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| #pragma once | |
| #ifndef ENUMS_H | |
| #define ENUMS_H | |
| #include <climits> | |
| #include <cassert> | |
| #include <ostream> | |
| #include "json.h" // (de)serialization for points | |
| #ifndef sgn | |
| #define sgn(x) (((x) < 0) ? -1 : (((x)>0) ? 1 : 0)) | |
| #endif | |
| // By default unordered_map doesn't have a hash for tuple or pairs, so we need to include some. | |
| // This is taken almost directly from the boost library code. | |
| // Function has to live in the std namespace | |
| // so that it is picked up by argument-dependent name lookup (ADL). | |
| namespace std{ | |
| namespace | |
| { | |
| // Code from boost | |
| // Reciprocal of the golden ratio helps spread entropy | |
| // and handles duplicates. | |
| // See Mike Seymour in magic-numbers-in-boosthash-combine: | |
| // http://stackoverflow.com/questions/4948780 | |
| template <class T> | |
| inline void hash_combine(std::size_t& seed, T const& v) | |
| { | |
| seed ^= hash<T>()(v) + 0x9e3779b9 + (seed<<6) + (seed>>2); | |
| } | |
| // Recursive template code derived from Matthieu M. | |
| template <class Tuple, size_t Index = std::tuple_size<Tuple>::value - 1> | |
| struct HashValueImpl | |
| { | |
| static void apply(size_t& seed, Tuple const& tuple) | |
| { | |
| HashValueImpl<Tuple, Index-1>::apply(seed, tuple); | |
| hash_combine(seed, get<Index>(tuple)); | |
| } | |
| }; | |
| template <class Tuple> | |
| struct HashValueImpl<Tuple,0> | |
| { | |
| static void apply(size_t& seed, Tuple const& tuple) | |
| { | |
| hash_combine(seed, get<0>(tuple)); | |
| } | |
| }; | |
| } | |
| template <typename ... TT> | |
| struct hash<std::tuple<TT...>> | |
| { | |
| size_t | |
| operator()(std::tuple<TT...> const& tt) const | |
| { | |
| size_t seed = 0; | |
| HashValueImpl<std::tuple<TT...> >::apply(seed, tt); | |
| return seed; | |
| } | |
| }; | |
| template <class A, class B> | |
| struct hash<std::pair<A, B>> | |
| { | |
| std::size_t operator() (const std::pair<A, B>& v) const { | |
| std::size_t seed = 0; | |
| hash_combine(seed, v.first); | |
| hash_combine(seed, v.second); | |
| return seed; | |
| } | |
| }; | |
| } | |
| //Used for autopickup and safemode rules | |
| enum rule_state : int { | |
| RULE_NONE, | |
| RULE_WHITELISTED, | |
| RULE_BLACKLISTED | |
| }; | |
| enum visibility_type { | |
| VIS_HIDDEN, | |
| VIS_CLEAR, | |
| VIS_LIT, | |
| VIS_BOOMER, | |
| VIS_DARK, | |
| VIS_BOOMER_DARK | |
| }; | |
| enum special_game_id { | |
| SGAME_NULL = 0, | |
| SGAME_TUTORIAL, | |
| SGAME_DEFENSE, | |
| NUM_SPECIAL_GAMES | |
| }; | |
| enum art_effect_passive : int { | |
| AEP_NULL = 0, | |
| // Good | |
| AEP_STR_UP, // Strength + 4 | |
| AEP_DEX_UP, // Dexterity + 4 | |
| AEP_PER_UP, // Perception + 4 | |
| AEP_INT_UP, // Intelligence + 4 | |
| AEP_ALL_UP, // All stats + 2 | |
| AEP_SPEED_UP, // +20 speed | |
| AEP_PBLUE, // Reduces radiation | |
| AEP_SNAKES, // Summons friendly snakes when you're hit | |
| AEP_INVISIBLE, // Makes you invisible | |
| AEP_CLAIRVOYANCE, // See through walls | |
| AEP_SUPER_CLAIRVOYANCE, // See through walls to a great distance | |
| AEP_STEALTH, // Your steps are quieted | |
| AEP_EXTINGUISH, // May extinguish nearby flames | |
| AEP_GLOW, // Four-tile light source | |
| AEP_PSYSHIELD, // Protection from stare attacks | |
| AEP_RESIST_ELECTRICITY, // Protection from electricity | |
| AEP_CARRY_MORE, // Increases carrying capacity by 200 | |
| AEP_SAP_LIFE, // Killing non-zombie monsters may heal you | |
| // Splits good from bad | |
| AEP_SPLIT, | |
| // Bad | |
| AEP_HUNGER, // Increases hunger | |
| AEP_THIRST, // Increases thirst | |
| AEP_SMOKE, // Emits smoke occasionally | |
| AEP_EVIL, // Addiction to the power | |
| AEP_SCHIZO, // Mimicks schizophrenia | |
| AEP_RADIOACTIVE, // Increases your radiation | |
| AEP_MUTAGENIC, // Mutates you slowly | |
| AEP_ATTENTION, // Draws netherworld attention slowly | |
| AEP_STR_DOWN, // Strength - 3 | |
| AEP_DEX_DOWN, // Dex - 3 | |
| AEP_PER_DOWN, // Per - 3 | |
| AEP_INT_DOWN, // Int - 3 | |
| AEP_ALL_DOWN, // All stats - 2 | |
| AEP_SPEED_DOWN, // -20 speed | |
| AEP_FORCE_TELEPORT, // Occasionally force a teleport | |
| AEP_MOVEMENT_NOISE, // Makes noise when you move | |
| AEP_BAD_WEATHER, // More likely to experience bad weather | |
| AEP_SICK, // Decreases health over time | |
| NUM_AEPS | |
| }; | |
| enum artifact_natural_property { | |
| ARTPROP_NULL, | |
| ARTPROP_WRIGGLING, // | |
| ARTPROP_GLOWING, // | |
| ARTPROP_HUMMING, // | |
| ARTPROP_MOVING, // | |
| ARTPROP_WHISPERING, // | |
| ARTPROP_BREATHING, // | |
| ARTPROP_DEAD, // | |
| ARTPROP_ITCHY, // | |
| ARTPROP_GLITTERING, // | |
| ARTPROP_ELECTRIC, // | |
| ARTPROP_SLIMY, // | |
| ARTPROP_ENGRAVED, // | |
| ARTPROP_CRACKLING, // | |
| ARTPROP_WARM, // | |
| ARTPROP_RATTLING, // | |
| ARTPROP_SCALED, | |
| ARTPROP_FRACTAL, | |
| ARTPROP_MAX | |
| }; | |
| enum phase_id : int { | |
| PNULL, SOLID, LIQUID, GAS, PLASMA | |
| }; | |
| // Return the class an in-world object uses to interact with the world. | |
| // ex; if ( player.grab_type == OBJECT_VEHICLE ) { ... | |
| // or; if ( baseactor_just_shot_at.object_type() == OBJECT_NPC ) { ... | |
| enum object_type { | |
| OBJECT_NONE, // Nothing, invalid. | |
| OBJECT_ITEM, // item.h | |
| OBJECT_ACTOR, // potential virtual base class, get_object_type() would return one of the types below | |
| OBJECT_PLAYER, // player.h, npc.h | |
| OBJECT_NPC, // nph.h | |
| OBJECT_MONSTER, // monster.h | |
| OBJECT_VEHICLE, // vehicle.h | |
| OBJECT_TRAP, // trap.h | |
| OBJECT_FIELD, // field.h; field_entry | |
| OBJECT_TERRAIN, // Not a real object | |
| OBJECT_FURNITURE, // Not a real object | |
| NUM_OBJECTS, | |
| }; | |
| struct point : public JsonSerializer, public JsonDeserializer { | |
| int x; | |
| int y; | |
| point() : x(0), y(0) {} | |
| point(int X, int Y) : x (X), y (Y) {} | |
| point(point &&) = default; | |
| point(const point &) = default; | |
| point &operator=(point &&) = default; | |
| point &operator=(const point &) = default; | |
| ~point() override {} | |
| using JsonSerializer::serialize; | |
| void serialize(JsonOut &jsout) const override | |
| { | |
| jsout.start_array(); | |
| jsout.write(x); | |
| jsout.write(y); | |
| jsout.end_array(); | |
| } | |
| using JsonDeserializer::deserialize; | |
| void deserialize(JsonIn &jsin) override | |
| { | |
| JsonArray ja = jsin.get_array(); | |
| x = ja.get_int(0); | |
| y = ja.get_int(1); | |
| } | |
| point operator+(const point &rhs) const | |
| { | |
| return point( x + rhs.x, y + rhs.y ); | |
| } | |
| point &operator+=(const point &rhs) | |
| { | |
| x += rhs.x; | |
| y += rhs.y; | |
| return *this; | |
| } | |
| point operator-(const point &rhs) const | |
| { | |
| return point( x - rhs.x, y - rhs.y ); | |
| } | |
| point &operator-=(const point &rhs) | |
| { | |
| x -= rhs.x; | |
| y -= rhs.y; | |
| return *this; | |
| } | |
| }; | |
| // Make point hashable so it can be used as an unordered_set or unordered_map key, | |
| // or a component of one. | |
| namespace std { | |
| template <> | |
| struct hash<point> { | |
| std::size_t operator()(const point& k) const { | |
| // Circular shift y by half its width so hash(5,6) != hash(6,5). | |
| return std::hash<int>()(k.x) ^ std::hash<int>()( (k.y << 16) | (k.y >> 16) ); | |
| } | |
| }; | |
| } | |
| inline bool operator<(const point &a, const point &b) | |
| { | |
| return a.x < b.x || (a.x == b.x && a.y < b.y); | |
| } | |
| inline bool operator==(const point &a, const point &b) | |
| { | |
| return a.x == b.x && a.y == b.y; | |
| } | |
| inline bool operator!=(const point &a, const point &b) | |
| { | |
| return !(a == b); | |
| } | |
| struct tripoint : public JsonSerializer, public JsonDeserializer { | |
| int x; | |
| int y; | |
| int z; | |
| tripoint() : x(0), y(0), z(0) {} | |
| tripoint(int X, int Y, int Z) : x (X), y (Y), z (Z) {} | |
| tripoint(tripoint &&) = default; | |
| tripoint(const tripoint &) = default; | |
| tripoint &operator=(tripoint &&) = default; | |
| tripoint &operator=(const tripoint &) = default; | |
| explicit tripoint(const point &p, int Z) : x (p.x), y (p.y), z (Z) {} | |
| ~tripoint() override {} | |
| using JsonSerializer::serialize; | |
| void serialize(JsonOut &jsout) const override | |
| { | |
| jsout.start_array(); | |
| jsout.write(x); | |
| jsout.write(y); | |
| jsout.write(z); | |
| jsout.end_array(); | |
| } | |
| using JsonDeserializer::deserialize; | |
| void deserialize(JsonIn &jsin) override | |
| { | |
| JsonArray ja = jsin.get_array(); | |
| x = ja.get_int(0); | |
| y = ja.get_int(1); | |
| z = ja.get_int(2); | |
| } | |
| tripoint operator+(const tripoint &rhs) const | |
| { | |
| return tripoint( x + rhs.x, y + rhs.y, z + rhs.z ); | |
| } | |
| tripoint operator-(const tripoint &rhs) const | |
| { | |
| return tripoint( x - rhs.x, y - rhs.y, z - rhs.z ); | |
| } | |
| tripoint &operator+=(const tripoint &rhs) | |
| { | |
| x += rhs.x; | |
| y += rhs.y; | |
| z += rhs.z; | |
| return *this; | |
| } | |
| tripoint operator-() const | |
| { | |
| return tripoint( -x, -y, -z ); | |
| } | |
| /*** some point operators and functions ***/ | |
| tripoint operator+(const point &rhs) const | |
| { | |
| return tripoint(x + rhs.x, y + rhs.y, z); | |
| } | |
| tripoint operator-(const point &rhs) const | |
| { | |
| return tripoint(x - rhs.x, y - rhs.y, z); | |
| } | |
| tripoint &operator+=(const point &rhs) | |
| { | |
| x += rhs.x; | |
| y += rhs.y; | |
| return *this; | |
| } | |
| tripoint &operator-=(const point &rhs) | |
| { | |
| x -= rhs.x; | |
| y -= rhs.y; | |
| return *this; | |
| } | |
| tripoint &operator-=( const tripoint &rhs ) | |
| { | |
| x -= rhs.x; | |
| y -= rhs.y; | |
| z -= rhs.z; | |
| return *this; | |
| } | |
| }; | |
| inline std::ostream &operator<<( std::ostream &os, const tripoint &pos ) | |
| { | |
| return os << pos.x << "," << pos.y << "," << pos.z; | |
| } | |
| // Make tripoint hashable so it can be used as an unordered_set or unordered_map key, | |
| // or a component of one. | |
| namespace std { | |
| template <> | |
| struct hash<tripoint> { | |
| std::size_t operator()(const tripoint& k) const { | |
| // Circular shift y and z so hash(5,6,7) != hash(7,6,5). | |
| return std::hash<int>()(k.x) ^ | |
| std::hash<int>()( (k.y << 10) | (k.y >> 10) ) ^ | |
| std::hash<int>()( (k.z << 20) | (k.z >> 20) ); | |
| } | |
| }; | |
| } | |
| inline bool operator==(const tripoint &a, const tripoint &b) | |
| { | |
| return a.x == b.x && a.y == b.y && a.z == b.z; | |
| } | |
| inline bool operator!=(const tripoint &a, const tripoint &b) | |
| { | |
| return !(a == b); | |
| } | |
| inline bool operator<(const tripoint &a, const tripoint &b) | |
| { | |
| if (a.x != b.x) { | |
| return a.x < b.x; | |
| } | |
| if (a.y != b.y) { | |
| return a.y < b.y; | |
| } | |
| if (a.z != b.z) { | |
| return a.z < b.z; | |
| } | |
| return false; | |
| } | |
| static const tripoint tripoint_min { INT_MIN, INT_MIN, INT_MIN }; | |
| static const tripoint tripoint_zero { 0, 0, 0 }; | |
| #endif |