@Cirrus-Minor Cirrus-Minor released this Oct 29, 2015 · 2 commits to master since this release

Assets 4

Mostly polish and bug fixes, and features the 2 players mode, in game score and a new UI.

Changelog

  • ADD 2 players mode
  • ADD Score display in game
  • ADD New game and pause UI
  • ADD Player scores are shining in score screens
  • ADD German, Spanish and Russian translations
  • ADD Mouse support for using/dropping consumables and switching bolt type
  • ADD Config option to turn off the pause while losing the focus
  • ADD Config option to turn off sprite batching of particles
  • ADD Config option to decrease lifetime of particles (for old computers)
  • ADD Potion description in the pause screen
  • MOD Sausages can now be killed in one shot (standard damage)
  • MOD Lightning spell deals progressive damage (5 dam in level 3, 6 in level 4, etc...)
  • MOD Increase of the divine protection duration
  • MOD Effect cooldown are now in the upper part of the interface
  • MOD Cooldown to pick up a potion we've dropped is now 5 seconds
  • MOD Explosive barrel is now red with an explosion symbol
  • MOD Some barrels are damaged at generation
  • MOD "Bomberman"-type rooms have always barrels at level 4 and above now
  • MOD Green blood and slime corpses have been desaturated for a better game visibility
  • MOD Level up divinity effect has been changed (was too close of the divinity intervention effect)
  • FIX Inputs are processed while the game window has no focus
  • FIX Doors don't open when there is still spider webs in room
  • FIX Spider webs slow down some spiders
  • FIX Grid on walls
  • FIX The player effects (poison, slow, damage up, etc...) are not saved
  • FIX Bag appears only when the player has boots
  • FIX No door to secret room on loaded game
  • FIX Item order in the inventory
  • FIX It's possible to let the player name blank
  • FIX It's possible to drop potions we don't have
  • FIX Closing the game in the pause screen don't save the game

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@Cirrus-Minor Cirrus-Minor released this Oct 1, 2015 · 135 commits to master since this release

Assets 5

In this version, new content, destroyable tiles, potions, music, improved online scores, and much more.
Enjoy!

Changelog

  • ADD Destructible tiles
  • ADD Potions
  • ADD Secret rooms
  • ADD New items
  • ADD New familiar
  • ADD New magic spells
  • ADD New achievements
  • ADD New music
  • ADD Player effects display
  • ADD Blinking effect when player is invincible
  • ADD Monsters
  • MOD Consumables in shops
  • MOD Evil flower damage
  • MOD Butcher can drop sausages now
  • MOD Game becomes harder for good players
  • MOD Some monsters (rats, bats) slow down when changing direction
  • MOD Level 8 is the last level now
  • MOD Air divinity fury has now a lifetime (was infinite)
  • MOD Intro is displayed just once now
  • MOD Display the best player instead of the best scores
  • MOD We don't have to clear the room to get the achievement now
  • MOD In "advanced" mode, the "fairy cursor" changes
  • MOD Bolt particles are now batched
  • FIX Latency when communicating with the score server
  • FIX Interaction key has to be redefined each game
  • FIX Item description text too large

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@Cirrus-Minor Cirrus-Minor released this May 18, 2015 · 298 commits to master since this release

Assets 4

This release adds improved dungeon art, online scores, joystick support, gameplay improvement and bug fixes.

Changelog

  • ADD Online scores
  • ADD Player movement improvements
  • ADD More details in dungeons
  • ADD New doors
  • ADD New walls
  • ADD New art for the "bubble"
  • ADD Flower animation
  • ADD Joystick support
  • MOD Stone divinity repulse fury causes damage now (8HP)
  • MOD Fireball (from spell) minimum damage increases (from 12 to 24 HP)
  • FIX Explosive slime can be stuck in the wall when casting "invoke slime" spell
  • FIX Horizontal lines when maximizing the screen
  • FIX Spell lost when taking two spells at the same time
  • FIX Missing art for advanced gloves and boots
  • FIX Some random sprites are misplaced
  • FIX Graphical problems on The Thing
  • FIX Pumpkin sound is playing twice
  • FIX Giant slime impact sound was missing

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@Cirrus-Minor Cirrus-Minor released this May 4, 2015 · 362 commits to master since this release

Assets 3

A minor release with some bug-fixes, gameplay improvements, better looking dungeon and German and Russian translations.

Changelog

  • ADD Glowing green staff aura when poison shot equipped
  • ADD Air divinity aura
  • ADD New room patterns
  • ADD Better looking dungeon: Wall shadow, decorations, better tiles
  • ADD German and Russian translations
  • MOD An item can be only dropped once in a level
  • MOD Giant Spider difficulty slightly increases
  • MOD Ghost are shortly visible at fight start
  • MOD Gloves and advanced gloves switched
  • MOD Snakes from trap can drop golds or apples
  • MOD Elemental cauldron invoke rate decreases and is limited (no spawn when more than 8 monsters on screen)
  • MOD Fairy powder does not teleport the player as often as it used too
  • FIX Wrong air divinity conversion message
  • FIX Overlapping items descriptions
  • FIX No ghost dying animation
  • FIX Key zone tiles were wrong

screenshot_20150504151142

@Cirrus-Minor Cirrus-Minor released this Apr 17, 2015 · 407 commits to master since this release

Assets 3

This major release adds achievements, the level 7 with a new boss and a lot of content and gameplay improvements.

Changelog

  • ADD A new level (7)
  • ADD New boss (for level 7)
  • ADD Achievements and unlocks (16)
  • ADD Items
  • ADD Monsters and variants
  • ADD Shot type (poison)
  • ADD Spells (2)
  • ADD Familiars (a fairy and another one)
  • ADD Chest traps
  • ADD Challenge levels 3 and 4
  • ADD Tiles and room patterns
  • ADD Divinity level messages
  • ADD Tree Divinity has a fury against undead
  • MOD No player collision while invincible
  • MOD Sulfur causes the monster explode directly, and safe for the player
  • MOD Giant Spider easier, and less green blood on screen
  • MOD Divine interventions have a piety cost
  • MOD Hiccup makes the player fire poison
  • MOD Imps do not teleport with 1 HP damage
  • MOD Corpse can fall in holes
  • MOD Completed challenge chest can contain items (but it's rare)
  • FIX Natasha and Scarlett wrong display in Hall of Fame
  • FIX V-Sync does not work on some GPU

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@Cirrus-Minor Cirrus-Minor released this Feb 24, 2015 · 578 commits to master since this release

Assets 3

"Little" release with Russian translation and no more textures bigger as 2048x2048 (for a better compatibility).

Changelog

  • ADD Russian translation
  • FIX No more texture bigger than 2048x2048 for better compatibility
  • FIX Wrong filename

@Cirrus-Minor Cirrus-Minor released this Feb 23, 2015 · 587 commits to master since this release

Assets 3

Bug fixes, better sound effects, German and Spanish translations in these release.

Changelog

  • ADD German and Spanish translations
  • ADD Improved and new sound (each shot type has a different sound effect)
  • ADD Full minimap on the pause menu
  • ADD Full screen mode (experimental)
  • MOD Short latency before teleport when an imp has been hurt
  • MOD Exploding enemy shows "burned" sprite
  • MOD Improved snake AI
  • FIX No player stats update when levelling up piety level
  • FIX Shadows missing (items and eggs) or misplaced (Cyclops)
  • FIX Label errors (missing French translation, or wrong key error for English version)
  • FIX False bolt sprite for The Thing
  • FIX Scarlet and Natasha sprites are switched
  • FIX Unexpected divine intervention messages
  • FIX Teleport on key is possible

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@Cirrus-Minor Cirrus-Minor released this Feb 13, 2015 · 636 commits to master since this release

Assets 3

In these release, 100% new 2D art, interactions, temples and divinities !

Changelog

  • ADD Temple (worship + donation)
  • Divinities (4)
  • Divinity powers and interventions
  • ADD Interaction key
  • ADD "level" objects
  • ADD New art and GUI
  • MOD Shop interaction
  • MOD New Key room

screenshot

@Cirrus-Minor Cirrus-Minor released this Jan 4, 2015 · 721 commits to master since this release

Assets 3

New main features/changes are hi-scores (local), better blood effect, and easier game after the 4th floor.

Changelog

  • ADD Scores and hi-score screen
  • ADD Blood is spraying now
  • ADD Sound and music volume in config menu
  • ADD Options to enable/disable zoom, vssync, blood spraying, in config file
  • ADD Auto-save at the beginning of a fight (game is not wasted in case of crash or freeze)
  • MOD Level 5 and level 6 are easier now
  • MOD Sorted inventory
  • MOD Optimizations (use of vertex arrays)
  • MOD Don't distort game screen when resizing the window
  • MOD Corpses don't stay on walls
  • FIX Credit screen crash while pressing arrow

screenshot

@Cirrus-Minor Cirrus-Minor released this Dec 19, 2014 · 774 commits to master since this release

Assets 3

Main features are:

  • relooking,
  • new intro and menu
  • a new level, with a new boss,
  • more speed,
  • new content (items, monsters...).

Changelog

  • ADD New level
  • ADD New monsters
  • ADD New items
  • ADD New spell
  • ADD New art for sprites and tiles
  • ADD New room surfaces
  • ADD New intro and menu
  • ADD Levels have different tilesets now
  • ADD In-game menu (pause)
  • ADD Inventory display in the in-game menu
  • ADD Chest for completed challenges
  • ADD Tutorial state save and reset
  • ADD Cauldron now explodes while dying
  • ADD Sound for imp's teleportation
  • ADD "Jump" animation for items you can get
  • ADD Zoom effect when starting / dying
  • ADD In-fight save game
  • ADD Mouse right click support (spell)
  • ADD Show selected key in key configuration
  • ADD Credits screen
  • MOD Game is faster now
  • MOD Standard Rat IA changes (rats now move in 4 directions)
  • MOD Frozen dividing bubbles generate frozen "children" bubbles
  • MOD Fireball (spell) now goes through monsters (if enough HP)
  • MOD Lightning bolt now goes through monsters (if enough HP)
  • MOD Cyclops' damage decreases
  • MOD Giant Spider is more difficult to kill now
  • MOD Shop's items too expensive displayed in red
  • MOD One cauldron max in witches rooms in level 5
  • MOD New death screen
  • MOD Exploding fire shot replaced with sulfur item
  • MOD Exploding corpse with timer now
  • MOD Snake AI changes (no more "group attack)
  • MOD Witches and Flowers use ray casting to fire or not
  • MOD Cauldron + Witches only on rooms with walls
  • MOD Bats and little slime HP-
  • MOD "Elemental" monsters resistance or weakness increase
  • MOD Double and triple quick shots don't do so much damage when cumulated with damage items
  • FIX Cyclops firing in the wall when too close to the north wall
  • FIX Items can fly a long time on the walls
  • FIX Clean message queue while starting a new game

The release features six complete randomly generated level with rooms, monsters, items, traps, spells, challenges, a mini-boss and five powerful bosses.
enjoy !

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