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Launch Arguments
roxya edited this page Mar 9, 2023
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| Argument | Function |
|---|---|
settings |
launches with a specified settings.json file |
skipupdate |
forces CUO to skip the auto-update [DEV-BRANCH-ONLY] |
username |
appends your username into the client |
password |
appends your password into the client |
password_enc |
Non-standard setting Similar to password but for already encrypted passwords |
ip |
specify the shard IP to connect to |
port |
specify the shard port to connect to |
ultimaonlinedirectory or uopath
|
required argument sets the UO file path |
clientversion |
sets the UO client version. If empty, CUO will try to get the right version from client.exe |
lastcharactername or lastcharname
|
auto logs in the last character (case sensitive) |
lang |
3 letters language (ex: "ENU") |
last_server_name |
server name to connect (case sensitive) |
fps |
sets the FPS limit for the client [min: 12, max: 250] |
debug |
launches the client with debug mode on |
profiler |
calculates the times spent in Draw/Update methods. It is a debug stuff. |
saveaccount |
option to save your account info |
autologin |
auto logs into your account |
reconnect |
if you lose connection, CUO will try to reconnect |
reconnect_time |
time between reconnection in milliseconds |
login_music |
sets login music on or off |
music |
sets music to on or off |
login_music_volume |
sets the volume of the login music |
music_volume |
sets the volume of the music |
shard_type or shard
|
this option will setup the statusbar pic. [0 = normal, 1 = old, 2 = Outlands] |
skiploginscreen |
skips the login screen |
force_driver |
0 = default, 1 = OpenGL, 2 = Vulkan |
encryption |
0 = none, 1 = enabled [CUO will use encryption based on client version] |
use_verdata |
true/false. CUO will automatically figure out if client has to use verdata when this arg is set to false. |
plugins |
define your plugin path like -plugins "./folder/plugin.dll,./folder2/plugin2.dll"
|
maps_layouts |
endless maps count. format: "width,height;width1,height1;...;widthN,heightN"
|
filesoverride or uofilesoverride
|
specify a path to a text file containing entries of game files to override. Example format for. text file: map0.mul=c:\path\to\my\map0.mul
|
profilespath |
specify an alternate path for character profiles. e.g. -profilespath c:\UO\profiles (absolute), -profilespath Data\Profiles_2 (relative to the ClassicUO executable) |
packetlog |
networking traffic is saved in a log file in "./ClassicUO/Logs"
|
Please support the developers and thank them for their tireless work, that they do for the love of the UO community.
A BIG thanks goes out to KaRaShO' and Jaedan for spearheading this project.
The development team of dissident, Fwiffo, roxya, and Stalli.
The consultant team of Degelo, DarkLotus, DreadLordChase, JimmyTheHand, Punkte, Quick, Vospire.
And everyone else that has tested, submitted commits, commented, or brainstormed to move this project forward.
