awake()
+ {
+ // locate the camera rig so we can use it to get the current camera transform each frame
+ OVRCameraRig[] CameraRigs = gameObject.GetComponentsInChildren();
+
+ if( CameraRigs.Length == 0 )
+ Debug.LogWarning("OVRCamParent: No OVRCameraRig attached.");
+ else if (CameraRigs.Length > 1)
+ Debug.LogWarning("OVRCamParent: More then 1 OVRCameraRig attached.");
+ else
+ CameraRig = CameraRigs[0];
+ }
+
+ // Use this for initialization
+ void Start ()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update ()
+ {
+ if ( AllowMovement )
+ {
+ float gamePad_FwdAxis = OVRInput.Get(OVRInput.RawAxis2D.LThumbstick).y;
+ float gamePad_StrafeAxis = OVRInput.Get(OVRInput.RawAxis2D.LThumbstick).x;
+
+ Vector3 fwdMove = ( CameraRig.centerEyeAnchor.rotation * Vector3.forward ) * gamePad_FwdAxis * Time.deltaTime * ForwardSpeed;
+ Vector3 strafeMove = ( CameraRig.centerEyeAnchor.rotation * Vector3.right ) * gamePad_StrafeAxis * Time.deltaTime * StrafeSpeed;
+ transform.position += fwdMove + strafeMove;
+ }
+
+#if UNITY_2017_2_OR_NEWER
+ if ( !UnityEngine.XR.XRDevice.isPresent && ( AllowYawLook || AllowPitchLook ) )
+#else
+ if ( !UnityEngine.VR.VRDevice.isPresent && ( AllowYawLook || AllowPitchLook ) )
+#endif
+ {
+ Quaternion r = transform.rotation;
+ if ( AllowYawLook )
+ {
+ float gamePadYaw = OVRInput.Get(OVRInput.RawAxis2D.RThumbstick).x;
+ float yawAmount = gamePadYaw * Time.deltaTime * GamePad_YawDegreesPerSec;
+ Quaternion yawRot = Quaternion.AngleAxis( yawAmount, Vector3.up );
+ r = yawRot * r;
+ }
+ if ( AllowPitchLook )
+ {
+ float gamePadPitch = OVRInput.Get(OVRInput.RawAxis2D.RThumbstick).y;
+ if ( Mathf.Abs( gamePadPitch ) > 0.0001f )
+ {
+ if ( InvertPitch )
+ {
+ gamePadPitch *= -1.0f;
+ }
+ float pitchAmount = gamePadPitch * Time.deltaTime * GamePad_PitchDegreesPerSec;
+ Quaternion pitchRot = Quaternion.AngleAxis( pitchAmount, Vector3.left );
+ r = r * pitchRot;
+ }
+ }
+
+ transform.rotation = r;
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRDebugHeadController.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDebugHeadController.cs.meta
new file mode 100644
index 00000000..0d876dd0
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDebugHeadController.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 563681618daa71b4c89f979b1fd7170b
+timeCreated: 1433450365
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRDisplay.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDisplay.cs
new file mode 100644
index 00000000..84592680
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDisplay.cs
@@ -0,0 +1,305 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using System;
+using System.Runtime.InteropServices;
+using System.Text.RegularExpressions;
+using UnityEngine;
+
+///
+/// Manages an Oculus Rift head-mounted display (HMD).
+///
+public class OVRDisplay
+{
+ ///
+ /// Specifies the size and field-of-view for one eye texture.
+ ///
+ public struct EyeRenderDesc
+ {
+ ///
+ /// The horizontal and vertical size of the texture.
+ ///
+ public Vector2 resolution;
+
+ ///
+ /// The angle of the horizontal and vertical field of view in degrees.
+ ///
+ public Vector2 fov;
+ }
+
+ ///
+ /// Contains latency measurements for a single frame of rendering.
+ ///
+ public struct LatencyData
+ {
+ ///
+ /// The time it took to render both eyes in seconds.
+ ///
+ public float render;
+
+ ///
+ /// The time it took to perform TimeWarp in seconds.
+ ///
+ public float timeWarp;
+
+ ///
+ /// The time between the end of TimeWarp and scan-out in seconds.
+ ///
+ public float postPresent;
+ public float renderError;
+ public float timeWarpError;
+ }
+
+ private bool needsConfigureTexture;
+ private EyeRenderDesc[] eyeDescs = new EyeRenderDesc[2];
+ private bool recenterRequested = false;
+ private int recenterRequestedFrameCount = int.MaxValue;
+
+ ///
+ /// Creates an instance of OVRDisplay. Called by OVRManager.
+ ///
+ public OVRDisplay()
+ {
+ UpdateTextures();
+ }
+
+ ///
+ /// Updates the internal state of the OVRDisplay. Called by OVRManager.
+ ///
+ public void Update()
+ {
+ UpdateTextures();
+
+ if (recenterRequested && Time.frameCount > recenterRequestedFrameCount)
+ {
+ if (RecenteredPose != null)
+ {
+ RecenteredPose();
+ }
+ recenterRequested = false;
+ recenterRequestedFrameCount = int.MaxValue;
+ }
+ }
+
+ ///
+ /// Occurs when the head pose is reset.
+ ///
+ public event System.Action RecenteredPose;
+
+ ///
+ /// Recenters the head pose.
+ ///
+ public void RecenterPose()
+ {
+#if UNITY_2017_2_OR_NEWER
+ UnityEngine.XR.InputTracking.Recenter();
+#else
+ UnityEngine.VR.InputTracking.Recenter();
+#endif
+
+ // The current poses are cached for the current frame and won't be updated immediately
+ // after UnityEngine.VR.InputTracking.Recenter(). So we need to wait until next frame
+ // to trigger the RecenteredPose delegate. The application could expect the correct pose
+ // when the RecenteredPose delegate get called.
+ recenterRequested = true;
+ recenterRequestedFrameCount = Time.frameCount;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ OVRMixedReality.RecenterPose();
+#endif
+ }
+
+ ///
+ /// Gets the current linear acceleration of the head.
+ ///
+ public Vector3 acceleration
+ {
+ get {
+ if (!OVRManager.isHmdPresent)
+ return Vector3.zero;
+
+ return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.None, OVRPlugin.Step.Render).FromFlippedZVector3f();
+ }
+ }
+
+ ///
+ /// Gets the current angular acceleration of the head.
+ ///
+ public Vector3 angularAcceleration
+ {
+ get
+ {
+ if (!OVRManager.isHmdPresent)
+ return Vector3.zero;
+
+ return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.None, OVRPlugin.Step.Render).FromFlippedZVector3f() * Mathf.Rad2Deg;
+ }
+ }
+
+ ///
+ /// Gets the current linear velocity of the head.
+ ///
+ public Vector3 velocity
+ {
+ get
+ {
+ if (!OVRManager.isHmdPresent)
+ return Vector3.zero;
+
+ return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.None, OVRPlugin.Step.Render).FromFlippedZVector3f();
+ }
+ }
+
+ ///
+ /// Gets the current angular velocity of the head.
+ ///
+ public Vector3 angularVelocity
+ {
+ get {
+ if (!OVRManager.isHmdPresent)
+ return Vector3.zero;
+
+ return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.None, OVRPlugin.Step.Render).FromFlippedZVector3f() * Mathf.Rad2Deg;
+ }
+ }
+
+ ///
+ /// Gets the resolution and field of view for the given eye.
+ ///
+#if UNITY_2017_2_OR_NEWER
+ public EyeRenderDesc GetEyeRenderDesc(UnityEngine.XR.XRNode eye)
+#else
+ public EyeRenderDesc GetEyeRenderDesc(UnityEngine.VR.VRNode eye)
+#endif
+ {
+ return eyeDescs[(int)eye];
+ }
+
+ ///
+ /// Gets the current measured latency values.
+ ///
+ public LatencyData latency
+ {
+ get {
+ if (!OVRManager.isHmdPresent)
+ return new LatencyData();
+
+ string latency = OVRPlugin.latency;
+
+ var r = new Regex("Render: ([0-9]+[.][0-9]+)ms, TimeWarp: ([0-9]+[.][0-9]+)ms, PostPresent: ([0-9]+[.][0-9]+)ms", RegexOptions.None);
+
+ var ret = new LatencyData();
+
+ Match match = r.Match(latency);
+ if (match.Success)
+ {
+ ret.render = float.Parse(match.Groups[1].Value);
+ ret.timeWarp = float.Parse(match.Groups[2].Value);
+ ret.postPresent = float.Parse(match.Groups[3].Value);
+ }
+
+ return ret;
+ }
+ }
+
+ ///
+ /// Gets application's frame rate reported by oculus plugin
+ ///
+ public float appFramerate
+ {
+ get
+ {
+ if (!OVRManager.isHmdPresent)
+ return 0;
+
+ return OVRPlugin.GetAppFramerate();
+ }
+ }
+
+ ///
+ /// Gets the recommended MSAA level for optimal quality/performance the current device.
+ ///
+ public int recommendedMSAALevel
+ {
+ get
+ {
+ int result = OVRPlugin.recommendedMSAALevel;
+
+ if (result == 1)
+ result = 0;
+
+ return result;
+ }
+ }
+
+ ///
+ /// Gets the list of available display frequencies supported by this hardware.
+ ///
+ public float[] displayFrequenciesAvailable
+ {
+ get { return OVRPlugin.systemDisplayFrequenciesAvailable; }
+ }
+
+ ///
+ /// Gets and sets the current display frequency.
+ ///
+ public float displayFrequency
+ {
+ get
+ {
+ return OVRPlugin.systemDisplayFrequency;
+ }
+ set
+ {
+ OVRPlugin.systemDisplayFrequency = value;
+ }
+ }
+
+ private void UpdateTextures()
+ {
+#if UNITY_2017_2_OR_NEWER
+ ConfigureEyeDesc(UnityEngine.XR.XRNode.LeftEye);
+ ConfigureEyeDesc(UnityEngine.XR.XRNode.RightEye);
+#else
+ ConfigureEyeDesc(UnityEngine.VR.VRNode.LeftEye);
+ ConfigureEyeDesc(UnityEngine.VR.VRNode.RightEye);
+#endif
+ }
+
+#if UNITY_2017_2_OR_NEWER
+ private void ConfigureEyeDesc(UnityEngine.XR.XRNode eye)
+#else
+ private void ConfigureEyeDesc(UnityEngine.VR.VRNode eye)
+#endif
+ {
+ if (!OVRManager.isHmdPresent)
+ return;
+
+ OVRPlugin.Sizei size = OVRPlugin.GetEyeTextureSize((OVRPlugin.Eye)eye);
+ OVRPlugin.Frustumf frust = OVRPlugin.GetEyeFrustum((OVRPlugin.Eye)eye);
+
+ eyeDescs[(int)eye] = new EyeRenderDesc()
+ {
+ resolution = new Vector2(size.w, size.h),
+ fov = Mathf.Rad2Deg * new Vector2(frust.fovX, frust.fovY),
+ };
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRDisplay.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDisplay.cs.meta
new file mode 100644
index 00000000..d9871736
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRDisplay.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bb365ebe8e821fc4e81e9dca9d704357
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRHaptics.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHaptics.cs
new file mode 100644
index 00000000..fbbf8192
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHaptics.cs
@@ -0,0 +1,366 @@
+using UnityEngine;
+using System;
+using System.IO;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+
+///
+/// Plays tactile effects on a tracked VR controller.
+///
+public static class OVRHaptics
+{
+ public readonly static OVRHapticsChannel[] Channels;
+ public readonly static OVRHapticsChannel LeftChannel;
+ public readonly static OVRHapticsChannel RightChannel;
+
+ private readonly static OVRHapticsOutput[] m_outputs;
+
+ static OVRHaptics()
+ {
+ Config.Load();
+
+ m_outputs = new OVRHapticsOutput[]
+ {
+ new OVRHapticsOutput((uint)OVRPlugin.Controller.LTouch),
+ new OVRHapticsOutput((uint)OVRPlugin.Controller.RTouch),
+ };
+
+ Channels = new OVRHapticsChannel[]
+ {
+ LeftChannel = new OVRHapticsChannel(0),
+ RightChannel = new OVRHapticsChannel(1),
+ };
+ }
+
+ ///
+ /// Determines the target format for haptics data on a specific device.
+ ///
+ public static class Config
+ {
+ public static int SampleRateHz { get; private set; }
+ public static int SampleSizeInBytes { get; private set; }
+ public static int MinimumSafeSamplesQueued { get; private set; }
+ public static int MinimumBufferSamplesCount { get; private set; }
+ public static int OptimalBufferSamplesCount { get; private set; }
+ public static int MaximumBufferSamplesCount { get; private set; }
+
+ static Config()
+ {
+ Load();
+ }
+
+ public static void Load()
+ {
+ OVRPlugin.HapticsDesc desc = OVRPlugin.GetControllerHapticsDesc((uint)OVRPlugin.Controller.RTouch);
+
+ SampleRateHz = desc.SampleRateHz;
+ SampleSizeInBytes = desc.SampleSizeInBytes;
+ MinimumSafeSamplesQueued = desc.MinimumSafeSamplesQueued;
+ MinimumBufferSamplesCount = desc.MinimumBufferSamplesCount;
+ OptimalBufferSamplesCount = desc.OptimalBufferSamplesCount;
+ MaximumBufferSamplesCount = desc.MaximumBufferSamplesCount;
+ }
+ }
+
+ ///
+ /// A track of haptics data that can be mixed or sequenced with another track.
+ ///
+ public class OVRHapticsChannel
+ {
+ private OVRHapticsOutput m_output;
+
+ ///
+ /// Constructs a channel targeting the specified output.
+ ///
+ public OVRHapticsChannel(uint outputIndex)
+ {
+ m_output = m_outputs[outputIndex];
+ }
+
+ ///
+ /// Cancels any currently-playing clips and immediatly plays the specified clip instead.
+ ///
+ public void Preempt(OVRHapticsClip clip)
+ {
+ m_output.Preempt(clip);
+ }
+
+ ///
+ /// Enqueues the specified clip to play after any currently-playing clips finish.
+ ///
+ public void Queue(OVRHapticsClip clip)
+ {
+ m_output.Queue(clip);
+ }
+
+ ///
+ /// Adds the specified clip to play simultaneously to the currently-playing clip(s).
+ ///
+ public void Mix(OVRHapticsClip clip)
+ {
+ m_output.Mix(clip);
+ }
+
+ ///
+ /// Cancels any currently-playing clips.
+ ///
+ public void Clear()
+ {
+ m_output.Clear();
+ }
+ }
+
+ private class OVRHapticsOutput
+ {
+ private class ClipPlaybackTracker
+ {
+ public int ReadCount { get; set; }
+ public OVRHapticsClip Clip { get; set; }
+
+ public ClipPlaybackTracker(OVRHapticsClip clip)
+ {
+ Clip = clip;
+ }
+ }
+
+ private bool m_lowLatencyMode = true;
+ private int m_prevSamplesQueued = 0;
+ private float m_prevSamplesQueuedTime = 0;
+ private int m_numPredictionHits = 0;
+ private int m_numPredictionMisses = 0;
+ private int m_numUnderruns = 0;
+ private List m_pendingClips = new List();
+ private uint m_controller = 0;
+ private OVRNativeBuffer m_nativeBuffer = new OVRNativeBuffer(OVRHaptics.Config.MaximumBufferSamplesCount * OVRHaptics.Config.SampleSizeInBytes);
+ private OVRHapticsClip m_paddingClip = new OVRHapticsClip();
+
+ public OVRHapticsOutput(uint controller)
+ {
+ m_controller = controller;
+ }
+
+ ///
+ /// The system calls this each frame to update haptics playback.
+ ///
+ public void Process()
+ {
+ var hapticsState = OVRPlugin.GetControllerHapticsState(m_controller);
+
+ float elapsedTime = Time.realtimeSinceStartup - m_prevSamplesQueuedTime;
+ if (m_prevSamplesQueued > 0)
+ {
+ int expectedSamples = m_prevSamplesQueued - (int)(elapsedTime * OVRHaptics.Config.SampleRateHz + 0.5f);
+ if (expectedSamples < 0)
+ expectedSamples = 0;
+
+ if ((hapticsState.SamplesQueued - expectedSamples) == 0)
+ m_numPredictionHits++;
+ else
+ m_numPredictionMisses++;
+
+ //Debug.Log(hapticsState.SamplesAvailable + "a " + hapticsState.SamplesQueued + "q " + expectedSamples + "e "
+ //+ "Prediction Accuracy: " + m_numPredictionHits / (float)(m_numPredictionMisses + m_numPredictionHits));
+
+ if ((expectedSamples > 0) && (hapticsState.SamplesQueued == 0))
+ {
+ m_numUnderruns++;
+ //Debug.LogError("Samples Underrun (" + m_controller + " #" + m_numUnderruns + ") -"
+ // + " Expected: " + expectedSamples
+ // + " Actual: " + hapticsState.SamplesQueued);
+ }
+
+ m_prevSamplesQueued = hapticsState.SamplesQueued;
+ m_prevSamplesQueuedTime = Time.realtimeSinceStartup;
+ }
+
+ int desiredSamplesCount = OVRHaptics.Config.OptimalBufferSamplesCount;
+ if (m_lowLatencyMode)
+ {
+ float sampleRateMs = 1000.0f / (float)OVRHaptics.Config.SampleRateHz;
+ float elapsedMs = elapsedTime * 1000.0f;
+ int samplesNeededPerFrame = (int)Mathf.Ceil(elapsedMs / sampleRateMs);
+ int lowLatencySamplesCount = OVRHaptics.Config.MinimumSafeSamplesQueued + samplesNeededPerFrame;
+
+ if (lowLatencySamplesCount < desiredSamplesCount)
+ desiredSamplesCount = lowLatencySamplesCount;
+ }
+
+ if (hapticsState.SamplesQueued > desiredSamplesCount)
+ return;
+
+ if (desiredSamplesCount > OVRHaptics.Config.MaximumBufferSamplesCount)
+ desiredSamplesCount = OVRHaptics.Config.MaximumBufferSamplesCount;
+ if (desiredSamplesCount > hapticsState.SamplesAvailable)
+ desiredSamplesCount = hapticsState.SamplesAvailable;
+
+ int acquiredSamplesCount = 0;
+ int clipIndex = 0;
+ while(acquiredSamplesCount < desiredSamplesCount && clipIndex < m_pendingClips.Count)
+ {
+ int numSamplesToCopy = desiredSamplesCount - acquiredSamplesCount;
+ int remainingSamplesInClip = m_pendingClips[clipIndex].Clip.Count - m_pendingClips[clipIndex].ReadCount;
+ if (numSamplesToCopy > remainingSamplesInClip)
+ numSamplesToCopy = remainingSamplesInClip;
+
+ if (numSamplesToCopy > 0)
+ {
+ int numBytes = numSamplesToCopy * OVRHaptics.Config.SampleSizeInBytes;
+ int dstOffset = acquiredSamplesCount * OVRHaptics.Config.SampleSizeInBytes;
+ int srcOffset = m_pendingClips[clipIndex].ReadCount * OVRHaptics.Config.SampleSizeInBytes;
+ Marshal.Copy(m_pendingClips[clipIndex].Clip.Samples, srcOffset, m_nativeBuffer.GetPointer(dstOffset), numBytes);
+
+ m_pendingClips[clipIndex].ReadCount += numSamplesToCopy;
+ acquiredSamplesCount += numSamplesToCopy;
+ }
+
+ clipIndex++;
+ }
+
+ for (int i = m_pendingClips.Count - 1; i >= 0 && m_pendingClips.Count > 0; i--)
+ {
+ if (m_pendingClips[i].ReadCount >= m_pendingClips[i].Clip.Count)
+ m_pendingClips.RemoveAt(i);
+ }
+
+ int desiredPadding = desiredSamplesCount - (hapticsState.SamplesQueued + acquiredSamplesCount);
+ if (desiredPadding < (OVRHaptics.Config.MinimumBufferSamplesCount - acquiredSamplesCount))
+ desiredPadding = (OVRHaptics.Config.MinimumBufferSamplesCount - acquiredSamplesCount);
+ if (desiredPadding > hapticsState.SamplesAvailable)
+ desiredPadding = hapticsState.SamplesAvailable;
+
+ if (desiredPadding > 0)
+ {
+ int numBytes = desiredPadding * OVRHaptics.Config.SampleSizeInBytes;
+ int dstOffset = acquiredSamplesCount * OVRHaptics.Config.SampleSizeInBytes;
+ int srcOffset = 0;
+ Marshal.Copy(m_paddingClip.Samples, srcOffset, m_nativeBuffer.GetPointer(dstOffset), numBytes);
+
+ acquiredSamplesCount += desiredPadding;
+ }
+
+ if (acquiredSamplesCount > 0)
+ {
+ OVRPlugin.HapticsBuffer hapticsBuffer;
+ hapticsBuffer.Samples = m_nativeBuffer.GetPointer();
+ hapticsBuffer.SamplesCount = acquiredSamplesCount;
+
+ OVRPlugin.SetControllerHaptics(m_controller, hapticsBuffer);
+
+ hapticsState = OVRPlugin.GetControllerHapticsState(m_controller);
+ m_prevSamplesQueued = hapticsState.SamplesQueued;
+ m_prevSamplesQueuedTime = Time.realtimeSinceStartup;
+ }
+ }
+
+ ///
+ /// Immediately plays the specified clip without waiting for any currently-playing clip to finish.
+ ///
+ public void Preempt(OVRHapticsClip clip)
+ {
+ m_pendingClips.Clear();
+ m_pendingClips.Add(new ClipPlaybackTracker(clip));
+ }
+
+ ///
+ /// Enqueues the specified clip to play after any currently-playing clip finishes.
+ ///
+ public void Queue(OVRHapticsClip clip)
+ {
+ m_pendingClips.Add(new ClipPlaybackTracker(clip));
+ }
+
+ ///
+ /// Adds the samples from the specified clip to the ones in the currently-playing clip(s).
+ ///
+ public void Mix(OVRHapticsClip clip)
+ {
+ int numClipsToMix = 0;
+ int numSamplesToMix = 0;
+ int numSamplesRemaining = clip.Count;
+
+ while (numSamplesRemaining > 0 && numClipsToMix < m_pendingClips.Count)
+ {
+ int numSamplesRemainingInClip = m_pendingClips[numClipsToMix].Clip.Count - m_pendingClips[numClipsToMix].ReadCount;
+ numSamplesRemaining -= numSamplesRemainingInClip;
+ numSamplesToMix += numSamplesRemainingInClip;
+ numClipsToMix++;
+ }
+
+ if (numSamplesRemaining > 0)
+ {
+ numSamplesToMix += numSamplesRemaining;
+ numSamplesRemaining = 0;
+ }
+
+ if (numClipsToMix > 0)
+ {
+ OVRHapticsClip mixClip = new OVRHapticsClip(numSamplesToMix);
+
+ OVRHapticsClip a = clip;
+ int aReadCount = 0;
+
+ for (int i = 0; i < numClipsToMix; i++)
+ {
+ OVRHapticsClip b = m_pendingClips[i].Clip;
+ for(int bReadCount = m_pendingClips[i].ReadCount; bReadCount < b.Count; bReadCount++)
+ {
+ if (OVRHaptics.Config.SampleSizeInBytes == 1)
+ {
+ byte sample = 0; // TODO support multi-byte samples
+ if ((aReadCount < a.Count) && (bReadCount < b.Count))
+ {
+ sample = (byte)(Mathf.Clamp(a.Samples[aReadCount] + b.Samples[bReadCount], 0, System.Byte.MaxValue)); // TODO support multi-byte samples
+ aReadCount++;
+ }
+ else if (bReadCount < b.Count)
+ {
+ sample = b.Samples[bReadCount]; // TODO support multi-byte samples
+ }
+
+ mixClip.WriteSample(sample); // TODO support multi-byte samples
+ }
+ }
+ }
+
+ while (aReadCount < a.Count)
+ {
+ if (OVRHaptics.Config.SampleSizeInBytes == 1)
+ {
+ mixClip.WriteSample(a.Samples[aReadCount]); // TODO support multi-byte samples
+ }
+ aReadCount++;
+ }
+
+ m_pendingClips[0] = new ClipPlaybackTracker(mixClip);
+ for (int i = 1; i < numClipsToMix; i++)
+ {
+ m_pendingClips.RemoveAt(1);
+ }
+ }
+ else
+ {
+ m_pendingClips.Add(new ClipPlaybackTracker(clip));
+ }
+ }
+
+ public void Clear()
+ {
+ m_pendingClips.Clear();
+ }
+ }
+
+ ///
+ /// The system calls this each frame to update haptics playback.
+ ///
+ public static void Process()
+ {
+ Config.Load();
+
+ for (int i = 0; i < m_outputs.Length; i++)
+ {
+ m_outputs[i].Process();
+ }
+ }
+}
+
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRHaptics.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHaptics.cs.meta
new file mode 100644
index 00000000..af14af34
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHaptics.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d3b22b858e27329498781f145fa42610
+timeCreated: 1463018541
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRHapticsClip.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHapticsClip.cs
new file mode 100644
index 00000000..2c6c18d2
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHapticsClip.cs
@@ -0,0 +1,149 @@
+using UnityEngine;
+using System.Collections;
+
+///
+/// A PCM buffer of data for a haptics effect.
+///
+public class OVRHapticsClip
+{
+ ///
+ /// The current number of samples in the clip.
+ ///
+ public int Count { get; private set; }
+
+ ///
+ /// The maximum number of samples the clip can store.
+ ///
+ public int Capacity { get; private set; }
+
+ ///
+ /// The raw haptics data.
+ ///
+ public byte[] Samples { get; private set; }
+
+ public OVRHapticsClip()
+ {
+ Capacity = OVRHaptics.Config.MaximumBufferSamplesCount;
+ Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
+ }
+
+ ///
+ /// Creates a clip with the specified capacity.
+ ///
+ public OVRHapticsClip(int capacity)
+ {
+ Capacity = (capacity >= 0) ? capacity : 0;
+ Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
+ }
+
+ ///
+ /// Creates a clip with the specified data.
+ ///
+ public OVRHapticsClip(byte[] samples, int samplesCount)
+ {
+ Samples = samples;
+ Capacity = Samples.Length / OVRHaptics.Config.SampleSizeInBytes;
+ Count = (samplesCount >= 0) ? samplesCount : 0;
+ }
+
+ ///
+ /// Creates a clip by mixing the specified clips.
+ ///
+ public OVRHapticsClip(OVRHapticsClip a, OVRHapticsClip b)
+ {
+ int maxCount = a.Count;
+ if (b.Count > maxCount)
+ maxCount = b.Count;
+
+ Capacity = maxCount;
+ Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
+
+ for (int i = 0; i < a.Count || i < b.Count; i++)
+ {
+ if (OVRHaptics.Config.SampleSizeInBytes == 1)
+ {
+ byte sample = 0; // TODO support multi-byte samples
+ if ((i < a.Count) && (i < b.Count))
+ sample = (byte)(Mathf.Clamp(a.Samples[i] + b.Samples[i], 0, System.Byte.MaxValue)); // TODO support multi-byte samples
+ else if (i < a.Count)
+ sample = a.Samples[i]; // TODO support multi-byte samples
+ else if (i < b.Count)
+ sample = b.Samples[i]; // TODO support multi-byte samples
+
+ WriteSample(sample); // TODO support multi-byte samples
+ }
+ }
+ }
+
+ ///
+ /// Creates a haptics clip from the specified audio clip.
+ ///
+ public OVRHapticsClip(AudioClip audioClip, int channel = 0)
+ {
+ float[] audioData = new float[audioClip.samples * audioClip.channels];
+ audioClip.GetData(audioData, 0);
+
+ InitializeFromAudioFloatTrack(audioData, audioClip.frequency, audioClip.channels, channel);
+ }
+
+ ///
+ /// Adds the specified sample to the end of the clip.
+ ///
+ public void WriteSample(byte sample) // TODO support multi-byte samples
+ {
+ if (Count >= Capacity)
+ {
+ //Debug.LogError("Attempted to write OVRHapticsClip sample out of range - Count:" + Count + " Capacity:" + Capacity);
+ return;
+ }
+
+ if (OVRHaptics.Config.SampleSizeInBytes == 1)
+ {
+ Samples[Count * OVRHaptics.Config.SampleSizeInBytes] = sample; // TODO support multi-byte samples
+ }
+
+ Count++;
+ }
+
+ ///
+ /// Clears the clip and resets its size to 0.
+ ///
+ public void Reset()
+ {
+ Count = 0;
+ }
+
+ private void InitializeFromAudioFloatTrack(float[] sourceData, double sourceFrequency, int sourceChannelCount, int sourceChannel)
+ {
+ double stepSizePrecise = (sourceFrequency + 1e-6) / OVRHaptics.Config.SampleRateHz;
+
+ if (stepSizePrecise < 1.0)
+ return;
+
+ int stepSize = (int)stepSizePrecise;
+ double stepSizeError = stepSizePrecise - stepSize;
+ double accumulatedStepSizeError = 0.0f;
+ int length = sourceData.Length;
+
+ Count = 0;
+ Capacity = length / sourceChannelCount / stepSize + 1;
+ Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes];
+
+ int i = sourceChannel % sourceChannelCount;
+ while (i < length)
+ {
+ if (OVRHaptics.Config.SampleSizeInBytes == 1)
+ {
+ WriteSample((byte)(Mathf.Clamp01(Mathf.Abs(sourceData[i])) * System.Byte.MaxValue)); // TODO support multi-byte samples
+ }
+ i+= stepSize * sourceChannelCount;
+ accumulatedStepSizeError += stepSizeError;
+ if ((int)accumulatedStepSizeError > 0)
+ {
+ i+= (int)accumulatedStepSizeError * sourceChannelCount;
+ accumulatedStepSizeError = accumulatedStepSizeError - (int)accumulatedStepSizeError;
+ }
+ }
+ }
+}
+
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRHapticsClip.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHapticsClip.cs.meta
new file mode 100644
index 00000000..e367a61e
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRHapticsClip.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c123270a848515b458069b5242866451
+timeCreated: 1467575852
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRInput.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRInput.cs
new file mode 100644
index 00000000..98053e50
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRInput.cs
@@ -0,0 +1,2923 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using UnityEngine;
+
+///
+/// Provides a unified input system for Oculus controllers and gamepads.
+///
+public static class OVRInput
+{
+ [Flags]
+ /// Virtual button mappings that allow the same input bindings to work across different controllers.
+ public enum Button
+ {
+ None = 0, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ One = 0x00000001, ///< Maps to RawButton: [Gamepad, Touch, RTouch: A], [LTouch: X], [LTrackedRemote: LTouchpad], [RTrackedRemote: RTouchpad], [Touchpad, Remote: Start]
+ Two = 0x00000002, ///< Maps to RawButton: [Gamepad, Touch, RTouch: B], [LTouch: Y], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back]
+ Three = 0x00000004, ///< Maps to RawButton: [Gamepad, Touch: X], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Four = 0x00000008, ///< Maps to RawButton: [Gamepad, Touch: Y], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Start = 0x00000100, ///< Maps to RawButton: [Gamepad: Start], [Touch, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Start], [RTouch: None]
+ Back = 0x00000200, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back], [Touch, LTouch, RTouch: None]
+ PrimaryShoulder = 0x00001000, ///< Maps to RawButton: [Gamepad: LShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryIndexTrigger = 0x00002000, ///< Maps to RawButton: [Gamepad, Touch, LTouch, LTrackedRemote: LIndexTrigger], [RTouch, RTrackedRemote: RIndexTrigger], [Touchpad, Remote: None]
+ PrimaryHandTrigger = 0x00004000, ///< Maps to RawButton: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbstick = 0x00008000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbstickUp = 0x00010000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbstickDown = 0x00020000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbstickLeft = 0x00040000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbstickRight = 0x00080000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryTouchpad = 0x00000400, ///< Maps to RawButton: [LTrackedRemote, Touchpad: LTouchpad], [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None]
+ SecondaryShoulder = 0x00100000, ///< Maps to RawButton: [Gamepad: RShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryIndexTrigger = 0x00200000, ///< Maps to RawButton: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryHandTrigger = 0x00400000, ///< Maps to RawButton: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbstick = 0x00800000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbstickUp = 0x01000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickUp], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbstickDown = 0x02000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickDown], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbstickLeft = 0x04000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickLeft], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbstickRight = 0x08000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickRight], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryTouchpad = 0x00000800, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ DpadUp = 0x00000010, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp], [Touch, LTouch, RTouch: None]
+ DpadDown = 0x00000020, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown], [Touch, LTouch, RTouch: None]
+ DpadLeft = 0x00000040, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]
+ DpadRight = 0x00000080, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight], [Touch, LTouch, RTouch: None]
+ Up = 0x10000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp]
+ Down = 0x20000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown]
+ Left = 0x40000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft]
+ Right = unchecked((int)0x80000000),///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight]
+ Any = ~None, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch: Any]
+ }
+
+ [Flags]
+ /// Raw button mappings that can be used to directly query the state of a controller.
+ public enum RawButton
+ {
+ None = 0, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ A = 0x00000001, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: A], [LTrackedRemote: LIndexTrigger], [RTrackedRemote: RIndexTrigger], [LTouch, Touchpad, Remote: None]
+ B = 0x00000002, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: B], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ X = 0x00000100, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: X], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Y = 0x00000200, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: Y], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Start = 0x00100000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Start], [RTouch: None]
+ Back = 0x00200000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back], [Touch, LTouch, RTouch: None]
+ LShoulder = 0x00000800, ///< Maps to Physical Button: [Gamepad: LShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LIndexTrigger = 0x10000000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, LTrackedRemote: LIndexTrigger], [RTouch, RTrackedRemote, Touchpad, Remote: None]
+ LHandTrigger = 0x20000000, ///< Maps to Physical Button: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbstick = 0x00000400, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbstickUp = 0x00000010, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbstickDown = 0x00000020, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbstickLeft = 0x00000040, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbstickRight = 0x00000080, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LTouchpad = 0x40000000, ///< Maps to Physical Button: [LTrackedRemote: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Touchpad, Remote: None]
+ RShoulder = 0x00000008, ///< Maps to Physical Button: [Gamepad: RShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RIndexTrigger = 0x04000000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch, RTrackedRemote: RIndexTrigger], [LTouch, LTrackedRemote, Touchpad, Remote: None]
+ RHandTrigger = 0x08000000, ///< Maps to Physical Button: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbstick = 0x00000004, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbstickUp = 0x00001000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickUp], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbstickDown = 0x00002000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickDown], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbstickLeft = 0x00004000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickLeft], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbstickRight = 0x00008000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickRight], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RTouchpad = unchecked((int)0x80000000),///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ DpadUp = 0x00010000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp], [Touch, LTouch, RTouch: None]
+ DpadDown = 0x00020000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown], [Touch, LTouch, RTouch: None]
+ DpadLeft = 0x00040000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]
+ DpadRight = 0x00080000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight], [Touch, LTouch, RTouch: None]
+ Any = ~None, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Any]
+ }
+
+ [Flags]
+ /// Virtual capacitive touch mappings that allow the same input bindings to work across different controllers with capacitive touch support.
+ public enum Touch
+ {
+ None = 0, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ One = Button.One, ///< Maps to RawTouch: [Touch, RTouch: A], [LTouch: X], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Two = Button.Two, ///< Maps to RawTouch: [Touch, RTouch: B], [LTouch: Y], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Three = Button.Three, ///< Maps to RawTouch: [Touch: X], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Four = Button.Four, ///< Maps to RawTouch: [Touch: Y], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryIndexTrigger = Button.PrimaryIndexTrigger, ///< Maps to RawTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbstick = Button.PrimaryThumbstick, ///< Maps to RawTouch: [Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbRest = 0x00001000, ///< Maps to RawTouch: [Touch, LTouch: LThumbRest], [RTouch: RThumbRest], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryTouchpad = Button.PrimaryTouchpad, ///< Maps to RawTouch: [LTrackedRemote, Touchpad: LTouchpad], [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None]
+ SecondaryIndexTrigger = Button.SecondaryIndexTrigger, ///< Maps to RawTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbstick = Button.SecondaryThumbstick, ///< Maps to RawTouch: [Touch: RThumbstick], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbRest = 0x00100000, ///< Maps to RawTouch: [Touch: RThumbRest], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryTouchpad = Button.SecondaryTouchpad, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to RawTouch: [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Gamepad, Remote: None]
+ }
+
+ [Flags]
+ /// Raw capacitive touch mappings that can be used to directly query the state of a controller.
+ public enum RawTouch
+ {
+ None = 0, ///< Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ A = RawButton.A, ///< Maps to Physical Touch: [Touch, RTouch: A], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ B = RawButton.B, ///< Maps to Physical Touch: [Touch, RTouch: B], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ X = RawButton.X, ///< Maps to Physical Touch: [Touch, LTouch: X], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Y = RawButton.Y, ///< Maps to Physical Touch: [Touch, LTouch: Y], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LIndexTrigger = 0x00001000, ///< Maps to Physical Touch: [Touch, LTouch: LIndexTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbstick = RawButton.LThumbstick, ///< Maps to Physical Touch: [Touch, LTouch: LThumbstick], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbRest = 0x00000800, ///< Maps to Physical Touch: [Touch, LTouch: LThumbRest], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LTouchpad = RawButton.LTouchpad, ///< Maps to Physical Touch: [LTrackedRemote, Touchpad: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Remote: None]
+ RIndexTrigger = 0x00000010, ///< Maps to Physical Touch: [Touch, RTouch: RIndexTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbstick = RawButton.RThumbstick, ///< Maps to Physical Touch: [Touch, RTouch: RThumbstick], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbRest = 0x00000008, ///< Maps to Physical Touch: [Touch, RTouch: RThumbRest], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RTouchpad = RawButton.RTouchpad, ///< Maps to Physical Touch: [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to Physical Touch: [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Gamepad, Remote: None]
+ }
+
+ [Flags]
+ /// Virtual near touch mappings that allow the same input bindings to work across different controllers with near touch support.
+ /// A near touch uses the capacitive touch sensors of a controller to detect approximate finger proximity prior to a full touch being reported.
+ public enum NearTouch
+ {
+ None = 0, ///< Maps to RawNearTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryIndexTrigger = 0x00000001, ///< Maps to RawNearTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbButtons = 0x00000002, ///< Maps to RawNearTouch: [Touch, LTouch: LThumbButtons], [RTouch: RThumbButtons], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryIndexTrigger = 0x00000004, ///< Maps to RawNearTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryThumbButtons = 0x00000008, ///< Maps to RawNearTouch: [Touch: RThumbButtons], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to RawNearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ }
+
+ [Flags]
+ /// Raw near touch mappings that can be used to directly query the state of a controller.
+ public enum RawNearTouch
+ {
+ None = 0, ///< Maps to Physical NearTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LIndexTrigger = 0x00000001, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies finger is in close proximity to LIndexTrigger.], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbButtons = 0x00000002, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies thumb is in close proximity to LThumbstick OR X/Y buttons.], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RIndexTrigger = 0x00000004, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies finger is in close proximity to RIndexTrigger.], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RThumbButtons = 0x00000008, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies thumb is in close proximity to RThumbstick OR A/B buttons.], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to Physical NearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ }
+
+ [Flags]
+ /// Virtual 1-dimensional axis (float) mappings that allow the same input bindings to work across different controllers.
+ public enum Axis1D
+ {
+ None = 0, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryIndexTrigger = 0x01, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryHandTrigger = 0x04, ///< Maps to RawAxis1D: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryIndexTrigger = 0x02, ///< Maps to RawAxis1D: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryHandTrigger = 0x08, ///< Maps to RawAxis1D: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch: Any], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ }
+
+ [Flags]
+ /// Raw 1-dimensional axis (float) mappings that can be used to directly query the state of a controller.
+ public enum RawAxis1D
+ {
+ None = 0, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LIndexTrigger = 0x01, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LHandTrigger = 0x04, ///< Maps to Physical Axis1D: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RIndexTrigger = 0x02, ///< Maps to Physical Axis1D: [Gamepad, Touch, RTouch: RIndexTrigger], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RHandTrigger = 0x08, ///< Maps to Physical Axis1D: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch: Any], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ }
+
+ [Flags]
+ /// Virtual 2-dimensional axis (Vector2) mappings that allow the same input bindings to work across different controllers.
+ public enum Axis2D
+ {
+ None = 0, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryThumbstick = 0x01, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ PrimaryTouchpad = 0x04, ///< Maps to RawAxis2D: [LTrackedRemote, Touchpad: LTouchpad], RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None]
+ SecondaryThumbstick = 0x02, ///< Maps to RawAxis2D: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ SecondaryTouchpad = 0x08, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Remote: None]
+ }
+
+ [Flags]
+ /// Raw 2-dimensional axis (Vector2) mappings that can be used to directly query the state of a controller.
+ public enum RawAxis2D
+ {
+ None = 0, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LThumbstick = 0x01, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ LTouchpad = 0x04, ///< Maps to Physical Axis2D: [LTrackedRemote, Touchpad: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Remote: None]
+ RThumbstick = 0x02, ///< Maps to Physical Axis2D: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
+ RTouchpad = 0x08, ///< Maps to Physical Axis2D: [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, Touchpad, Remote: None]
+ Any = ~None, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote: Any], [Touchpad, Remote: None]
+ }
+
+ [Flags]
+ /// Identifies a controller which can be used to query the virtual or raw input state.
+ public enum Controller
+ {
+ None = OVRPlugin.Controller.None, ///< Null controller.
+ LTouch = OVRPlugin.Controller.LTouch, ///< Left Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping.
+ RTouch = OVRPlugin.Controller.RTouch, ///< Right Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping.
+ Touch = OVRPlugin.Controller.Touch, ///< Combined Left/Right pair of Oculus Touch controllers.
+ Remote = OVRPlugin.Controller.Remote, ///< Oculus Remote controller.
+ Gamepad = OVRPlugin.Controller.Gamepad, ///< Xbox 360 or Xbox One gamepad on PC. Generic gamepad on Android.
+ Touchpad = OVRPlugin.Controller.Touchpad, ///< GearVR touchpad on Android.
+ LTrackedRemote = OVRPlugin.Controller.LTrackedRemote, ///< Left GearVR tracked remote on Android.
+ RTrackedRemote = OVRPlugin.Controller.RTrackedRemote, ///< Right GearVR tracked remote on Android.
+ Active = OVRPlugin.Controller.Active, ///< Default controller. Represents the controller that most recently registered a button press from the user.
+ All = OVRPlugin.Controller.All, ///< Represents the logical OR of all controllers.
+ }
+
+ private static readonly float AXIS_AS_BUTTON_THRESHOLD = 0.5f;
+ private static readonly float AXIS_DEADZONE_THRESHOLD = 0.2f;
+ private static List controllers;
+ private static Controller activeControllerType = Controller.None;
+ private static Controller connectedControllerTypes = Controller.None;
+ private static OVRPlugin.Step stepType = OVRPlugin.Step.Render;
+ private static int fixedUpdateCount = 0;
+
+
+ private static bool _pluginSupportsActiveController = false;
+ private static bool _pluginSupportsActiveControllerCached = false;
+ private static System.Version _pluginSupportsActiveControllerMinVersion = new System.Version(1, 9, 0);
+ private static bool pluginSupportsActiveController
+ {
+ get
+ {
+ if (!_pluginSupportsActiveControllerCached)
+ {
+ bool isSupportedPlatform = true;
+#if (UNITY_ANDROID && !UNITY_EDITOR) || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
+ isSupportedPlatform = false;
+#endif
+ _pluginSupportsActiveController = isSupportedPlatform && (OVRPlugin.version >= _pluginSupportsActiveControllerMinVersion);
+ _pluginSupportsActiveControllerCached = true;
+ }
+
+ return _pluginSupportsActiveController;
+ }
+ }
+
+ ///
+ /// Creates an instance of OVRInput.
+ ///
+ static OVRInput()
+ {
+ controllers = new List
+ {
+#if UNITY_ANDROID && !UNITY_EDITOR
+ new OVRControllerGamepadAndroid(),
+ new OVRControllerTouchpad(),
+ new OVRControllerLTrackedRemote(),
+ new OVRControllerRTrackedRemote(),
+#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
+ new OVRControllerGamepadMac(),
+#else
+ new OVRControllerGamepadPC(),
+ new OVRControllerTouch(),
+ new OVRControllerLTouch(),
+ new OVRControllerRTouch(),
+ new OVRControllerRemote(),
+#endif
+ };
+ }
+
+ ///
+ /// Updates the internal state of OVRInput. Must be called manually if used independently from OVRManager.
+ ///
+ public static void Update()
+ {
+ connectedControllerTypes = Controller.None;
+ stepType = OVRPlugin.Step.Render;
+ fixedUpdateCount = 0;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ connectedControllerTypes |= controller.Update();
+
+ if ((connectedControllerTypes & controller.controllerType) != 0)
+ {
+ RawButton rawButtonMask = RawButton.Any;
+ RawTouch rawTouchMask = RawTouch.Any;
+
+ if (Get(rawButtonMask, controller.controllerType)
+ || Get(rawTouchMask, controller.controllerType))
+ {
+ activeControllerType = controller.controllerType;
+ }
+ }
+ }
+
+ if ((activeControllerType == Controller.LTouch) || (activeControllerType == Controller.RTouch))
+ {
+ // If either Touch controller is Active, set both to Active.
+ activeControllerType = Controller.Touch;
+ }
+
+ if ((connectedControllerTypes & activeControllerType) == 0)
+ {
+ activeControllerType = Controller.None;
+ }
+
+ // Promote TrackedRemote to Active if one is connected and no other controller is active
+ if (activeControllerType == Controller.None)
+ {
+ if ((connectedControllerTypes & Controller.RTrackedRemote) != 0)
+ {
+ activeControllerType = Controller.RTrackedRemote;
+ }
+ else if ((connectedControllerTypes & Controller.LTrackedRemote) != 0)
+ {
+ activeControllerType = Controller.LTrackedRemote;
+ }
+ }
+
+ if (pluginSupportsActiveController)
+ {
+ // override locally derived active and connected controllers if plugin provides more accurate data
+ connectedControllerTypes = (OVRInput.Controller)OVRPlugin.GetConnectedControllers();
+ activeControllerType = (OVRInput.Controller)OVRPlugin.GetActiveController();
+ }
+ }
+
+ ///
+ /// Updates the internal physics state of OVRInput. Must be called manually if used independently from OVRManager.
+ ///
+ public static void FixedUpdate()
+ {
+ stepType = OVRPlugin.Step.Physics;
+
+ double predictionSeconds = (double)fixedUpdateCount * Time.fixedDeltaTime / Mathf.Max(Time.timeScale, 1e-6f);
+ fixedUpdateCount++;
+
+ OVRPlugin.UpdateNodePhysicsPoses(0, predictionSeconds);
+ }
+
+ ///
+ /// Returns true if the given Controller's orientation is currently tracked.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
+ ///
+ public static bool GetControllerOrientationTracked(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandLeft);
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandRight);
+ default:
+ return false;
+ }
+ }
+
+ ///
+ /// Returns true if the given Controller's position is currently tracked.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
+ ///
+ public static bool GetControllerPositionTracked(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandLeft);
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandRight);
+ default:
+ return false;
+ }
+ }
+
+ ///
+ /// Gets the position of the given Controller local to its tracking space.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
+ ///
+ public static Vector3 GetLocalControllerPosition(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().position;
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().position;
+ default:
+ return Vector3.zero;
+ }
+ }
+
+ ///
+ /// Gets the linear velocity of the given Controller local to its tracking space.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
+ ///
+ public static Vector3 GetLocalControllerVelocity(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
+ default:
+ return Vector3.zero;
+ }
+ }
+
+ ///
+ /// Gets the linear acceleration of the given Controller local to its tracking space.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
+ ///
+ public static Vector3 GetLocalControllerAcceleration(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
+ default:
+ return Vector3.zero;
+ }
+ }
+
+ ///
+ /// Gets the rotation of the given Controller local to its tracking space.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity.
+ ///
+ public static Quaternion GetLocalControllerRotation(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().orientation;
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().orientation;
+ default:
+ return Quaternion.identity;
+ }
+ }
+
+ ///
+ /// Gets the angular velocity of the given Controller local to its tracking space in radians per second around each axis.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity.
+ ///
+ public static Vector3 GetLocalControllerAngularVelocity(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
+ default:
+ return Vector3.zero;
+ }
+ }
+
+ ///
+ /// Gets the angular acceleration of the given Controller local to its tracking space in radians per second per second around each axis.
+ /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity.
+ ///
+ public static Vector3 GetLocalControllerAngularAcceleration(OVRInput.Controller controllerType)
+ {
+ switch (controllerType)
+ {
+ case Controller.LTouch:
+ case Controller.LTrackedRemote:
+ return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
+ case Controller.RTouch:
+ case Controller.RTrackedRemote:
+ return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
+ default:
+ return Vector3.zero;
+ }
+ }
+
+ ///
+ /// Gets the current state of the given virtual button mask with the given controller mask.
+ /// Returns true if any masked button is down on any masked controller.
+ ///
+ public static bool Get(Button virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedButton(virtualMask, RawButton.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current state of the given raw button mask with the given controller mask.
+ /// Returns true if any masked button is down on any masked controllers.
+ ///
+ public static bool Get(RawButton rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedButton(Button.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedButton(Button virtualMask, RawButton rawMask, Controller controllerMask)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Gets the current down state of the given virtual button mask with the given controller mask.
+ /// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame.
+ ///
+ public static bool GetDown(Button virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedButtonDown(virtualMask, RawButton.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current down state of the given raw button mask with the given controller mask.
+ /// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame.
+ ///
+ public static bool GetDown(RawButton rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedButtonDown(Button.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedButtonDown(Button virtualMask, RawButton rawMask, Controller controllerMask)
+ {
+ bool down = false;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawButton)controller.previousState.Buttons & resolvedMask) != 0)
+ {
+ return false;
+ }
+
+ if ((((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
+ && (((RawButton)controller.previousState.Buttons & resolvedMask) == 0))
+ {
+ down = true;
+ }
+ }
+ }
+
+ return down;
+ }
+
+ ///
+ /// Gets the current up state of the given virtual button mask with the given controller mask.
+ /// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame.
+ ///
+ public static bool GetUp(Button virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedButtonUp(virtualMask, RawButton.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current up state of the given raw button mask with the given controller mask.
+ /// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame.
+ ///
+ public static bool GetUp(RawButton rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedButtonUp(Button.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedButtonUp(Button virtualMask, RawButton rawMask, Controller controllerMask)
+ {
+ bool up = false;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
+ {
+ return false;
+ }
+
+ if ((((RawButton)controller.currentState.Buttons & resolvedMask) == 0)
+ && (((RawButton)controller.previousState.Buttons & resolvedMask) != 0))
+ {
+ up = true;
+ }
+ }
+ }
+
+ return up;
+ }
+
+ ///
+ /// Gets the current state of the given virtual touch mask with the given controller mask.
+ /// Returns true if any masked touch is down on any masked controller.
+ ///
+ public static bool Get(Touch virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedTouch(virtualMask, RawTouch.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current state of the given raw touch mask with the given controller mask.
+ /// Returns true if any masked touch is down on any masked controllers.
+ ///
+ public static bool Get(RawTouch rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedTouch(Touch.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedTouch(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Gets the current down state of the given virtual touch mask with the given controller mask.
+ /// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame.
+ ///
+ public static bool GetDown(Touch virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedTouchDown(virtualMask, RawTouch.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current down state of the given raw touch mask with the given controller mask.
+ /// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame.
+ ///
+ public static bool GetDown(RawTouch rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedTouchDown(Touch.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedTouchDown(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
+ {
+ bool down = false;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawTouch)controller.previousState.Touches & resolvedMask) != 0)
+ {
+ return false;
+ }
+
+ if ((((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
+ && (((RawTouch)controller.previousState.Touches & resolvedMask) == 0))
+ {
+ down = true;
+ }
+ }
+ }
+
+ return down;
+ }
+
+ ///
+ /// Gets the current up state of the given virtual touch mask with the given controller mask.
+ /// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame.
+ ///
+ public static bool GetUp(Touch virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedTouchUp(virtualMask, RawTouch.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current up state of the given raw touch mask with the given controller mask.
+ /// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame.
+ ///
+ public static bool GetUp(RawTouch rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedTouchUp(Touch.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedTouchUp(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
+ {
+ bool up = false;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
+ {
+ return false;
+ }
+
+ if ((((RawTouch)controller.currentState.Touches & resolvedMask) == 0)
+ && (((RawTouch)controller.previousState.Touches & resolvedMask) != 0))
+ {
+ up = true;
+ }
+ }
+ }
+
+ return up;
+ }
+
+ ///
+ /// Gets the current state of the given virtual near touch mask with the given controller mask.
+ /// Returns true if any masked near touch is down on any masked controller.
+ ///
+ public static bool Get(NearTouch virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedNearTouch(virtualMask, RawNearTouch.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current state of the given raw near touch mask with the given controller mask.
+ /// Returns true if any masked near touch is down on any masked controllers.
+ ///
+ public static bool Get(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedNearTouch(NearTouch.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedNearTouch(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Gets the current down state of the given virtual near touch mask with the given controller mask.
+ /// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame.
+ ///
+ public static bool GetDown(NearTouch virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedNearTouchDown(virtualMask, RawNearTouch.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current down state of the given raw near touch mask with the given controller mask.
+ /// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame.
+ ///
+ public static bool GetDown(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedNearTouchDown(NearTouch.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedNearTouchDown(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
+ {
+ bool down = false;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0)
+ {
+ return false;
+ }
+
+ if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
+ && (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) == 0))
+ {
+ down = true;
+ }
+ }
+ }
+
+ return down;
+ }
+
+ ///
+ /// Gets the current up state of the given virtual near touch mask with the given controller mask.
+ /// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame.
+ ///
+ public static bool GetUp(NearTouch virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedNearTouchUp(virtualMask, RawNearTouch.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current up state of the given raw near touch mask with the given controller mask.
+ /// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame.
+ ///
+ public static bool GetUp(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedNearTouchUp(NearTouch.None, rawMask, controllerMask);
+ }
+
+ private static bool GetResolvedNearTouchUp(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
+ {
+ bool up = false;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
+ {
+ return false;
+ }
+
+ if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) == 0)
+ && (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0))
+ {
+ up = true;
+ }
+ }
+ }
+
+ return up;
+ }
+
+ ///
+ /// Gets the current state of the given virtual 1-dimensional axis mask on the given controller mask.
+ /// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1.
+ ///
+ public static float Get(Axis1D virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedAxis1D(virtualMask, RawAxis1D.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current state of the given raw 1-dimensional axis mask on the given controller mask.
+ /// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1.
+ ///
+ public static float Get(RawAxis1D rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedAxis1D(Axis1D.None, rawMask, controllerMask);
+ }
+
+ private static float GetResolvedAxis1D(Axis1D virtualMask, RawAxis1D rawMask, Controller controllerMask)
+ {
+ float maxAxis = 0.0f;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawAxis1D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if ((RawAxis1D.LIndexTrigger & resolvedMask) != 0)
+ {
+ float axis = controller.currentState.LIndexTrigger;
+
+ if (controller.shouldApplyDeadzone)
+ axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ if ((RawAxis1D.RIndexTrigger & resolvedMask) != 0)
+ {
+ float axis = controller.currentState.RIndexTrigger;
+
+ if (controller.shouldApplyDeadzone)
+ axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ if ((RawAxis1D.LHandTrigger & resolvedMask) != 0)
+ {
+ float axis = controller.currentState.LHandTrigger;
+
+ if (controller.shouldApplyDeadzone)
+ axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ if ((RawAxis1D.RHandTrigger & resolvedMask) != 0)
+ {
+ float axis = controller.currentState.RHandTrigger;
+
+ if (controller.shouldApplyDeadzone)
+ axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ }
+ }
+
+ return maxAxis;
+ }
+
+ ///
+ /// Gets the current state of the given virtual 2-dimensional axis mask on the given controller mask.
+ /// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1.
+ ///
+ public static Vector2 Get(Axis2D virtualMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedAxis2D(virtualMask, RawAxis2D.None, controllerMask);
+ }
+
+ ///
+ /// Gets the current state of the given raw 2-dimensional axis mask on the given controller mask.
+ /// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1.
+ ///
+ public static Vector2 Get(RawAxis2D rawMask, Controller controllerMask = Controller.Active)
+ {
+ return GetResolvedAxis2D(Axis2D.None, rawMask, controllerMask);
+ }
+
+ private static Vector2 GetResolvedAxis2D(Axis2D virtualMask, RawAxis2D rawMask, Controller controllerMask)
+ {
+ Vector2 maxAxis = Vector2.zero;
+
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ RawAxis2D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
+
+ if ((RawAxis2D.LThumbstick & resolvedMask) != 0)
+ {
+ Vector2 axis = new Vector2(
+ controller.currentState.LThumbstick.x,
+ controller.currentState.LThumbstick.y);
+
+ if (controller.shouldApplyDeadzone)
+ axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ if ((RawAxis2D.LTouchpad & resolvedMask) != 0)
+ {
+ Vector2 axis = new Vector2(
+ controller.currentState.LTouchpad.x,
+ controller.currentState.LTouchpad.y);
+
+ //if (controller.shouldApplyDeadzone)
+ // axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ if ((RawAxis2D.RThumbstick & resolvedMask) != 0)
+ {
+ Vector2 axis = new Vector2(
+ controller.currentState.RThumbstick.x,
+ controller.currentState.RThumbstick.y);
+
+ if (controller.shouldApplyDeadzone)
+ axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ if ((RawAxis2D.RTouchpad & resolvedMask) != 0)
+ {
+ Vector2 axis = new Vector2(
+ controller.currentState.RTouchpad.x,
+ controller.currentState.RTouchpad.y);
+
+ //if (controller.shouldApplyDeadzone)
+ // axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
+
+ maxAxis = CalculateAbsMax(maxAxis, axis);
+ }
+ }
+ }
+
+ return maxAxis;
+ }
+
+ ///
+ /// Returns a mask of all currently connected controller types.
+ ///
+ public static Controller GetConnectedControllers()
+ {
+ return connectedControllerTypes;
+ }
+
+ ///
+ /// Returns true if the specified controller type is currently connected.
+ ///
+ public static bool IsControllerConnected(Controller controller)
+ {
+ return (connectedControllerTypes & controller) == controller;
+ }
+
+ ///
+ /// Returns the current active controller type.
+ ///
+ public static Controller GetActiveController()
+ {
+ return activeControllerType;
+ }
+
+ ///
+ /// Activates vibration with the given frequency and amplitude with the given controller mask.
+ /// Ignored on controllers that do not support vibration. Expected values range from 0 to 1.
+ ///
+ public static void SetControllerVibration(float frequency, float amplitude, Controller controllerMask = Controller.Active)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ controller.SetControllerVibration(frequency, amplitude);
+ }
+ }
+ }
+
+ ///
+ /// Triggers a recenter to realign the specified controller's virtual pose with the user's real-world pose.
+ /// Only applicable to controllers that require recentering, such as the GearVR Controller.
+ /// Ignored for controllers that do not require recentering.
+ ///
+ public static void RecenterController(Controller controllerMask = Controller.Active)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ controller.RecenterController();
+ }
+ }
+ }
+
+ ///
+ /// Returns true if the specified controller was recentered this frame.
+ /// Only applicable to controllers that require recentering, such as the GearVR Controller.
+ /// Returns false for controllers that do not require recentering.
+ ///
+ public static bool GetControllerWasRecentered(Controller controllerMask = Controller.Active)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ bool wasRecentered = false;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ wasRecentered |= controller.WasRecentered();
+ }
+ }
+
+ return wasRecentered;
+ }
+
+ ///
+ /// Returns the number of times the controller has been recentered this session.
+ /// Useful for detecting recenter events and resetting state such as arm model simulations, etc.
+ /// Wraps around to 0 after 255.
+ /// Only applicable to controllers that require recentering, such as the GearVR Controller.
+ /// Returns 0 for controllers that do not require recentering.
+ ///
+ public static byte GetControllerRecenterCount(Controller controllerMask = Controller.Active)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ byte recenterCount = 0;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ recenterCount = controller.GetRecenterCount();
+ break;
+ }
+ }
+
+ return recenterCount;
+ }
+
+ ///
+ /// Returns the battery percentage remaining for the specified controller. Values range from 0 to 100.
+ /// Only applicable to controllers that report battery level, such as the GearVR Controller.
+ /// Returns 0 for controllers that do not report battery level.
+ ///
+ public static byte GetControllerBatteryPercentRemaining(Controller controllerMask = Controller.Active)
+ {
+ if ((controllerMask & Controller.Active) != 0)
+ controllerMask |= activeControllerType;
+
+ byte battery = 0;
+
+ for (int i = 0; i < controllers.Count; i++)
+ {
+ OVRControllerBase controller = controllers[i];
+
+ if (ShouldResolveController(controller.controllerType, controllerMask))
+ {
+ battery = controller.GetBatteryPercentRemaining();
+ break;
+ }
+ }
+
+ return battery;
+ }
+
+ private static Vector2 CalculateAbsMax(Vector2 a, Vector2 b)
+ {
+ float absA = a.sqrMagnitude;
+ float absB = b.sqrMagnitude;
+
+ if (absA >= absB)
+ return a;
+ return b;
+ }
+
+ private static float CalculateAbsMax(float a, float b)
+ {
+ float absA = (a >= 0) ? a : -a;
+ float absB = (b >= 0) ? b : -b;
+
+ if (absA >= absB)
+ return a;
+ return b;
+ }
+
+ private static Vector2 CalculateDeadzone(Vector2 a, float deadzone)
+ {
+ if (a.sqrMagnitude <= (deadzone * deadzone))
+ return Vector2.zero;
+
+ a *= ((a.magnitude - deadzone) / (1.0f - deadzone));
+
+ if (a.sqrMagnitude > 1.0f)
+ return a.normalized;
+ return a;
+ }
+
+ private static float CalculateDeadzone(float a, float deadzone)
+ {
+ float mag = (a >= 0) ? a : -a;
+
+ if (mag <= deadzone)
+ return 0.0f;
+
+ a *= (mag - deadzone) / (1.0f - deadzone);
+
+ if ((a * a) > 1.0f)
+ return (a >= 0) ? 1.0f : -1.0f;
+ return a;
+ }
+
+ private static bool ShouldResolveController(Controller controllerType, Controller controllerMask)
+ {
+ bool isValid = false;
+
+ if ((controllerType & controllerMask) == controllerType)
+ {
+ isValid = true;
+ }
+
+ // If the mask requests both Touch controllers, reject the individual touch controllers.
+ if (((controllerMask & Controller.Touch) == Controller.Touch)
+ && ((controllerType & Controller.Touch) != 0)
+ && ((controllerType & Controller.Touch) != Controller.Touch))
+ {
+ isValid = false;
+ }
+
+ return isValid;
+ }
+
+ private abstract class OVRControllerBase
+ {
+ public class VirtualButtonMap
+ {
+ public RawButton None = RawButton.None;
+ public RawButton One = RawButton.None;
+ public RawButton Two = RawButton.None;
+ public RawButton Three = RawButton.None;
+ public RawButton Four = RawButton.None;
+ public RawButton Start = RawButton.None;
+ public RawButton Back = RawButton.None;
+ public RawButton PrimaryShoulder = RawButton.None;
+ public RawButton PrimaryIndexTrigger = RawButton.None;
+ public RawButton PrimaryHandTrigger = RawButton.None;
+ public RawButton PrimaryThumbstick = RawButton.None;
+ public RawButton PrimaryThumbstickUp = RawButton.None;
+ public RawButton PrimaryThumbstickDown = RawButton.None;
+ public RawButton PrimaryThumbstickLeft = RawButton.None;
+ public RawButton PrimaryThumbstickRight = RawButton.None;
+ public RawButton PrimaryTouchpad = RawButton.None;
+ public RawButton SecondaryShoulder = RawButton.None;
+ public RawButton SecondaryIndexTrigger = RawButton.None;
+ public RawButton SecondaryHandTrigger = RawButton.None;
+ public RawButton SecondaryThumbstick = RawButton.None;
+ public RawButton SecondaryThumbstickUp = RawButton.None;
+ public RawButton SecondaryThumbstickDown = RawButton.None;
+ public RawButton SecondaryThumbstickLeft = RawButton.None;
+ public RawButton SecondaryThumbstickRight = RawButton.None;
+ public RawButton SecondaryTouchpad = RawButton.None;
+ public RawButton DpadUp = RawButton.None;
+ public RawButton DpadDown = RawButton.None;
+ public RawButton DpadLeft = RawButton.None;
+ public RawButton DpadRight = RawButton.None;
+ public RawButton Up = RawButton.None;
+ public RawButton Down = RawButton.None;
+ public RawButton Left = RawButton.None;
+ public RawButton Right = RawButton.None;
+
+ public RawButton ToRawMask(Button virtualMask)
+ {
+ RawButton rawMask = 0;
+
+ if (virtualMask == Button.None)
+ return RawButton.None;
+
+ if ((virtualMask & Button.One) != 0)
+ rawMask |= One;
+ if ((virtualMask & Button.Two) != 0)
+ rawMask |= Two;
+ if ((virtualMask & Button.Three) != 0)
+ rawMask |= Three;
+ if ((virtualMask & Button.Four) != 0)
+ rawMask |= Four;
+ if ((virtualMask & Button.Start) != 0)
+ rawMask |= Start;
+ if ((virtualMask & Button.Back) != 0)
+ rawMask |= Back;
+ if ((virtualMask & Button.PrimaryShoulder) != 0)
+ rawMask |= PrimaryShoulder;
+ if ((virtualMask & Button.PrimaryIndexTrigger) != 0)
+ rawMask |= PrimaryIndexTrigger;
+ if ((virtualMask & Button.PrimaryHandTrigger) != 0)
+ rawMask |= PrimaryHandTrigger;
+ if ((virtualMask & Button.PrimaryThumbstick) != 0)
+ rawMask |= PrimaryThumbstick;
+ if ((virtualMask & Button.PrimaryThumbstickUp) != 0)
+ rawMask |= PrimaryThumbstickUp;
+ if ((virtualMask & Button.PrimaryThumbstickDown) != 0)
+ rawMask |= PrimaryThumbstickDown;
+ if ((virtualMask & Button.PrimaryThumbstickLeft) != 0)
+ rawMask |= PrimaryThumbstickLeft;
+ if ((virtualMask & Button.PrimaryThumbstickRight) != 0)
+ rawMask |= PrimaryThumbstickRight;
+ if ((virtualMask & Button.PrimaryTouchpad) != 0)
+ rawMask |= PrimaryTouchpad;
+ if ((virtualMask & Button.SecondaryShoulder) != 0)
+ rawMask |= SecondaryShoulder;
+ if ((virtualMask & Button.SecondaryIndexTrigger) != 0)
+ rawMask |= SecondaryIndexTrigger;
+ if ((virtualMask & Button.SecondaryHandTrigger) != 0)
+ rawMask |= SecondaryHandTrigger;
+ if ((virtualMask & Button.SecondaryThumbstick) != 0)
+ rawMask |= SecondaryThumbstick;
+ if ((virtualMask & Button.SecondaryThumbstickUp) != 0)
+ rawMask |= SecondaryThumbstickUp;
+ if ((virtualMask & Button.SecondaryThumbstickDown) != 0)
+ rawMask |= SecondaryThumbstickDown;
+ if ((virtualMask & Button.SecondaryThumbstickLeft) != 0)
+ rawMask |= SecondaryThumbstickLeft;
+ if ((virtualMask & Button.SecondaryThumbstickRight) != 0)
+ rawMask |= SecondaryThumbstickRight;
+ if ((virtualMask & Button.SecondaryTouchpad) != 0)
+ rawMask |= SecondaryTouchpad;
+ if ((virtualMask & Button.DpadUp) != 0)
+ rawMask |= DpadUp;
+ if ((virtualMask & Button.DpadDown) != 0)
+ rawMask |= DpadDown;
+ if ((virtualMask & Button.DpadLeft) != 0)
+ rawMask |= DpadLeft;
+ if ((virtualMask & Button.DpadRight) != 0)
+ rawMask |= DpadRight;
+ if ((virtualMask & Button.Up) != 0)
+ rawMask |= Up;
+ if ((virtualMask & Button.Down) != 0)
+ rawMask |= Down;
+ if ((virtualMask & Button.Left) != 0)
+ rawMask |= Left;
+ if ((virtualMask & Button.Right) != 0)
+ rawMask |= Right;
+
+ return rawMask;
+ }
+ }
+
+ public class VirtualTouchMap
+ {
+ public RawTouch None = RawTouch.None;
+ public RawTouch One = RawTouch.None;
+ public RawTouch Two = RawTouch.None;
+ public RawTouch Three = RawTouch.None;
+ public RawTouch Four = RawTouch.None;
+ public RawTouch PrimaryIndexTrigger = RawTouch.None;
+ public RawTouch PrimaryThumbstick = RawTouch.None;
+ public RawTouch PrimaryThumbRest = RawTouch.None;
+ public RawTouch PrimaryTouchpad = RawTouch.None;
+ public RawTouch SecondaryIndexTrigger = RawTouch.None;
+ public RawTouch SecondaryThumbstick = RawTouch.None;
+ public RawTouch SecondaryThumbRest = RawTouch.None;
+ public RawTouch SecondaryTouchpad = RawTouch.None;
+
+ public RawTouch ToRawMask(Touch virtualMask)
+ {
+ RawTouch rawMask = 0;
+
+ if (virtualMask == Touch.None)
+ return RawTouch.None;
+
+ if ((virtualMask & Touch.One) != 0)
+ rawMask |= One;
+ if ((virtualMask & Touch.Two) != 0)
+ rawMask |= Two;
+ if ((virtualMask & Touch.Three) != 0)
+ rawMask |= Three;
+ if ((virtualMask & Touch.Four) != 0)
+ rawMask |= Four;
+ if ((virtualMask & Touch.PrimaryIndexTrigger) != 0)
+ rawMask |= PrimaryIndexTrigger;
+ if ((virtualMask & Touch.PrimaryThumbstick) != 0)
+ rawMask |= PrimaryThumbstick;
+ if ((virtualMask & Touch.PrimaryThumbRest) != 0)
+ rawMask |= PrimaryThumbRest;
+ if ((virtualMask & Touch.PrimaryTouchpad) != 0)
+ rawMask |= PrimaryTouchpad;
+ if ((virtualMask & Touch.SecondaryIndexTrigger) != 0)
+ rawMask |= SecondaryIndexTrigger;
+ if ((virtualMask & Touch.SecondaryThumbstick) != 0)
+ rawMask |= SecondaryThumbstick;
+ if ((virtualMask & Touch.SecondaryThumbRest) != 0)
+ rawMask |= SecondaryThumbRest;
+ if ((virtualMask & Touch.SecondaryTouchpad) != 0)
+ rawMask |= SecondaryTouchpad;
+
+ return rawMask;
+ }
+ }
+
+ public class VirtualNearTouchMap
+ {
+ public RawNearTouch None = RawNearTouch.None;
+ public RawNearTouch PrimaryIndexTrigger = RawNearTouch.None;
+ public RawNearTouch PrimaryThumbButtons = RawNearTouch.None;
+ public RawNearTouch SecondaryIndexTrigger = RawNearTouch.None;
+ public RawNearTouch SecondaryThumbButtons = RawNearTouch.None;
+
+ public RawNearTouch ToRawMask(NearTouch virtualMask)
+ {
+ RawNearTouch rawMask = 0;
+
+ if (virtualMask == NearTouch.None)
+ return RawNearTouch.None;
+
+ if ((virtualMask & NearTouch.PrimaryIndexTrigger) != 0)
+ rawMask |= PrimaryIndexTrigger;
+ if ((virtualMask & NearTouch.PrimaryThumbButtons) != 0)
+ rawMask |= PrimaryThumbButtons;
+ if ((virtualMask & NearTouch.SecondaryIndexTrigger) != 0)
+ rawMask |= SecondaryIndexTrigger;
+ if ((virtualMask & NearTouch.SecondaryThumbButtons) != 0)
+ rawMask |= SecondaryThumbButtons;
+
+ return rawMask;
+ }
+ }
+
+ public class VirtualAxis1DMap
+ {
+ public RawAxis1D None = RawAxis1D.None;
+ public RawAxis1D PrimaryIndexTrigger = RawAxis1D.None;
+ public RawAxis1D PrimaryHandTrigger = RawAxis1D.None;
+ public RawAxis1D SecondaryIndexTrigger = RawAxis1D.None;
+ public RawAxis1D SecondaryHandTrigger = RawAxis1D.None;
+
+ public RawAxis1D ToRawMask(Axis1D virtualMask)
+ {
+ RawAxis1D rawMask = 0;
+
+ if (virtualMask == Axis1D.None)
+ return RawAxis1D.None;
+
+ if ((virtualMask & Axis1D.PrimaryIndexTrigger) != 0)
+ rawMask |= PrimaryIndexTrigger;
+ if ((virtualMask & Axis1D.PrimaryHandTrigger) != 0)
+ rawMask |= PrimaryHandTrigger;
+ if ((virtualMask & Axis1D.SecondaryIndexTrigger) != 0)
+ rawMask |= SecondaryIndexTrigger;
+ if ((virtualMask & Axis1D.SecondaryHandTrigger) != 0)
+ rawMask |= SecondaryHandTrigger;
+
+ return rawMask;
+ }
+ }
+
+ public class VirtualAxis2DMap
+ {
+ public RawAxis2D None = RawAxis2D.None;
+ public RawAxis2D PrimaryThumbstick = RawAxis2D.None;
+ public RawAxis2D PrimaryTouchpad = RawAxis2D.None;
+ public RawAxis2D SecondaryThumbstick = RawAxis2D.None;
+ public RawAxis2D SecondaryTouchpad = RawAxis2D.None;
+
+ public RawAxis2D ToRawMask(Axis2D virtualMask)
+ {
+ RawAxis2D rawMask = 0;
+
+ if (virtualMask == Axis2D.None)
+ return RawAxis2D.None;
+
+ if ((virtualMask & Axis2D.PrimaryThumbstick) != 0)
+ rawMask |= PrimaryThumbstick;
+ if ((virtualMask & Axis2D.PrimaryTouchpad) != 0)
+ rawMask |= PrimaryTouchpad;
+ if ((virtualMask & Axis2D.SecondaryThumbstick) != 0)
+ rawMask |= SecondaryThumbstick;
+ if ((virtualMask & Axis2D.SecondaryTouchpad) != 0)
+ rawMask |= SecondaryTouchpad;
+
+ return rawMask;
+ }
+ }
+
+ public Controller controllerType = Controller.None;
+ public VirtualButtonMap buttonMap = new VirtualButtonMap();
+ public VirtualTouchMap touchMap = new VirtualTouchMap();
+ public VirtualNearTouchMap nearTouchMap = new VirtualNearTouchMap();
+ public VirtualAxis1DMap axis1DMap = new VirtualAxis1DMap();
+ public VirtualAxis2DMap axis2DMap = new VirtualAxis2DMap();
+ public OVRPlugin.ControllerState4 previousState = new OVRPlugin.ControllerState4();
+ public OVRPlugin.ControllerState4 currentState = new OVRPlugin.ControllerState4();
+ public bool shouldApplyDeadzone = true;
+
+ public OVRControllerBase()
+ {
+ ConfigureButtonMap();
+ ConfigureTouchMap();
+ ConfigureNearTouchMap();
+ ConfigureAxis1DMap();
+ ConfigureAxis2DMap();
+ }
+
+ public virtual Controller Update()
+ {
+ OVRPlugin.ControllerState4 state = OVRPlugin.GetControllerState4((uint)controllerType);
+
+ if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LIndexTrigger;
+ if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LHandTrigger;
+ if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickUp;
+ if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickDown;
+ if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickLeft;
+ if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickRight;
+
+ if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RIndexTrigger;
+ if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RHandTrigger;
+ if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickUp;
+ if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickDown;
+ if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickLeft;
+ if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickRight;
+
+ previousState = currentState;
+ currentState = state;
+
+ return ((Controller)currentState.ConnectedControllers & controllerType);
+ }
+
+ public virtual void SetControllerVibration(float frequency, float amplitude)
+ {
+ OVRPlugin.SetControllerVibration((uint)controllerType, frequency, amplitude);
+ }
+
+ public virtual void RecenterController()
+ {
+ OVRPlugin.RecenterTrackingOrigin(OVRPlugin.RecenterFlags.Controllers);
+ }
+
+ public virtual bool WasRecentered()
+ {
+ return false;
+ }
+
+ public virtual byte GetRecenterCount()
+ {
+ return 0;
+ }
+
+ public virtual byte GetBatteryPercentRemaining()
+ {
+ return 0;
+ }
+
+ public abstract void ConfigureButtonMap();
+ public abstract void ConfigureTouchMap();
+ public abstract void ConfigureNearTouchMap();
+ public abstract void ConfigureAxis1DMap();
+ public abstract void ConfigureAxis2DMap();
+
+ public RawButton ResolveToRawMask(Button virtualMask)
+ {
+ return buttonMap.ToRawMask(virtualMask);
+ }
+
+ public RawTouch ResolveToRawMask(Touch virtualMask)
+ {
+ return touchMap.ToRawMask(virtualMask);
+ }
+
+ public RawNearTouch ResolveToRawMask(NearTouch virtualMask)
+ {
+ return nearTouchMap.ToRawMask(virtualMask);
+ }
+
+ public RawAxis1D ResolveToRawMask(Axis1D virtualMask)
+ {
+ return axis1DMap.ToRawMask(virtualMask);
+ }
+
+ public RawAxis2D ResolveToRawMask(Axis2D virtualMask)
+ {
+ return axis2DMap.ToRawMask(virtualMask);
+ }
+ }
+
+ private class OVRControllerTouch : OVRControllerBase
+ {
+ public OVRControllerTouch()
+ {
+ controllerType = Controller.Touch;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.A;
+ buttonMap.Two = RawButton.B;
+ buttonMap.Three = RawButton.X;
+ buttonMap.Four = RawButton.Y;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.None;
+ buttonMap.PrimaryShoulder = RawButton.None;
+ buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
+ buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
+ buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
+ buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
+ buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
+ buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
+ buttonMap.PrimaryTouchpad = RawButton.None;
+ buttonMap.SecondaryShoulder = RawButton.None;
+ buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
+ buttonMap.SecondaryHandTrigger = RawButton.RHandTrigger;
+ buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
+ buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
+ buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
+ buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
+ buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.None;
+ buttonMap.DpadDown = RawButton.None;
+ buttonMap.DpadLeft = RawButton.None;
+ buttonMap.DpadRight = RawButton.None;
+ buttonMap.Up = RawButton.LThumbstickUp;
+ buttonMap.Down = RawButton.LThumbstickDown;
+ buttonMap.Left = RawButton.LThumbstickLeft;
+ buttonMap.Right = RawButton.LThumbstickRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.A;
+ touchMap.Two = RawTouch.B;
+ touchMap.Three = RawTouch.X;
+ touchMap.Four = RawTouch.Y;
+ touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
+ touchMap.PrimaryThumbstick = RawTouch.LThumbstick;
+ touchMap.PrimaryThumbRest = RawTouch.LThumbRest;
+ touchMap.PrimaryTouchpad = RawTouch.None;
+ touchMap.SecondaryIndexTrigger = RawTouch.RIndexTrigger;
+ touchMap.SecondaryThumbstick = RawTouch.RThumbstick;
+ touchMap.SecondaryThumbRest = RawTouch.RThumbRest;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.RIndexTrigger;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.RThumbButtons;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.RHandTrigger;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.None;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+ }
+
+ private class OVRControllerLTouch : OVRControllerBase
+ {
+ public OVRControllerLTouch()
+ {
+ controllerType = Controller.LTouch;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.X;
+ buttonMap.Two = RawButton.Y;
+ buttonMap.Three = RawButton.None;
+ buttonMap.Four = RawButton.None;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.None;
+ buttonMap.PrimaryShoulder = RawButton.None;
+ buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
+ buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
+ buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
+ buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
+ buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
+ buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
+ buttonMap.PrimaryTouchpad = RawButton.None;
+ buttonMap.SecondaryShoulder = RawButton.None;
+ buttonMap.SecondaryIndexTrigger = RawButton.None;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.None;
+ buttonMap.SecondaryThumbstickUp = RawButton.None;
+ buttonMap.SecondaryThumbstickDown = RawButton.None;
+ buttonMap.SecondaryThumbstickLeft = RawButton.None;
+ buttonMap.SecondaryThumbstickRight = RawButton.None;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.None;
+ buttonMap.DpadDown = RawButton.None;
+ buttonMap.DpadLeft = RawButton.None;
+ buttonMap.DpadRight = RawButton.None;
+ buttonMap.Up = RawButton.LThumbstickUp;
+ buttonMap.Down = RawButton.LThumbstickDown;
+ buttonMap.Left = RawButton.LThumbstickLeft;
+ buttonMap.Right = RawButton.LThumbstickRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.X;
+ touchMap.Two = RawTouch.Y;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
+ touchMap.PrimaryThumbstick = RawTouch.LThumbstick;
+ touchMap.PrimaryThumbRest = RawTouch.LThumbRest;
+ touchMap.PrimaryTouchpad = RawTouch.None;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.None;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.None;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+ }
+
+ private class OVRControllerRTouch : OVRControllerBase
+ {
+ public OVRControllerRTouch()
+ {
+ controllerType = Controller.RTouch;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.A;
+ buttonMap.Two = RawButton.B;
+ buttonMap.Three = RawButton.None;
+ buttonMap.Four = RawButton.None;
+ buttonMap.Start = RawButton.None;
+ buttonMap.Back = RawButton.None;
+ buttonMap.PrimaryShoulder = RawButton.None;
+ buttonMap.PrimaryIndexTrigger = RawButton.RIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.RHandTrigger;
+ buttonMap.PrimaryThumbstick = RawButton.RThumbstick;
+ buttonMap.PrimaryThumbstickUp = RawButton.RThumbstickUp;
+ buttonMap.PrimaryThumbstickDown = RawButton.RThumbstickDown;
+ buttonMap.PrimaryThumbstickLeft = RawButton.RThumbstickLeft;
+ buttonMap.PrimaryThumbstickRight = RawButton.RThumbstickRight;
+ buttonMap.PrimaryTouchpad = RawButton.None;
+ buttonMap.SecondaryShoulder = RawButton.None;
+ buttonMap.SecondaryIndexTrigger = RawButton.None;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.None;
+ buttonMap.SecondaryThumbstickUp = RawButton.None;
+ buttonMap.SecondaryThumbstickDown = RawButton.None;
+ buttonMap.SecondaryThumbstickLeft = RawButton.None;
+ buttonMap.SecondaryThumbstickRight = RawButton.None;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.None;
+ buttonMap.DpadDown = RawButton.None;
+ buttonMap.DpadLeft = RawButton.None;
+ buttonMap.DpadRight = RawButton.None;
+ buttonMap.Up = RawButton.RThumbstickUp;
+ buttonMap.Down = RawButton.RThumbstickDown;
+ buttonMap.Left = RawButton.RThumbstickLeft;
+ buttonMap.Right = RawButton.RThumbstickRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.A;
+ touchMap.Two = RawTouch.B;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.RIndexTrigger;
+ touchMap.PrimaryThumbstick = RawTouch.RThumbstick;
+ touchMap.PrimaryThumbRest = RawTouch.RThumbRest;
+ touchMap.PrimaryTouchpad = RawTouch.None;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.RIndexTrigger;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.RThumbButtons;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.RIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.RHandTrigger;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.RThumbstick;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.None;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.None;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+ }
+
+ private class OVRControllerRemote : OVRControllerBase
+ {
+ public OVRControllerRemote()
+ {
+ controllerType = Controller.Remote;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.Start;
+ buttonMap.Two = RawButton.Back;
+ buttonMap.Three = RawButton.None;
+ buttonMap.Four = RawButton.None;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.Back;
+ buttonMap.PrimaryShoulder = RawButton.None;
+ buttonMap.PrimaryIndexTrigger = RawButton.None;
+ buttonMap.PrimaryHandTrigger = RawButton.None;
+ buttonMap.PrimaryThumbstick = RawButton.None;
+ buttonMap.PrimaryThumbstickUp = RawButton.None;
+ buttonMap.PrimaryThumbstickDown = RawButton.None;
+ buttonMap.PrimaryThumbstickLeft = RawButton.None;
+ buttonMap.PrimaryThumbstickRight = RawButton.None;
+ buttonMap.PrimaryTouchpad = RawButton.None;
+ buttonMap.SecondaryShoulder = RawButton.None;
+ buttonMap.SecondaryIndexTrigger = RawButton.None;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.None;
+ buttonMap.SecondaryThumbstickUp = RawButton.None;
+ buttonMap.SecondaryThumbstickDown = RawButton.None;
+ buttonMap.SecondaryThumbstickLeft = RawButton.None;
+ buttonMap.SecondaryThumbstickRight = RawButton.None;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.DpadUp;
+ buttonMap.DpadDown = RawButton.DpadDown;
+ buttonMap.DpadLeft = RawButton.DpadLeft;
+ buttonMap.DpadRight = RawButton.DpadRight;
+ buttonMap.Up = RawButton.DpadUp;
+ buttonMap.Down = RawButton.DpadDown;
+ buttonMap.Left = RawButton.DpadLeft;
+ buttonMap.Right = RawButton.DpadRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.None;
+ touchMap.Two = RawTouch.None;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.None;
+ touchMap.PrimaryThumbstick = RawTouch.None;
+ touchMap.PrimaryThumbRest = RawTouch.None;
+ touchMap.PrimaryTouchpad = RawTouch.None;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.None;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.None;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.None;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+ }
+
+ private class OVRControllerGamepadPC : OVRControllerBase
+ {
+ public OVRControllerGamepadPC()
+ {
+ controllerType = Controller.Gamepad;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.A;
+ buttonMap.Two = RawButton.B;
+ buttonMap.Three = RawButton.X;
+ buttonMap.Four = RawButton.Y;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.Back;
+ buttonMap.PrimaryShoulder = RawButton.LShoulder;
+ buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.None;
+ buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
+ buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
+ buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
+ buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
+ buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
+ buttonMap.PrimaryTouchpad = RawButton.None;
+ buttonMap.SecondaryShoulder = RawButton.RShoulder;
+ buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
+ buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
+ buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
+ buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
+ buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.DpadUp;
+ buttonMap.DpadDown = RawButton.DpadDown;
+ buttonMap.DpadLeft = RawButton.DpadLeft;
+ buttonMap.DpadRight = RawButton.DpadRight;
+ buttonMap.Up = RawButton.LThumbstickUp;
+ buttonMap.Down = RawButton.LThumbstickDown;
+ buttonMap.Left = RawButton.LThumbstickLeft;
+ buttonMap.Right = RawButton.LThumbstickRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.None;
+ touchMap.Two = RawTouch.None;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.None;
+ touchMap.PrimaryThumbstick = RawTouch.None;
+ touchMap.PrimaryThumbRest = RawTouch.None;
+ touchMap.PrimaryTouchpad = RawTouch.None;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.None;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+ }
+
+ private class OVRControllerGamepadMac : OVRControllerBase
+ {
+ /// An axis on the gamepad.
+ private enum AxisGPC
+ {
+ None = -1,
+ LeftXAxis = 0,
+ LeftYAxis,
+ RightXAxis,
+ RightYAxis,
+ LeftTrigger,
+ RightTrigger,
+ DPad_X_Axis,
+ DPad_Y_Axis,
+ Max,
+ };
+
+ /// A button on the gamepad.
+ public enum ButtonGPC
+ {
+ None = -1,
+ A = 0,
+ B,
+ X,
+ Y,
+ Up,
+ Down,
+ Left,
+ Right,
+ Start,
+ Back,
+ LStick,
+ RStick,
+ LeftShoulder,
+ RightShoulder,
+ Max
+ };
+
+ private bool initialized = false;
+
+ public OVRControllerGamepadMac()
+ {
+ controllerType = Controller.Gamepad;
+
+ initialized = OVR_GamepadController_Initialize();
+ }
+
+ ~OVRControllerGamepadMac()
+ {
+ if (!initialized)
+ return;
+
+ OVR_GamepadController_Destroy();
+ }
+
+ public override Controller Update()
+ {
+ if (!initialized)
+ {
+ return Controller.None;
+ }
+
+ OVRPlugin.ControllerState4 state = new OVRPlugin.ControllerState4();
+
+ bool result = OVR_GamepadController_Update();
+
+ if (result)
+ state.ConnectedControllers = (uint)Controller.Gamepad;
+
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.A))
+ state.Buttons |= (uint)RawButton.A;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.B))
+ state.Buttons |= (uint)RawButton.B;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.X))
+ state.Buttons |= (uint)RawButton.X;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.Y))
+ state.Buttons |= (uint)RawButton.Y;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.Up))
+ state.Buttons |= (uint)RawButton.DpadUp;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.Down))
+ state.Buttons |= (uint)RawButton.DpadDown;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.Left))
+ state.Buttons |= (uint)RawButton.DpadLeft;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.Right))
+ state.Buttons |= (uint)RawButton.DpadRight;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.Start))
+ state.Buttons |= (uint)RawButton.Start;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.Back))
+ state.Buttons |= (uint)RawButton.Back;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.LStick))
+ state.Buttons |= (uint)RawButton.LThumbstick;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.RStick))
+ state.Buttons |= (uint)RawButton.RThumbstick;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.LeftShoulder))
+ state.Buttons |= (uint)RawButton.LShoulder;
+ if (OVR_GamepadController_GetButton((int)ButtonGPC.RightShoulder))
+ state.Buttons |= (uint)RawButton.RShoulder;
+
+ state.LThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.LeftXAxis);
+ state.LThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.LeftYAxis);
+ state.RThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.RightXAxis);
+ state.RThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.RightYAxis);
+ state.LIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.LeftTrigger);
+ state.RIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.RightTrigger);
+
+ if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LIndexTrigger;
+ if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LHandTrigger;
+ if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickUp;
+ if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickDown;
+ if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickLeft;
+ if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.LThumbstickRight;
+
+ if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RIndexTrigger;
+ if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RHandTrigger;
+ if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickUp;
+ if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickDown;
+ if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickLeft;
+ if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
+ state.Buttons |= (uint)RawButton.RThumbstickRight;
+
+ previousState = currentState;
+ currentState = state;
+
+ return ((Controller)currentState.ConnectedControllers & controllerType);
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.A;
+ buttonMap.Two = RawButton.B;
+ buttonMap.Three = RawButton.X;
+ buttonMap.Four = RawButton.Y;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.Back;
+ buttonMap.PrimaryShoulder = RawButton.LShoulder;
+ buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.None;
+ buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
+ buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
+ buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
+ buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
+ buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
+ buttonMap.PrimaryTouchpad = RawButton.None;
+ buttonMap.SecondaryShoulder = RawButton.RShoulder;
+ buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
+ buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
+ buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
+ buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
+ buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.DpadUp;
+ buttonMap.DpadDown = RawButton.DpadDown;
+ buttonMap.DpadLeft = RawButton.DpadLeft;
+ buttonMap.DpadRight = RawButton.DpadRight;
+ buttonMap.Up = RawButton.LThumbstickUp;
+ buttonMap.Down = RawButton.LThumbstickDown;
+ buttonMap.Left = RawButton.LThumbstickLeft;
+ buttonMap.Right = RawButton.LThumbstickRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.None;
+ touchMap.Two = RawTouch.None;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.None;
+ touchMap.PrimaryThumbstick = RawTouch.None;
+ touchMap.PrimaryThumbRest = RawTouch.None;
+ touchMap.PrimaryTouchpad = RawTouch.None;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.None;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+
+ public override void SetControllerVibration(float frequency, float amplitude)
+ {
+ int gpcNode = 0;
+ float gpcFrequency = frequency * 200.0f; //Map frequency from 0-1 CAPI range to 0-200 GPC range
+ float gpcStrength = amplitude;
+
+ OVR_GamepadController_SetVibration(gpcNode, gpcStrength, gpcFrequency);
+ }
+
+ private const string DllName = "OVRGamepad";
+
+ [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
+ private static extern bool OVR_GamepadController_Initialize();
+ [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
+ private static extern bool OVR_GamepadController_Destroy();
+ [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
+ private static extern bool OVR_GamepadController_Update();
+ [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
+ private static extern float OVR_GamepadController_GetAxis(int axis);
+ [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
+ private static extern bool OVR_GamepadController_GetButton(int button);
+ [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
+ private static extern bool OVR_GamepadController_SetVibration(int node, float strength, float frequency);
+ }
+
+ private class OVRControllerGamepadAndroid : OVRControllerBase
+ {
+ public OVRControllerGamepadAndroid()
+ {
+ controllerType = Controller.Gamepad;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.A;
+ buttonMap.Two = RawButton.B;
+ buttonMap.Three = RawButton.X;
+ buttonMap.Four = RawButton.Y;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.Back;
+ buttonMap.PrimaryShoulder = RawButton.LShoulder;
+ buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.None;
+ buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
+ buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
+ buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
+ buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
+ buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
+ buttonMap.PrimaryTouchpad = RawButton.None;
+ buttonMap.SecondaryShoulder = RawButton.RShoulder;
+ buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
+ buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
+ buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
+ buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
+ buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.DpadUp;
+ buttonMap.DpadDown = RawButton.DpadDown;
+ buttonMap.DpadLeft = RawButton.DpadLeft;
+ buttonMap.DpadRight = RawButton.DpadRight;
+ buttonMap.Up = RawButton.LThumbstickUp;
+ buttonMap.Down = RawButton.LThumbstickDown;
+ buttonMap.Left = RawButton.LThumbstickLeft;
+ buttonMap.Right = RawButton.LThumbstickRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.None;
+ touchMap.Two = RawTouch.None;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.None;
+ touchMap.PrimaryThumbstick = RawTouch.None;
+ touchMap.PrimaryThumbRest = RawTouch.None;
+ touchMap.PrimaryTouchpad = RawTouch.None;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.None;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+ }
+
+ private class OVRControllerTouchpad : OVRControllerBase
+ {
+ private OVRPlugin.Vector2f moveAmount;
+ private float maxTapMagnitude = 0.1f;
+ private float minMoveMagnitude = 0.15f;
+
+ public OVRControllerTouchpad()
+ {
+ controllerType = Controller.Touchpad;
+ }
+
+ public override Controller Update()
+ {
+ Controller res = base.Update();
+
+ if (GetDown(RawTouch.LTouchpad, OVRInput.Controller.Touchpad))
+ {
+ moveAmount = currentState.LTouchpad;
+ }
+
+ if (GetUp(RawTouch.LTouchpad, OVRInput.Controller.Touchpad))
+ {
+ moveAmount.x = previousState.LTouchpad.x - moveAmount.x;
+ moveAmount.y = previousState.LTouchpad.y - moveAmount.y;
+
+ Vector2 move = new Vector2(moveAmount.x, moveAmount.y);
+ float moveMag = move.magnitude;
+
+ if (moveMag < maxTapMagnitude)
+ {
+ // Emit Touchpad Tap
+ currentState.Buttons |= (uint)RawButton.Start;
+ currentState.Buttons |= (uint)RawButton.LTouchpad;
+ }
+ else if (moveMag >= minMoveMagnitude)
+ {
+ move.Normalize();
+
+ // Left/Right
+ if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
+ {
+ if (move.x < 0.0f)
+ {
+ currentState.Buttons |= (uint)RawButton.DpadLeft;
+ }
+ else
+ {
+ currentState.Buttons |= (uint)RawButton.DpadRight;
+ }
+ }
+ // Up/Down
+ else
+ {
+ if (move.y < 0.0f)
+ {
+ currentState.Buttons |= (uint)RawButton.DpadDown;
+ }
+ else
+ {
+ currentState.Buttons |= (uint)RawButton.DpadUp;
+ }
+ }
+ }
+ }
+
+ return res;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.LTouchpad;
+ buttonMap.Two = RawButton.Back;
+ buttonMap.Three = RawButton.None;
+ buttonMap.Four = RawButton.None;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.Back;
+ buttonMap.PrimaryShoulder = RawButton.None;
+ buttonMap.PrimaryIndexTrigger = RawButton.None;
+ buttonMap.PrimaryHandTrigger = RawButton.None;
+ buttonMap.PrimaryThumbstick = RawButton.None;
+ buttonMap.PrimaryThumbstickUp = RawButton.None;
+ buttonMap.PrimaryThumbstickDown = RawButton.None;
+ buttonMap.PrimaryThumbstickLeft = RawButton.None;
+ buttonMap.PrimaryThumbstickRight = RawButton.None;
+ buttonMap.PrimaryTouchpad = RawButton.LTouchpad;
+ buttonMap.SecondaryShoulder = RawButton.None;
+ buttonMap.SecondaryIndexTrigger = RawButton.None;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.None;
+ buttonMap.SecondaryThumbstickUp = RawButton.None;
+ buttonMap.SecondaryThumbstickDown = RawButton.None;
+ buttonMap.SecondaryThumbstickLeft = RawButton.None;
+ buttonMap.SecondaryThumbstickRight = RawButton.None;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.DpadUp;
+ buttonMap.DpadDown = RawButton.DpadDown;
+ buttonMap.DpadLeft = RawButton.DpadLeft;
+ buttonMap.DpadRight = RawButton.DpadRight;
+ buttonMap.Up = RawButton.DpadUp;
+ buttonMap.Down = RawButton.DpadDown;
+ buttonMap.Left = RawButton.DpadLeft;
+ buttonMap.Right = RawButton.DpadRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.LTouchpad;
+ touchMap.Two = RawTouch.None;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.None;
+ touchMap.PrimaryThumbstick = RawTouch.None;
+ touchMap.PrimaryThumbRest = RawTouch.None;
+ touchMap.PrimaryTouchpad = RawTouch.LTouchpad;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.None;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.LTouchpad;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.None;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+ }
+
+ private class OVRControllerLTrackedRemote : OVRControllerBase
+ {
+ private bool emitSwipe;
+ private OVRPlugin.Vector2f moveAmount;
+ private float minMoveMagnitude = 0.3f;
+
+ public OVRControllerLTrackedRemote()
+ {
+ controllerType = Controller.LTrackedRemote;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.LTouchpad;
+ buttonMap.Two = RawButton.Back;
+ buttonMap.Three = RawButton.None;
+ buttonMap.Four = RawButton.None;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.Back;
+ buttonMap.PrimaryShoulder = RawButton.None;
+ buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
+ buttonMap.PrimaryThumbstick = RawButton.None;
+ buttonMap.PrimaryThumbstickUp = RawButton.None;
+ buttonMap.PrimaryThumbstickDown = RawButton.None;
+ buttonMap.PrimaryThumbstickLeft = RawButton.None;
+ buttonMap.PrimaryThumbstickRight = RawButton.None;
+ buttonMap.PrimaryTouchpad = RawButton.LTouchpad;
+ buttonMap.SecondaryShoulder = RawButton.None;
+ buttonMap.SecondaryIndexTrigger = RawButton.None;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.None;
+ buttonMap.SecondaryThumbstickUp = RawButton.None;
+ buttonMap.SecondaryThumbstickDown = RawButton.None;
+ buttonMap.SecondaryThumbstickLeft = RawButton.None;
+ buttonMap.SecondaryThumbstickRight = RawButton.None;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.DpadUp;
+ buttonMap.DpadDown = RawButton.DpadDown;
+ buttonMap.DpadLeft = RawButton.DpadLeft;
+ buttonMap.DpadRight = RawButton.DpadRight;
+ buttonMap.Up = RawButton.DpadUp;
+ buttonMap.Down = RawButton.DpadDown;
+ buttonMap.Left = RawButton.DpadLeft;
+ buttonMap.Right = RawButton.DpadRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.LTouchpad;
+ touchMap.Two = RawTouch.None;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
+ touchMap.PrimaryThumbstick = RawTouch.None;
+ touchMap.PrimaryThumbRest = RawTouch.None;
+ touchMap.PrimaryTouchpad = RawTouch.LTouchpad;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.None;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.LTouchpad;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.None;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+
+ public override Controller Update()
+ {
+ Controller res = base.Update();
+
+ if (GetDown(RawTouch.LTouchpad, OVRInput.Controller.LTrackedRemote))
+ {
+ emitSwipe = true;
+ moveAmount = currentState.LTouchpad;
+ }
+
+ if (GetDown(RawButton.LTouchpad, OVRInput.Controller.LTrackedRemote))
+ {
+ emitSwipe = false;
+ }
+
+ if (GetUp(RawTouch.LTouchpad, OVRInput.Controller.LTrackedRemote) && emitSwipe)
+ {
+ emitSwipe = false;
+
+ moveAmount.x = previousState.LTouchpad.x - moveAmount.x;
+ moveAmount.y = previousState.LTouchpad.y - moveAmount.y;
+
+ Vector2 move = new Vector2(moveAmount.x, moveAmount.y);
+
+ if (move.magnitude >= minMoveMagnitude)
+ {
+ move.Normalize();
+
+ // Left/Right
+ if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
+ {
+ if (move.x < 0.0f)
+ {
+ currentState.Buttons |= (uint)RawButton.DpadLeft;
+ }
+ else
+ {
+ currentState.Buttons |= (uint)RawButton.DpadRight;
+ }
+ }
+ // Up/Down
+ else
+ {
+ if (move.y < 0.0f)
+ {
+ currentState.Buttons |= (uint)RawButton.DpadDown;
+ }
+ else
+ {
+ currentState.Buttons |= (uint)RawButton.DpadUp;
+ }
+ }
+ }
+ }
+
+ return res;
+ }
+
+ public override bool WasRecentered()
+ {
+ return (currentState.LRecenterCount != previousState.LRecenterCount);
+ }
+
+ public override byte GetRecenterCount()
+ {
+ return currentState.LRecenterCount;
+ }
+
+ public override byte GetBatteryPercentRemaining()
+ {
+ return currentState.LBatteryPercentRemaining;
+ }
+ }
+
+ private class OVRControllerRTrackedRemote : OVRControllerBase
+ {
+ private bool emitSwipe;
+ private OVRPlugin.Vector2f moveAmount;
+ private float minMoveMagnitude = 0.3f;
+
+ public OVRControllerRTrackedRemote()
+ {
+ controllerType = Controller.RTrackedRemote;
+ }
+
+ public override void ConfigureButtonMap()
+ {
+ buttonMap.None = RawButton.None;
+ buttonMap.One = RawButton.RTouchpad;
+ buttonMap.Two = RawButton.Back;
+ buttonMap.Three = RawButton.None;
+ buttonMap.Four = RawButton.None;
+ buttonMap.Start = RawButton.Start;
+ buttonMap.Back = RawButton.Back;
+ buttonMap.PrimaryShoulder = RawButton.None;
+ buttonMap.PrimaryIndexTrigger = RawButton.RIndexTrigger;
+ buttonMap.PrimaryHandTrigger = RawButton.RHandTrigger;
+ buttonMap.PrimaryThumbstick = RawButton.None;
+ buttonMap.PrimaryThumbstickUp = RawButton.None;
+ buttonMap.PrimaryThumbstickDown = RawButton.None;
+ buttonMap.PrimaryThumbstickLeft = RawButton.None;
+ buttonMap.PrimaryThumbstickRight = RawButton.None;
+ buttonMap.PrimaryTouchpad = RawButton.RTouchpad;
+ buttonMap.SecondaryShoulder = RawButton.None;
+ buttonMap.SecondaryIndexTrigger = RawButton.None;
+ buttonMap.SecondaryHandTrigger = RawButton.None;
+ buttonMap.SecondaryThumbstick = RawButton.None;
+ buttonMap.SecondaryThumbstickUp = RawButton.None;
+ buttonMap.SecondaryThumbstickDown = RawButton.None;
+ buttonMap.SecondaryThumbstickLeft = RawButton.None;
+ buttonMap.SecondaryThumbstickRight = RawButton.None;
+ buttonMap.SecondaryTouchpad = RawButton.None;
+ buttonMap.DpadUp = RawButton.DpadUp;
+ buttonMap.DpadDown = RawButton.DpadDown;
+ buttonMap.DpadLeft = RawButton.DpadLeft;
+ buttonMap.DpadRight = RawButton.DpadRight;
+ buttonMap.Up = RawButton.DpadUp;
+ buttonMap.Down = RawButton.DpadDown;
+ buttonMap.Left = RawButton.DpadLeft;
+ buttonMap.Right = RawButton.DpadRight;
+ }
+
+ public override void ConfigureTouchMap()
+ {
+ touchMap.None = RawTouch.None;
+ touchMap.One = RawTouch.RTouchpad;
+ touchMap.Two = RawTouch.None;
+ touchMap.Three = RawTouch.None;
+ touchMap.Four = RawTouch.None;
+ touchMap.PrimaryIndexTrigger = RawTouch.RIndexTrigger;
+ touchMap.PrimaryThumbstick = RawTouch.None;
+ touchMap.PrimaryThumbRest = RawTouch.None;
+ touchMap.PrimaryTouchpad = RawTouch.RTouchpad;
+ touchMap.SecondaryIndexTrigger = RawTouch.None;
+ touchMap.SecondaryThumbstick = RawTouch.None;
+ touchMap.SecondaryThumbRest = RawTouch.None;
+ touchMap.SecondaryTouchpad = RawTouch.None;
+ }
+
+ public override void ConfigureNearTouchMap()
+ {
+ nearTouchMap.None = RawNearTouch.None;
+ nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
+ nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
+ nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
+ }
+
+ public override void ConfigureAxis1DMap()
+ {
+ axis1DMap.None = RawAxis1D.None;
+ axis1DMap.PrimaryIndexTrigger = RawAxis1D.RIndexTrigger;
+ axis1DMap.PrimaryHandTrigger = RawAxis1D.RHandTrigger;
+ axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
+ axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
+ }
+
+ public override void ConfigureAxis2DMap()
+ {
+ axis2DMap.None = RawAxis2D.None;
+ axis2DMap.PrimaryThumbstick = RawAxis2D.None;
+ axis2DMap.PrimaryTouchpad = RawAxis2D.RTouchpad;
+ axis2DMap.SecondaryThumbstick = RawAxis2D.None;
+ axis2DMap.SecondaryTouchpad = RawAxis2D.None;
+ }
+
+ public override Controller Update()
+ {
+ Controller res = base.Update();
+
+ if (GetDown(RawTouch.RTouchpad, OVRInput.Controller.RTrackedRemote))
+ {
+ emitSwipe = true;
+ moveAmount = currentState.RTouchpad;
+ }
+
+ if (GetDown(RawButton.RTouchpad, OVRInput.Controller.RTrackedRemote))
+ {
+ emitSwipe = false;
+ }
+
+ if (GetUp(RawTouch.RTouchpad, OVRInput.Controller.RTrackedRemote) && emitSwipe)
+ {
+ emitSwipe = false;
+
+ moveAmount.x = previousState.RTouchpad.x - moveAmount.x;
+ moveAmount.y = previousState.RTouchpad.y - moveAmount.y;
+
+ Vector2 move = new Vector2(moveAmount.x, moveAmount.y);
+
+ if (move.magnitude >= minMoveMagnitude)
+ {
+ move.Normalize();
+
+ // Left/Right
+ if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
+ {
+ if (move.x < 0.0f)
+ {
+ currentState.Buttons |= (uint)RawButton.DpadLeft;
+ }
+ else
+ {
+ currentState.Buttons |= (uint)RawButton.DpadRight;
+ }
+ }
+ // Up/Down
+ else
+ {
+ if (move.y < 0.0f)
+ {
+ currentState.Buttons |= (uint)RawButton.DpadDown;
+ }
+ else
+ {
+ currentState.Buttons |= (uint)RawButton.DpadUp;
+ }
+ }
+ }
+ }
+
+ return res;
+ }
+
+ public override bool WasRecentered()
+ {
+ return (currentState.RRecenterCount != previousState.RRecenterCount);
+ }
+
+ public override byte GetRecenterCount()
+ {
+ return currentState.RRecenterCount;
+ }
+
+ public override byte GetBatteryPercentRemaining()
+ {
+ return currentState.RBatteryPercentRemaining;
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRInput.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRInput.cs.meta
new file mode 100644
index 00000000..42a61de5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRInput.cs.meta
@@ -0,0 +1,12 @@
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+guid: d210caf8a50e1954c80690fa858572ad
+timeCreated: 1438295094
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRLayerAttribute.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLayerAttribute.cs
new file mode 100644
index 00000000..508d81be
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLayerAttribute.cs
@@ -0,0 +1,7 @@
+using UnityEngine;
+
+///
+/// Dummy subtype of PropertyAttribute for custom inspector to use.
+///
+public class OVRLayerAttribute : PropertyAttribute {
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRLayerAttribute.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLayerAttribute.cs.meta
new file mode 100644
index 00000000..dc666f1f
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLayerAttribute.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 701bfebb60063334f994e36546c103d6
+timeCreated: 1499749327
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRLint.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLint.cs
new file mode 100644
index 00000000..6d113132
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLint.cs
@@ -0,0 +1,789 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#if UNITY_EDITOR
+
+using UnityEngine;
+using UnityEditor;
+using System.Collections.Generic;
+
+///
+///Scans the project and warns about the following conditions:
+///Audio sources > 16
+///Using MSAA levels other than recommended level
+///Excessive pixel lights (>1 on Gear VR; >3 on Rift)
+///Directional Lightmapping Modes (on Gear; use Non-Directional)
+///Preload audio setting on individual audio clips
+///Decompressing audio clips on load
+///Disabling occlusion mesh
+///Android target API level set to 19 or higher
+///Unity skybox use (on by default, but if you can't see the skybox switching to Color is much faster on Gear)
+///Lights marked as "baked" but that were not included in the last bake (and are therefore realtime).
+///Lack of static batching and dynamic batching settings activated.
+///Full screen image effects (Gear)
+///Warn about large textures that are marked as uncompressed.
+///32-bit depth buffer (use 16)
+///Use of projectors (Gear; can be used carefully but slow enough to warrant a warning)
+///Maybe in the future once quantified: Graphics jobs and IL2CPP on Gear.
+///Real-time global illumination
+///No texture compression, or non-ASTC texture compression as a global setting (Gear).
+///Using deferred rendering
+///Excessive texture resolution after LOD bias (>2k on Gear VR; >4k on Rift)
+///Not using trilinear or aniso filtering and not generating mipmaps
+///Excessive render scale (>1.2)
+///Slow physics settings: Sleep Threshold < 0.005, Default Contact Offset < 0.01, Solver Iteration Count > 6
+///Shadows on when approaching the geometry or draw call limits
+///Non-static objects with colliders that are missing rigidbodies on themselves or in the parent chain.
+///No initialization of GPU/CPU throttling settings, or init to dangerous values (-1 or > 3) (Gear)
+///Using inefficient effects: SSAO, motion blur, global fog, parallax mapping, etc.
+///Too many Overlay layers
+///Use of Standard shader or Standard Specular shader on Gear. More generally, excessive use of multipass shaders (legacy specular, etc).
+///Multiple cameras with clears (on Gear, potential for excessive fill cost)
+///Excessive shader passes (>2)
+///Material pointers that have been instanced in the editor (esp. if we could determine that the instance has no deltas from the original)
+///Excessive draw calls (>150 on Gear VR; >2000 on Rift)
+///Excessive tris or verts (>100k on Gear VR; >1M on Rift)
+///Large textures, lots of prefabs in startup scene (for bootstrap optimization)
+///GPU skinning: testing Android-only, as most Rift devs are GPU-bound.
+///
+public class OVRLint : EditorWindow
+{
+ //TODO: The following require reflection or static analysis.
+ ///Use of ONSP reflections (Gear)
+ ///Use of LoadLevelAsync / LoadLevelAdditiveAsync (on Gear, this kills frame rate so dramatically it's probably better to just go to black and load synchronously)
+ ///Use of Linq in non-editor assemblies (common cause of GCs). Minor: use of foreach.
+ ///Use of Unity WWW (exceptionally high overhead for large file downloads, but acceptable for tiny gets).
+ ///Declared but empty Awake/Start/Update/OnCollisionEnter/OnCollisionExit/OnCollisionStay. Also OnCollision* star methods that declare the Collision argument but do not reference it (omitting it short-circuits the collision contact calculation).
+
+ public delegate void FixMethodDelegate(UnityEngine.Object obj, bool isLastInSet, int selectedIndex);
+
+ public struct FixRecord
+ {
+ public string category;
+ public string message;
+ public FixMethodDelegate fixMethod;
+ public UnityEngine.Object targetObject;
+ public string[] buttonNames;
+ public bool complete;
+
+
+ public FixRecord(string cat, string msg, FixMethodDelegate fix, UnityEngine.Object target, string[] buttons)
+ {
+ category = cat;
+ message = msg;
+ buttonNames = buttons;
+ fixMethod = fix;
+ targetObject = target;
+ complete = false;
+ }
+ }
+
+ private static List mRecords = new List();
+ private Vector2 mScrollPosition;
+
+
+ [MenuItem("Tools/Oculus/Audit Project for VR Performance Issues")]
+ static void Init()
+ {
+ // Get existing open window or if none, make a new one:
+ EditorWindow.GetWindow(typeof(OVRLint));
+ OVRLint.RunCheck();
+ }
+
+ void OnGUI()
+ {
+ GUILayout.Label("OVR Lint Tool", EditorStyles.boldLabel);
+ if (GUILayout.Button("Refresh", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
+ {
+ RunCheck();
+ }
+
+ string lastCategory = "";
+
+ mScrollPosition = EditorGUILayout.BeginScrollView(mScrollPosition);
+
+ for (int x = 0; x < mRecords.Count; x++)
+ {
+ FixRecord record = mRecords[x];
+
+ if (!record.category.Equals(lastCategory)) // new category
+ {
+ lastCategory = record.category;
+ EditorGUILayout.Separator();
+ EditorGUILayout.BeginHorizontal();
+ GUILayout.Label(lastCategory, EditorStyles.label, GUILayout.Width(200));
+ bool moreThanOne = (x + 1 < mRecords.Count && mRecords[x + 1].category.Equals(lastCategory));
+ if (record.buttonNames != null && record.buttonNames.Length > 0)
+ {
+ if (moreThanOne)
+ {
+ GUILayout.Label("Apply to all:", EditorStyles.label, GUILayout.Width(75));
+ for (int y = 0; y < record.buttonNames.Length; y++)
+ {
+ if (GUILayout.Button(record.buttonNames[y], EditorStyles.toolbarButton, GUILayout.Width(200)))
+ {
+ List recordsToProcess = new List();
+
+ for (int z = x; z < mRecords.Count; z++)
+ {
+ FixRecord thisRecord = mRecords[z];
+ bool isLast = false;
+ if (z + 1 >= mRecords.Count || !mRecords[z + 1].category.Equals(lastCategory))
+ {
+ isLast = true;
+ }
+
+ if (!thisRecord.complete)
+ {
+ recordsToProcess.Add(thisRecord);
+ }
+
+ if (isLast)
+ {
+ break;
+ }
+ }
+
+ UnityEngine.Object[] undoObjects = new UnityEngine.Object[recordsToProcess.Count];
+ for (int z = 0; z < recordsToProcess.Count; z++)
+ {
+ undoObjects[z] = recordsToProcess[z].targetObject;
+ }
+ Undo.RecordObjects(undoObjects, record.category + " (Multiple)");
+ for (int z = 0; z < recordsToProcess.Count; z++)
+ {
+ FixRecord thisRecord = recordsToProcess[z];
+ thisRecord.fixMethod(thisRecord.targetObject, (z + 1 == recordsToProcess.Count), y);
+ thisRecord.complete = true;
+ }
+ }
+ }
+ }
+ }
+ EditorGUILayout.EndHorizontal();
+ if (moreThanOne || record.targetObject)
+ {
+ GUILayout.Label(record.message);
+ }
+ }
+
+ EditorGUILayout.BeginHorizontal();
+ GUI.enabled = !record.complete;
+ if (record.targetObject)
+ {
+ EditorGUILayout.ObjectField(record.targetObject, record.targetObject.GetType(), true);
+ }
+ else
+ {
+ GUILayout.Label(record.message);
+ }
+ if (record.buttonNames != null)
+ {
+ for (int y = 0; y < record.buttonNames.Length; y++)
+ {
+ if (GUILayout.Button(record.buttonNames[y], EditorStyles.toolbarButton, GUILayout.Width(200)))
+ {
+ if (record.targetObject != null)
+ {
+ Undo.RecordObject(record.targetObject, record.category);
+ }
+ record.fixMethod(record.targetObject, true, y);
+ record.complete = true;
+ }
+ }
+
+ }
+ GUI.enabled = true;
+ EditorGUILayout.EndHorizontal();
+ }
+
+ EditorGUILayout.EndScrollView();
+ }
+
+
+ static void RunCheck()
+ {
+ mRecords.Clear();
+
+ CheckStaticCommonIssues();
+#if UNITY_ANDROID
+ CheckStaticAndroidIssues();
+#endif
+
+ if (EditorApplication.isPlaying)
+ {
+ CheckRuntimeCommonIssues();
+#if UNITY_ANDROID
+ CheckRuntimeAndroidIssues();
+#endif
+ }
+
+ mRecords.Sort(delegate (FixRecord record1, FixRecord record2)
+ {
+ return record1.category.CompareTo(record2.category);
+ });
+ }
+
+ static void AddFix(string category, string message, FixMethodDelegate method, UnityEngine.Object target, params string[] buttons)
+ {
+ mRecords.Add(new FixRecord(category, message, method, target, buttons));
+ }
+
+ static void CheckStaticCommonIssues()
+ {
+ if (QualitySettings.anisotropicFiltering != AnisotropicFiltering.Enable && QualitySettings.anisotropicFiltering != AnisotropicFiltering.ForceEnable)
+ {
+ AddFix("Optimize Aniso", "Anisotropic filtering is recommended for optimal image sharpness and GPU performance.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ // Ideally this would be multi-option: offer Enable or ForceEnable.
+ QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable;
+ }, null, "Fix");
+ }
+
+#if UNITY_ANDROID
+ int recommendedPixelLightCount = 1;
+#else
+ int recommendedPixelLightCount = 3;
+#endif
+
+ if (QualitySettings.pixelLightCount > recommendedPixelLightCount)
+ {
+ AddFix("Optimize Pixel Light Count", "For GPU performance set no more than " + recommendedPixelLightCount + " pixel lights in Quality Settings (currently " + QualitySettings.pixelLightCount + ").", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ QualitySettings.pixelLightCount = recommendedPixelLightCount;
+ }, null, "Fix");
+ }
+
+#if false
+ // Should we recommend this? Seems to be mutually exclusive w/ dynamic batching.
+ if (!PlayerSettings.graphicsJobs)
+ {
+ AddFix ("Optimize Graphics Jobs", "For CPU performance, please use graphics jobs.", delegate(UnityEngine.Object obj, bool last, int selected)
+ {
+ PlayerSettings.graphicsJobs = true;
+ }, null, "Fix");
+ }
+#endif
+
+#if UNITY_2017_2_OR_NEWER
+ if ((!PlayerSettings.MTRendering || !PlayerSettings.GetMobileMTRendering(BuildTargetGroup.Android)))
+#else
+ if ((!PlayerSettings.MTRendering || !PlayerSettings.mobileMTRendering))
+#endif
+ {
+ AddFix("Optimize MT Rendering", "For CPU performance, please enable multithreaded rendering.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+#if UNITY_2017_2_OR_NEWER
+ PlayerSettings.SetMobileMTRendering(BuildTargetGroup.Standalone, true);
+ PlayerSettings.SetMobileMTRendering(BuildTargetGroup.Android, true);
+#else
+ PlayerSettings.MTRendering = PlayerSettings.mobileMTRendering = true;
+#endif
+ }, null, "Fix");
+ }
+
+ BuildTargetGroup target = EditorUserBuildSettings.selectedBuildTargetGroup;
+ var tier = UnityEngine.Rendering.GraphicsTier.Tier1;
+ var tierSettings = UnityEditor.Rendering.EditorGraphicsSettings.GetTierSettings(target, tier);
+
+ if ((tierSettings.renderingPath == RenderingPath.DeferredShading ||
+ tierSettings.renderingPath == RenderingPath.DeferredLighting))
+ {
+ AddFix("Optimize Rendering Path", "For CPU performance, please do not use deferred shading.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ tierSettings.renderingPath = RenderingPath.Forward;
+ UnityEditor.Rendering.EditorGraphicsSettings.SetTierSettings(target, tier, tierSettings);
+ }, null, "Use Forward");
+ }
+
+ if (PlayerSettings.stereoRenderingPath == StereoRenderingPath.MultiPass)
+ {
+ AddFix("Optimize Stereo Rendering", "For CPU performance, please enable single-pass or instanced stereo rendering.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ PlayerSettings.stereoRenderingPath = StereoRenderingPath.Instancing;
+ }, null, "Fix");
+ }
+
+ if (LightmapSettings.lightmaps.Length > 0 && LightmapSettings.lightmapsMode != LightmapsMode.NonDirectional)
+ {
+ AddFix("Optimize Lightmap Directionality", "Switching from directional lightmaps to non-directional lightmaps can save a small amount of GPU time.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ LightmapSettings.lightmapsMode = LightmapsMode.NonDirectional;
+ }, null, "Switch to non-directional lightmaps");
+ }
+
+ if (Lightmapping.realtimeGI)
+ {
+ AddFix("Disable Realtime GI", "Disabling real-time global illumination can improve GPU performance.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Lightmapping.realtimeGI = false;
+ }, null, "Set Lightmapping.realtimeGI = false.");
+ }
+
+ var lights = GameObject.FindObjectsOfType();
+ for (int i = 0; i < lights.Length; ++i)
+ {
+#if UNITY_2017_3_OR_NEWER
+ if (lights [i].type != LightType.Directional && !lights [i].bakingOutput.isBaked && IsLightBaked(lights[i]))
+#else
+ if (lights[i].type != LightType.Directional && !lights[i].isBaked && IsLightBaked(lights[i]))
+#endif
+ {
+ AddFix("Unbaked Lights", "The following lights in the scene are marked as Baked, but they don't have up to date lightmap data. Generate the lightmap data, or set it to auto-generate, in Window->Lighting->Settings.", null, lights[i], null);
+ }
+
+ if (lights[i].shadows != LightShadows.None && !IsLightBaked(lights[i]))
+ {
+ AddFix("Optimize Shadows", "For CPU performance, consider disabling shadows on realtime lights.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Light thisLight = (Light)obj;
+ thisLight.shadows = LightShadows.None;
+ }, lights[i], "Set \"Shadow Type\" to \"No Shadows\"");
+ }
+ }
+
+ var sources = GameObject.FindObjectsOfType();
+ if (sources.Length > 16)
+ {
+ List playingAudioSources = new List();
+ foreach (var audioSource in sources)
+ {
+ if (audioSource.isPlaying)
+ {
+ playingAudioSources.Add(audioSource);
+ }
+ }
+
+ if (playingAudioSources.Count > 16)
+ {
+ // Sort playing audio sources by priority
+ playingAudioSources.Sort(delegate (AudioSource x, AudioSource y)
+ {
+ return x.priority.CompareTo(y.priority);
+ });
+ for (int i = 16; i < playingAudioSources.Count; ++i)
+ {
+ AddFix("Optimize Audio Source Count", "For CPU performance, please disable all but the top 16 AudioSources.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ AudioSource audioSource = (AudioSource)obj;
+ audioSource.enabled = false;
+ }, playingAudioSources[i], "Disable");
+ }
+ }
+ }
+
+ var clips = GameObject.FindObjectsOfType();
+ for (int i = 0; i < clips.Length; ++i)
+ {
+ if (clips[i].loadType == AudioClipLoadType.DecompressOnLoad)
+ {
+ AddFix("Audio Loading", "For fast loading, please don't use decompress on load for audio clips", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ AudioClip thisClip = (AudioClip)obj;
+ if (selected == 0)
+ {
+ SetAudioLoadType(thisClip, AudioClipLoadType.CompressedInMemory, last);
+ }
+ else
+ {
+ SetAudioLoadType(thisClip, AudioClipLoadType.Streaming, last);
+ }
+
+ }, clips[i], "Change to Compressed in Memory", "Change to Streaming");
+ }
+
+ if (clips[i].preloadAudioData)
+ {
+ AddFix("Audio Preload", "For fast loading, please don't preload data for audio clips.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ SetAudioPreload(clips[i], false, last);
+ }, clips[i], "Fix");
+ }
+ }
+
+ if (Physics.defaultContactOffset < 0.01f)
+ {
+ AddFix("Optimize Contact Offset", "For CPU performance, please don't use default contact offset below 0.01.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Physics.defaultContactOffset = 0.01f;
+ }, null, "Fix");
+ }
+
+ if (Physics.sleepThreshold < 0.005f)
+ {
+ AddFix("Optimize Sleep Threshold", "For CPU performance, please don't use sleep threshold below 0.005.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Physics.sleepThreshold = 0.005f;
+ }, null, "Fix");
+ }
+
+ if (Physics.defaultSolverIterations > 8)
+ {
+ AddFix("Optimize Solver Iterations", "For CPU performance, please don't use excessive solver iteration counts.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Physics.defaultSolverIterations = 8;
+ }, null, "Fix");
+ }
+
+ var materials = Resources.FindObjectsOfTypeAll();
+ for (int i = 0; i < materials.Length; ++i)
+ {
+ if (materials[i].shader.name.Contains("Parallax") || materials[i].IsKeywordEnabled("_PARALLAXMAP"))
+ {
+ AddFix("Optimize Shading", "For GPU performance, please don't use parallax-mapped materials.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Material thisMaterial = (Material)obj;
+ if (thisMaterial.IsKeywordEnabled("_PARALLAXMAP"))
+ {
+ thisMaterial.DisableKeyword("_PARALLAXMAP");
+ }
+
+ if (thisMaterial.shader.name.Contains("Parallax"))
+ {
+ var newName = thisMaterial.shader.name.Replace("-ParallaxSpec", "-BumpSpec");
+ newName = newName.Replace("-Parallax", "-Bump");
+ var newShader = Shader.Find(newName);
+ if (newShader)
+ {
+ thisMaterial.shader = newShader;
+ }
+ else
+ {
+ Debug.LogWarning("Unable to find a replacement for shader " + materials[i].shader.name);
+ }
+ }
+ }, materials[i], "Fix");
+ }
+ }
+
+ var renderers = GameObject.FindObjectsOfType();
+ for (int i = 0; i < renderers.Length; ++i)
+ {
+ if (renderers[i].sharedMaterial == null)
+ {
+ AddFix("Instanced Materials", "Please avoid instanced materials on renderers.", null, renderers[i]);
+ }
+ }
+
+ var overlays = GameObject.FindObjectsOfType();
+ if (overlays.Length > 4)
+ {
+ AddFix("Optimize VR Layer Count", "For GPU performance, please use 4 or fewer VR layers.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ for (int i = 4; i < OVROverlay.instances.Length; ++i)
+ {
+ OVROverlay.instances[i].enabled = false;
+ }
+ }, null, "Fix");
+ }
+ }
+
+ static void CheckRuntimeCommonIssues()
+ {
+ if (!OVRPlugin.occlusionMesh)
+ {
+ AddFix("Occlusion Mesh", "Enabling the occlusion mesh saves substantial GPU resources, generally with no visual impact. Enable unless you have an exceptional use case.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ OVRPlugin.occlusionMesh = true;
+ }, null, "Set OVRPlugin.occlusionMesh = true");
+ }
+
+ if (OVRManager.instance != null && !OVRManager.instance.useRecommendedMSAALevel)
+ {
+ AddFix("Optimize MSAA", "OVRManager can select the optimal antialiasing for the installed hardware at runtime. Recommend enabling this.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ OVRManager.instance.useRecommendedMSAALevel = true;
+ }, null, "Set useRecommendedMSAALevel = true");
+ }
+
+#if UNITY_2017_2_OR_NEWER
+ if (UnityEngine.XR.XRSettings.eyeTextureResolutionScale > 1.5)
+#else
+ if (UnityEngine.VR.VRSettings.renderScale > 1.5)
+#endif
+ {
+ AddFix("Optimize Render Scale", "Render scale above 1.5 is extremely expensive on the GPU, with little if any positive visual benefit.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+#if UNITY_2017_2_OR_NEWER
+ UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.5f;
+#else
+ UnityEngine.VR.VRSettings.renderScale = 1.5f;
+#endif
+ }, null, "Fix");
+ }
+ }
+
+ static void CheckStaticAndroidIssues()
+ {
+ AndroidSdkVersions recommendedAndroidSdkVersion = AndroidSdkVersions.AndroidApiLevel21;
+ if ((int)PlayerSettings.Android.minSdkVersion < (int)recommendedAndroidSdkVersion)
+ {
+ AddFix("Optimize Android API Level", "To avoid legacy workarounds, please require at least API level " + (int)recommendedAndroidSdkVersion, delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ PlayerSettings.Android.minSdkVersion = recommendedAndroidSdkVersion;
+ }, null, "Fix");
+ }
+
+ if (!PlayerSettings.gpuSkinning)
+ {
+ AddFix("Optimize GPU Skinning", "If you are CPU-bound, consider using GPU skinning.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ PlayerSettings.gpuSkinning = true;
+ }, null, "Fix");
+ }
+
+
+ if (RenderSettings.skybox)
+ {
+ AddFix("Optimize Clearing", "For GPU performance, please don't use Unity's built-in Skybox.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ RenderSettings.skybox = null;
+ }, null, "Clear Skybox");
+ }
+
+ var materials = Resources.FindObjectsOfTypeAll();
+ for (int i = 0; i < materials.Length; ++i)
+ {
+ if (materials[i].IsKeywordEnabled("_SPECGLOSSMAP") || materials[i].IsKeywordEnabled("_METALLICGLOSSMAP"))
+ {
+ AddFix("Optimize Specular Material", "For GPU performance, please don't use specular shader on materials.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Material thisMaterial = (Material)obj;
+ thisMaterial.DisableKeyword("_SPECGLOSSMAP");
+ thisMaterial.DisableKeyword("_METALLICGLOSSMAP");
+ }, materials[i], "Fix");
+ }
+
+ if (materials[i].passCount > 1)
+ {
+ AddFix("Material Passes", "Please use 2 or fewer passes in materials.", null, materials[i]);
+ }
+ }
+
+ ScriptingImplementation backend = PlayerSettings.GetScriptingBackend(UnityEditor.BuildTargetGroup.Android);
+ if (backend != UnityEditor.ScriptingImplementation.IL2CPP)
+ {
+ AddFix("Optimize Scripting Backend", "For CPU performance, please use IL2CPP.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ PlayerSettings.SetScriptingBackend(UnityEditor.BuildTargetGroup.Android, UnityEditor.ScriptingImplementation.IL2CPP);
+ }, null, "Fix");
+ }
+
+ var monoBehaviours = GameObject.FindObjectsOfType();
+ System.Type effectBaseType = System.Type.GetType("UnityStandardAssets.ImageEffects.PostEffectsBase");
+ if (effectBaseType != null)
+ {
+ for (int i = 0; i < monoBehaviours.Length; ++i)
+ {
+ if (monoBehaviours[i].GetType().IsSubclassOf(effectBaseType))
+ {
+ AddFix("Image Effects", "Please don't use image effects.", null, monoBehaviours[i]);
+ }
+ }
+ }
+
+ var textures = Resources.FindObjectsOfTypeAll();
+
+ int maxTextureSize = 1024 * (1 << QualitySettings.masterTextureLimit);
+ maxTextureSize = maxTextureSize * maxTextureSize;
+
+ for (int i = 0; i < textures.Length; ++i)
+ {
+ if (textures[i].filterMode == FilterMode.Trilinear && textures[i].mipmapCount == 1)
+ {
+ AddFix("Optimize Texture Filtering", "For GPU performance, please generate mipmaps or disable trilinear filtering for textures.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Texture2D thisTexture = (Texture2D)obj;
+ if (selected == 0)
+ {
+ thisTexture.filterMode = FilterMode.Bilinear;
+ }
+ else
+ {
+ SetTextureUseMips(thisTexture, true, last);
+ }
+ }, textures[i], "Switch to Bilinear", "Generate Mipmaps");
+ }
+ }
+
+ var projectors = GameObject.FindObjectsOfType();
+ if (projectors.Length > 0)
+ {
+ AddFix("Optimize Projectors", "For GPU performance, please don't use projectors.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ Projector[] thisProjectors = GameObject.FindObjectsOfType();
+ for (int i = 0; i < thisProjectors.Length; ++i)
+ {
+ thisProjectors[i].enabled = false;
+ }
+ }, null, "Disable Projectors");
+ }
+
+ if (EditorUserBuildSettings.androidBuildSubtarget != MobileTextureSubtarget.ASTC)
+ {
+ AddFix("Optimize Texture Compression", "For GPU performance, please use ASTC.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ASTC;
+ }, null, "Fix");
+ }
+
+ var cameras = GameObject.FindObjectsOfType();
+ int clearCount = 0;
+ for (int i = 0; i < cameras.Length; ++i)
+ {
+ if (cameras[i].clearFlags != CameraClearFlags.Nothing && cameras[i].clearFlags != CameraClearFlags.Depth)
+ ++clearCount;
+ }
+
+ if (clearCount > 2)
+ {
+ AddFix("Camera Clears", "Please use 2 or fewer clears.", null, null);
+ }
+ }
+
+ static void CheckRuntimeAndroidIssues()
+ {
+ if (UnityStats.usedTextureMemorySize + UnityStats.vboTotalBytes > 1000000)
+ {
+ AddFix("Graphics Memory", "Please use less than 1GB of vertex and texture memory.", null, null);
+ }
+
+ if (OVRManager.cpuLevel < 0 || OVRManager.cpuLevel > 3)
+ {
+ AddFix("Optimize CPU level", "For battery life, please use a safe CPU level.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ OVRManager.cpuLevel = 2;
+ }, null, "Set to CPU2");
+ }
+
+ if (OVRManager.gpuLevel < 0 || OVRManager.gpuLevel > 3)
+ {
+ AddFix("Optimize GPU level", "For battery life, please use a safe GPU level.", delegate (UnityEngine.Object obj, bool last, int selected)
+ {
+ OVRManager.gpuLevel = 2;
+ }, null, "Set to GPU2");
+ }
+
+ if (UnityStats.triangles > 100000 || UnityStats.vertices > 100000)
+ {
+ AddFix("Triangles and Verts", "Please use less than 100000 triangles or vertices.", null, null);
+ }
+
+ // Warn for 50 if in non-VR mode?
+ if (UnityStats.drawCalls > 100)
+ {
+ AddFix("Draw Calls", "Please use less than 100 draw calls.", null, null);
+ }
+ }
+
+
+ enum LightmapType { Realtime = 4, Baked = 2, Mixed = 1 };
+
+ static bool IsLightBaked(Light light)
+ {
+ return light.lightmapBakeType == LightmapBakeType.Baked;
+ }
+
+ static void SetAudioPreload(AudioClip clip, bool preload, bool refreshImmediately)
+ {
+ if (clip != null)
+ {
+ string assetPath = AssetDatabase.GetAssetPath(clip);
+ AudioImporter importer = AssetImporter.GetAtPath(assetPath) as AudioImporter;
+ if (importer != null)
+ {
+ if (preload != importer.preloadAudioData)
+ {
+ importer.preloadAudioData = preload;
+
+ AssetDatabase.ImportAsset(assetPath);
+ if (refreshImmediately)
+ {
+ AssetDatabase.Refresh();
+ }
+ }
+ }
+ }
+ }
+
+ static void SetAudioLoadType(AudioClip clip, AudioClipLoadType loadType, bool refreshImmediately)
+ {
+ if (clip != null)
+ {
+ string assetPath = AssetDatabase.GetAssetPath(clip);
+ AudioImporter importer = AssetImporter.GetAtPath(assetPath) as AudioImporter;
+ if (importer != null)
+ {
+ if (loadType != importer.defaultSampleSettings.loadType)
+ {
+ AudioImporterSampleSettings settings = importer.defaultSampleSettings;
+ settings.loadType = loadType;
+ importer.defaultSampleSettings = settings;
+
+ AssetDatabase.ImportAsset(assetPath);
+ if (refreshImmediately)
+ {
+ AssetDatabase.Refresh();
+ }
+ }
+ }
+ }
+ }
+
+ public static void SetTextureUseMips(Texture texture, bool useMips, bool refreshImmediately)
+ {
+ if (texture != null)
+ {
+ string assetPath = AssetDatabase.GetAssetPath(texture);
+ TextureImporter tImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
+ if (tImporter != null && tImporter.mipmapEnabled != useMips)
+ {
+ tImporter.mipmapEnabled = useMips;
+
+ AssetDatabase.ImportAsset(assetPath);
+ if (refreshImmediately)
+ {
+ AssetDatabase.Refresh();
+ }
+ }
+ }
+ }
+
+ static T FindComponentInParents(GameObject obj) where T : Component
+ {
+ T component = null;
+ if (obj != null)
+ {
+ Transform parent = obj.transform.parent;
+ if (parent != null)
+ {
+ do
+ {
+ component = parent.GetComponent(typeof(T)) as T;
+ parent = parent.parent;
+ } while (parent != null && component == null);
+ }
+ }
+ return component;
+ }
+}
+
+#endif
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRLint.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLint.cs.meta
new file mode 100644
index 00000000..29225c62
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRLint.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f483b2ec6fdc344049771ed51034b4e4
+timeCreated: 1484088598
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRManager.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRManager.cs
new file mode 100644
index 00000000..6ff55409
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRManager.cs
@@ -0,0 +1,1412 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#if !UNITY_5_6_OR_NEWER
+#error Oculus Utilities require Unity 5.6 or higher.
+#endif
+
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+///
+/// Configuration data for Oculus virtual reality.
+///
+public class OVRManager : MonoBehaviour
+{
+ public enum TrackingOrigin
+ {
+ EyeLevel = OVRPlugin.TrackingOrigin.EyeLevel,
+ FloorLevel = OVRPlugin.TrackingOrigin.FloorLevel,
+ }
+
+ public enum EyeTextureFormat
+ {
+ Default = OVRPlugin.EyeTextureFormat.Default,
+ R16G16B16A16_FP = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP,
+ R11G11B10_FP = OVRPlugin.EyeTextureFormat.R11G11B10_FP,
+ }
+
+ public enum TiledMultiResLevel
+ {
+ Off = OVRPlugin.TiledMultiResLevel.Off,
+ LMSLow = OVRPlugin.TiledMultiResLevel.LMSLow,
+ LMSMedium = OVRPlugin.TiledMultiResLevel.LMSMedium,
+ LMSHigh = OVRPlugin.TiledMultiResLevel.LMSHigh,
+ }
+
+ ///
+ /// Gets the singleton instance.
+ ///
+ public static OVRManager instance { get; private set; }
+
+ ///
+ /// Gets a reference to the active display.
+ ///
+ public static OVRDisplay display { get; private set; }
+
+ ///
+ /// Gets a reference to the active sensor.
+ ///
+ public static OVRTracker tracker { get; private set; }
+
+ ///
+ /// Gets a reference to the active boundary system.
+ ///
+ public static OVRBoundary boundary { get; private set; }
+
+ private static OVRProfile _profile;
+ ///
+ /// Gets the current profile, which contains information about the user's settings and body dimensions.
+ ///
+ public static OVRProfile profile
+ {
+ get {
+ if (_profile == null)
+ _profile = new OVRProfile();
+
+ return _profile;
+ }
+ }
+
+ private IEnumerable disabledCameras;
+ float prevTimeScale;
+
+ ///
+ /// Occurs when an HMD attached.
+ ///
+ public static event Action HMDAcquired;
+
+ ///
+ /// Occurs when an HMD detached.
+ ///
+ public static event Action HMDLost;
+
+ ///
+ /// Occurs when an HMD is put on the user's head.
+ ///
+ public static event Action HMDMounted;
+
+ ///
+ /// Occurs when an HMD is taken off the user's head.
+ ///
+ public static event Action HMDUnmounted;
+
+ ///
+ /// Occurs when VR Focus is acquired.
+ ///
+ public static event Action VrFocusAcquired;
+
+ ///
+ /// Occurs when VR Focus is lost.
+ ///
+ public static event Action VrFocusLost;
+
+ ///
+ /// Occurs when Input Focus is acquired.
+ ///
+ public static event Action InputFocusAcquired;
+
+ ///
+ /// Occurs when Input Focus is lost.
+ ///
+ public static event Action InputFocusLost;
+
+ ///
+ /// Occurs when the active Audio Out device has changed and a restart is needed.
+ ///
+ public static event Action AudioOutChanged;
+
+ ///
+ /// Occurs when the active Audio In device has changed and a restart is needed.
+ ///
+ public static event Action AudioInChanged;
+
+ ///
+ /// Occurs when the sensor gained tracking.
+ ///
+ public static event Action TrackingAcquired;
+
+ ///
+ /// Occurs when the sensor lost tracking.
+ ///
+ public static event Action TrackingLost;
+
+ ///
+ /// Occurs when Health & Safety Warning is dismissed.
+ ///
+ //Disable the warning about it being unused. It's deprecated.
+ #pragma warning disable 0067
+ [Obsolete]
+ public static event Action HSWDismissed;
+ #pragma warning restore
+
+ private static bool _isHmdPresentCached = false;
+ private static bool _isHmdPresent = false;
+ private static bool _wasHmdPresent = false;
+ ///
+ /// If true, a head-mounted display is connected and present.
+ ///
+ public static bool isHmdPresent
+ {
+ get {
+ if (!_isHmdPresentCached)
+ {
+ _isHmdPresentCached = true;
+ _isHmdPresent = OVRPlugin.hmdPresent;
+ }
+
+ return _isHmdPresent;
+ }
+
+ private set {
+ _isHmdPresentCached = true;
+ _isHmdPresent = value;
+ }
+ }
+
+ ///
+ /// Gets the audio output device identifier.
+ ///
+ ///
+ /// On Windows, this is a string containing the GUID of the IMMDevice for the Windows audio endpoint to use.
+ ///
+ public static string audioOutId
+ {
+ get { return OVRPlugin.audioOutId; }
+ }
+
+ ///
+ /// Gets the audio input device identifier.
+ ///
+ ///
+ /// On Windows, this is a string containing the GUID of the IMMDevice for the Windows audio endpoint to use.
+ ///
+ public static string audioInId
+ {
+ get { return OVRPlugin.audioInId; }
+ }
+
+ private static bool _hasVrFocusCached = false;
+ private static bool _hasVrFocus = false;
+ private static bool _hadVrFocus = false;
+ ///
+ /// If true, the app has VR Focus.
+ ///
+ public static bool hasVrFocus
+ {
+ get {
+ if (!_hasVrFocusCached)
+ {
+ _hasVrFocusCached = true;
+ _hasVrFocus = OVRPlugin.hasVrFocus;
+ }
+
+ return _hasVrFocus;
+ }
+
+ private set {
+ _hasVrFocusCached = true;
+ _hasVrFocus = value;
+ }
+ }
+
+ private static bool _hadInputFocus = true;
+ ///
+ /// If true, the app has Input Focus.
+ ///
+ public static bool hasInputFocus
+ {
+ get
+ {
+ return OVRPlugin.hasInputFocus;
+ }
+ }
+
+ ///
+ /// If true, chromatic de-aberration will be applied, improving the image at the cost of texture bandwidth.
+ ///
+ public bool chromatic
+ {
+ get {
+ if (!isHmdPresent)
+ return false;
+
+ return OVRPlugin.chromatic;
+ }
+
+ set {
+ if (!isHmdPresent)
+ return;
+
+ OVRPlugin.chromatic = value;
+ }
+ }
+
+ ///
+ /// If true, both eyes will see the same image, rendered from the center eye pose, saving performance.
+ ///
+ public bool monoscopic
+ {
+ get {
+ if (!isHmdPresent)
+ return true;
+
+ return OVRPlugin.monoscopic;
+ }
+
+ set {
+ if (!isHmdPresent)
+ return;
+
+ OVRPlugin.monoscopic = value;
+ }
+ }
+
+ [Header("Performance/Quality")]
+ ///
+ /// If true, distortion rendering work is submitted a quarter-frame early to avoid pipeline stalls and increase CPU-GPU parallelism.
+ ///
+ [Tooltip("If true, distortion rendering work is submitted a quarter-frame early to avoid pipeline stalls and increase CPU-GPU parallelism.")]
+ public bool queueAhead = true;
+
+ ///
+ /// If true, Unity will use the optimal antialiasing level for quality/performance on the current hardware.
+ ///
+ [Tooltip("If true, Unity will use the optimal antialiasing level for quality/performance on the current hardware.")]
+ public bool useRecommendedMSAALevel = false;
+
+ ///
+ /// If true, dynamic resolution will be enabled
+ ///
+ [Tooltip("If true, dynamic resolution will be enabled On PC")]
+ public bool enableAdaptiveResolution = false;
+
+ ///
+ /// Adaptive Resolution is based on Unity engine's renderViewportScale/eyeTextureResolutionScale feature
+ /// But renderViewportScale was broken in an array of Unity engines, this function help to filter out those broken engines
+ ///
+ public static bool IsAdaptiveResSupportedByEngine()
+ {
+#if UNITY_2017_1_OR_NEWER
+ return Application.unityVersion != "2017.1.0f1";
+#else
+ return false;
+#endif
+ }
+
+ ///
+ /// Min RenderScale the app can reach under adaptive resolution mode ( enableAdaptiveResolution = true );
+ ///
+ [RangeAttribute(0.5f, 2.0f)]
+ [Tooltip("Min RenderScale the app can reach under adaptive resolution mode")]
+ public float minRenderScale = 0.7f;
+
+ ///
+ /// Max RenderScale the app can reach under adaptive resolution mode ( enableAdaptiveResolution = true );
+ ///
+ [RangeAttribute(0.5f, 2.0f)]
+ [Tooltip("Max RenderScale the app can reach under adaptive resolution mode")]
+ public float maxRenderScale = 1.0f;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ ///
+ /// If true, the MixedRealityCapture properties will be displayed
+ ///
+ [HideInInspector]
+ public bool expandMixedRealityCapturePropertySheet = false;
+
+
+ ///
+ /// If true, Mixed Reality mode will be enabled
+ ///
+ [HideInInspector, Tooltip("If true, Mixed Reality mode will be enabled. It would be always set to false when the game is launching without editor")]
+ public bool enableMixedReality = false;
+
+ public enum CompositionMethod
+ {
+ External,
+ Direct,
+ Sandwich
+ }
+
+ ///
+ /// Composition method
+ ///
+ [HideInInspector]
+ public CompositionMethod compositionMethod = CompositionMethod.External;
+
+ ///
+ /// Extra hidden layers
+ ///
+ [HideInInspector, Tooltip("Extra hidden layers")]
+ public LayerMask extraHiddenLayers;
+
+
+ ///
+ /// If true, Mixed Reality mode will use direct composition from the first web camera
+ ///
+
+ public enum CameraDevice
+ {
+ WebCamera0,
+ WebCamera1,
+ ZEDCamera
+ }
+
+ ///
+ /// The camera device for direct composition
+ ///
+ [HideInInspector, Tooltip("The camera device for direct composition")]
+ public CameraDevice capturingCameraDevice = CameraDevice.WebCamera0;
+
+ ///
+ /// Flip the camera frame horizontally
+ ///
+ [HideInInspector, Tooltip("Flip the camera frame horizontally")]
+ public bool flipCameraFrameHorizontally = false;
+
+ ///
+ /// Flip the camera frame vertically
+ ///
+ [HideInInspector, Tooltip("Flip the camera frame vertically")]
+ public bool flipCameraFrameVertically = false;
+
+ ///
+ /// Delay the touch controller pose by a short duration (0 to 0.5 second) to match the physical camera latency
+ ///
+ [HideInInspector, Tooltip("Delay the touch controller pose by a short duration (0 to 0.5 second) to match the physical camera latency")]
+ public float handPoseStateLatency = 0.0f;
+
+ ///
+ /// Delay the foreground / background image in the sandwich composition to match the physical camera latency. The maximum duration is sandwichCompositionBufferedFrames / {Game FPS}
+ ///
+ [HideInInspector, Tooltip("Delay the foreground / background image in the sandwich composition to match the physical camera latency. The maximum duration is sandwichCompositionBufferedFrames / {Game FPS}")]
+ public float sandwichCompositionRenderLatency = 0.0f;
+
+ ///
+ /// The number of frames are buffered in the SandWich composition. The more buffered frames, the more memory it would consume.
+ ///
+ [HideInInspector, Tooltip("The number of frames are buffered in the SandWich composition. The more buffered frames, the more memory it would consume.")]
+ public int sandwichCompositionBufferedFrames = 8;
+
+
+ ///
+ /// Chroma Key Color
+ ///
+ [HideInInspector, Tooltip("Chroma Key Color")]
+ public Color chromaKeyColor = Color.green;
+
+ ///
+ /// Chroma Key Similarity
+ ///
+ [HideInInspector, Tooltip("Chroma Key Similarity")]
+ public float chromaKeySimilarity = 0.60f;
+
+ ///
+ /// Chroma Key Smooth Range
+ ///
+ [HideInInspector, Tooltip("Chroma Key Smooth Range")]
+ public float chromaKeySmoothRange = 0.03f;
+
+ ///
+ /// Chroma Key Spill Range
+ ///
+ [HideInInspector, Tooltip("Chroma Key Spill Range")]
+ public float chromaKeySpillRange = 0.06f;
+
+ ///
+ /// Use dynamic lighting (Depth sensor required)
+ ///
+ [HideInInspector, Tooltip("Use dynamic lighting (Depth sensor required)")]
+ public bool useDynamicLighting = false;
+
+ public enum DepthQuality
+ {
+ Low,
+ Medium,
+ High
+ }
+ ///
+ /// The quality level of depth image. The lighting could be more smooth and accurate with high quality depth, but it would also be more costly in performance.
+ ///
+ [HideInInspector, Tooltip("The quality level of depth image. The lighting could be more smooth and accurate with high quality depth, but it would also be more costly in performance.")]
+ public DepthQuality depthQuality = DepthQuality.Medium;
+
+ ///
+ /// Smooth factor in dynamic lighting. Larger is smoother
+ ///
+ [HideInInspector, Tooltip("Smooth factor in dynamic lighting. Larger is smoother")]
+ public float dynamicLightingSmoothFactor = 8.0f;
+
+ ///
+ /// The maximum depth variation across the edges. Make it smaller to smooth the lighting on the edges.
+ ///
+ [HideInInspector, Tooltip("The maximum depth variation across the edges. Make it smaller to smooth the lighting on the edges.")]
+ public float dynamicLightingDepthVariationClampingValue = 0.001f;
+
+ public enum VirtualGreenScreenType
+ {
+ Off,
+ OuterBoundary,
+ PlayArea
+ }
+
+ ///
+ /// Set the current type of the virtual green screen
+ ///
+ [HideInInspector, Tooltip("Type of virutal green screen ")]
+ public VirtualGreenScreenType virtualGreenScreenType = VirtualGreenScreenType.Off;
+
+ ///
+ /// Top Y of virtual screen
+ ///
+ [HideInInspector, Tooltip("Top Y of virtual green screen")]
+ public float virtualGreenScreenTopY = 10.0f;
+
+ ///
+ /// Bottom Y of virtual screen
+ ///
+ [HideInInspector, Tooltip("Bottom Y of virtual green screen")]
+ public float virtualGreenScreenBottomY = -10.0f;
+
+ ///
+ /// When using a depth camera (e.g. ZED), whether to use the depth in virtual green screen culling.
+ ///
+ [HideInInspector, Tooltip("When using a depth camera (e.g. ZED), whether to use the depth in virtual green screen culling.")]
+ public bool virtualGreenScreenApplyDepthCulling = false;
+
+ ///
+ /// The tolerance value (in meter) when using the virtual green screen with a depth camera. Make it bigger if the foreground objects got culled incorrectly.
+ ///
+ [HideInInspector, Tooltip("The tolerance value (in meter) when using the virtual green screen with a depth camera. Make it bigger if the foreground objects got culled incorrectly.")]
+ public float virtualGreenScreenDepthTolerance = 0.2f;
+#endif
+
+ ///
+ /// The number of expected display frames per rendered frame.
+ ///
+ public int vsyncCount
+ {
+ get {
+ if (!isHmdPresent)
+ return 1;
+
+ return OVRPlugin.vsyncCount;
+ }
+
+ set {
+ if (!isHmdPresent)
+ return;
+
+ OVRPlugin.vsyncCount = value;
+ }
+ }
+
+ ///
+ /// Gets the current battery level.
+ ///
+ /// battery level in the range [0.0,1.0]
+ /// Battery level.
+ public static float batteryLevel
+ {
+ get {
+ if (!isHmdPresent)
+ return 1f;
+
+ return OVRPlugin.batteryLevel;
+ }
+ }
+
+ ///
+ /// Gets the current battery temperature.
+ ///
+ /// battery temperature in Celsius
+ /// Battery temperature.
+ public static float batteryTemperature
+ {
+ get {
+ if (!isHmdPresent)
+ return 0f;
+
+ return OVRPlugin.batteryTemperature;
+ }
+ }
+
+ ///
+ /// Gets the current battery status.
+ ///
+ /// battery status
+ /// Battery status.
+ public static int batteryStatus
+ {
+ get {
+ if (!isHmdPresent)
+ return -1;
+
+ return (int)OVRPlugin.batteryStatus;
+ }
+ }
+
+ ///
+ /// Gets the current volume level.
+ ///
+ /// volume level in the range [0,1].
+ public static float volumeLevel
+ {
+ get {
+ if (!isHmdPresent)
+ return 0f;
+
+ return OVRPlugin.systemVolume;
+ }
+ }
+
+ ///
+ /// Gets or sets the current CPU performance level (0-2). Lower performance levels save more power.
+ ///
+ public static int cpuLevel
+ {
+ get {
+ if (!isHmdPresent)
+ return 2;
+
+ return OVRPlugin.cpuLevel;
+ }
+
+ set {
+ if (!isHmdPresent)
+ return;
+
+ OVRPlugin.cpuLevel = value;
+ }
+ }
+
+ ///
+ /// Gets or sets the current GPU performance level (0-2). Lower performance levels save more power.
+ ///
+ public static int gpuLevel
+ {
+ get {
+ if (!isHmdPresent)
+ return 2;
+
+ return OVRPlugin.gpuLevel;
+ }
+
+ set {
+ if (!isHmdPresent)
+ return;
+
+ OVRPlugin.gpuLevel = value;
+ }
+ }
+
+ ///
+ /// If true, the CPU and GPU are currently throttled to save power and/or reduce the temperature.
+ ///
+ public static bool isPowerSavingActive
+ {
+ get {
+ if (!isHmdPresent)
+ return false;
+
+ return OVRPlugin.powerSaving;
+ }
+ }
+
+ ///
+ /// Gets or sets the eye texture format.
+ ///
+ public static EyeTextureFormat eyeTextureFormat
+ {
+ get
+ {
+ return (OVRManager.EyeTextureFormat)OVRPlugin.GetDesiredEyeTextureFormat();
+ }
+
+ set
+ {
+ OVRPlugin.SetDesiredEyeTextureFormat((OVRPlugin.EyeTextureFormat)value);
+ }
+ }
+
+ ///
+ /// Gets if tiled-based multi-resolution technique is supported
+ /// This feature is only supported on QCOMM-based Android devices
+ ///
+ public static bool tiledMultiResSupported
+ {
+ get
+ {
+ return OVRPlugin.tiledMultiResSupported;
+ }
+ }
+
+ ///
+ /// Gets or sets the tiled-based multi-resolution level
+ /// This feature is only supported on QCOMM-based Android devices
+ ///
+ public static TiledMultiResLevel tiledMultiResLevel
+ {
+ get
+ {
+ if (!OVRPlugin.tiledMultiResSupported)
+ {
+ Debug.LogWarning("Tiled-based Multi-resolution feature is not supported");
+ }
+ return (TiledMultiResLevel)OVRPlugin.tiledMultiResLevel;
+ }
+ set
+ {
+ if (!OVRPlugin.tiledMultiResSupported)
+ {
+ Debug.LogWarning("Tiled-based Multi-resolution feature is not supported");
+ }
+ OVRPlugin.tiledMultiResLevel = (OVRPlugin.TiledMultiResLevel)value;
+ }
+ }
+
+ ///
+ /// Gets if the GPU Utility is supported
+ /// This feature is only supported on QCOMM-based Android devices
+ ///
+ public static bool gpuUtilSupported
+ {
+ get
+ {
+ return OVRPlugin.gpuUtilSupported;
+ }
+ }
+
+ ///
+ /// Gets the GPU Utilised Level (0.0 - 1.0)
+ /// This feature is only supported on QCOMM-based Android devices
+ ///
+ public static float gpuUtilLevel
+ {
+ get
+ {
+ if (!OVRPlugin.gpuUtilSupported)
+ {
+ Debug.LogWarning("GPU Util is not supported");
+ }
+ return OVRPlugin.gpuUtilLevel;
+ }
+ }
+
+
+ [Header("Tracking")]
+ [SerializeField]
+ [Tooltip("Defines the current tracking origin type.")]
+ private OVRManager.TrackingOrigin _trackingOriginType = OVRManager.TrackingOrigin.EyeLevel;
+ ///
+ /// Defines the current tracking origin type.
+ ///
+ public OVRManager.TrackingOrigin trackingOriginType
+ {
+ get {
+ if (!isHmdPresent)
+ return _trackingOriginType;
+
+ return (OVRManager.TrackingOrigin)OVRPlugin.GetTrackingOriginType();
+ }
+
+ set {
+ if (!isHmdPresent)
+ return;
+
+ if (OVRPlugin.SetTrackingOriginType((OVRPlugin.TrackingOrigin)value))
+ {
+ // Keep the field exposed in the Unity Editor synchronized with any changes.
+ _trackingOriginType = value;
+ }
+ }
+ }
+
+ ///
+ /// If true, head tracking will affect the position of each OVRCameraRig's cameras.
+ ///
+ [Tooltip("If true, head tracking will affect the position of each OVRCameraRig's cameras.")]
+ public bool usePositionTracking = true;
+
+ ///
+ /// If true, head tracking will affect the rotation of each OVRCameraRig's cameras.
+ ///
+ [HideInInspector]
+ public bool useRotationTracking = true;
+
+ ///
+ /// If true, the distance between the user's eyes will affect the position of each OVRCameraRig's cameras.
+ ///
+ [Tooltip("If true, the distance between the user's eyes will affect the position of each OVRCameraRig's cameras.")]
+ public bool useIPDInPositionTracking = true;
+
+ ///
+ /// If true, each scene load will cause the head pose to reset.
+ ///
+ [Tooltip("If true, each scene load will cause the head pose to reset.")]
+ public bool resetTrackerOnLoad = false;
+
+ ///
+ /// If true, the Reset View in the universal menu will cause the pose to be reset. This should generally be
+ /// enabled for applications with a stationary position in the virtual world and will allow the View Reset
+ /// command to place the person back to a predefined location (such as a cockpit seat).
+ /// Set this to false if you have a locomotion system because resetting the view would effectively teleport
+ /// the player to potentially invalid locations.
+ ///
+ [Tooltip("If true, the Reset View in the universal menu will cause the pose to be reset. This should generally be enabled for applications with a stationary position in the virtual world and will allow the View Reset command to place the person back to a predefined location (such as a cockpit seat). Set this to false if you have a locomotion system because resetting the view would effectively teleport the player to potentially invalid locations.")]
+ public bool AllowRecenter = true;
+
+ ///
+ /// True if the current platform supports virtual reality.
+ ///
+ public bool isSupportedPlatform { get; private set; }
+
+ private static bool _isUserPresentCached = false;
+ private static bool _isUserPresent = false;
+ private static bool _wasUserPresent = false;
+ ///
+ /// True if the user is currently wearing the display.
+ ///
+ public bool isUserPresent
+ {
+ get {
+ if (!_isUserPresentCached)
+ {
+ _isUserPresentCached = true;
+ _isUserPresent = OVRPlugin.userPresent;
+ }
+
+ return _isUserPresent;
+ }
+
+ private set {
+ _isUserPresentCached = true;
+ _isUserPresent = value;
+ }
+ }
+
+ private static bool prevAudioOutIdIsCached = false;
+ private static bool prevAudioInIdIsCached = false;
+ private static string prevAudioOutId = string.Empty;
+ private static string prevAudioInId = string.Empty;
+ private static bool wasPositionTracked = false;
+
+ public static System.Version utilitiesVersion
+ {
+ get { return OVRPlugin.wrapperVersion; }
+ }
+
+ public static System.Version pluginVersion
+ {
+ get { return OVRPlugin.version; }
+ }
+
+ public static System.Version sdkVersion
+ {
+ get { return OVRPlugin.nativeSDKVersion; }
+ }
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ private static bool prevEnableMixedReality = false;
+ private static bool MixedRealityEnabledFromCmd()
+ {
+ var args = System.Environment.GetCommandLineArgs();
+ for (int i = 0; i < args.Length; i++)
+ {
+ if (args[i].ToLower() == "-mixedreality")
+ return true;
+ }
+ return false;
+ }
+
+ private static bool UseDirectCompositionFromCmd()
+ {
+ var args = System.Environment.GetCommandLineArgs();
+ for (int i = 0; i < args.Length; i++)
+ {
+ if (args[i].ToLower() == "-directcomposition")
+ return true;
+ }
+ return false;
+ }
+
+ private static bool UseExternalCompositionFromCmd()
+ {
+ var args = System.Environment.GetCommandLineArgs();
+ for (int i = 0; i < args.Length; i++)
+ {
+ if (args[i].ToLower() == "-externalcomposition")
+ return true;
+ }
+ return false;
+ }
+
+ private static bool CreateMixedRealityCaptureConfigurationFileFromCmd()
+ {
+ var args = System.Environment.GetCommandLineArgs();
+ for (int i = 0; i < args.Length; i++)
+ {
+ if (args[i].ToLower() == "-create_mrc_config")
+ return true;
+ }
+ return false;
+ }
+
+ private static bool LoadMixedRealityCaptureConfigurationFileFromCmd()
+ {
+ var args = System.Environment.GetCommandLineArgs();
+ for (int i = 0; i < args.Length; i++)
+ {
+ if (args[i].ToLower() == "-load_mrc_config")
+ return true;
+ }
+ return false;
+ }
+#endif
+
+#region Unity Messages
+
+ private void Awake()
+ {
+ // Only allow one instance at runtime.
+ if (instance != null)
+ {
+ enabled = false;
+ DestroyImmediate(this);
+ return;
+ }
+
+ instance = this;
+
+ Debug.Log("Unity v" + Application.unityVersion + ", " +
+ "Oculus Utilities v" + OVRPlugin.wrapperVersion + ", " +
+ "OVRPlugin v" + OVRPlugin.version + ", " +
+ "SDK v" + OVRPlugin.nativeSDKVersion + ".");
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ var supportedTypes =
+ UnityEngine.Rendering.GraphicsDeviceType.Direct3D11.ToString() + ", " +
+ UnityEngine.Rendering.GraphicsDeviceType.Direct3D12.ToString();
+
+ if (!supportedTypes.Contains(SystemInfo.graphicsDeviceType.ToString()))
+ Debug.LogWarning("VR rendering requires one of the following device types: (" + supportedTypes + "). Your graphics device: " + SystemInfo.graphicsDeviceType.ToString());
+#endif
+
+ // Detect whether this platform is a supported platform
+ RuntimePlatform currPlatform = Application.platform;
+ isSupportedPlatform |= currPlatform == RuntimePlatform.Android;
+ //isSupportedPlatform |= currPlatform == RuntimePlatform.LinuxPlayer;
+ isSupportedPlatform |= currPlatform == RuntimePlatform.OSXEditor;
+ isSupportedPlatform |= currPlatform == RuntimePlatform.OSXPlayer;
+ isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsEditor;
+ isSupportedPlatform |= currPlatform == RuntimePlatform.WindowsPlayer;
+ if (!isSupportedPlatform)
+ {
+ Debug.LogWarning("This platform is unsupported");
+ return;
+ }
+
+#if UNITY_ANDROID && !UNITY_EDITOR
+ // Turn off chromatic aberration by default to save texture bandwidth.
+ chromatic = false;
+#endif
+
+#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
+ enableMixedReality = false; // we should never start the standalone game in MxR mode, unless the command-line parameter is provided
+#endif
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ bool loadMrcConfig = LoadMixedRealityCaptureConfigurationFileFromCmd();
+ bool createMrcConfig = CreateMixedRealityCaptureConfigurationFileFromCmd();
+
+ if (loadMrcConfig || createMrcConfig)
+ {
+ OVRMixedRealityCaptureSettings mrcSettings = ScriptableObject.CreateInstance();
+ mrcSettings.ReadFrom(this);
+ if (loadMrcConfig)
+ {
+ mrcSettings.CombineWithConfigurationFile();
+ mrcSettings.ApplyTo(this);
+ }
+ if (createMrcConfig)
+ {
+ mrcSettings.WriteToConfigurationFile();
+ }
+ ScriptableObject.Destroy(mrcSettings);
+ }
+
+ if (MixedRealityEnabledFromCmd())
+ {
+ enableMixedReality = true;
+ }
+
+ if (enableMixedReality)
+ {
+ Debug.Log("OVR: Mixed Reality mode enabled");
+ if (UseDirectCompositionFromCmd())
+ {
+ compositionMethod = CompositionMethod.Direct;
+ }
+ if (UseExternalCompositionFromCmd())
+ {
+ compositionMethod = CompositionMethod.External;
+ }
+ Debug.Log("OVR: CompositionMethod : " + compositionMethod);
+ }
+#endif
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ if (enableAdaptiveResolution && !OVRManager.IsAdaptiveResSupportedByEngine())
+ {
+ enableAdaptiveResolution = false;
+ UnityEngine.Debug.LogError("Your current Unity Engine " + Application.unityVersion + " might have issues to support adaptive resolution, please disable it under OVRManager");
+ }
+#endif
+
+ Initialize();
+
+ if (resetTrackerOnLoad)
+ display.RecenterPose();
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ // Force OcculusionMesh on all the time, you can change the value to false if you really need it be off for some reasons,
+ // be aware there are performance drops if you don't use occlusionMesh.
+ OVRPlugin.occlusionMesh = true;
+#endif
+ }
+
+#if UNITY_EDITOR
+ private static bool _scriptsReloaded;
+
+ [UnityEditor.Callbacks.DidReloadScripts]
+ static void ScriptsReloaded()
+ {
+ _scriptsReloaded = true;
+ }
+#endif
+
+ void Initialize()
+ {
+ if (display == null)
+ display = new OVRDisplay();
+ if (tracker == null)
+ tracker = new OVRTracker();
+ if (boundary == null)
+ boundary = new OVRBoundary();
+ }
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ private bool suppressDisableMixedRealityBecauseOfNoMainCameraWarning = false;
+#endif
+ private void Update()
+ {
+#if UNITY_EDITOR
+ if (_scriptsReloaded)
+ {
+ _scriptsReloaded = false;
+ instance = this;
+ Initialize();
+ }
+#endif
+
+ if (OVRPlugin.shouldQuit)
+ Application.Quit();
+
+ if (AllowRecenter && OVRPlugin.shouldRecenter)
+ {
+ OVRManager.display.RecenterPose();
+ }
+
+ if (trackingOriginType != _trackingOriginType)
+ trackingOriginType = _trackingOriginType;
+
+ tracker.isEnabled = usePositionTracking;
+
+ OVRPlugin.rotation = useRotationTracking;
+
+ OVRPlugin.useIPDInPositionTracking = useIPDInPositionTracking;
+
+ // Dispatch HMD events.
+
+ isHmdPresent = OVRPlugin.hmdPresent;
+
+ if (useRecommendedMSAALevel && QualitySettings.antiAliasing != display.recommendedMSAALevel)
+ {
+ Debug.Log("The current MSAA level is " + QualitySettings.antiAliasing +
+ ", but the recommended MSAA level is " + display.recommendedMSAALevel +
+ ". Switching to the recommended level.");
+
+ QualitySettings.antiAliasing = display.recommendedMSAALevel;
+ }
+
+ if (_wasHmdPresent && !isHmdPresent)
+ {
+ try
+ {
+ if (HMDLost != null)
+ HMDLost();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ if (!_wasHmdPresent && isHmdPresent)
+ {
+ try
+ {
+ if (HMDAcquired != null)
+ HMDAcquired();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ _wasHmdPresent = isHmdPresent;
+
+ // Dispatch HMD mounted events.
+
+ isUserPresent = OVRPlugin.userPresent;
+
+ if (_wasUserPresent && !isUserPresent)
+ {
+ try
+ {
+ if (HMDUnmounted != null)
+ HMDUnmounted();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ if (!_wasUserPresent && isUserPresent)
+ {
+ try
+ {
+ if (HMDMounted != null)
+ HMDMounted();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ _wasUserPresent = isUserPresent;
+
+ // Dispatch VR Focus events.
+
+ hasVrFocus = OVRPlugin.hasVrFocus;
+
+ if (_hadVrFocus && !hasVrFocus)
+ {
+ try
+ {
+ if (VrFocusLost != null)
+ VrFocusLost();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ if (!_hadVrFocus && hasVrFocus)
+ {
+ try
+ {
+ if (VrFocusAcquired != null)
+ VrFocusAcquired();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ _hadVrFocus = hasVrFocus;
+
+ // Dispatch VR Input events.
+
+ bool hasInputFocus = OVRPlugin.hasInputFocus;
+
+ if (_hadInputFocus && !hasInputFocus)
+ {
+ try
+ {
+ if (InputFocusLost != null)
+ InputFocusLost();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ if (!_hadInputFocus && hasInputFocus)
+ {
+ try
+ {
+ if (InputFocusAcquired != null)
+ InputFocusAcquired();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ _hadInputFocus = hasInputFocus;
+
+ // Changing effective rendering resolution dynamically according performance
+#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)
+
+ if (enableAdaptiveResolution)
+ {
+#if UNITY_2017_2_OR_NEWER
+ if (UnityEngine.XR.XRSettings.eyeTextureResolutionScale < maxRenderScale)
+ {
+ // Allocate renderScale to max to avoid re-allocation
+ UnityEngine.XR.XRSettings.eyeTextureResolutionScale = maxRenderScale;
+ }
+ else
+ {
+ // Adjusting maxRenderScale in case app started with a larger renderScale value
+ maxRenderScale = Mathf.Max(maxRenderScale, UnityEngine.XR.XRSettings.eyeTextureResolutionScale);
+ }
+ minRenderScale = Mathf.Min(minRenderScale, maxRenderScale);
+ float minViewportScale = minRenderScale / UnityEngine.XR.XRSettings.eyeTextureResolutionScale;
+ float recommendedViewportScale = OVRPlugin.GetEyeRecommendedResolutionScale() / UnityEngine.XR.XRSettings.eyeTextureResolutionScale;
+ recommendedViewportScale = Mathf.Clamp(recommendedViewportScale, minViewportScale, 1.0f);
+ UnityEngine.XR.XRSettings.renderViewportScale = recommendedViewportScale;
+#else
+ if (UnityEngine.VR.VRSettings.renderScale < maxRenderScale)
+ {
+ // Allocate renderScale to max to avoid re-allocation
+ UnityEngine.VR.VRSettings.renderScale = maxRenderScale;
+ }
+ else
+ {
+ // Adjusting maxRenderScale in case app started with a larger renderScale value
+ maxRenderScale = Mathf.Max(maxRenderScale, UnityEngine.VR.VRSettings.renderScale);
+ }
+ minRenderScale = Mathf.Min(minRenderScale, maxRenderScale);
+ float minViewportScale = minRenderScale / UnityEngine.VR.VRSettings.renderScale;
+ float recommendedViewportScale = OVRPlugin.GetEyeRecommendedResolutionScale() / UnityEngine.VR.VRSettings.renderScale;
+ recommendedViewportScale = Mathf.Clamp(recommendedViewportScale, minViewportScale, 1.0f);
+ UnityEngine.VR.VRSettings.renderViewportScale = recommendedViewportScale;
+#endif
+ }
+#endif
+
+ // Dispatch Audio Device events.
+
+ string audioOutId = OVRPlugin.audioOutId;
+ if (!prevAudioOutIdIsCached)
+ {
+ prevAudioOutId = audioOutId;
+ prevAudioOutIdIsCached = true;
+ }
+ else if (audioOutId != prevAudioOutId)
+ {
+ try
+ {
+ if (AudioOutChanged != null)
+ AudioOutChanged();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+
+ prevAudioOutId = audioOutId;
+ }
+
+ string audioInId = OVRPlugin.audioInId;
+ if (!prevAudioInIdIsCached)
+ {
+ prevAudioInId = audioInId;
+ prevAudioInIdIsCached = true;
+ }
+ else if (audioInId != prevAudioInId)
+ {
+ try
+ {
+ if (AudioInChanged != null)
+ AudioInChanged();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+
+ prevAudioInId = audioInId;
+ }
+
+ // Dispatch tracking events.
+
+ if (wasPositionTracked && !tracker.isPositionTracked)
+ {
+ try
+ {
+ if (TrackingLost != null)
+ TrackingLost();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ if (!wasPositionTracked && tracker.isPositionTracked)
+ {
+ try
+ {
+ if (TrackingAcquired != null)
+ TrackingAcquired();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Caught Exception: " + e);
+ }
+ }
+
+ wasPositionTracked = tracker.isPositionTracked;
+
+ display.Update();
+ OVRInput.Update();
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ if (enableMixedReality || prevEnableMixedReality)
+ {
+ Camera mainCamera = FindMainCamera();
+ if (Camera.main != null)
+ {
+ suppressDisableMixedRealityBecauseOfNoMainCameraWarning = false;
+
+ if (enableMixedReality)
+ {
+ OVRMixedReality.Update(this.gameObject, mainCamera, compositionMethod, useDynamicLighting, capturingCameraDevice, depthQuality);
+ }
+
+ if (prevEnableMixedReality && !enableMixedReality)
+ {
+ OVRMixedReality.Cleanup();
+ }
+
+ prevEnableMixedReality = enableMixedReality;
+ }
+ else
+ {
+ if (!suppressDisableMixedRealityBecauseOfNoMainCameraWarning)
+ {
+ Debug.LogWarning("Main Camera is not set, Mixed Reality disabled");
+ suppressDisableMixedRealityBecauseOfNoMainCameraWarning = true;
+ }
+ }
+ }
+#endif
+ }
+
+ private bool multipleMainCameraWarningPresented = false;
+ private Camera FindMainCamera()
+ {
+ GameObject[] objects = GameObject.FindGameObjectsWithTag("MainCamera");
+ List cameras = new List(4);
+ foreach (GameObject obj in objects)
+ {
+ Camera camera = obj.GetComponent();
+ if (camera != null && camera.enabled)
+ {
+ OVRCameraRig cameraRig = camera.GetComponentInParent();
+ if (cameraRig != null && cameraRig.trackingSpace != null)
+ {
+ cameras.Add(camera);
+ }
+ }
+ }
+ if (cameras.Count == 0)
+ {
+ return Camera.main; // pick one of the cameras which tagged as "MainCamera"
+ }
+ else if (cameras.Count == 1)
+ {
+ return cameras[0];
+ }
+ else
+ {
+ if (!multipleMainCameraWarningPresented)
+ {
+ Debug.LogWarning("Multiple MainCamera found. Assume the real MainCamera is the camera with the least depth");
+ multipleMainCameraWarningPresented = true;
+ }
+ // return the camera with least depth
+ cameras.Sort((Camera c0, Camera c1) => { return c0.depth < c1.depth ? -1 : (c0.depth > c1.depth ? 1 : 0); });
+ return cameras[0];
+ }
+ }
+
+ private void OnDisable()
+ {
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ OVRMixedReality.Cleanup();
+#endif
+ }
+
+ private void LateUpdate()
+ {
+ OVRHaptics.Process();
+ }
+
+ private void FixedUpdate()
+ {
+ OVRInput.FixedUpdate();
+ }
+
+ ///
+ /// Leaves the application/game and returns to the launcher/dashboard
+ ///
+ public void ReturnToLauncher()
+ {
+ // show the platform UI quit prompt
+ OVRManager.PlatformUIConfirmQuit();
+ }
+
+#endregion
+
+ public static void PlatformUIConfirmQuit()
+ {
+ if (!isHmdPresent)
+ return;
+
+ OVRPlugin.ShowUI(OVRPlugin.PlatformUI.ConfirmQuit);
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRManager.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRManager.cs.meta
new file mode 100644
index 00000000..eabfdfd8
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRManager.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7e933e81d3c20c74ea6fdc708a67e3a5
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: -100
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRMixedReality.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRMixedReality.cs
new file mode 100644
index 00000000..49733ecb
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRMixedReality.cs
@@ -0,0 +1,134 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+using System;
+using System.Runtime.InteropServices;
+using System.Text.RegularExpressions;
+using System.Collections.Generic;
+using UnityEngine;
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+
+///
+/// Manages mix-reality elements
+///
+internal static class OVRMixedReality
+{
+ ///
+ /// Configurable parameters
+ ///
+ public static Color chromaKeyColor = Color.green;
+
+ ///
+ /// For Debugging purpose, we can use preset parameters to fake a camera when external camera is not available
+ ///
+ public static bool useFakeExternalCamera = false;
+ public static Vector3 fakeCameraPositon = new Vector3(3.0f, 0.0f, 3.0f);
+ public static Quaternion fakeCameraRotation = Quaternion.LookRotation((new Vector3(0.0f, 1.0f, 0.0f) - fakeCameraPositon).normalized, Vector3.up);
+ public static float fakeCameraFov = 60.0f;
+ public static float fakeCameraAspect = 16.0f / 9.0f;
+
+ ///
+ /// Composition object
+ ///
+ public static OVRComposition currentComposition = null;
+
+ ///
+ /// Updates the internal state of the Mixed Reality Camera. Called by OVRManager.
+ ///
+
+ public static void Update(GameObject parentObject, Camera mainCamera, OVRManager.CompositionMethod compositionMethod, bool useDynamicLighting, OVRManager.CameraDevice cameraDevice, OVRManager.DepthQuality depthQuality)
+ {
+ if (!OVRPlugin.initialized)
+ {
+ Debug.LogError("OVRPlugin not initialized");
+ return;
+ }
+
+ if (!OVRPlugin.IsMixedRealityInitialized())
+ OVRPlugin.InitializeMixedReality();
+
+ if (!OVRPlugin.IsMixedRealityInitialized())
+ {
+ Debug.LogError("Unable to initialize MixedReality");
+ return;
+ }
+
+ OVRPlugin.UpdateExternalCamera();
+ OVRPlugin.UpdateCameraDevices();
+
+ if (currentComposition != null && currentComposition.CompositionMethod() != compositionMethod)
+ {
+ currentComposition.Cleanup();
+ currentComposition = null;
+ }
+
+ if (compositionMethod == OVRManager.CompositionMethod.External)
+ {
+ if (currentComposition == null)
+ {
+ currentComposition = new OVRExternalComposition(parentObject, mainCamera);
+ }
+ }
+ else if (compositionMethod == OVRManager.CompositionMethod.Direct)
+ {
+ if (currentComposition == null)
+ {
+ currentComposition = new OVRDirectComposition(parentObject, mainCamera, cameraDevice, useDynamicLighting, depthQuality);
+ }
+ }
+ else if (compositionMethod == OVRManager.CompositionMethod.Sandwich)
+ {
+ if (currentComposition == null)
+ {
+ currentComposition = new OVRSandwichComposition(parentObject, mainCamera, cameraDevice, useDynamicLighting, depthQuality);
+ }
+ }
+ else
+ {
+ Debug.LogError("Unknown CompositionMethod : " + compositionMethod);
+ return;
+ }
+ currentComposition.Update(mainCamera);
+ }
+
+ public static void Cleanup()
+ {
+ if (currentComposition != null)
+ {
+ currentComposition.Cleanup();
+ currentComposition = null;
+ }
+ if (OVRPlugin.IsMixedRealityInitialized())
+ {
+ OVRPlugin.ShutdownMixedReality();
+ }
+ }
+
+ public static void RecenterPose()
+ {
+ if (currentComposition != null)
+ {
+ currentComposition.RecenterPose();
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRMixedReality.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRMixedReality.cs.meta
new file mode 100644
index 00000000..e6cc995d
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRMixedReality.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5daf6258e951ab84bb8b3e3b03386396
+timeCreated: 1497574405
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVROnCompleteListener.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVROnCompleteListener.cs
new file mode 100644
index 00000000..434c65a1
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVROnCompleteListener.cs
@@ -0,0 +1,38 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+#if UNITY_ANDROID && !UNITY_EDITOR
+
+public abstract class OVROnCompleteListener : AndroidJavaProxy
+{
+ public OVROnCompleteListener() : base("com.oculus.svclib.OnCompleteListener")
+ {
+ }
+
+ public abstract void onSuccess();
+
+ public abstract void onFailure();
+}
+
+#endif
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVROnCompleteListener.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVROnCompleteListener.cs.meta
new file mode 100644
index 00000000..d9c3859b
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVROnCompleteListener.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8730118d7f00f9b47b09be73f7e91d2b
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVROverlay.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVROverlay.cs
new file mode 100644
index 00000000..2d1af3e5
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVROverlay.cs
@@ -0,0 +1,641 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System;
+using System.Collections;
+using System.Runtime.InteropServices;
+
+///
+/// Add OVROverlay script to an object with an optional mesh primitive
+/// rendered as a TimeWarp overlay instead by drawing it into the eye buffer.
+/// This will take full advantage of the display resolution and avoid double
+/// resampling of the texture.
+///
+/// We support 3 types of Overlay shapes right now
+/// 1. Quad : This is most common overlay type , you render a quad in Timewarp space.
+/// 2. Cylinder: [Mobile Only][Experimental], Display overlay as partial surface of a cylinder
+/// * The cylinder's center will be your game object's center
+/// * We encoded the cylinder's parameters in transform.scale,
+/// **[scale.z] is the radius of the cylinder
+/// **[scale.y] is the height of the cylinder
+/// **[scale.x] is the length of the arc of cylinder
+/// * Limitations
+/// **Only the half of the cylinder can be displayed, which means the arc angle has to be smaller than 180 degree, [scale.x] / [scale.z] <= PI
+/// **Your camera has to be inside of the inscribed sphere of the cylinder, the overlay will be faded out automatically when the camera is close to the inscribed sphere's surface.
+/// **Translation only works correctly with vrDriver 1.04 or above
+/// 3. Cubemap: Display overlay as a cube map
+/// 4. OffcenterCubemap: [Mobile Only] Display overlay as a cube map with a texture coordinate offset
+/// * The actually sampling will looks like [color = texture(cubeLayerSampler, normalize(direction) + offset)] instead of [color = texture( cubeLayerSampler, direction )]
+/// * The extra center offset can be feed from transform.position
+/// * Note: if transform.position's magnitude is greater than 1, which will cause some cube map pixel always invisible
+/// Which is usually not what people wanted, we don't kill the ability for developer to do so here, but will warn out.
+/// 5. Equirect: Display overlay as a 360-degree equirectangular skybox.
+///
+public class OVROverlay : MonoBehaviour
+{
+#region Interface
+
+ ///
+ /// Determines the on-screen appearance of a layer.
+ ///
+ public enum OverlayShape
+ {
+ Quad = OVRPlugin.OverlayShape.Quad,
+ Cylinder = OVRPlugin.OverlayShape.Cylinder,
+ Cubemap = OVRPlugin.OverlayShape.Cubemap,
+ OffcenterCubemap = OVRPlugin.OverlayShape.OffcenterCubemap,
+ Equirect = OVRPlugin.OverlayShape.Equirect,
+ }
+
+ ///
+ /// Whether the layer appears behind or infront of other content in the scene.
+ ///
+ public enum OverlayType
+ {
+ None,
+ Underlay,
+ Overlay,
+ };
+
+ ///
+ /// Specify overlay's type
+ ///
+ public OverlayType currentOverlayType = OverlayType.Overlay;
+
+ ///
+ /// If true, the texture's content is copied to the compositor each frame.
+ ///
+ public bool isDynamic = false;
+
+ ///
+ /// If true, the layer would be used to present protected content (e.g. HDCP). The flag is effective only on PC.
+ ///
+ public bool isProtectedContent = false;
+
+ ///
+ /// Specify overlay's shape
+ ///
+ public OverlayShape currentOverlayShape = OverlayShape.Quad;
+ private OverlayShape prevOverlayShape = OverlayShape.Quad;
+
+ ///
+ /// The left- and right-eye Textures to show in the layer.
+ /// \note If you need to change the texture on a per-frame basis, please use OverrideOverlayTextureInfo(..) to avoid caching issues.
+ ///
+ public Texture[] textures = new Texture[] { null, null };
+
+ protected IntPtr[] texturePtrs = new IntPtr[] { IntPtr.Zero, IntPtr.Zero };
+
+ ///
+ /// Use this function to set texture and texNativePtr when app is running
+ /// GetNativeTexturePtr is a slow behavior, the value should be pre-cached
+ ///
+#if UNITY_2017_2_OR_NEWER
+ public void OverrideOverlayTextureInfo(Texture srcTexture, IntPtr nativePtr, UnityEngine.XR.XRNode node)
+#else
+ public void OverrideOverlayTextureInfo(Texture srcTexture, IntPtr nativePtr, UnityEngine.VR.VRNode node)
+#endif
+ {
+#if UNITY_2017_2_OR_NEWER
+ int index = (node == UnityEngine.XR.XRNode.RightEye) ? 1 : 0;
+#else
+ int index = (node == UnityEngine.VR.VRNode.RightEye) ? 1 : 0;
+#endif
+
+ if (textures.Length <= index)
+ return;
+
+ textures[index] = srcTexture;
+ texturePtrs[index] = nativePtr;
+
+ isOverridePending = true;
+ }
+
+ protected bool isOverridePending;
+
+#if UNITY_ANDROID && !UNITY_EDITOR
+ internal const int maxInstances = 3;
+#else
+ internal const int maxInstances = 15;
+#endif
+
+ internal static OVROverlay[] instances = new OVROverlay[maxInstances];
+
+#endregion
+
+ private static Material tex2DMaterial;
+ private static Material cubeMaterial;
+
+ private OVRPlugin.LayerLayout layout = OVRPlugin.LayerLayout.Mono;
+
+ private struct LayerTexture {
+ public Texture appTexture;
+ public IntPtr appTexturePtr;
+ public Texture[] swapChain;
+ public IntPtr[] swapChainPtr;
+ };
+ private LayerTexture[] layerTextures;
+
+ private OVRPlugin.LayerDesc layerDesc;
+ private int stageCount = -1;
+
+ private int layerIndex = -1; // Controls the composition order based on wake-up time.
+
+ private int layerId = 0; // The layer's internal handle in the compositor.
+ private GCHandle layerIdHandle;
+ private IntPtr layerIdPtr = IntPtr.Zero;
+
+ private int frameIndex = 0;
+ private int prevFrameIndex = -1;
+
+ private Renderer rend;
+
+ private int texturesPerStage { get { return (layout == OVRPlugin.LayerLayout.Stereo) ? 2 : 1; } }
+
+ private bool CreateLayer(int mipLevels, int sampleCount, OVRPlugin.EyeTextureFormat etFormat, int flags, OVRPlugin.Sizei size, OVRPlugin.OverlayShape shape)
+ {
+ if (!layerIdHandle.IsAllocated || layerIdPtr == IntPtr.Zero)
+ {
+ layerIdHandle = GCHandle.Alloc(layerId, GCHandleType.Pinned);
+ layerIdPtr = layerIdHandle.AddrOfPinnedObject();
+ }
+
+ if (layerIndex == -1)
+ {
+ for (int i = 0; i < maxInstances; ++i)
+ {
+ if (instances[i] == null || instances[i] == this)
+ {
+ layerIndex = i;
+ instances[i] = this;
+ break;
+ }
+ }
+ }
+
+ bool needsSetup = (
+ isOverridePending ||
+ layerDesc.MipLevels != mipLevels ||
+ layerDesc.SampleCount != sampleCount ||
+ layerDesc.Format != etFormat ||
+ layerDesc.LayerFlags != flags ||
+ !layerDesc.TextureSize.Equals(size) ||
+ layerDesc.Shape != shape);
+
+ if (!needsSetup)
+ return false;
+
+ OVRPlugin.LayerDesc desc = OVRPlugin.CalculateLayerDesc(shape, layout, size, mipLevels, sampleCount, etFormat, flags);
+ OVRPlugin.EnqueueSetupLayer(desc, layerIdPtr);
+ layerId = (int)layerIdHandle.Target;
+
+ if (layerId > 0)
+ {
+ layerDesc = desc;
+ stageCount = OVRPlugin.GetLayerTextureStageCount(layerId);
+ }
+
+ isOverridePending = false;
+
+ return true;
+ }
+
+ private bool CreateLayerTextures(bool useMipmaps, OVRPlugin.Sizei size, bool isHdr)
+ {
+ bool needsCopy = false;
+
+ if (stageCount <= 0)
+ return false;
+
+ // For newer SDKs, blit directly to the surface that will be used in compositing.
+
+ if (layerTextures == null)
+ {
+ frameIndex = 0;
+ layerTextures = new LayerTexture[texturesPerStage];
+ }
+
+ for (int eyeId = 0; eyeId < texturesPerStage; ++eyeId)
+ {
+ if (layerTextures[eyeId].swapChain == null)
+ layerTextures[eyeId].swapChain = new Texture[stageCount];
+
+ if (layerTextures[eyeId].swapChainPtr == null)
+ layerTextures[eyeId].swapChainPtr = new IntPtr[stageCount];
+
+ for (int stage = 0; stage < stageCount; ++stage)
+ {
+ Texture sc = layerTextures[eyeId].swapChain[stage];
+ IntPtr scPtr = layerTextures[eyeId].swapChainPtr[stage];
+
+ if (sc != null && scPtr != IntPtr.Zero)
+ continue;
+
+ if (scPtr == IntPtr.Zero)
+ scPtr = OVRPlugin.GetLayerTexture(layerId, stage, (OVRPlugin.Eye)eyeId);
+
+ if (scPtr == IntPtr.Zero)
+ continue;
+
+ var txFormat = (isHdr) ? TextureFormat.RGBAHalf : TextureFormat.RGBA32;
+
+ if (currentOverlayShape != OverlayShape.Cubemap && currentOverlayShape != OverlayShape.OffcenterCubemap)
+ sc = Texture2D.CreateExternalTexture(size.w, size.h, txFormat, useMipmaps, true, scPtr);
+#if UNITY_2017_1_OR_NEWER
+ else
+ sc = Cubemap.CreateExternalTexture(size.w, txFormat, useMipmaps, scPtr);
+#endif
+
+ layerTextures[eyeId].swapChain[stage] = sc;
+ layerTextures[eyeId].swapChainPtr[stage] = scPtr;
+
+ needsCopy = true;
+ }
+ }
+
+ return needsCopy;
+ }
+
+ private void DestroyLayerTextures()
+ {
+ for (int eyeId = 0; layerTextures != null && eyeId < texturesPerStage; ++eyeId)
+ {
+ if (layerTextures[eyeId].swapChain != null)
+ {
+ for (int stage = 0; stage < stageCount; ++stage)
+ DestroyImmediate(layerTextures[eyeId].swapChain[stage]);
+ }
+ }
+
+ layerTextures = null;
+ }
+
+ private void DestroyLayer()
+ {
+ if (layerIndex != -1)
+ {
+ // Turn off the overlay if it was on.
+ OVRPlugin.EnqueueSubmitLayer(true, false, IntPtr.Zero, IntPtr.Zero, -1, 0, OVRPose.identity.ToPosef(), Vector3.one.ToVector3f(), layerIndex, (OVRPlugin.OverlayShape)prevOverlayShape);
+ instances[layerIndex] = null;
+ layerIndex = -1;
+ }
+
+ if (layerIdPtr != IntPtr.Zero)
+ {
+ OVRPlugin.EnqueueDestroyLayer(layerIdPtr);
+ layerIdPtr = IntPtr.Zero;
+ layerIdHandle.Free();
+ layerId = 0;
+ }
+
+ layerDesc = new OVRPlugin.LayerDesc();
+ }
+
+ private bool LatchLayerTextures()
+ {
+ for (int i = 0; i < texturesPerStage; ++i)
+ {
+ if (textures[i] != layerTextures[i].appTexture || layerTextures[i].appTexturePtr == IntPtr.Zero)
+ {
+ if (textures[i] != null)
+ {
+ var rt = textures[i] as RenderTexture;
+ if (rt && !rt.IsCreated())
+ rt.Create();
+
+ layerTextures[i].appTexturePtr = (texturePtrs[i] != IntPtr.Zero) ? texturePtrs[i] : textures[i].GetNativeTexturePtr();
+
+ if (layerTextures[i].appTexturePtr != IntPtr.Zero)
+ layerTextures[i].appTexture = textures[i];
+ }
+ }
+
+ if (currentOverlayShape == OverlayShape.Cubemap)
+ {
+ if (textures[i] as Cubemap == null)
+ {
+ Debug.LogError("Need Cubemap texture for cube map overlay");
+ return false;
+ }
+ }
+ }
+
+#if !UNITY_ANDROID || UNITY_EDITOR
+ if (currentOverlayShape == OverlayShape.OffcenterCubemap)
+ {
+ Debug.LogWarning("Overlay shape " + currentOverlayShape + " is not supported on current platform");
+ return false;
+ }
+#endif
+
+ if (layerTextures[0].appTexture == null || layerTextures[0].appTexturePtr == IntPtr.Zero)
+ return false;
+
+ return true;
+ }
+
+ private OVRPlugin.LayerDesc GetCurrentLayerDesc()
+ {
+ OVRPlugin.LayerDesc newDesc = new OVRPlugin.LayerDesc() {
+ Format = OVRPlugin.EyeTextureFormat.R8G8B8A8_sRGB,
+ LayerFlags = (int)OVRPlugin.LayerFlags.TextureOriginAtBottomLeft,
+ Layout = layout,
+ MipLevels = 1,
+ SampleCount = 1,
+ Shape = (OVRPlugin.OverlayShape)currentOverlayShape,
+ TextureSize = new OVRPlugin.Sizei() { w = textures[0].width, h = textures[0].height }
+ };
+
+ var tex2D = textures[0] as Texture2D;
+ if (tex2D != null)
+ {
+ if (tex2D.format == TextureFormat.RGBAHalf || tex2D.format == TextureFormat.RGBAFloat)
+ newDesc.Format = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP;
+
+ newDesc.MipLevels = tex2D.mipmapCount;
+ }
+
+ var texCube = textures[0] as Cubemap;
+ if (texCube != null)
+ {
+ if (texCube.format == TextureFormat.RGBAHalf || texCube.format == TextureFormat.RGBAFloat)
+ newDesc.Format = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP;
+
+ newDesc.MipLevels = texCube.mipmapCount;
+ }
+
+ var rt = textures[0] as RenderTexture;
+ if (rt != null)
+ {
+ newDesc.SampleCount = rt.antiAliasing;
+
+ if (rt.format == RenderTextureFormat.ARGBHalf || rt.format == RenderTextureFormat.ARGBFloat || rt.format == RenderTextureFormat.RGB111110Float)
+ newDesc.Format = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP;
+ }
+
+ if (isProtectedContent)
+ {
+ newDesc.LayerFlags |= (int)OVRPlugin.LayerFlags.ProtectedContent;
+ }
+
+ return newDesc;
+ }
+
+ private bool PopulateLayer(int mipLevels, bool isHdr, OVRPlugin.Sizei size, int sampleCount)
+ {
+ bool ret = false;
+
+ RenderTextureFormat rtFormat = (isHdr) ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32;
+
+ for (int eyeId = 0; eyeId < texturesPerStage; ++eyeId)
+ {
+ int dstElement = (layout == OVRPlugin.LayerLayout.Array) ? eyeId : 0;
+
+ int stage = frameIndex % stageCount;
+ Texture et = layerTextures[eyeId].swapChain[stage];
+ if (et == null)
+ continue;
+
+ for (int mip = 0; mip < mipLevels; ++mip)
+ {
+ int width = size.w >> mip;
+ if (width < 1) width = 1;
+ int height = size.h >> mip;
+ if (height < 1) height = 1;
+#if UNITY_2017_1_1 || UNITY_2017_2_OR_NEWER
+ RenderTextureDescriptor descriptor = new RenderTextureDescriptor(width, height, rtFormat, 0);
+ descriptor.msaaSamples = sampleCount;
+ descriptor.useMipMap = true;
+ descriptor.autoGenerateMips = false;
+ descriptor.sRGB = false;
+
+ var tempRTDst = RenderTexture.GetTemporary(descriptor);
+#else
+ var tempRTDst = RenderTexture.GetTemporary(width, height, 0, rtFormat, RenderTextureReadWrite.Linear, sampleCount);
+#endif
+
+ if (!tempRTDst.IsCreated())
+ tempRTDst.Create();
+
+ tempRTDst.DiscardContents();
+
+ var rt = textures[eyeId] as RenderTexture;
+ bool dataIsLinear = isHdr || QualitySettings.activeColorSpace == ColorSpace.Linear;
+
+#if !UNITY_2017_1_OR_NEWER
+ dataIsLinear |= rt != null && rt.sRGB; //HACK: Unity 5.6 and earlier convert to linear on read from sRGB RenderTexture.
+#endif
+#if UNITY_ANDROID && !UNITY_EDITOR
+ dataIsLinear = true; //HACK: Graphics.CopyTexture causes linear->srgb conversion on target write with D3D but not GLES.
+#endif
+
+ if (currentOverlayShape != OverlayShape.Cubemap && currentOverlayShape != OverlayShape.OffcenterCubemap)
+ {
+ tex2DMaterial.SetInt("_linearToSrgb", (!isHdr && dataIsLinear) ? 1 : 0);
+
+ //Resolve, decompress, swizzle, etc not handled by simple CopyTexture.
+#if !UNITY_ANDROID || UNITY_EDITOR
+ // The PC compositor uses premultiplied alpha, so multiply it here.
+ tex2DMaterial.SetInt("_premultiply", 1);
+#endif
+ Graphics.Blit(textures[eyeId], tempRTDst, tex2DMaterial);
+ Graphics.CopyTexture(tempRTDst, 0, 0, et, dstElement, mip);
+ }
+#if UNITY_2017_1_OR_NEWER
+ else // Cubemap
+ {
+ for (int face = 0; face < 6; ++face)
+ {
+ cubeMaterial.SetInt("_linearToSrgb", (!isHdr && dataIsLinear) ? 1 : 0);
+
+#if !UNITY_ANDROID || UNITY_EDITOR
+ // The PC compositor uses premultiplied alpha, so multiply it here.
+ cubeMaterial.SetInt("_premultiply", 1);
+#endif
+ cubeMaterial.SetInt("_face", face);
+ //Resolve, decompress, swizzle, etc not handled by simple CopyTexture.
+ Graphics.Blit(textures[eyeId], tempRTDst, cubeMaterial);
+ Graphics.CopyTexture(tempRTDst, 0, 0, et, face, mip);
+ }
+ }
+#endif
+ RenderTexture.ReleaseTemporary(tempRTDst);
+
+ ret = true;
+ }
+ }
+
+ return ret;
+ }
+
+ private bool SubmitLayer(bool overlay, bool headLocked, OVRPose pose, Vector3 scale)
+ {
+ int rightEyeIndex = (texturesPerStage >= 2) ? 1 : 0;
+ bool isOverlayVisible = OVRPlugin.EnqueueSubmitLayer(overlay, headLocked, layerTextures[0].appTexturePtr, layerTextures[rightEyeIndex].appTexturePtr, layerId, frameIndex, pose.flipZ().ToPosef(), scale.ToVector3f(), layerIndex, (OVRPlugin.OverlayShape)currentOverlayShape);
+ if (isDynamic)
+ ++frameIndex;
+
+ prevOverlayShape = currentOverlayShape;
+
+ return isOverlayVisible;
+ }
+
+#region Unity Messages
+
+ void Awake()
+ {
+ Debug.Log("Overlay Awake");
+
+ if (tex2DMaterial == null)
+ tex2DMaterial = new Material(Shader.Find("Oculus/Texture2D Blit"));
+
+ if (cubeMaterial == null)
+ cubeMaterial = new Material(Shader.Find("Oculus/Cubemap Blit"));
+
+ rend = GetComponent();
+
+ if (textures.Length == 0)
+ textures = new Texture[] { null };
+
+ // Backward compatibility
+ if (rend != null && textures[0] == null)
+ textures[0] = rend.material.mainTexture;
+
+#if UNITY_ANDROID && !UNITY_EDITOR
+ if (textures.Length == 2 && textures[1] != null)
+ layout = OVRPlugin.LayerLayout.Stereo;
+#endif
+ }
+
+ void OnEnable()
+ {
+ if (!OVRManager.isHmdPresent)
+ {
+ enabled = false;
+ return;
+ }
+ }
+
+ void OnDisable()
+ {
+ DestroyLayerTextures();
+ DestroyLayer();
+ }
+
+ void OnDestroy()
+ {
+ DestroyLayerTextures();
+ DestroyLayer();
+ }
+
+ bool ComputeSubmit(ref OVRPose pose, ref Vector3 scale, ref bool overlay, ref bool headLocked)
+ {
+ Camera headCamera = Camera.main;
+
+ overlay = (currentOverlayType == OverlayType.Overlay);
+ headLocked = false;
+ for (var t = transform; t != null && !headLocked; t = t.parent)
+ headLocked |= (t == headCamera.transform);
+
+ pose = (headLocked) ? transform.ToHeadSpacePose(headCamera) : transform.ToTrackingSpacePose(headCamera);
+ scale = transform.lossyScale;
+ for (int i = 0; i < 3; ++i)
+ scale[i] /= headCamera.transform.lossyScale[i];
+
+ if (currentOverlayShape == OverlayShape.Cubemap)
+ pose.position = headCamera.transform.position;
+
+ // Pack the offsetCenter directly into pose.position for offcenterCubemap
+ if (currentOverlayShape == OverlayShape.OffcenterCubemap)
+ {
+ pose.position = transform.position;
+ if (pose.position.magnitude > 1.0f)
+ {
+ Debug.LogWarning("Your cube map center offset's magnitude is greater than 1, which will cause some cube map pixel always invisible .");
+ return false;
+ }
+ }
+
+ // Cylinder overlay sanity checking
+ if (currentOverlayShape == OverlayShape.Cylinder)
+ {
+ float arcAngle = scale.x / scale.z / (float)Math.PI * 180.0f;
+ if (arcAngle > 180.0f)
+ {
+ Debug.LogWarning("Cylinder overlay's arc angle has to be below 180 degree, current arc angle is " + arcAngle + " degree." );
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ void LateUpdate()
+ {
+ // The overlay must be specified every eye frame, because it is positioned relative to the
+ // current head location. If frames are dropped, it will be time warped appropriately,
+ // just like the eye buffers.
+ if (currentOverlayType == OverlayType.None || textures.Length < texturesPerStage || textures[0] == null)
+ return;
+
+ // Don't submit the same frame twice.
+ if (Time.frameCount <= prevFrameIndex)
+ return;
+ prevFrameIndex = Time.frameCount;
+
+ OVRPose pose = OVRPose.identity;
+ Vector3 scale = Vector3.one;
+ bool overlay = false;
+ bool headLocked = false;
+ if (!ComputeSubmit(ref pose, ref scale, ref overlay, ref headLocked))
+ return;
+
+ OVRPlugin.LayerDesc newDesc = GetCurrentLayerDesc();
+ bool isHdr = (newDesc.Format == OVRPlugin.EyeTextureFormat.R16G16B16A16_FP);
+
+ bool createdLayer = CreateLayer(newDesc.MipLevels, newDesc.SampleCount, newDesc.Format, newDesc.LayerFlags, newDesc.TextureSize, newDesc.Shape);
+
+ if (layerIndex == -1 || layerId <= 0)
+ return;
+
+ bool useMipmaps = (newDesc.MipLevels > 1);
+
+ createdLayer |= CreateLayerTextures(useMipmaps, newDesc.TextureSize, isHdr);
+
+ if (layerTextures[0].appTexture as RenderTexture != null)
+ isDynamic = true;
+
+ if (!LatchLayerTextures())
+ return;
+
+ if (!PopulateLayer(newDesc.MipLevels, isHdr, newDesc.TextureSize, newDesc.SampleCount))
+ return;
+
+ bool isOverlayVisible = SubmitLayer(overlay, headLocked, pose, scale);
+
+ // Backward compatibility: show regular renderer if overlay isn't visible.
+ if (rend)
+ rend.enabled = !isOverlayVisible;
+ }
+
+#endregion
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVROverlay.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVROverlay.cs.meta
new file mode 100644
index 00000000..103c885d
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVROverlay.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4444ce35d262aa648ad0c425a559b931
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlatformMenu.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlatformMenu.cs
new file mode 100644
index 00000000..8e48715e
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlatformMenu.cs
@@ -0,0 +1,219 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using VR = UnityEngine.VR;
+using System.Collections;
+using System.Collections.Generic;
+
+///
+/// Shows the Oculus plaform UI.
+///
+public class OVRPlatformMenu : MonoBehaviour
+{
+ ///
+ /// The key code.
+ ///
+ public KeyCode keyCode = KeyCode.Escape;
+
+ public enum eHandler
+ {
+ ShowConfirmQuit,
+ RetreatOneLevel,
+ };
+
+ public eHandler shortPressHandler = eHandler.ShowConfirmQuit;
+
+ ///
+ /// Callback to handle short press. Returns true if ConfirmQuit menu should be shown.
+ ///
+ public System.Func OnShortPress;
+ private static Stack sceneStack = new Stack();
+
+ private float doubleTapDelay = 0.25f;
+ private float shortPressDelay = 0.25f;
+ private float longPressDelay = 0.75f;
+
+ enum eBackButtonAction
+ {
+ NONE,
+ DOUBLE_TAP,
+ SHORT_PRESS
+ };
+
+ private int downCount = 0;
+ private int upCount = 0;
+ private float initialDownTime = -1.0f;
+
+ eBackButtonAction ResetAndSendAction( eBackButtonAction action )
+ {
+ print( "ResetAndSendAction( " + action + " );" );
+ downCount = 0;
+ upCount = 0;
+ initialDownTime = -1.0f;
+ return action;
+ }
+
+ eBackButtonAction HandleBackButtonState()
+ {
+ if ( Input.GetKeyDown( keyCode ) )
+ {
+ // just came down
+ downCount++;
+ if ( downCount == 1 )
+ {
+ initialDownTime = Time.realtimeSinceStartup;
+ }
+ }
+ else if ( downCount > 0 )
+ {
+ if ( Input.GetKey( keyCode ) )
+ {
+ if ( downCount <= upCount )
+ {
+ // just went down
+ downCount++;
+ }
+
+ float timeSinceFirstDown = Time.realtimeSinceStartup - initialDownTime;
+ if ( timeSinceFirstDown > longPressDelay )
+ {
+ return ResetAndSendAction( eBackButtonAction.NONE );
+ }
+ }
+ else
+ {
+ bool started = initialDownTime >= 0.0f;
+ if ( started )
+ {
+ if ( upCount < downCount )
+ {
+ // just came up
+ upCount++;
+ }
+
+ float timeSinceFirstDown = Time.realtimeSinceStartup - initialDownTime;
+ if (timeSinceFirstDown < doubleTapDelay)
+ {
+ if (downCount == 2 && upCount == 2)
+ {
+ return ResetAndSendAction(eBackButtonAction.DOUBLE_TAP);
+ }
+ }
+ else if (timeSinceFirstDown > shortPressDelay && timeSinceFirstDown < longPressDelay)
+ {
+ if (downCount == 1 && upCount == 1)
+ {
+ return ResetAndSendAction(eBackButtonAction.SHORT_PRESS);
+ }
+ }
+ else if (timeSinceFirstDown > longPressDelay)
+ {
+ return ResetAndSendAction(eBackButtonAction.NONE);
+ }
+ }
+ }
+ }
+
+ // down reset, but perform no action
+ return eBackButtonAction.NONE;
+ }
+
+ ///
+ /// Instantiate the cursor timer
+ ///
+ void Awake()
+ {
+ if (shortPressHandler == eHandler.RetreatOneLevel && OnShortPress == null)
+ OnShortPress = RetreatOneLevel;
+
+ if (!OVRManager.isHmdPresent)
+ {
+ enabled = false;
+ return;
+ }
+
+ sceneStack.Push(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
+ }
+
+ ///
+ /// Reset when resuming
+ ///
+ void OnApplicationFocus( bool focusState )
+ {
+ //Input.ResetInputAxes();
+ //ResetAndSendAction( eBackButtonAction.NONE );
+ }
+
+ ///
+ /// Reset when resuming
+ ///
+ void OnApplicationPause( bool pauseStatus )
+ {
+ if ( !pauseStatus )
+ {
+ Input.ResetInputAxes();
+ }
+ //ResetAndSendAction( eBackButtonAction.NONE );
+ }
+
+ ///
+ /// Show the confirm quit menu
+ ///
+ void ShowConfirmQuitMenu()
+ {
+#if UNITY_ANDROID && !UNITY_EDITOR
+ Debug.Log("[PlatformUI-ConfirmQuit] Showing @ " + Time.time);
+ OVRManager.PlatformUIConfirmQuit();
+#endif
+ }
+
+ ///
+ /// Sample handler for short press which retreats to the previous scene that used OVRPlatformMenu.
+ ///
+ private static bool RetreatOneLevel()
+ {
+ if (sceneStack.Count > 1)
+ {
+ string parentScene = sceneStack.Pop();
+ UnityEngine.SceneManagement.SceneManager.LoadSceneAsync (parentScene);
+ return false;
+ }
+
+ return true;
+ }
+
+ ///
+ /// Tests for long-press and activates global platform menu when detected.
+ /// as per the Unity integration doc, the back button responds to "mouse 1" button down/up/etc
+ ///
+ void Update()
+ {
+#if UNITY_ANDROID
+ eBackButtonAction action = HandleBackButtonState();
+ if (action == eBackButtonAction.SHORT_PRESS)
+ {
+ if (OnShortPress == null || OnShortPress())
+ ShowConfirmQuitMenu();
+ }
+#endif
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlatformMenu.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlatformMenu.cs.meta
new file mode 100644
index 00000000..b5b9a79a
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlatformMenu.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2afcf575f4a68de4db434c7b7233c451
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlugin.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlugin.cs
new file mode 100644
index 00000000..03419d40
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlugin.cs
@@ -0,0 +1,2744 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using System;
+using System.Runtime.InteropServices;
+using UnityEngine;
+
+// Internal C# wrapper for OVRPlugin.
+
+internal static class OVRPlugin
+{
+ public static readonly System.Version wrapperVersion = OVRP_1_24_0.version;
+
+ private static System.Version _version;
+ public static System.Version version
+ {
+ get {
+ if (_version == null)
+ {
+ try
+ {
+ string pluginVersion = OVRP_1_1_0.ovrp_GetVersion();
+
+ if (pluginVersion != null)
+ {
+ // Truncate unsupported trailing version info for System.Version. Original string is returned if not present.
+ pluginVersion = pluginVersion.Split('-')[0];
+ _version = new System.Version(pluginVersion);
+ }
+ else
+ {
+ _version = _versionZero;
+ }
+ }
+ catch
+ {
+ _version = _versionZero;
+ }
+
+ // Unity 5.1.1f3-p3 have OVRPlugin version "0.5.0", which isn't accurate.
+ if (_version == OVRP_0_5_0.version)
+ _version = OVRP_0_1_0.version;
+
+ if (_version > _versionZero && _version < OVRP_1_3_0.version)
+ throw new PlatformNotSupportedException("Oculus Utilities version " + wrapperVersion + " is too new for OVRPlugin version " + _version.ToString() + ". Update to the latest version of Unity.");
+ }
+
+ return _version;
+ }
+ }
+
+ private static System.Version _nativeSDKVersion;
+ public static System.Version nativeSDKVersion
+ {
+ get {
+ if (_nativeSDKVersion == null)
+ {
+ try
+ {
+ string sdkVersion = string.Empty;
+
+ if (version >= OVRP_1_1_0.version)
+ sdkVersion = OVRP_1_1_0.ovrp_GetNativeSDKVersion();
+ else
+ sdkVersion = _versionZero.ToString();
+
+ if (sdkVersion != null)
+ {
+ // Truncate unsupported trailing version info for System.Version. Original string is returned if not present.
+ sdkVersion = sdkVersion.Split('-')[0];
+ _nativeSDKVersion = new System.Version(sdkVersion);
+ }
+ else
+ {
+ _nativeSDKVersion = _versionZero;
+ }
+ }
+ catch
+ {
+ _nativeSDKVersion = _versionZero;
+ }
+ }
+
+ return _nativeSDKVersion;
+ }
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ private class GUID
+ {
+ public int a;
+ public short b;
+ public short c;
+ public byte d0;
+ public byte d1;
+ public byte d2;
+ public byte d3;
+ public byte d4;
+ public byte d5;
+ public byte d6;
+ public byte d7;
+ }
+
+ public enum Bool
+ {
+ False = 0,
+ True
+ }
+
+ public enum Result
+ {
+ /// Success
+ Success = 0,
+
+ /// Failure
+ Failure = -1000,
+ Failure_InvalidParameter = -1001,
+ Failure_NotInitialized = -1002,
+ Failure_InvalidOperation = -1003,
+ Failure_Unsupported = -1004,
+ Failure_NotYetImplemented = -1005,
+ Failure_OperationFailed = -1006,
+ Failure_InsufficientSize = -1007,
+ }
+
+ public enum CameraStatus
+ {
+ CameraStatus_None,
+ CameraStatus_Connected,
+ CameraStatus_Calibrating,
+ CameraStatus_CalibrationFailed,
+ CameraStatus_Calibrated,
+ CameraStatus_EnumSize = 0x7fffffff
+ }
+
+ public enum Eye
+ {
+ None = -1,
+ Left = 0,
+ Right = 1,
+ Count = 2
+ }
+
+ public enum Tracker
+ {
+ None = -1,
+ Zero = 0,
+ One = 1,
+ Two = 2,
+ Three = 3,
+ Count,
+ }
+
+ public enum Node
+ {
+ None = -1,
+ EyeLeft = 0,
+ EyeRight = 1,
+ EyeCenter = 2,
+ HandLeft = 3,
+ HandRight = 4,
+ TrackerZero = 5,
+ TrackerOne = 6,
+ TrackerTwo = 7,
+ TrackerThree = 8,
+ Head = 9,
+ DeviceObjectZero = 10,
+ Count,
+ }
+
+ public enum Controller
+ {
+ None = 0,
+ LTouch = 0x00000001,
+ RTouch = 0x00000002,
+ Touch = LTouch | RTouch,
+ Remote = 0x00000004,
+ Gamepad = 0x00000010,
+ Touchpad = 0x08000000,
+ LTrackedRemote = 0x01000000,
+ RTrackedRemote = 0x02000000,
+ Active = unchecked((int)0x80000000),
+ All = ~None,
+ }
+
+ public enum TrackingOrigin
+ {
+ EyeLevel = 0,
+ FloorLevel = 1,
+ Count,
+ }
+
+ public enum RecenterFlags
+ {
+ Default = 0,
+ Controllers = 0x40000000,
+ IgnoreAll = unchecked((int)0x80000000),
+ Count,
+ }
+
+ public enum BatteryStatus
+ {
+ Charging = 0,
+ Discharging,
+ Full,
+ NotCharging,
+ Unknown,
+ }
+
+ public enum EyeTextureFormat
+ {
+ Default = 0,
+ R8G8B8A8_sRGB = 0,
+ R8G8B8A8 = 1,
+ R16G16B16A16_FP = 2,
+ R11G11B10_FP = 3,
+ B8G8R8A8_sRGB = 4,
+ B8G8R8A8 = 5,
+ R5G6B5 = 11,
+ EnumSize = 0x7fffffff
+ }
+
+ public enum PlatformUI
+ {
+ None = -1,
+ ConfirmQuit = 1,
+ GlobalMenuTutorial, // Deprecated
+ }
+
+ public enum SystemRegion
+ {
+ Unspecified = 0,
+ Japan,
+ China,
+ }
+
+ public enum SystemHeadset
+ {
+ None = 0,
+ GearVR_R320, // Note4 Innovator
+ GearVR_R321, // S6 Innovator
+ GearVR_R322, // Commercial 1
+ GearVR_R323, // Commercial 2 (USB Type C)
+ GearVR_R324, // Commercial 3 (USB Type C)
+ GearVR_R325, // Commercial 4 (USB Type C)
+ Oculus_Go,
+
+ Rift_DK1 = 0x1000,
+ Rift_DK2,
+ Rift_CV1,
+ }
+
+ public enum OverlayShape
+ {
+ Quad = 0,
+ Cylinder = 1,
+ Cubemap = 2,
+ OffcenterCubemap = 4,
+ Equirect = 5,
+ }
+
+ public enum Step
+ {
+ Render = -1,
+ Physics = 0,
+ }
+
+ public enum CameraDevice
+ {
+ None = 0,
+ WebCamera0 = 100,
+ WebCamera1 = 101,
+ ZEDCamera = 300,
+ }
+
+ public enum CameraDeviceDepthSensingMode
+ {
+ Standard = 0,
+ Fill = 1,
+ }
+
+ public enum CameraDeviceDepthQuality
+ {
+ Low = 0,
+ Medium = 1,
+ High = 2,
+ }
+
+ public enum TiledMultiResLevel
+ {
+ Off = 0,
+ LMSLow = 1,
+ LMSMedium = 2,
+ LMSHigh = 3,
+ EnumSize = 0x7FFFFFFF
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct CameraDeviceIntrinsicsParameters
+ {
+ float fx; /* Focal length in pixels along x axis. */
+ float fy; /* Focal length in pixels along y axis. */
+ float cx; /* Optical center along x axis, defined in pixels (usually close to width/2). */
+ float cy; /* Optical center along y axis, defined in pixels (usually close to height/2). */
+ double disto0; /* Distortion factor : [ k1, k2, p1, p2, k3 ]. Radial (k1,k2,k3) and Tangential (p1,p2) distortion.*/
+ double disto1;
+ double disto2;
+ double disto3;
+ double disto4;
+ float v_fov; /* Vertical field of view after stereo rectification, in degrees. */
+ float h_fov; /* Horizontal field of view after stereo rectification, in degrees.*/
+ float d_fov; /* Diagonal field of view after stereo rectification, in degrees.*/
+ int w; /* Resolution width */
+ int h; /* Resolution height */
+ }
+
+ private const int OverlayShapeFlagShift = 4;
+ private enum OverlayFlag
+ {
+ None = unchecked((int)0x00000000),
+ OnTop = unchecked((int)0x00000001),
+ HeadLocked = unchecked((int)0x00000002),
+
+ // Using the 5-8 bits for shapes, total 16 potential shapes can be supported 0x000000[0]0 -> 0x000000[F]0
+ ShapeFlag_Quad = unchecked((int)OverlayShape.Quad << OverlayShapeFlagShift),
+ ShapeFlag_Cylinder = unchecked((int)OverlayShape.Cylinder << OverlayShapeFlagShift),
+ ShapeFlag_Cubemap = unchecked((int)OverlayShape.Cubemap << OverlayShapeFlagShift),
+ ShapeFlag_OffcenterCubemap = unchecked((int)OverlayShape.OffcenterCubemap << OverlayShapeFlagShift),
+ ShapeFlagRangeMask = unchecked((int)0xF << OverlayShapeFlagShift),
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector2f
+ {
+ public float x;
+ public float y;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector3f
+ {
+ public float x;
+ public float y;
+ public float z;
+ public override string ToString()
+ {
+ return string.Format("{0}, {1}, {2}", x, y, z);
+ }
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Quatf
+ {
+ public float x;
+ public float y;
+ public float z;
+ public float w;
+ public override string ToString()
+ {
+ return string.Format("{0}, {1}, {2}, {3}", x, y, z, w);
+ }
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Posef
+ {
+ public Quatf Orientation;
+ public Vector3f Position;
+ public override string ToString()
+ {
+ return string.Format("Position ({0}), Orientation({1})", Position, Orientation);
+ }
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct PoseStatef
+ {
+ public Posef Pose;
+ public Vector3f Velocity;
+ public Vector3f Acceleration;
+ public Vector3f AngularVelocity;
+ public Vector3f AngularAcceleration;
+ double Time;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct ControllerState4
+ {
+ public uint ConnectedControllers;
+ public uint Buttons;
+ public uint Touches;
+ public uint NearTouches;
+ public float LIndexTrigger;
+ public float RIndexTrigger;
+ public float LHandTrigger;
+ public float RHandTrigger;
+ public Vector2f LThumbstick;
+ public Vector2f RThumbstick;
+ public Vector2f LTouchpad;
+ public Vector2f RTouchpad;
+ public byte LBatteryPercentRemaining;
+ public byte RBatteryPercentRemaining;
+ public byte LRecenterCount;
+ public byte RRecenterCount;
+ public byte Reserved_27;
+ public byte Reserved_26;
+ public byte Reserved_25;
+ public byte Reserved_24;
+ public byte Reserved_23;
+ public byte Reserved_22;
+ public byte Reserved_21;
+ public byte Reserved_20;
+ public byte Reserved_19;
+ public byte Reserved_18;
+ public byte Reserved_17;
+ public byte Reserved_16;
+ public byte Reserved_15;
+ public byte Reserved_14;
+ public byte Reserved_13;
+ public byte Reserved_12;
+ public byte Reserved_11;
+ public byte Reserved_10;
+ public byte Reserved_09;
+ public byte Reserved_08;
+ public byte Reserved_07;
+ public byte Reserved_06;
+ public byte Reserved_05;
+ public byte Reserved_04;
+ public byte Reserved_03;
+ public byte Reserved_02;
+ public byte Reserved_01;
+ public byte Reserved_00;
+
+ public ControllerState4(ControllerState2 cs)
+ {
+ ConnectedControllers = cs.ConnectedControllers;
+ Buttons = cs.Buttons;
+ Touches = cs.Touches;
+ NearTouches = cs.NearTouches;
+ LIndexTrigger = cs.LIndexTrigger;
+ RIndexTrigger = cs.RIndexTrigger;
+ LHandTrigger = cs.LHandTrigger;
+ RHandTrigger = cs.RHandTrigger;
+ LThumbstick = cs.LThumbstick;
+ RThumbstick = cs.RThumbstick;
+ LTouchpad = cs.LTouchpad;
+ RTouchpad = cs.RTouchpad;
+ LBatteryPercentRemaining = 0;
+ RBatteryPercentRemaining = 0;
+ LRecenterCount = 0;
+ RRecenterCount = 0;
+ Reserved_27 = 0;
+ Reserved_26 = 0;
+ Reserved_25 = 0;
+ Reserved_24 = 0;
+ Reserved_23 = 0;
+ Reserved_22 = 0;
+ Reserved_21 = 0;
+ Reserved_20 = 0;
+ Reserved_19 = 0;
+ Reserved_18 = 0;
+ Reserved_17 = 0;
+ Reserved_16 = 0;
+ Reserved_15 = 0;
+ Reserved_14 = 0;
+ Reserved_13 = 0;
+ Reserved_12 = 0;
+ Reserved_11 = 0;
+ Reserved_10 = 0;
+ Reserved_09 = 0;
+ Reserved_08 = 0;
+ Reserved_07 = 0;
+ Reserved_06 = 0;
+ Reserved_05 = 0;
+ Reserved_04 = 0;
+ Reserved_03 = 0;
+ Reserved_02 = 0;
+ Reserved_01 = 0;
+ Reserved_00 = 0;
+ }
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct ControllerState2
+ {
+ public uint ConnectedControllers;
+ public uint Buttons;
+ public uint Touches;
+ public uint NearTouches;
+ public float LIndexTrigger;
+ public float RIndexTrigger;
+ public float LHandTrigger;
+ public float RHandTrigger;
+ public Vector2f LThumbstick;
+ public Vector2f RThumbstick;
+ public Vector2f LTouchpad;
+ public Vector2f RTouchpad;
+
+ public ControllerState2(ControllerState cs)
+ {
+ ConnectedControllers = cs.ConnectedControllers;
+ Buttons = cs.Buttons;
+ Touches = cs.Touches;
+ NearTouches = cs.NearTouches;
+ LIndexTrigger = cs.LIndexTrigger;
+ RIndexTrigger = cs.RIndexTrigger;
+ LHandTrigger = cs.LHandTrigger;
+ RHandTrigger = cs.RHandTrigger;
+ LThumbstick = cs.LThumbstick;
+ RThumbstick = cs.RThumbstick;
+ LTouchpad = new Vector2f() { x = 0.0f, y = 0.0f };
+ RTouchpad = new Vector2f() { x = 0.0f, y = 0.0f };
+ }
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct ControllerState
+ {
+ public uint ConnectedControllers;
+ public uint Buttons;
+ public uint Touches;
+ public uint NearTouches;
+ public float LIndexTrigger;
+ public float RIndexTrigger;
+ public float LHandTrigger;
+ public float RHandTrigger;
+ public Vector2f LThumbstick;
+ public Vector2f RThumbstick;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct HapticsBuffer
+ {
+ public IntPtr Samples;
+ public int SamplesCount;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct HapticsState
+ {
+ public int SamplesAvailable;
+ public int SamplesQueued;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct HapticsDesc
+ {
+ public int SampleRateHz;
+ public int SampleSizeInBytes;
+ public int MinimumSafeSamplesQueued;
+ public int MinimumBufferSamplesCount;
+ public int OptimalBufferSamplesCount;
+ public int MaximumBufferSamplesCount;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct AppPerfFrameStats
+ {
+ public int HmdVsyncIndex;
+ public int AppFrameIndex;
+ public int AppDroppedFrameCount;
+ public float AppMotionToPhotonLatency;
+ public float AppQueueAheadTime;
+ public float AppCpuElapsedTime;
+ public float AppGpuElapsedTime;
+ public int CompositorFrameIndex;
+ public int CompositorDroppedFrameCount;
+ public float CompositorLatency;
+ public float CompositorCpuElapsedTime;
+ public float CompositorGpuElapsedTime;
+ public float CompositorCpuStartToGpuEndElapsedTime;
+ public float CompositorGpuEndToVsyncElapsedTime;
+ }
+
+ public const int AppPerfFrameStatsMaxCount = 5;
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct AppPerfStats
+ {
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = AppPerfFrameStatsMaxCount)]
+ public AppPerfFrameStats[] FrameStats;
+ public int FrameStatsCount;
+ public Bool AnyFrameStatsDropped;
+ public float AdaptiveGpuPerformanceScale;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Sizei
+ {
+ public int w;
+ public int h;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Sizef
+ {
+ public float w;
+ public float h;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector2i
+ {
+ public int x;
+ public int y;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Recti {
+ Vector2i Pos;
+ Sizei Size;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Rectf {
+ Vector2f Pos;
+ Sizef Size;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Frustumf
+ {
+ public float zNear;
+ public float zFar;
+ public float fovX;
+ public float fovY;
+ }
+
+ public enum BoundaryType
+ {
+ OuterBoundary = 0x0001,
+ PlayArea = 0x0100,
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct BoundaryTestResult
+ {
+ public Bool IsTriggering;
+ public float ClosestDistance;
+ public Vector3f ClosestPoint;
+ public Vector3f ClosestPointNormal;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct BoundaryLookAndFeel
+ {
+ public Colorf Color;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct BoundaryGeometry
+ {
+ public BoundaryType BoundaryType;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
+ public Vector3f[] Points;
+ public int PointsCount;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Colorf
+ {
+ public float r;
+ public float g;
+ public float b;
+ public float a;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Fovf
+ {
+ public float UpTan;
+ public float DownTan;
+ public float LeftTan;
+ public float RightTan;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct CameraIntrinsics
+ {
+ public bool IsValid;
+ public double LastChangedTimeSeconds;
+ public Fovf FOVPort;
+ public float VirtualNearPlaneDistanceMeters;
+ public float VirtualFarPlaneDistanceMeters;
+ public Sizei ImageSensorPixelResolution;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct CameraExtrinsics
+ {
+ public bool IsValid;
+ public double LastChangedTimeSeconds;
+ public CameraStatus CameraStatusData;
+ public Node AttachedToNode;
+ public Posef RelativePose;
+ }
+
+ public enum LayerLayout
+ {
+ Stereo = 0,
+ Mono = 1,
+ DoubleWide = 2,
+ Array = 3,
+ EnumSize = 0xF
+ }
+
+ public enum LayerFlags
+ {
+ Static = (1 << 0),
+ LoadingScreen = (1 << 1),
+ SymmetricFov = (1 << 2),
+ TextureOriginAtBottomLeft = (1 << 3),
+ ChromaticAberrationCorrection = (1 << 4),
+ NoAllocation = (1 << 5),
+ ProtectedContent = (1 << 6),
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct LayerDesc
+ {
+ public OverlayShape Shape;
+ public LayerLayout Layout;
+ public Sizei TextureSize;
+ public int MipLevels;
+ public int SampleCount;
+ public EyeTextureFormat Format;
+ public int LayerFlags;
+
+ //Eye FOV-only members.
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst=2)]
+ public Fovf[] Fov;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst=2)]
+ public Rectf[] VisibleRect;
+ public Sizei MaxViewportSize;
+ EyeTextureFormat DepthFormat;
+
+ public override string ToString ()
+ {
+ string delim = ", ";
+ return Shape.ToString()
+ + delim + Layout.ToString()
+ + delim + TextureSize.w.ToString() + "x" + TextureSize.h.ToString()
+ + delim + MipLevels.ToString()
+ + delim + SampleCount.ToString()
+ + delim + Format.ToString()
+ + delim + LayerFlags.ToString();
+ }
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ public struct LayerSubmit
+ {
+ int LayerId;
+ int TextureStage;
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst=2)]
+ Recti[] ViewportRect;
+ Posef Pose;
+ int LayerSubmitFlags;
+ }
+
+ public static bool initialized
+ {
+ get {
+ return OVRP_1_1_0.ovrp_GetInitialized() == OVRPlugin.Bool.True;
+ }
+ }
+
+ public static bool chromatic
+ {
+ get {
+ if (version >= OVRP_1_7_0.version)
+ return OVRP_1_7_0.ovrp_GetAppChromaticCorrection() == OVRPlugin.Bool.True;
+
+#if UNITY_ANDROID && !UNITY_EDITOR
+ return false;
+#else
+ return true;
+#endif
+ }
+
+ set {
+ if (version >= OVRP_1_7_0.version)
+ OVRP_1_7_0.ovrp_SetAppChromaticCorrection(ToBool(value));
+ }
+ }
+
+ public static bool monoscopic
+ {
+ get { return OVRP_1_1_0.ovrp_GetAppMonoscopic() == OVRPlugin.Bool.True; }
+ set { OVRP_1_1_0.ovrp_SetAppMonoscopic(ToBool(value)); }
+ }
+
+ public static bool rotation
+ {
+ get { return OVRP_1_1_0.ovrp_GetTrackingOrientationEnabled() == Bool.True; }
+ set { OVRP_1_1_0.ovrp_SetTrackingOrientationEnabled(ToBool(value)); }
+ }
+
+ public static bool position
+ {
+ get { return OVRP_1_1_0.ovrp_GetTrackingPositionEnabled() == Bool.True; }
+ set { OVRP_1_1_0.ovrp_SetTrackingPositionEnabled(ToBool(value)); }
+ }
+
+ public static bool useIPDInPositionTracking
+ {
+ get {
+ if (version >= OVRP_1_6_0.version)
+ return OVRP_1_6_0.ovrp_GetTrackingIPDEnabled() == OVRPlugin.Bool.True;
+
+ return true;
+ }
+
+ set {
+ if (version >= OVRP_1_6_0.version)
+ OVRP_1_6_0.ovrp_SetTrackingIPDEnabled(ToBool(value));
+ }
+ }
+
+ public static bool positionSupported { get { return OVRP_1_1_0.ovrp_GetTrackingPositionSupported() == Bool.True; } }
+
+ public static bool positionTracked { get { return OVRP_1_1_0.ovrp_GetNodePositionTracked(Node.EyeCenter) == Bool.True; } }
+
+ public static bool powerSaving { get { return OVRP_1_1_0.ovrp_GetSystemPowerSavingMode() == Bool.True; } }
+
+ public static bool hmdPresent { get { return OVRP_1_1_0.ovrp_GetNodePresent(Node.EyeCenter) == Bool.True; } }
+
+ public static bool userPresent { get { return OVRP_1_1_0.ovrp_GetUserPresent() == Bool.True; } }
+
+ public static bool headphonesPresent { get { return OVRP_1_3_0.ovrp_GetSystemHeadphonesPresent() == OVRPlugin.Bool.True; } }
+
+ public static int recommendedMSAALevel
+ {
+ get {
+ if (version >= OVRP_1_6_0.version)
+ return OVRP_1_6_0.ovrp_GetSystemRecommendedMSAALevel();
+ else
+ return 2;
+ }
+ }
+
+ public static SystemRegion systemRegion
+ {
+ get {
+ if (version >= OVRP_1_5_0.version)
+ return OVRP_1_5_0.ovrp_GetSystemRegion();
+ else
+ return SystemRegion.Unspecified;
+ }
+ }
+
+ private static GUID _nativeAudioOutGuid = new OVRPlugin.GUID();
+ private static Guid _cachedAudioOutGuid;
+ private static string _cachedAudioOutString;
+ public static string audioOutId
+ {
+ get {
+ try
+ {
+ if (_nativeAudioOutGuid == null)
+ _nativeAudioOutGuid = new OVRPlugin.GUID();
+
+ IntPtr ptr = OVRP_1_1_0.ovrp_GetAudioOutId();
+ if (ptr != IntPtr.Zero)
+ {
+ Marshal.PtrToStructure(ptr, _nativeAudioOutGuid);
+ Guid managedGuid = new Guid(
+ _nativeAudioOutGuid.a,
+ _nativeAudioOutGuid.b,
+ _nativeAudioOutGuid.c,
+ _nativeAudioOutGuid.d0,
+ _nativeAudioOutGuid.d1,
+ _nativeAudioOutGuid.d2,
+ _nativeAudioOutGuid.d3,
+ _nativeAudioOutGuid.d4,
+ _nativeAudioOutGuid.d5,
+ _nativeAudioOutGuid.d6,
+ _nativeAudioOutGuid.d7);
+
+ if (managedGuid != _cachedAudioOutGuid)
+ {
+ _cachedAudioOutGuid = managedGuid;
+ _cachedAudioOutString = _cachedAudioOutGuid.ToString();
+ }
+
+ return _cachedAudioOutString;
+ }
+ }
+ catch { }
+
+ return string.Empty;
+ }
+ }
+
+ private static GUID _nativeAudioInGuid = new OVRPlugin.GUID();
+ private static Guid _cachedAudioInGuid;
+ private static string _cachedAudioInString;
+ public static string audioInId
+ {
+ get {
+ try
+ {
+ if (_nativeAudioInGuid == null)
+ _nativeAudioInGuid = new OVRPlugin.GUID();
+
+ IntPtr ptr = OVRP_1_1_0.ovrp_GetAudioInId();
+ if (ptr != IntPtr.Zero)
+ {
+ Marshal.PtrToStructure(ptr, _nativeAudioInGuid);
+ Guid managedGuid = new Guid(
+ _nativeAudioInGuid.a,
+ _nativeAudioInGuid.b,
+ _nativeAudioInGuid.c,
+ _nativeAudioInGuid.d0,
+ _nativeAudioInGuid.d1,
+ _nativeAudioInGuid.d2,
+ _nativeAudioInGuid.d3,
+ _nativeAudioInGuid.d4,
+ _nativeAudioInGuid.d5,
+ _nativeAudioInGuid.d6,
+ _nativeAudioInGuid.d7);
+
+ if (managedGuid != _cachedAudioInGuid)
+ {
+ _cachedAudioInGuid = managedGuid;
+ _cachedAudioInString = _cachedAudioInGuid.ToString();
+ }
+
+ return _cachedAudioInString;
+ }
+ }
+ catch { }
+
+ return string.Empty;
+ }
+ }
+
+ public static bool hasVrFocus { get { return OVRP_1_1_0.ovrp_GetAppHasVrFocus() == Bool.True; } }
+
+ public static bool hasInputFocus
+ {
+ get
+ {
+ if (version >= OVRP_1_18_0.version)
+ {
+ Bool inputFocus = Bool.False;
+ Result result = OVRP_1_18_0.ovrp_GetAppHasInputFocus(out inputFocus);
+ if (Result.Success == result)
+ return inputFocus == Bool.True;
+ else
+ {
+ //Debug.LogWarning("ovrp_GetAppHasInputFocus return " + result);
+ return false;
+ }
+ }
+
+ return true;
+ }
+ }
+
+ public static bool shouldQuit { get { return OVRP_1_1_0.ovrp_GetAppShouldQuit() == Bool.True; } }
+
+ public static bool shouldRecenter { get { return OVRP_1_1_0.ovrp_GetAppShouldRecenter() == Bool.True; } }
+
+ public static string productName { get { return OVRP_1_1_0.ovrp_GetSystemProductName(); } }
+
+ public static string latency { get { return OVRP_1_1_0.ovrp_GetAppLatencyTimings(); } }
+
+ public static float eyeDepth
+ {
+ get { return OVRP_1_1_0.ovrp_GetUserEyeDepth(); }
+ set { OVRP_1_1_0.ovrp_SetUserEyeDepth(value); }
+ }
+
+ public static float eyeHeight
+ {
+ get { return OVRP_1_1_0.ovrp_GetUserEyeHeight(); }
+ set { OVRP_1_1_0.ovrp_SetUserEyeHeight(value); }
+ }
+
+ public static float batteryLevel
+ {
+ get { return OVRP_1_1_0.ovrp_GetSystemBatteryLevel(); }
+ }
+
+ public static float batteryTemperature
+ {
+ get { return OVRP_1_1_0.ovrp_GetSystemBatteryTemperature(); }
+ }
+
+ public static int cpuLevel
+ {
+ get { return OVRP_1_1_0.ovrp_GetSystemCpuLevel(); }
+ set { OVRP_1_1_0.ovrp_SetSystemCpuLevel(value); }
+ }
+
+ public static int gpuLevel
+ {
+ get { return OVRP_1_1_0.ovrp_GetSystemGpuLevel(); }
+ set { OVRP_1_1_0.ovrp_SetSystemGpuLevel(value); }
+ }
+
+ public static int vsyncCount
+ {
+ get { return OVRP_1_1_0.ovrp_GetSystemVSyncCount(); }
+ set { OVRP_1_2_0.ovrp_SetSystemVSyncCount(value); }
+ }
+
+ public static float systemVolume
+ {
+ get { return OVRP_1_1_0.ovrp_GetSystemVolume(); }
+ }
+
+ public static float ipd
+ {
+ get { return OVRP_1_1_0.ovrp_GetUserIPD(); }
+ set { OVRP_1_1_0.ovrp_SetUserIPD(value); }
+ }
+
+ public static bool occlusionMesh
+ {
+ get { return OVRP_1_3_0.ovrp_GetEyeOcclusionMeshEnabled() == Bool.True; }
+ set { OVRP_1_3_0.ovrp_SetEyeOcclusionMeshEnabled(ToBool(value)); }
+ }
+
+ public static BatteryStatus batteryStatus
+ {
+ get { return OVRP_1_1_0.ovrp_GetSystemBatteryStatus(); }
+ }
+
+ public static Frustumf GetEyeFrustum(Eye eyeId) { return OVRP_1_1_0.ovrp_GetNodeFrustum((Node)eyeId); }
+ public static Sizei GetEyeTextureSize(Eye eyeId) { return OVRP_0_1_0.ovrp_GetEyeTextureSize(eyeId); }
+ public static Posef GetTrackerPose(Tracker trackerId) { return GetNodePose((Node)((int)trackerId + (int)Node.TrackerZero), Step.Render); }
+ public static Frustumf GetTrackerFrustum(Tracker trackerId) { return OVRP_1_1_0.ovrp_GetNodeFrustum((Node)((int)trackerId + (int)Node.TrackerZero)); }
+ public static bool ShowUI(PlatformUI ui) { return OVRP_1_1_0.ovrp_ShowSystemUI(ui) == Bool.True; }
+ public static bool EnqueueSubmitLayer(bool onTop, bool headLocked, IntPtr leftTexture, IntPtr rightTexture, int layerId, int frameIndex, Posef pose, Vector3f scale, int layerIndex=0, OverlayShape shape=OverlayShape.Quad)
+ {
+ if (version >= OVRP_1_6_0.version)
+ {
+ uint flags = (uint)OverlayFlag.None;
+ if (onTop)
+ flags |= (uint)OverlayFlag.OnTop;
+ if (headLocked)
+ flags |= (uint)OverlayFlag.HeadLocked;
+
+ if (shape == OverlayShape.Cylinder || shape == OverlayShape.Cubemap)
+ {
+#if UNITY_ANDROID
+ if (version >= OVRP_1_7_0.version)
+ flags |= (uint)(shape) << OverlayShapeFlagShift;
+ else
+#else
+ if (shape == OverlayShape.Cubemap && version >= OVRP_1_10_0.version)
+ flags |= (uint)(shape) << OverlayShapeFlagShift;
+ else if (shape == OverlayShape.Cylinder && version >= OVRP_1_16_0.version)
+ flags |= (uint)(shape) << OverlayShapeFlagShift;
+ else
+#endif
+ return false;
+ }
+
+ if (shape == OverlayShape.OffcenterCubemap)
+ {
+#if UNITY_ANDROID
+ if (version >= OVRP_1_11_0.version)
+ flags |= (uint)(shape) << OverlayShapeFlagShift;
+ else
+#endif
+ return false;
+ }
+
+ if (shape == OverlayShape.Equirect)
+ {
+#if UNITY_ANDROID
+ if (version >= OVRP_1_21_0.version)
+ flags |= (uint)(shape) << OverlayShapeFlagShift;
+ else
+#endif
+ return false;
+ }
+
+ if (version >= OVRP_1_15_0.version && layerId != -1)
+ return OVRP_1_15_0.ovrp_EnqueueSubmitLayer(flags, leftTexture, rightTexture, layerId, frameIndex, ref pose, ref scale, layerIndex) == Result.Success;
+
+ return OVRP_1_6_0.ovrp_SetOverlayQuad3(flags, leftTexture, rightTexture, IntPtr.Zero, pose, scale, layerIndex) == Bool.True;
+ }
+
+ if (layerIndex != 0)
+ return false;
+
+ return OVRP_0_1_1.ovrp_SetOverlayQuad2(ToBool(onTop), ToBool(headLocked), leftTexture, IntPtr.Zero, pose, scale) == Bool.True;
+ }
+
+ public static LayerDesc CalculateLayerDesc(OverlayShape shape, LayerLayout layout, Sizei textureSize,
+ int mipLevels, int sampleCount, EyeTextureFormat format, int layerFlags)
+ {
+ LayerDesc layerDesc = new LayerDesc();
+
+ if (version >= OVRP_1_15_0.version)
+ {
+ OVRP_1_15_0.ovrp_CalculateLayerDesc (shape, layout, ref textureSize,
+ mipLevels, sampleCount, format, layerFlags, ref layerDesc);
+ }
+
+ return layerDesc;
+ }
+
+ public static bool EnqueueSetupLayer(LayerDesc desc, IntPtr layerID)
+ {
+ if (version >= OVRP_1_15_0.version)
+ return OVRP_1_15_0.ovrp_EnqueueSetupLayer(ref desc, layerID) == Result.Success;
+
+ return false;
+ }
+
+ public static bool EnqueueDestroyLayer(IntPtr layerID)
+ {
+ if (version >= OVRP_1_15_0.version)
+ return OVRP_1_15_0.ovrp_EnqueueDestroyLayer(layerID) == Result.Success;
+
+ return false;
+ }
+
+ public static IntPtr GetLayerTexture(int layerId, int stage, Eye eyeId)
+ {
+ IntPtr textureHandle = IntPtr.Zero;
+
+ if (version >= OVRP_1_15_0.version)
+ OVRP_1_15_0.ovrp_GetLayerTexturePtr(layerId, stage, eyeId, ref textureHandle);
+
+ return textureHandle;
+ }
+
+ public static int GetLayerTextureStageCount(int layerId)
+ {
+ int stageCount = 1;
+
+ if (version >= OVRP_1_15_0.version)
+ OVRP_1_15_0.ovrp_GetLayerTextureStageCount(layerId, ref stageCount);
+
+ return stageCount;
+ }
+
+ public static bool UpdateNodePhysicsPoses(int frameIndex, double predictionSeconds)
+ {
+ if (version >= OVRP_1_8_0.version)
+ return OVRP_1_8_0.ovrp_Update2((int)Step.Physics, frameIndex, predictionSeconds) == Bool.True;
+
+ return false;
+ }
+
+ public static Posef GetNodePose(Node nodeId, Step stepId)
+ {
+ if (version >= OVRP_1_12_0.version)
+ return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Pose;
+
+ if (version >= OVRP_1_8_0.version && stepId == Step.Physics)
+ return OVRP_1_8_0.ovrp_GetNodePose2(0, nodeId);
+
+ return OVRP_0_1_2.ovrp_GetNodePose(nodeId);
+ }
+
+ public static Vector3f GetNodeVelocity(Node nodeId, Step stepId)
+ {
+ if (version >= OVRP_1_12_0.version)
+ return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Velocity;
+
+ if (version >= OVRP_1_8_0.version && stepId == Step.Physics)
+ return OVRP_1_8_0.ovrp_GetNodeVelocity2(0, nodeId).Position;
+
+ return OVRP_0_1_3.ovrp_GetNodeVelocity(nodeId).Position;
+ }
+
+ public static Vector3f GetNodeAngularVelocity(Node nodeId, Step stepId)
+ {
+ if (version >= OVRP_1_12_0.version)
+ return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).AngularVelocity;
+
+ return new Vector3f(); //TODO: Convert legacy quat to vec3?
+ }
+
+ public static Vector3f GetNodeAcceleration(Node nodeId, Step stepId)
+ {
+ if (version >= OVRP_1_12_0.version)
+ return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Acceleration;
+
+ if (version >= OVRP_1_8_0.version && stepId == Step.Physics)
+ return OVRP_1_8_0.ovrp_GetNodeAcceleration2(0, nodeId).Position;
+
+ return OVRP_0_1_3.ovrp_GetNodeAcceleration(nodeId).Position;
+ }
+
+ public static Vector3f GetNodeAngularAcceleration(Node nodeId, Step stepId)
+ {
+ if (version >= OVRP_1_12_0.version)
+ return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).AngularAcceleration;
+
+ return new Vector3f(); //TODO: Convert legacy quat to vec3?
+ }
+
+ public static bool GetNodePresent(Node nodeId)
+ {
+ return OVRP_1_1_0.ovrp_GetNodePresent(nodeId) == Bool.True;
+ }
+
+ public static bool GetNodeOrientationTracked(Node nodeId)
+ {
+ return OVRP_1_1_0.ovrp_GetNodeOrientationTracked(nodeId) == Bool.True;
+ }
+
+ public static bool GetNodePositionTracked(Node nodeId)
+ {
+ return OVRP_1_1_0.ovrp_GetNodePositionTracked(nodeId) == Bool.True;
+ }
+
+ public static ControllerState GetControllerState(uint controllerMask)
+ {
+ return OVRP_1_1_0.ovrp_GetControllerState(controllerMask);
+ }
+
+ public static ControllerState2 GetControllerState2(uint controllerMask)
+ {
+ if (version >= OVRP_1_12_0.version)
+ {
+ return OVRP_1_12_0.ovrp_GetControllerState2(controllerMask);
+ }
+
+ return new ControllerState2(OVRP_1_1_0.ovrp_GetControllerState(controllerMask));
+ }
+
+ public static ControllerState4 GetControllerState4(uint controllerMask)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ ControllerState4 controllerState = new ControllerState4();
+ OVRP_1_16_0.ovrp_GetControllerState4(controllerMask, ref controllerState);
+ return controllerState;
+ }
+
+ return new ControllerState4(GetControllerState2(controllerMask));
+ }
+
+ public static bool SetControllerVibration(uint controllerMask, float frequency, float amplitude)
+ {
+ return OVRP_0_1_2.ovrp_SetControllerVibration(controllerMask, frequency, amplitude) == Bool.True;
+ }
+
+ public static HapticsDesc GetControllerHapticsDesc(uint controllerMask)
+ {
+ if (version >= OVRP_1_6_0.version)
+ {
+ return OVRP_1_6_0.ovrp_GetControllerHapticsDesc(controllerMask);
+ }
+ else
+ {
+ return new HapticsDesc();
+ }
+ }
+
+ public static HapticsState GetControllerHapticsState(uint controllerMask)
+ {
+ if (version >= OVRP_1_6_0.version)
+ {
+ return OVRP_1_6_0.ovrp_GetControllerHapticsState(controllerMask);
+ }
+ else
+ {
+ return new HapticsState();
+ }
+ }
+
+ public static bool SetControllerHaptics(uint controllerMask, HapticsBuffer hapticsBuffer)
+ {
+ if (version >= OVRP_1_6_0.version)
+ {
+ return OVRP_1_6_0.ovrp_SetControllerHaptics(controllerMask, hapticsBuffer) == Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static float GetEyeRecommendedResolutionScale()
+ {
+ if (version >= OVRP_1_6_0.version)
+ {
+ return OVRP_1_6_0.ovrp_GetEyeRecommendedResolutionScale();
+ }
+ else
+ {
+ return 1.0f;
+ }
+ }
+
+ public static float GetAppCpuStartToGpuEndTime()
+ {
+ if (version >= OVRP_1_6_0.version)
+ {
+ return OVRP_1_6_0.ovrp_GetAppCpuStartToGpuEndTime();
+ }
+ else
+ {
+ return 0.0f;
+ }
+ }
+
+ public static bool GetBoundaryConfigured()
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_GetBoundaryConfigured() == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static BoundaryTestResult TestBoundaryNode(Node nodeId, BoundaryType boundaryType)
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_TestBoundaryNode(nodeId, boundaryType);
+ }
+ else
+ {
+ return new BoundaryTestResult();
+ }
+ }
+
+ public static BoundaryTestResult TestBoundaryPoint(Vector3f point, BoundaryType boundaryType)
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_TestBoundaryPoint(point, boundaryType);
+ }
+ else
+ {
+ return new BoundaryTestResult();
+ }
+ }
+
+ public static bool SetBoundaryLookAndFeel(BoundaryLookAndFeel lookAndFeel)
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_SetBoundaryLookAndFeel(lookAndFeel) == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool ResetBoundaryLookAndFeel()
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_ResetBoundaryLookAndFeel() == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static BoundaryGeometry GetBoundaryGeometry(BoundaryType boundaryType)
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_GetBoundaryGeometry(boundaryType);
+ }
+ else
+ {
+ return new BoundaryGeometry();
+ }
+ }
+
+ public static bool GetBoundaryGeometry2(BoundaryType boundaryType, IntPtr points, ref int pointsCount)
+ {
+ if (version >= OVRP_1_9_0.version)
+ {
+ return OVRP_1_9_0.ovrp_GetBoundaryGeometry2(boundaryType, points, ref pointsCount) == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ pointsCount = 0;
+
+ return false;
+ }
+ }
+
+ public static AppPerfStats GetAppPerfStats()
+ {
+ if (version >= OVRP_1_9_0.version)
+ {
+ return OVRP_1_9_0.ovrp_GetAppPerfStats();
+ }
+ else
+ {
+ return new AppPerfStats();
+ }
+ }
+
+ public static bool ResetAppPerfStats()
+ {
+ if (version >= OVRP_1_9_0.version)
+ {
+ return OVRP_1_9_0.ovrp_ResetAppPerfStats() == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static float GetAppFramerate()
+ {
+ if (version >= OVRP_1_12_0.version)
+ {
+ return OVRP_1_12_0.ovrp_GetAppFramerate();
+ }
+ else
+ {
+ return 0.0f;
+ }
+ }
+
+ public static bool SetHandNodePoseStateLatency(double latencyInSeconds)
+ {
+ if (version >= OVRP_1_18_0.version)
+ {
+ Result result = OVRP_1_18_0.ovrp_SetHandNodePoseStateLatency(latencyInSeconds);
+ if (result == Result.Success)
+ {
+ return true;
+ }
+ else
+ {
+ //Debug.LogWarning("ovrp_SetHandNodePoseStateLatency return " + result);
+ return false;
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static double GetHandNodePoseStateLatency()
+ {
+ if (version >= OVRP_1_18_0.version)
+ {
+ double value = 0.0;
+ if (OVRP_1_18_0.ovrp_GetHandNodePoseStateLatency(out value) == OVRPlugin.Result.Success)
+ {
+ return value;
+ }
+ else
+ {
+ return 0.0;
+ }
+ }
+ else
+ {
+ return 0.0;
+ }
+ }
+
+ public static EyeTextureFormat GetDesiredEyeTextureFormat()
+ {
+ if (version >= OVRP_1_11_0.version)
+ {
+ uint eyeTextureFormatValue = (uint)OVRP_1_11_0.ovrp_GetDesiredEyeTextureFormat();
+
+ // convert both R8G8B8A8 and R8G8B8A8_SRGB to R8G8B8A8 here for avoid confusing developers
+ if (eyeTextureFormatValue == 1)
+ eyeTextureFormatValue = 0;
+
+ return (EyeTextureFormat)eyeTextureFormatValue;
+ }
+ else
+ {
+ return EyeTextureFormat.Default;
+ }
+ }
+
+ public static bool SetDesiredEyeTextureFormat(EyeTextureFormat value)
+ {
+ if (version >= OVRP_1_11_0.version)
+ {
+ return OVRP_1_11_0.ovrp_SetDesiredEyeTextureFormat(value) == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool InitializeMixedReality()
+ {
+ if (version >= OVRP_1_15_0.version)
+ {
+ Result result = OVRP_1_15_0.ovrp_InitializeMixedReality();
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_InitializeMixedReality return " + result);
+ }
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool ShutdownMixedReality()
+ {
+ if (version >= OVRP_1_15_0.version)
+ {
+ Result result = OVRP_1_15_0.ovrp_ShutdownMixedReality();
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_ShutdownMixedReality return " + result);
+ }
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool IsMixedRealityInitialized()
+ {
+ if (version >= OVRP_1_15_0.version)
+ {
+ return OVRP_1_15_0.ovrp_GetMixedRealityInitialized() == Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static int GetExternalCameraCount()
+ {
+ if (version >= OVRP_1_15_0.version)
+ {
+ int cameraCount = 0;
+ Result result = OVRP_1_15_0.ovrp_GetExternalCameraCount(out cameraCount);
+ if (result != OVRPlugin.Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetExternalCameraCount return " + result);
+ return 0;
+ }
+
+ return cameraCount;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ public static bool UpdateExternalCamera()
+ {
+ if (version >= OVRP_1_15_0.version)
+ {
+ Result result = OVRP_1_15_0.ovrp_UpdateExternalCamera();
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_UpdateExternalCamera return " + result);
+ }
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool GetMixedRealityCameraInfo(int cameraId, out CameraExtrinsics cameraExtrinsics, out CameraIntrinsics cameraIntrinsics)
+ {
+ cameraExtrinsics = default(CameraExtrinsics);
+ cameraIntrinsics = default(CameraIntrinsics);
+
+ if (version >= OVRP_1_15_0.version)
+ {
+ bool retValue = true;
+
+ Result result = OVRP_1_15_0.ovrp_GetExternalCameraExtrinsics(cameraId, out cameraExtrinsics);
+ if (result != Result.Success)
+ {
+ retValue = false;
+ //Debug.LogWarning("ovrp_GetExternalCameraExtrinsics return " + result);
+ }
+
+ result = OVRP_1_15_0.ovrp_GetExternalCameraIntrinsics(cameraId, out cameraIntrinsics);
+ if (result != Result.Success)
+ {
+ retValue = false;
+ //Debug.LogWarning("ovrp_GetExternalCameraIntrinsics return " + result);
+ }
+ return retValue;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static Vector3f GetBoundaryDimensions(BoundaryType boundaryType)
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_GetBoundaryDimensions(boundaryType);
+ }
+ else
+ {
+ return new Vector3f();
+ }
+ }
+
+ public static bool GetBoundaryVisible()
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_GetBoundaryVisible() == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool SetBoundaryVisible(bool value)
+ {
+ if (version >= OVRP_1_8_0.version)
+ {
+ return OVRP_1_8_0.ovrp_SetBoundaryVisible(ToBool(value)) == OVRPlugin.Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static SystemHeadset GetSystemHeadsetType()
+ {
+ if (version >= OVRP_1_9_0.version)
+ return OVRP_1_9_0.ovrp_GetSystemHeadsetType();
+
+ return SystemHeadset.None;
+ }
+
+ public static Controller GetActiveController()
+ {
+ if (version >= OVRP_1_9_0.version)
+ return OVRP_1_9_0.ovrp_GetActiveController();
+
+ return Controller.None;
+ }
+
+ public static Controller GetConnectedControllers()
+ {
+ if (version >= OVRP_1_9_0.version)
+ return OVRP_1_9_0.ovrp_GetConnectedControllers();
+
+ return Controller.None;
+ }
+
+ private static Bool ToBool(bool b)
+ {
+ return (b) ? OVRPlugin.Bool.True : OVRPlugin.Bool.False;
+ }
+
+ public static TrackingOrigin GetTrackingOriginType()
+ {
+ return OVRP_1_0_0.ovrp_GetTrackingOriginType();
+ }
+
+ public static bool SetTrackingOriginType(TrackingOrigin originType)
+ {
+ return OVRP_1_0_0.ovrp_SetTrackingOriginType(originType) == Bool.True;
+ }
+
+ public static Posef GetTrackingCalibratedOrigin()
+ {
+ return OVRP_1_0_0.ovrp_GetTrackingCalibratedOrigin();
+ }
+
+ public static bool SetTrackingCalibratedOrigin()
+ {
+ return OVRP_1_2_0.ovrpi_SetTrackingCalibratedOrigin() == Bool.True;
+ }
+
+ public static bool RecenterTrackingOrigin(RecenterFlags flags)
+ {
+ return OVRP_1_0_0.ovrp_RecenterTrackingOrigin((uint)flags) == Bool.True;
+ }
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ public static bool UpdateCameraDevices()
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Result result = OVRP_1_16_0.ovrp_UpdateCameraDevices();
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_UpdateCameraDevices return " + result);
+ }
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool IsCameraDeviceAvailable(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Bool result = OVRP_1_16_0.ovrp_IsCameraDeviceAvailable(cameraDevice);
+ return result == Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool SetCameraDevicePreferredColorFrameSize(CameraDevice cameraDevice, int width, int height)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Sizei size = new Sizei();
+ size.w = width;
+ size.h = height;
+ Result result = OVRP_1_16_0.ovrp_SetCameraDevicePreferredColorFrameSize(cameraDevice, size);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_SetCameraDevicePreferredColorFrameSize return " + result);
+ }
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool OpenCameraDevice(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Result result = OVRP_1_16_0.ovrp_OpenCameraDevice(cameraDevice);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_OpenCameraDevice return " + result);
+ }
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool CloseCameraDevice(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Result result = OVRP_1_16_0.ovrp_CloseCameraDevice(cameraDevice);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_OpenCameraDevice return " + result);
+ }
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool HasCameraDeviceOpened(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Bool result = OVRP_1_16_0.ovrp_HasCameraDeviceOpened(cameraDevice);
+ return result == Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool IsCameraDeviceColorFrameAvailable(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Bool result = OVRP_1_16_0.ovrp_IsCameraDeviceColorFrameAvailable(cameraDevice);
+ return result == Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ private static Texture2D cachedCameraFrameTexture = null;
+ public static Texture2D GetCameraDeviceColorFrameTexture(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_16_0.version)
+ {
+ Sizei size = new Sizei();
+ Result result = OVRP_1_16_0.ovrp_GetCameraDeviceColorFrameSize(cameraDevice, out size);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetCameraDeviceColorFrameSize return " + result);
+ return null;
+ }
+ IntPtr pixels;
+ int rowPitch;
+ result = OVRP_1_16_0.ovrp_GetCameraDeviceColorFrameBgraPixels(cameraDevice, out pixels, out rowPitch);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetCameraDeviceColorFrameBgraPixels return " + result);
+ return null;
+ }
+ if (rowPitch != size.w * 4)
+ {
+ //Debug.LogWarning(string.Format("RowPitch mismatch, expected {0}, get {1}", size.w * 4, rowPitch));
+ return null;
+ }
+ if (!cachedCameraFrameTexture || cachedCameraFrameTexture.width != size.w || cachedCameraFrameTexture.height != size.h)
+ {
+ cachedCameraFrameTexture = new Texture2D(size.w, size.h, TextureFormat.BGRA32, false);
+ }
+ cachedCameraFrameTexture.LoadRawTextureData(pixels, rowPitch * size.h);
+ cachedCameraFrameTexture.Apply();
+ return cachedCameraFrameTexture;
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ public static bool DoesCameraDeviceSupportDepth(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_17_0.version)
+ {
+ Bool supportDepth;
+ Result result = OVRP_1_17_0.ovrp_DoesCameraDeviceSupportDepth(cameraDevice, out supportDepth);
+ return result == Result.Success && supportDepth == Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool SetCameraDeviceDepthSensingMode(CameraDevice camera, CameraDeviceDepthSensingMode depthSensoringMode)
+ {
+ if (version >= OVRP_1_17_0.version)
+ {
+ Result result = OVRP_1_17_0.ovrp_SetCameraDeviceDepthSensingMode(camera, depthSensoringMode);
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool SetCameraDevicePreferredDepthQuality(CameraDevice camera, CameraDeviceDepthQuality depthQuality)
+ {
+ if (version >= OVRP_1_17_0.version)
+ {
+ Result result = OVRP_1_17_0.ovrp_SetCameraDevicePreferredDepthQuality(camera, depthQuality);
+ return result == Result.Success;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public static bool IsCameraDeviceDepthFrameAvailable(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_17_0.version)
+ {
+ Bool available;
+ Result result = OVRP_1_17_0.ovrp_IsCameraDeviceDepthFrameAvailable(cameraDevice, out available);
+ return result == Result.Success && available == Bool.True;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ private static Texture2D cachedCameraDepthTexture = null;
+ public static Texture2D GetCameraDeviceDepthFrameTexture(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_17_0.version)
+ {
+ Sizei size = new Sizei();
+ Result result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthFrameSize(cameraDevice, out size);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetCameraDeviceDepthFrameSize return " + result);
+ return null;
+ }
+ IntPtr depthData;
+ int rowPitch;
+ result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthFramePixels(cameraDevice, out depthData, out rowPitch);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetCameraDeviceDepthFramePixels return " + result);
+ return null;
+ }
+ if (rowPitch != size.w * 4)
+ {
+ //Debug.LogWarning(string.Format("RowPitch mismatch, expected {0}, get {1}", size.w * 4, rowPitch));
+ return null;
+ }
+ if (!cachedCameraDepthTexture || cachedCameraDepthTexture.width != size.w || cachedCameraDepthTexture.height != size.h)
+ {
+ cachedCameraDepthTexture = new Texture2D(size.w, size.h, TextureFormat.RFloat, false);
+ cachedCameraDepthTexture.filterMode = FilterMode.Point;
+ }
+ cachedCameraDepthTexture.LoadRawTextureData(depthData, rowPitch * size.h);
+ cachedCameraDepthTexture.Apply();
+ return cachedCameraDepthTexture;
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ private static Texture2D cachedCameraDepthConfidenceTexture = null;
+ public static Texture2D GetCameraDeviceDepthConfidenceTexture(CameraDevice cameraDevice)
+ {
+ if (version >= OVRP_1_17_0.version)
+ {
+ Sizei size = new Sizei();
+ Result result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthFrameSize(cameraDevice, out size);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetCameraDeviceDepthFrameSize return " + result);
+ return null;
+ }
+ IntPtr confidenceData;
+ int rowPitch;
+ result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthConfidencePixels(cameraDevice, out confidenceData, out rowPitch);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetCameraDeviceDepthConfidencePixels return " + result);
+ return null;
+ }
+ if (rowPitch != size.w * 4)
+ {
+ //Debug.LogWarning(string.Format("RowPitch mismatch, expected {0}, get {1}", size.w * 4, rowPitch));
+ return null;
+ }
+ if (!cachedCameraDepthConfidenceTexture || cachedCameraDepthConfidenceTexture.width != size.w || cachedCameraDepthConfidenceTexture.height != size.h)
+ {
+ cachedCameraDepthConfidenceTexture = new Texture2D(size.w, size.h, TextureFormat.RFloat, false);
+ }
+ cachedCameraDepthConfidenceTexture.LoadRawTextureData(confidenceData, rowPitch * size.h);
+ cachedCameraDepthConfidenceTexture.Apply();
+ return cachedCameraDepthConfidenceTexture;
+ }
+ else
+ {
+ return null;
+ }
+ }
+#endif
+
+ public static bool tiledMultiResSupported
+ {
+ get
+ {
+ if (version >= OVRP_1_21_0.version)
+ {
+ Bool supported;
+ Result result = OVRP_1_21_0.ovrp_GetTiledMultiResSupported(out supported);
+ if (result == Result.Success)
+ {
+ return supported == Bool.True;
+ }
+ else
+ {
+ //Debug.LogWarning("ovrp_GetTiledMultiResSupported return " + result);
+ return false;
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+ }
+
+ public static TiledMultiResLevel tiledMultiResLevel
+ {
+ get
+ {
+ if (version >= OVRP_1_21_0.version && tiledMultiResSupported)
+ {
+ TiledMultiResLevel level;
+ Result result = OVRP_1_21_0.ovrp_GetTiledMultiResLevel(out level);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_GetTiledMultiResLevel return " + result);
+ }
+ return level;
+ }
+ else
+ {
+ return TiledMultiResLevel.Off;
+ }
+ }
+ set
+ {
+ if (version >= OVRP_1_21_0.version && tiledMultiResSupported)
+ {
+ Result result = OVRP_1_21_0.ovrp_SetTiledMultiResLevel(value);
+ if (result != Result.Success)
+ {
+ //Debug.LogWarning("ovrp_SetTiledMultiResLevel return " + result);
+ }
+ }
+ }
+ }
+
+ public static bool gpuUtilSupported
+ {
+ get
+ {
+ if (version >= OVRP_1_21_0.version)
+ {
+ Bool supported;
+ Result result = OVRP_1_21_0.ovrp_GetGPUUtilSupported(out supported);
+ if (result == Result.Success)
+ {
+ return supported == Bool.True;
+ }
+ else
+ {
+ //Debug.LogWarning("ovrp_GetGPUUtilSupported return " + result);
+ return false;
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+ }
+
+ public static float gpuUtilLevel
+ {
+ get
+ {
+ if (version >= OVRP_1_21_0.version && gpuUtilSupported)
+ {
+ float level;
+ Result result = OVRP_1_21_0.ovrp_GetGPUUtilLevel(out level);
+ if (result == Result.Success)
+ {
+ return level;
+ }
+ else
+ {
+ //Debug.LogWarning("ovrp_GetGPUUtilLevel return " + result);
+ return 0.0f;
+ }
+ }
+ else
+ {
+ return 0.0f;
+ }
+ }
+ }
+
+ private static OVRNativeBuffer _nativeSystemDisplayFrequenciesAvailable = null;
+ private static float[] _cachedSystemDisplayFrequenciesAvailable = null;
+ public static float[] systemDisplayFrequenciesAvailable
+ {
+ get
+ {
+ if (_cachedSystemDisplayFrequenciesAvailable == null)
+ {
+ _cachedSystemDisplayFrequenciesAvailable = new float[0];
+
+ if (version >= OVRP_1_21_0.version)
+ {
+ int numFrequencies = 0;
+ Result result = OVRP_1_21_0.ovrp_GetSystemDisplayAvailableFrequencies(IntPtr.Zero, out numFrequencies);
+ if (result == Result.Success)
+ {
+ if (numFrequencies > 0)
+ {
+ int maxNumElements = numFrequencies;
+ _nativeSystemDisplayFrequenciesAvailable = new OVRNativeBuffer(sizeof(float) * maxNumElements);
+ result = OVRP_1_21_0.ovrp_GetSystemDisplayAvailableFrequencies(_nativeSystemDisplayFrequenciesAvailable.GetPointer(), out numFrequencies);
+ if (result == Result.Success)
+ {
+ int numElementsToCopy = (numFrequencies <= maxNumElements) ? numFrequencies : maxNumElements;
+ if (numElementsToCopy > 0)
+ {
+ _cachedSystemDisplayFrequenciesAvailable = new float[numElementsToCopy];
+ Marshal.Copy(_nativeSystemDisplayFrequenciesAvailable.GetPointer(), _cachedSystemDisplayFrequenciesAvailable, 0, numElementsToCopy);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return _cachedSystemDisplayFrequenciesAvailable;
+ }
+ }
+
+ public static float systemDisplayFrequency
+ {
+ get
+ {
+ if (version >= OVRP_1_21_0.version)
+ {
+ float displayFrequency;
+ Result result = OVRP_1_21_0.ovrp_GetSystemDisplayFrequency2(out displayFrequency);
+ if (result == Result.Success)
+ {
+ return displayFrequency;
+ }
+
+ return 0.0f;
+ }
+ else if (version >= OVRP_1_1_0.version)
+ {
+ return OVRP_1_1_0.ovrp_GetSystemDisplayFrequency();
+ }
+ else
+ {
+ return 0.0f;
+ }
+ }
+ set
+ {
+ if (version >= OVRP_1_21_0.version)
+ {
+ OVRP_1_21_0.ovrp_SetSystemDisplayFrequency(value);
+ }
+ }
+ }
+
+ private const string pluginName = "OVRPlugin";
+ private static System.Version _versionZero = new System.Version(0, 0, 0);
+
+ private static class OVRP_0_1_0
+ {
+ public static readonly System.Version version = new System.Version(0, 1, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Sizei ovrp_GetEyeTextureSize(Eye eyeId);
+ }
+
+ private static class OVRP_0_1_1
+ {
+ public static readonly System.Version version = new System.Version(0, 1, 1);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetOverlayQuad2(Bool onTop, Bool headLocked, IntPtr texture, IntPtr device, Posef pose, Vector3f scale);
+ }
+
+ private static class OVRP_0_1_2
+ {
+ public static readonly System.Version version = new System.Version(0, 1, 2);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Posef ovrp_GetNodePose(Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetControllerVibration(uint controllerMask, float frequency, float amplitude);
+ }
+
+ private static class OVRP_0_1_3
+ {
+ public static readonly System.Version version = new System.Version(0, 1, 3);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Posef ovrp_GetNodeVelocity(Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Posef ovrp_GetNodeAcceleration(Node nodeId);
+ }
+
+ private static class OVRP_0_5_0
+ {
+ public static readonly System.Version version = new System.Version(0, 5, 0);
+ }
+
+ private static class OVRP_1_0_0
+ {
+ public static readonly System.Version version = new System.Version(1, 0, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern TrackingOrigin ovrp_GetTrackingOriginType();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetTrackingOriginType(TrackingOrigin originType);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Posef ovrp_GetTrackingCalibratedOrigin();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_RecenterTrackingOrigin(uint flags);
+ }
+
+ private static class OVRP_1_1_0
+ {
+ public static readonly System.Version version = new System.Version(1, 1, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetInitialized();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetVersion")]
+ private static extern IntPtr _ovrp_GetVersion();
+ public static string ovrp_GetVersion() { return Marshal.PtrToStringAnsi(_ovrp_GetVersion()); }
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetNativeSDKVersion")]
+ private static extern IntPtr _ovrp_GetNativeSDKVersion();
+ public static string ovrp_GetNativeSDKVersion() { return Marshal.PtrToStringAnsi(_ovrp_GetNativeSDKVersion()); }
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr ovrp_GetAudioOutId();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern IntPtr ovrp_GetAudioInId();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetEyeTextureScale();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetEyeTextureScale(float value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetTrackingOrientationSupported();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetTrackingOrientationEnabled();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetTrackingOrientationEnabled(Bool value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetTrackingPositionSupported();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetTrackingPositionEnabled();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetTrackingPositionEnabled(Bool value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetNodePresent(Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetNodeOrientationTracked(Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetNodePositionTracked(Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Frustumf ovrp_GetNodeFrustum(Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern ControllerState ovrp_GetControllerState(uint controllerMask);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int ovrp_GetSystemCpuLevel();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetSystemCpuLevel(int value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int ovrp_GetSystemGpuLevel();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetSystemGpuLevel(int value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetSystemPowerSavingMode();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetSystemDisplayFrequency();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int ovrp_GetSystemVSyncCount();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetSystemVolume();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern BatteryStatus ovrp_GetSystemBatteryStatus();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetSystemBatteryLevel();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetSystemBatteryTemperature();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetSystemProductName")]
+ private static extern IntPtr _ovrp_GetSystemProductName();
+ public static string ovrp_GetSystemProductName() { return Marshal.PtrToStringAnsi(_ovrp_GetSystemProductName()); }
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_ShowSystemUI(PlatformUI ui);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetAppMonoscopic();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetAppMonoscopic(Bool value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetAppHasVrFocus();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetAppShouldQuit();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetAppShouldRecenter();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetAppLatencyTimings")]
+ private static extern IntPtr _ovrp_GetAppLatencyTimings();
+ public static string ovrp_GetAppLatencyTimings() { return Marshal.PtrToStringAnsi(_ovrp_GetAppLatencyTimings()); }
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetUserPresent();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetUserIPD();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetUserIPD(float value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetUserEyeDepth();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetUserEyeDepth(float value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetUserEyeHeight();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetUserEyeHeight(float value);
+ }
+
+ private static class OVRP_1_2_0
+ {
+ public static readonly System.Version version = new System.Version(1, 2, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetSystemVSyncCount(int vsyncCount);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrpi_SetTrackingCalibratedOrigin();
+ }
+
+ private static class OVRP_1_3_0
+ {
+ public static readonly System.Version version = new System.Version(1, 3, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetEyeOcclusionMeshEnabled();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetEyeOcclusionMeshEnabled(Bool value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetSystemHeadphonesPresent();
+ }
+
+ private static class OVRP_1_5_0
+ {
+ public static readonly System.Version version = new System.Version(1, 5, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SystemRegion ovrp_GetSystemRegion();
+ }
+
+ private static class OVRP_1_6_0
+ {
+ public static readonly System.Version version = new System.Version(1, 6, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetTrackingIPDEnabled();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetTrackingIPDEnabled(Bool value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern HapticsDesc ovrp_GetControllerHapticsDesc(uint controllerMask);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern HapticsState ovrp_GetControllerHapticsState(uint controllerMask);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetControllerHaptics(uint controllerMask, HapticsBuffer hapticsBuffer);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetOverlayQuad3(uint flags, IntPtr textureLeft, IntPtr textureRight, IntPtr device, Posef pose, Vector3f scale, int layerIndex);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetEyeRecommendedResolutionScale();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetAppCpuStartToGpuEndTime();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int ovrp_GetSystemRecommendedMSAALevel();
+ }
+
+ private static class OVRP_1_7_0
+ {
+ public static readonly System.Version version = new System.Version(1, 7, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetAppChromaticCorrection();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetAppChromaticCorrection(Bool value);
+ }
+
+ private static class OVRP_1_8_0
+ {
+ public static readonly System.Version version = new System.Version(1, 8, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetBoundaryConfigured();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern BoundaryTestResult ovrp_TestBoundaryNode(Node nodeId, BoundaryType boundaryType);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern BoundaryTestResult ovrp_TestBoundaryPoint(Vector3f point, BoundaryType boundaryType);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetBoundaryLookAndFeel(BoundaryLookAndFeel lookAndFeel);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_ResetBoundaryLookAndFeel();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern BoundaryGeometry ovrp_GetBoundaryGeometry(BoundaryType boundaryType);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Vector3f ovrp_GetBoundaryDimensions(BoundaryType boundaryType);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetBoundaryVisible();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetBoundaryVisible(Bool value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_Update2(int stateId, int frameIndex, double predictionSeconds);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Posef ovrp_GetNodePose2(int stateId, Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Posef ovrp_GetNodeVelocity2(int stateId, Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Posef ovrp_GetNodeAcceleration2(int stateId, Node nodeId);
+ }
+
+ private static class OVRP_1_9_0
+ {
+ public static readonly System.Version version = new System.Version(1, 9, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern SystemHeadset ovrp_GetSystemHeadsetType();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Controller ovrp_GetActiveController();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Controller ovrp_GetConnectedControllers();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetBoundaryGeometry2(BoundaryType boundaryType, IntPtr points, ref int pointsCount);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern AppPerfStats ovrp_GetAppPerfStats();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_ResetAppPerfStats();
+ }
+
+ private static class OVRP_1_10_0
+ {
+ public static readonly System.Version version = new System.Version(1, 10, 0);
+ }
+
+ private static class OVRP_1_11_0
+ {
+ public static readonly System.Version version = new System.Version(1, 11, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_SetDesiredEyeTextureFormat(EyeTextureFormat value);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern EyeTextureFormat ovrp_GetDesiredEyeTextureFormat();
+ }
+
+ private static class OVRP_1_12_0
+ {
+ public static readonly System.Version version = new System.Version(1, 12, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern float ovrp_GetAppFramerate();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern PoseStatef ovrp_GetNodePoseState(Step stepId, Node nodeId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern ControllerState2 ovrp_GetControllerState2(uint controllerMask);
+ }
+
+ private static class OVRP_1_15_0
+ {
+ public const int OVRP_EXTERNAL_CAMERA_NAME_SIZE = 32;
+
+ public static readonly System.Version version = new System.Version(1, 15, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_InitializeMixedReality();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_ShutdownMixedReality();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_GetMixedRealityInitialized();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_UpdateExternalCamera();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetExternalCameraCount(out int cameraCount);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetExternalCameraName(int cameraId, [MarshalAs(UnmanagedType.LPArray, SizeConst = OVRP_EXTERNAL_CAMERA_NAME_SIZE)] char[] cameraName);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetExternalCameraIntrinsics(int cameraId, out CameraIntrinsics cameraIntrinsics);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetExternalCameraExtrinsics(int cameraId, out CameraExtrinsics cameraExtrinsics);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_CalculateLayerDesc(OverlayShape shape, LayerLayout layout, ref Sizei textureSize,
+ int mipLevels, int sampleCount, EyeTextureFormat format, int layerFlags, ref LayerDesc layerDesc);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_EnqueueSetupLayer(ref LayerDesc desc, IntPtr layerId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_EnqueueDestroyLayer(IntPtr layerId);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetLayerTextureStageCount(int layerId, ref int layerTextureStageCount);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetLayerTexturePtr(int layerId, int stage, Eye eyeId, ref IntPtr textureHandle);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_EnqueueSubmitLayer(uint flags, IntPtr textureLeft, IntPtr textureRight, int layerId, int frameIndex, ref Posef pose, ref Vector3f scale, int layerIndex);
+ }
+
+ private static class OVRP_1_16_0
+ {
+ public static readonly System.Version version = new System.Version(1, 16, 0);
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_UpdateCameraDevices();
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_IsCameraDeviceAvailable(CameraDevice cameraDevice);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_SetCameraDevicePreferredColorFrameSize(CameraDevice cameraDevice, Sizei preferredColorFrameSize);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_OpenCameraDevice(CameraDevice cameraDevice);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_CloseCameraDevice(CameraDevice cameraDevice);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_HasCameraDeviceOpened(CameraDevice cameraDevice);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Bool ovrp_IsCameraDeviceColorFrameAvailable(CameraDevice cameraDevice);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDeviceColorFrameSize(CameraDevice cameraDevice, out Sizei colorFrameSize);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDeviceColorFrameBgraPixels(CameraDevice cameraDevice, out IntPtr colorFrameBgraPixels, out int colorFrameRowPitch);
+#endif
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetControllerState4(uint controllerMask, ref ControllerState4 controllerState);
+ }
+
+ private static class OVRP_1_17_0
+ {
+ public static readonly System.Version version = new System.Version(1, 17, 0);
+
+#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetExternalCameraPose(CameraDevice camera, out Posef cameraPose);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_ConvertPoseToCameraSpace(CameraDevice camera, ref Posef trackingSpacePose, out Posef cameraSpacePose);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDeviceIntrinsicsParameters(CameraDevice camera, out Bool supportIntrinsics, out CameraDeviceIntrinsicsParameters intrinsicsParameters);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_DoesCameraDeviceSupportDepth(CameraDevice camera, out Bool supportDepth);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDeviceDepthSensingMode(CameraDevice camera, out CameraDeviceDepthSensingMode depthSensoringMode);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_SetCameraDeviceDepthSensingMode(CameraDevice camera, CameraDeviceDepthSensingMode depthSensoringMode);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDevicePreferredDepthQuality(CameraDevice camera, out CameraDeviceDepthQuality depthQuality);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_SetCameraDevicePreferredDepthQuality(CameraDevice camera, CameraDeviceDepthQuality depthQuality);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_IsCameraDeviceDepthFrameAvailable(CameraDevice camera, out Bool available);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDeviceDepthFrameSize(CameraDevice camera, out Sizei depthFrameSize);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDeviceDepthFramePixels(CameraDevice cameraDevice, out IntPtr depthFramePixels, out int depthFrameRowPitch);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetCameraDeviceDepthConfidencePixels(CameraDevice cameraDevice, out IntPtr depthConfidencePixels, out int depthConfidenceRowPitch);
+#endif
+ }
+
+ private static class OVRP_1_18_0
+ {
+ public static readonly System.Version version = new System.Version(1, 18, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_SetHandNodePoseStateLatency(double latencyInSeconds);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetHandNodePoseStateLatency(out double latencyInSeconds);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetAppHasInputFocus(out Bool appHasInputFocus);
+ }
+
+ private static class OVRP_1_19_0
+ {
+ public static readonly System.Version version = new System.Version(1, 19, 0);
+ }
+
+ private static class OVRP_1_21_0
+ {
+ public static readonly System.Version version = new System.Version(1, 21, 0);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetTiledMultiResSupported(out Bool foveationSupported);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetTiledMultiResLevel(out TiledMultiResLevel level);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_SetTiledMultiResLevel(TiledMultiResLevel level);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetGPUUtilSupported(out Bool gpuUtilSupported);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetGPUUtilLevel(out float gpuUtil);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetSystemDisplayFrequency2(out float systemDisplayFrequency);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_GetSystemDisplayAvailableFrequencies(IntPtr systemDisplayAvailableFrequencies, out int numFrequencies);
+
+ [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern Result ovrp_SetSystemDisplayFrequency(float requestedFrequency);
+ }
+
+ private static class OVRP_1_24_0
+ {
+ public static readonly System.Version version = new System.Version(1, 24, 0);
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlugin.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlugin.cs.meta
new file mode 100644
index 00000000..05c6c289
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRPlugin.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 61abd23f3aff5394ba8027ee380760b8
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRProfile.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRProfile.cs
new file mode 100644
index 00000000..bd4b80d7
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRProfile.cs
@@ -0,0 +1,55 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using System.Threading;
+using VR = UnityEngine.VR;
+
+///
+/// (Deprecated) Contains information about the user's preferences and body dimensions.
+///
+public class OVRProfile : Object
+{
+ [System.Obsolete]
+ public enum State
+ {
+ NOT_TRIGGERED,
+ LOADING,
+ READY,
+ ERROR
+ };
+
+ [System.Obsolete]
+ public string id { get { return "000abc123def"; } }
+ [System.Obsolete]
+ public string userName { get { return "Oculus User"; } }
+ [System.Obsolete]
+ public string locale { get { return "en_US"; } }
+
+ public float ipd { get { return Vector3.Distance (OVRPlugin.GetNodePose (OVRPlugin.Node.EyeLeft, OVRPlugin.Step.Render).ToOVRPose ().position, OVRPlugin.GetNodePose (OVRPlugin.Node.EyeRight, OVRPlugin.Step.Render).ToOVRPose ().position); } }
+ public float eyeHeight { get { return OVRPlugin.eyeHeight; } }
+ public float eyeDepth { get { return OVRPlugin.eyeDepth; } }
+ public float neckHeight { get { return eyeHeight - 0.075f; } }
+
+ [System.Obsolete]
+ public State state { get { return State.READY; } }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRProfile.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRProfile.cs.meta
new file mode 100644
index 00000000..c7bf6a7b
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRProfile.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 08539141953f28e439731aaf7cd5362f
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRTracker.cs b/MovingMarkerTracking/Assets/OVR/Scripts/OVRTracker.cs
new file mode 100644
index 00000000..726c4bbb
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRTracker.cs
@@ -0,0 +1,199 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using System;
+using System.Runtime.InteropServices;
+using UnityEngine;
+using VR = UnityEngine.VR;
+
+///
+/// An infrared camera that tracks the position of a head-mounted display.
+///
+public class OVRTracker
+{
+ ///
+ /// The (symmetric) visible area in front of the sensor.
+ ///
+ public struct Frustum
+ {
+ ///
+ /// The sensor's minimum supported distance to the HMD.
+ ///
+ public float nearZ;
+ ///
+ /// The sensor's maximum supported distance to the HMD.
+ ///
+ public float farZ;
+ ///
+ /// The sensor's horizontal and vertical fields of view in degrees.
+ ///
+ public Vector2 fov;
+ }
+
+ ///
+ /// If true, a sensor is attached to the system.
+ ///
+ public bool isPresent
+ {
+ get {
+ if (!OVRManager.isHmdPresent)
+ return false;
+
+ return OVRPlugin.positionSupported;
+ }
+ }
+
+ ///
+ /// If true, the sensor is actively tracking the HMD's position. Otherwise the HMD may be temporarily occluded, the system may not support position tracking, etc.
+ ///
+ public bool isPositionTracked
+ {
+ get {
+ return OVRPlugin.positionTracked;
+ }
+ }
+
+ ///
+ /// If this is true and a sensor is available, the system will use position tracking when isPositionTracked is also true.
+ ///
+ public bool isEnabled
+ {
+ get {
+ if (!OVRManager.isHmdPresent)
+ return false;
+
+ return OVRPlugin.position;
+ }
+
+ set {
+ if (!OVRManager.isHmdPresent)
+ return;
+
+ OVRPlugin.position = value;
+ }
+ }
+
+ ///
+ /// Returns the number of sensors currently connected to the system.
+ ///
+ public int count
+ {
+ get {
+ int count = 0;
+
+ for (int i = 0; i < (int)OVRPlugin.Tracker.Count; ++i)
+ {
+ if (GetPresent(i))
+ count++;
+ }
+
+ return count;
+ }
+ }
+
+ ///
+ /// Gets the sensor's viewing frustum.
+ ///
+ public Frustum GetFrustum(int tracker = 0)
+ {
+ if (!OVRManager.isHmdPresent)
+ return new Frustum();
+
+ return OVRPlugin.GetTrackerFrustum((OVRPlugin.Tracker)tracker).ToFrustum();
+ }
+
+ ///
+ /// Gets the sensor's pose, relative to the head's pose at the time of the last pose recentering.
+ ///
+ public OVRPose GetPose(int tracker = 0)
+ {
+ if (!OVRManager.isHmdPresent)
+ return OVRPose.identity;
+
+ OVRPose p;
+ switch (tracker)
+ {
+ case 0:
+ p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerZero, OVRPlugin.Step.Render).ToOVRPose();
+ break;
+ case 1:
+ p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerOne, OVRPlugin.Step.Render).ToOVRPose();
+ break;
+ case 2:
+ p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerTwo, OVRPlugin.Step.Render).ToOVRPose();
+ break;
+ case 3:
+ p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerThree, OVRPlugin.Step.Render).ToOVRPose();
+ break;
+ default:
+ return OVRPose.identity;
+ }
+
+ return new OVRPose()
+ {
+ position = p.position,
+ orientation = p.orientation * Quaternion.Euler(0, 180, 0)
+ };
+ }
+
+ ///
+ /// If true, the pose of the sensor is valid and is ready to be queried.
+ ///
+ public bool GetPoseValid(int tracker = 0)
+ {
+ if (!OVRManager.isHmdPresent)
+ return false;
+
+ switch (tracker)
+ {
+ case 0:
+ return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerZero);
+ case 1:
+ return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerOne);
+ case 2:
+ return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerTwo);
+ case 3:
+ return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerThree);
+ default:
+ return false;
+ }
+ }
+
+ public bool GetPresent(int tracker = 0)
+ {
+ if (!OVRManager.isHmdPresent)
+ return false;
+
+ switch (tracker)
+ {
+ case 0:
+ return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerZero);
+ case 1:
+ return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerOne);
+ case 2:
+ return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerTwo);
+ case 3:
+ return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerThree);
+ default:
+ return false;
+ }
+ }
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/OVRTracker.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/OVRTracker.cs.meta
new file mode 100644
index 00000000..fa5fba97
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/OVRTracker.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7cb3c9d4cb0970e448c655096649e814
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Util.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Util.meta
new file mode 100644
index 00000000..33435880
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Util.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: c0c7a593695f68e4bbe0cabb0f4f93f2
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRChromaticAberration.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRChromaticAberration.cs
new file mode 100644
index 00000000..75f6b645
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRChromaticAberration.cs
@@ -0,0 +1,56 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+
+///
+/// Allows you to toggle chromatic aberration correction with a gamepad button press.
+///
+public class OVRChromaticAberration : MonoBehaviour
+{
+ ///
+ /// The button that will toggle chromatic aberration correction.
+ ///
+ public OVRInput.RawButton toggleButton = OVRInput.RawButton.X;
+
+ private bool chromatic = false;
+
+ void Start ()
+ {
+ // Enable/Disable Chromatic Aberration Correction.
+ // NOTE: Enabling Chromatic Aberration for mobile has a large performance cost.
+ OVRManager.instance.chromatic = chromatic;
+ }
+
+ void Update()
+ {
+ // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
+ if (OVRInput.GetDown(toggleButton))
+ {
+ //*************************
+ // toggle chromatic aberration correction
+ //*************************
+ chromatic = !chromatic;
+ OVRManager.instance.chromatic = chromatic;
+ }
+ }
+
+}
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRChromaticAberration.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRChromaticAberration.cs.meta
new file mode 100644
index 00000000..01676117
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRChromaticAberration.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3b56515a831f2fb44bc7ae02679aeebc
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRCubemapCapture.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRCubemapCapture.cs
new file mode 100644
index 00000000..2097ba5b
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRCubemapCapture.cs
@@ -0,0 +1,268 @@
+using UnityEngine;
+using System.Collections;
+using System.IO;
+
+///
+/// Helper script for capture cubemap and save it into PNG or JPG file
+///
+
+///
+/// How it works:
+/// 1) This script can be attached to a existing game object, you can also use prefab Assets\OVR\Prefabs\OVRCubemapCaptureProbe
+/// There are 2 ways to trigger a capture if you attached this script to a game object.
+/// * Automatic capturing: if [autoTriggerAfterLaunch] is true, a automatic capturing will be triggered after [autoTriggerDelay] seconds.
+/// * Keyboard trigger: press key [triggeredByKey], a capturing will be triggered.
+/// 2) If you like to trigger the screen capture in your code logic, just call static function [OVRCubemapCapture.TriggerCubemapCapture] with proper input arguments.
+///
+
+public class OVRCubemapCapture : MonoBehaviour
+{
+ ///
+ /// Enable the automatic screenshot trigger, which will capture a cubemap after autoTriggerDelay (seconds)
+ ///
+ public bool autoTriggerAfterLaunch = true;
+ public float autoTriggerDelay = 1.0f;
+ private float autoTriggerElapse = 0.0f;
+
+ ///
+ /// Trigger cubemap screenshot if user pressed key triggeredByKey
+ ///
+ public KeyCode triggeredByKey = KeyCode.F8;
+
+ ///
+ /// The complete file path for saving the cubemap screenshot, including the filename and extension
+ /// if pathName is blank, screenshots will be saved into %USERPROFILE%\Documents\OVR_ScreenShot360
+ ///
+ public string pathName;
+
+ ///
+ /// The cube face resolution
+ ///
+ public int cubemapSize = 2048;
+
+ // Update is called once per frame
+ void Update()
+ {
+ // Trigger after autoTriggerDelay
+ if (autoTriggerAfterLaunch)
+ {
+ autoTriggerElapse += Time.deltaTime;
+ if (autoTriggerElapse >= autoTriggerDelay)
+ {
+ autoTriggerAfterLaunch = false;
+ TriggerCubemapCapture(transform.position, cubemapSize, pathName);
+ }
+ }
+
+ // Trigger by press triggeredByKey
+ if ( Input.GetKeyDown( triggeredByKey ) )
+ {
+ TriggerCubemapCapture(transform.position, cubemapSize, pathName);
+ }
+ }
+
+ ///
+ /// Generate unity cubemap at specific location and save into JPG/PNG
+ ///
+ ///
+ /// Default save folder: your app's persistentDataPath
+ /// Default file name: using current time OVR_hh_mm_ss.png
+ /// Note1: this will take a few seconds to finish
+ /// Note2: if you only want to specify path not filename, please end [pathName] with "/"
+ ///
+
+ public static void TriggerCubemapCapture(Vector3 capturePos, int cubemapSize = 2048, string pathName = null)
+ {
+ GameObject ownerObj = new GameObject("CubemapCamera", typeof(Camera));
+ ownerObj.hideFlags = HideFlags.HideAndDontSave;
+ ownerObj.transform.position = capturePos;
+ ownerObj.transform.rotation = Quaternion.identity;
+ Camera camComponent = ownerObj.GetComponent();
+ camComponent.farClipPlane = 10000.0f;
+ camComponent.enabled = false;
+
+ Cubemap cubemap = new Cubemap(cubemapSize, TextureFormat.RGB24, false);
+ RenderIntoCubemap(camComponent, cubemap);
+ SaveCubemapCapture(cubemap, pathName);
+ DestroyImmediate(cubemap);
+ DestroyImmediate(ownerObj);
+ }
+
+
+ public static void RenderIntoCubemap(Camera ownerCamera, Cubemap outCubemap)
+ {
+ int width = (int)outCubemap.width;
+ int height = (int)outCubemap.height;
+
+ CubemapFace[] faces = new CubemapFace[] { CubemapFace.PositiveX, CubemapFace.NegativeX, CubemapFace.PositiveY, CubemapFace.NegativeY, CubemapFace.PositiveZ, CubemapFace.NegativeZ };
+ Vector3[] faceAngles = new Vector3[] { new Vector3(0.0f, 90.0f, 0.0f), new Vector3(0.0f, -90.0f, 0.0f), new Vector3(-90.0f, 0.0f, 0.0f), new Vector3(90.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 180.0f, 0.0f) };
+
+ // Backup states
+ RenderTexture backupRenderTex = RenderTexture.active;
+ float backupFieldOfView = ownerCamera.fieldOfView;
+ float backupAspect = ownerCamera.aspect;
+ Quaternion backupRot = ownerCamera.transform.rotation;
+ //RenderTexture backupRT = ownerCamera.targetTexture;
+
+ // Enable 8X MSAA
+ RenderTexture faceTexture = new RenderTexture(width, height, 24);
+ faceTexture.antiAliasing = 8;
+ faceTexture.dimension = UnityEngine.Rendering.TextureDimension.Tex2D;
+ faceTexture.hideFlags = HideFlags.HideAndDontSave;
+
+ // For intermediate saving
+ Texture2D swapTex = new Texture2D(width, height, TextureFormat.RGB24, false);
+ swapTex.hideFlags = HideFlags.HideAndDontSave;
+
+ // Capture 6 Directions
+ ownerCamera.targetTexture = faceTexture;
+ ownerCamera.fieldOfView = 90;
+ ownerCamera.aspect = 1.0f;
+
+ Color[] mirroredPixels = new Color[swapTex.height * swapTex.width];
+ for (int i = 0; i < faces.Length; i++)
+ {
+ ownerCamera.transform.eulerAngles = faceAngles[i];
+ ownerCamera.Render();
+ RenderTexture.active = faceTexture;
+ swapTex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
+
+ // Mirror vertically to meet the standard of unity cubemap
+ Color[] OrignalPixels = swapTex.GetPixels();
+ for (int y1 = 0; y1 < height; y1++)
+ {
+ for (int x1 = 0; x1 < width; x1++)
+ {
+ mirroredPixels[y1 * width + x1] = OrignalPixels[((height - 1 - y1) * width) + x1];
+ }
+ };
+ outCubemap.SetPixels(mirroredPixels, faces[i]);
+ }
+
+ outCubemap.SmoothEdges();
+
+ // Restore states
+ RenderTexture.active = backupRenderTex;
+ ownerCamera.fieldOfView = backupFieldOfView;
+ ownerCamera.aspect = backupAspect;
+ ownerCamera.transform.rotation = backupRot;
+ ownerCamera.targetTexture = backupRenderTex;
+
+ DestroyImmediate(swapTex);
+ DestroyImmediate(faceTexture);
+
+ }
+
+
+ ///
+ /// Save unity cubemap into NPOT 6x1 cubemap/texture atlas in the following format PX NX PY NY PZ NZ
+ ///
+ ///
+ /// Supported format: PNG/JPG
+ /// Default file name: using current time OVR_hh_mm_ss.png
+ ///
+
+ public static bool SaveCubemapCapture(Cubemap cubemap, string pathName = null)
+ {
+ string fileName;
+ string dirName;
+ int width = cubemap.width;
+ int height = cubemap.height;
+ int x = 0;
+ int y = 0;
+ bool saveToPNG = true;
+
+ if (string.IsNullOrEmpty(pathName))
+ {
+ dirName = Application.persistentDataPath + "/OVR_ScreenShot360/";
+ fileName = null;
+ }
+ else
+ {
+ dirName = Path.GetDirectoryName(pathName);
+ fileName = Path.GetFileName(pathName);
+
+ if (dirName[dirName.Length - 1] != '/' || dirName[dirName.Length - 1] != '\\')
+ dirName += "/";
+ }
+
+ if (string.IsNullOrEmpty(fileName))
+ fileName = "OVR_" + System.DateTime.Now.ToString("hh_mm_ss") + ".png";
+
+ string extName = Path.GetExtension(fileName);
+ if (extName == ".png")
+ {
+ saveToPNG = true;
+ }
+ else if (extName == ".jpg")
+ {
+ saveToPNG = false;
+ }
+ else
+ {
+ Debug.LogError("Unsupported file format" + extName);
+ return false;
+ }
+
+ // Validate path
+ try
+ {
+ System.IO.Directory.CreateDirectory(dirName);
+ }
+ catch (System.Exception e)
+ {
+ Debug.LogError("Failed to create path " + dirName + " since " + e.ToString());
+ return false;
+ }
+
+
+ // Create the new texture
+ Texture2D tex = new Texture2D(width * 6, height, TextureFormat.RGB24, false);
+ if (tex == null)
+ {
+ Debug.LogError("[OVRScreenshotWizard] Failed creating the texture!");
+ return false;
+ }
+
+ // Merge all the cubemap faces into the texture
+ // Reference cubemap format: http://docs.unity3d.com/Manual/class-Cubemap.html
+ CubemapFace[] faces = new CubemapFace[] { CubemapFace.PositiveX, CubemapFace.NegativeX, CubemapFace.PositiveY, CubemapFace.NegativeY, CubemapFace.PositiveZ, CubemapFace.NegativeZ };
+ for (int i = 0; i < faces.Length; i++)
+ {
+ // get the pixels from the cubemap
+ Color[] srcPixels = null;
+ Color[] pixels = cubemap.GetPixels(faces[i]);
+ // if desired, flip them as they are ordered left to right, bottom to top
+ srcPixels = new Color[pixels.Length];
+ for (int y1 = 0; y1 < height; y1++)
+ {
+ for (int x1 = 0; x1 < width; x1++)
+ {
+ srcPixels[y1 * width + x1] = pixels[((height - 1 - y1) * width) + x1];
+ }
+ }
+ // Copy them to the dest texture
+ tex.SetPixels(x, y, width, height, srcPixels);
+ x += width;
+ }
+
+ try
+ {
+ // Encode the texture and save it to disk
+ byte[] bytes = saveToPNG ? tex.EncodeToPNG() : tex.EncodeToJPG();
+
+ System.IO.File.WriteAllBytes(dirName + fileName, bytes);
+ Debug.Log("Cubemap file created " + dirName + fileName);
+ }
+ catch (System.Exception e)
+ {
+ Debug.LogError("Failed to save cubemap file since " + e.ToString());
+ return false;
+ }
+
+ DestroyImmediate(tex);
+ return true;
+ }
+
+}
+
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRCubemapCapture.cs.meta b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRCubemapCapture.cs.meta
new file mode 100644
index 00000000..949bdb08
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRCubemapCapture.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7a489178b0acf0147846b3873447beaf
+timeCreated: 1464728890
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRDebugInfo.cs b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRDebugInfo.cs
new file mode 100644
index 00000000..08a1cdea
--- /dev/null
+++ b/MovingMarkerTracking/Assets/OVR/Scripts/Util/OVRDebugInfo.cs
@@ -0,0 +1,438 @@
+/************************************************************************************
+
+Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+https://developer.oculus.com/licenses/sdk-3.4.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+
+//-------------------------------------------------------------------------------------
+///
+/// Shows debug information on a heads-up display.
+///
+public class OVRDebugInfo : MonoBehaviour
+{
+ #region GameObjects for Debug Information UIs
+ GameObject debugUIManager;
+ GameObject debugUIObject;
+ GameObject riftPresent;
+ GameObject fps;
+ GameObject ipd;
+ GameObject fov;
+ GameObject height;
+ GameObject depth;
+ GameObject resolutionEyeTexture;
+ GameObject latencies;
+ GameObject texts;
+ #endregion
+
+ #region Debug strings
+ string strRiftPresent = null; // "VR DISABLED"
+ string strFPS = null; // "FPS: 0";
+ string strIPD = null; // "IPD: 0.000";
+ string strFOV = null; // "FOV: 0.0f";
+ string strHeight = null; // "Height: 0.0f";
+ string strDepth = null; // "Depth: 0.0f";
+ string strResolutionEyeTexture = null; // "Resolution : {0} x {1}"
+ string strLatencies = null; // "R: {0:F3} TW: {1:F3} PP: {2:F3} RE: {3:F3} TWE: {4:F3}"
+ #endregion
+
+ ///
+ /// Variables for FPS
+ ///
+ float updateInterval = 0.5f;
+ float accum = 0.0f;
+ int frames = 0;
+ float timeLeft = 0.0f;
+
+ ///
+ /// Managing for UI initialization
+ ///
+ bool initUIComponent = false;
+ bool isInited = false;
+
+ ///
+ /// UIs Y offset
+ ///
+ float offsetY = 55.0f;
+
+ ///
+ /// Managing for rift detection UI
+ ///
+ float riftPresentTimeout = 0.0f;
+
+ ///
+ /// Turn on / off VR variables
+ ///
+ bool showVRVars = false;
+
+ #region MonoBehaviour handler
+
+ ///
+ /// Initialization
+ ///
+ void Awake()
+ {
+ // Create canvas for using new GUI
+ debugUIManager = new GameObject();
+ debugUIManager.name = "DebugUIManager";
+ debugUIManager.transform.parent = GameObject.Find("LeftEyeAnchor").transform;
+
+ RectTransform rectTransform = debugUIManager.AddComponent();
+ rectTransform.sizeDelta = new Vector2(100f, 100f);
+ rectTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f);
+ rectTransform.localPosition = new Vector3(0.01f, 0.17f, 0.53f);
+ rectTransform.localEulerAngles = Vector3.zero;
+
+ Canvas canvas = debugUIManager.AddComponent