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teleport trigger in waypoint editor causes NPCs to sink into the ground #1343

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alanbecker opened this Issue Nov 4, 2017 · 3 comments

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@alanbecker

alanbecker commented Nov 4, 2017

using citizens-2.0.22-SNAPSHOT.jar
minecraft version 1.12

When I set one of my NPC's waypoints as a teleport trigger, and then use "here", as soon as the NPC goes to that waypoint it sinks halfway into the ground of that waypoint location. Not at the location that I set.

Also when I type world:34:143:-34 as the coords it doesn't accept it. Is this the right syntax? it's asking for world:x:y:z. the world name is indeed world.

Thanks for your help.

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alanbecker Nov 6, 2017

i'm really eager to have this bug be fixed soon, I have 115,000 subscribers waiting to see this npc setup. essentially its a scene where it looks like many npcs are all going in one direction constantly. if i can get the npcs to go through the scene and then teleport back to the beginning, i can achieve this effect.

alanbecker commented Nov 6, 2017

i'm really eager to have this bug be fixed soon, I have 115,000 subscribers waiting to see this npc setup. essentially its a scene where it looks like many npcs are all going in one direction constantly. if i can get the npcs to go through the scene and then teleport back to the beginning, i can achieve this effect.

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fullwall Mar 9, 2018

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Fixed, apologies for the delay

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fullwall commented Mar 9, 2018

Fixed, apologies for the delay

@fullwall fullwall closed this Mar 9, 2018

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mcmonkey4eva Mar 9, 2018

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Fix was in: 147a3e4

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mcmonkey4eva commented Mar 9, 2018

Fix was in: 147a3e4

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