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Commits on Jun 4, 2019
  1. Riding animals and animal-pulled vehicles (#30459)

    davidpwbrown authored and kevingranade committed Jun 4, 2019
Commits on May 24, 2019
  1. organize vehicle part items and use copy-from (#30812)

    mlangsdorf authored and ZhilkinSerg committed May 24, 2019
    * items: split up the vehicle base items into more categories
    
    first step in using copy-from on all of them.
    
    * items: use copy-from for vehicle items
    
    use a script and some hand fixes to make most vehicle base items use
    copy-from
  2. Vehicle cooler (#30720)

    davidpwbrown authored and ZhilkinSerg committed May 24, 2019
Commits on May 4, 2019
  1. Correct name/description for vehicle-mounted charging station (#30234)

    esotericist authored and kevingranade committed May 4, 2019
    * Correct name/description for vehicle-mounted charging station
    
    * Removed text implying tools-containing-batteries are valid
Commits on May 2, 2019
  1. Rebalance floor trunks (#30173)

    pjf authored and kevingranade committed May 2, 2019
    * Rebalance floor trunks
    
    **Rationale**
    
    Floor trunks do everything that aisles do, use the same materials, and
    provide some of the best storage in the game. They're also extremely
    light, require minimal skills to install, and don't slow movement.
    
    The result is that any vehicle is aisles is *always* better if the
    aisles are removed and replaced with floor trunks, which could be made
    from the exact same aisles that were removed.
    
    This commit seeks to make aisle vs floor-trunk a more meaningful choice.
    
    **Solution**
    
    Floor trunks are now their own separate part. This results in the
    following gameplay changes:
    
    - Finding a vehicle with floor-trunks is more exciting, as they're
      more valuable for salvage or use.
    - It's no longer possible to remove all aisles from a vehicle and
      reinstall them as floor-trunks using the exact same materials, which
      always felt cheesy and realism-breaking.
    - Floor trunks now weigh more than a regular aisle (18kg vs 6kg), so
      the choice of aisle vs floor-trunk becomes more meaningful.
Commits on Apr 28, 2019
  1. Decreased military black box volume from 20 to 2 liters

    Night-Pryanik committed Apr 28, 2019
Commits on Apr 26, 2019
  1. [READY] Battery overhaul 2 electric boogaloo (#29651)

    Inglonias authored and kevingranade committed Apr 26, 2019
    * Added mod to help existing games migrate
    * Removed NO_RELOAD flag from batteries
    * Removed "initial_charges" from all battery powered tools, as it causes oddness.
    * Added recharge stations to more places
    * Reduced skill requirements to learn recipe by one for each book.
    * Tools at home have a chance to spawn with batteries
    * Clothing that needs batteries like thermal stuff has a chance to have batteries.
    Camping tools, kitchen, bedroom, dresser, allsporting, and even a smallish chance in consumer_electronics to have a charged battery.
    * Adjusted cell phones
    Cell phones have initial_charges now. Since there's no way to make them, this should be fine.
    Adjusted the phones item group to function within this new system.
    * Updated included mods
    Did not make any balance changes to included mods. Just updated them to use the new batteries.
    * TRADER_AVOID on battery item
Commits on Apr 24, 2019
  1. Merge pull request #29896 from Night-Pryanik/vehicle-parts-volume-fix

    ZhilkinSerg committed Apr 24, 2019
    Vehicle parts volume fix
  2. Added external spare tire carrier (#29819)

    echomirage1 authored and ZhilkinSerg committed Apr 24, 2019
  3. Update vehicle_parts.json

    Night-Pryanik committed Apr 24, 2019
  4. Update vehicle_parts.json

    Night-Pryanik committed Apr 24, 2019
Commits on Apr 17, 2019
  1. Add simple workbench crafting bonus

    ifreund committed Apr 11, 2019
    - Various small fixes and tweaks
    - Add documentation of iexamine and flags
  2. Add new workbench furntiure and recipes

    ifreund committed Apr 10, 2019
    - also fix simple bug with workbench iexamine
    - vehicle workbenches currently have no use, will be added in following commits
Commits on Mar 29, 2019
  1. Linting blacklisted json files

    zombiethoughts authored and kevingranade committed Mar 29, 2019
Commits on Mar 18, 2019
  1. Merge pull request #28706 from davidpwbrown/heater

    ZhilkinSerg committed Mar 18, 2019
    Added heater and vehicle heater
Commits on Mar 15, 2019
  1. Merge branch 'master' into xl_water_wheel

    ZhilkinSerg committed Mar 15, 2019
  2. added larger alternators and motors to recipe

    davidpwbrown committed Mar 15, 2019
Commits on Mar 14, 2019
  1. XL water wheel

    davidpwbrown committed Mar 14, 2019
  2. XL Wind turbine and static_drag cleanup

    davidpwbrown committed Mar 14, 2019
  3. added heater and vehicle heater

    davidpwbrown committed Mar 14, 2019
Commits on Mar 10, 2019
  1. Merge pull request #28014 from davidpwbrown/river_terrain

    kevingranade committed Mar 10, 2019
    Make river "water_flowing" - water wheels and less poison chance.
Commits on Feb 28, 2019
  1. Remove size limit on livestock stall.

    kevingranade committed Feb 28, 2019
Commits on Feb 11, 2019
  1. Changes volume, weight and power of electric motors to real life values

    Fris0uman authored and kevingranade committed Jan 30, 2019
    Also adds electric racecar as the source of the new super large electric motor.
Commits on Feb 1, 2019
  1. changed hardcode terrain check to flag check

    davidpwbrown committed Feb 1, 2019
    unlinted blacklisted files
    
    unlinted terrain.json
  2. upped the weight of water wheel

    davidpwbrown committed Feb 1, 2019
    linted
Commits on Jan 20, 2019
  1. Craftable wind turbine to place on vehicles (#27602)

    davidpwbrown authored and kevingranade committed Jan 20, 2019
    * added a craftable wind turbine to place on vehicles
    * added mlangsdorfs aero code, removed steel boom from recipe
Commits on Jan 8, 2019
  1. Adjust the volume, weight and material of motor (#27335)

    kwl01skz authored and kevingranade committed Jan 8, 2019
    * Adjust the volume, weight and material of motor
    
    before
    Power: small > tiny > micro
    Volume: tiny > small = micro 
    Weight: tiny = 11 x micro
    material: tiny ≈ micro
    after 
    small > tiny >= micro
Commits on Jan 1, 2019
  1. added looks_like for Tilesets

    peperov committed Jan 1, 2019
Commits on Dec 31, 2018
Commits on Dec 11, 2018
  1. Fix description for "UPS-compatible recharging station" (#26626)

    Dozed12 authored and kevingranade committed Dec 11, 2018
    * Fix description for "UPS-compatible recharging station"
    
    "The UPS-compatible recharging station" description indicates that it is turned on from "vehicle controls" but it is actually turned on from a "electronics control unit".
Commits on Nov 15, 2018
  1. vehicle parts: add recipe for fuel bunker

    mlangsdorf committed Nov 15, 2018
    Adds a recipe for the fuel bunker.  Fuel bunkers weigh about
    3x as much as a 60L tank and take 3x as much sheet metal to
    make.
    
    Reduce the mass of the fuel bunker to be about 3x as much as
    a 60L tank instead of 12x.
Commits on Nov 5, 2018
  1. Merge pull request #26411 from Theundyingcode/item_cat_fix

    Rivet-the-Zombie committed Nov 5, 2018
    Cat fixes round 2
Commits on Oct 30, 2018
  1. Merge pull request #26057 from Soyweiser/vehicle_controls_deconstruct

    kevingranade committed Oct 30, 2018
    Added deconstruct recipe for vehicle controls
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