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Prevent rare npc-movement test failure
One of the NPC movement tests checks that an NPC in a vehicle on hazardous terrain does not move. The intention is that the NPC should not be fleeing the hazardous terrain. Unfortunately there are other reasons why NPCs may move (such as long-term goals to acquire ammo etc.). Resolve this by giving the NPCs in the test a mission which causes them to stay still unless in peril.
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