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BungeeCord + Skins #1683

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Movion opened this Issue Jan 28, 2019 · 5 comments

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Movion commented Jan 28, 2019

BungeeCord! (Waterfall + PaperSpigot)

The output of command /version on my server is: (This server is running Paper version git-Paper-1596 (MC: 1.12.2) (Implementing API version 1.12.2-R0.1-SNAPSHOT)
Previous version: git-Paper-1448 (MC: 1.12.2)
Checking version, please wait...
You are running the latest version)

The output of command /version citizens on my server is: (Citizens version 2.0.24-SNAPSHOT (build 1604)

Hello there,

i have the a question on the configuration for bungeecord servers and the skin function for citizens2.
I searched long in the wiki and i can only find the information about skins here: https://wiki.citizensnpcs.co/Skins

and i also know this is important:
You are running your server in ONLINE MODE (offline mode servers won't work!)

so im asking if there is any workaround for my bungeecord network.
The Gateway is in online mode: https://pastebin.com/aaGCgYtd
And this is the config for the server im trying to run the Plugin: https://pastebin.com/5TsTtaXh

ofc it is in offline mode... so... how can i get the skins working on a bungee server? is there any bridge i have to install? or is there a better documentation for the /npc skin -t ?
I also bought the plugin but im not sure if this is related in any case.
The testing with the latest official spigot for 1.12.2 version and bungee jar are ending in the same results.

When i do /npc skin Movion the npc doenst get my skin.

sorry for my bad english...

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mcmonkey4eva commented Jan 29, 2019

To my knowledge a properly configured spigot server on a bungee network should still work fine with player-type entity skins. I'm not really sure the details on that though...

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Movion commented Jan 29, 2019

well as i just acknowledge is that the skins are working... but only after a long time period. When i refresh or change the skin it falls back to the default skin. Is there a way to change that?

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mcmonkey4eva commented Jan 29, 2019

That is more likely to be a Mojang rate-limiting issue, which can happen if you have too many NPC skin and/or player skull lookups occurring in a short time span, or if you're using a generic rehosting service rather than a dedicated machine / VPS host.

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Movion commented Feb 1, 2019

is there anyway to reduce the request rate? im on a dedicated host and dont share my ip with any other server

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mcmonkey4eva commented Feb 12, 2019

Skins don't request themselves, it's down to how many requests you make (or your players do) via /npc skin commands and player skull items.

If skins seem to be loaded to the server but aren't staying consistently applied to the NPCs, you might be encountering #1632

If skins aren't loading at all when using the command sometimes, it's likely rate limiting or any of the other issues on the skins wiki page. You might want to use the workarounds mentioned on that page.

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