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* Nuclear missle now kills npcs. Can only be launched once. Disarming…
… the nuke works. And spawns smoke in the lower chamber. Also added lazycats fixes. * Fixed text of the emergency shelter. It got to many spaces. * Added Z level coord to npc spawns. (this is not checked for everywhere) * Added monsters spawning on teleport and load * Added messages to a few debug options. * boomer explodes typo fix. * It dies changed into <monstername> dies * marked for death npcs do not show up on the overmap. * fixed the overmap positioning of active/omap npcs * overmap npc showing now looks at Z coords as well.
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- +29 −15 computer.cpp
- +28 −20 game.cpp
- +2 −2 mondeath.cpp
- +3 −1 npc.cpp
- +1 −1 npc.h
- +29 −8 overmap.cpp
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