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Server overload with NPC not finding their path #1561
Server : git-Paper-1230 (MC: 1.12.2)
If an NPC has not a clear path and cannot reach target (for instance, he's on a tree, or something is blocking the way), the CPU of the server starts overloading and the TPS drops massively. This can slow down the whole server with only one NPC.
For more information, and especially on server monitoring, there is a certain issue that apparently we can't talk about since it isn't posted by us even though we have the same issue, posted on Sentinel, number 179, that has done some research on the matter.
If needed we can also provide some testing and more data.
Thank you for looking into this.
The other issue post was closed because it was literally just posting a link to somebody else's issue with nothing more in the post, which is not a valid issue post in the slightest.
This is a messy issue to fix effectively... because in