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code_doc Fix spelling error in 'code_doc/GAME_BALANCE' Jul 7, 2013
data Release 0.7.1 Jul 19, 2013
lang Fix minor spacing issue and convert a couple missed strings. Jul 6, 2013
msvc100 Merge PR#1833 - translation.h file addition Jul 13, 2013
tests Remove unused map.itypes; use g->itypes where needed. Jul 5, 2013
.gitignore add cataclysm-tiles to .gitignore Jun 28, 2013
.travis.yml Added notification for freenode channel May 5, 2013
CODE_STYLE Add padding argument to coding style specification. May 16, 2013
COMPILING.md Fucking underscore. Jun 12, 2013
COMPILING_osx.md edit Jul 10, 2013
CONTRIBUTING.md Updated Repo Paths in CONTRIBUTING.md Jun 22, 2013
CataclysmWin.cbp Merge PR#1833 - translation.h file addition Jul 13, 2013
DEVELOPER_FAQ.txt Updated code documentation for bionics Jun 24, 2013
LICENSE Added license. May 14, 2013
MODDING.txt Initial skeleton of a guide for editing features of the game that do NOT Jun 25, 2013
Makefile Release 0.7.1 Jul 19, 2013
Makefile.Windows Updated to attach resources to executable Jun 4, 2013
README Corrected readme email Apr 4, 2013
README.md change link of CONTRIBUTING.md to CleverRaven's repo Jul 11, 2013
SDLMain.h add files for os x/sdl build Jun 28, 2013
SDLMain.m use -lSDL, -lSDL_ttf or frameworks for osx Jul 9, 2013
SIGNOFF Signed SIGNOFF file Jul 9, 2013
TESTING Added short note describing test suite build instructions. Apr 27, 2013
TRANSLATING.md Getextify traits and mutations. Jul 6, 2013
action.cpp Split game::autosave() into two - quicksave() handles the vehicle, mo… Jul 15, 2013
action.h Split game::autosave() into two - quicksave() handles the vehicle, mo… Jul 15, 2013
addiction.cpp Removed game argument from player::add_disease Jul 7, 2013
addiction.h Drugs remove craving when used Jun 24, 2013
artifact.cpp Removed game argument from player::add_disease Jul 7, 2013
artifact.h Add super clairvoyance artifact power for debugging. May 4, 2013
artifactdata.h Materials refactoring Jun 1, 2013
auto_pickup.cpp Added Auto Pickup Safemode Jul 15, 2013
auto_pickup.h Added Auto Pickup Safemode Jul 15, 2013
basecamp.cpp allowed npcs to wait at basecamp Feb 27, 2013
basecamp.h allowed npcs to wait at basecamp Feb 27, 2013
bionics.cpp removed unused variable Jul 15, 2013
bionics.h Prevent random bionic generation from creating null or faulty bionics Apr 28, 2013
bodypart.cpp Massively reduce the chance of eye, mouth, and head shots. Thanks to … Feb 17, 2013
bodypart.h Moved bodytemp code to player.cpp and uncommented update_bodytemp Mar 14, 2013
building_generation.cpp Completely converted over all item spawns to item_groups.json Jul 3, 2013
building_generation.h Rename mapgen_helper to building_generation May 26, 2013
calendar.cpp Sun/Moon position instead of precise time for people without a watch. Jul 16, 2013
calendar.h Sun/Moon position instead of precise time for people without a watch. Jul 16, 2013
catacharset.cpp Try to reduce cursorx_to_position call for map window. Move cursor op… Jul 8, 2013
catacharset.h Try to reduce cursorx_to_position call for map window. Move cursor op… Jul 8, 2013
cataclysm-launcher Make the 'launcher' do things without spawning _two_ subshells. Jun 5, 2013
catacurse.h Try to reduce cursorx_to_position call for map window. Move cursor op… Jul 8, 2013
catajson.cpp Add a catajson method to extract a list of strings as a set for use a… May 16, 2013
catajson.h Add a catajson method to extract a list of strings as a set for use a… May 16, 2013
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h Cleaned up redundant #defines. Feb 23, 2013
computer.cpp Removed game argument from player::add_disease Jul 7, 2013
computer.h Added Command to Activate Elevator in HWS Jun 2, 2013
construction.cpp Ovens and cupboards fixes. Jul 14, 2013
construction.h Separate furniture and territory Jun 27, 2013
crafting.cpp Fix Advanced UPS plutonium cell duplication Jul 15, 2013
crafting.h Fix recipe parsing - in MSVC, catajson.as_string().c_str() becomes in… May 31, 2013
cursesdef.h Tweak the curses header. Jul 3, 2013
cursesport.cpp Minor fix to waddch to avoid extra erease_utf8_by_cw call. Jul 8, 2013
debug.cpp Untest Feb 7, 2013
debug.h Change in how Vehicle Examination window is displayed so it works in … Jul 18, 2013
defense.cpp Split game::autosave() into two - quicksave() handles the vehicle, mo… Jul 15, 2013
dialogue.h Remove the old method of handling skills May 31, 2013
disease.cpp made coughing from smoke wake you up Jul 17, 2013
disease.h Converted disease identifiers from enum to string. Jul 6, 2013
enums.h Materials refactoring Jun 1, 2013
event.cpp Merge remote-tracking branch 'upstream/master' Apr 22, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp Fix another batch of shadowed variables May 8, 2013
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Merge remote-tracking branch 'core/pr/1920' Jul 9, 2013
field.h Removed the speed penalty from the sludge field until the sludge craw… Jul 4, 2013
game.cpp Supress pickup from vehicle when doing autopickup. Jul 18, 2013
game.h Split game::autosave() into two - quicksave() handles the vehicle, mo… Jul 15, 2013
gamemode.cpp * Fixed options text lengths, added defaults Apr 29, 2013
gamemode.h Revert "Changed RNG to use STD's <random>, with std::default_random_e… Apr 13, 2013
graffiti.cpp That was levels of wrong beyond the ability of ethics to account for. Mar 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp Auto pickup preparations for characterspecific rules and options Jul 8, 2013
helper.cpp fix bug, inverted the numbering Apr 9, 2013
helper.h fix bug, inverted the numbering Apr 9, 2013
icon.rc Fix some file permissions (775 -> 664). Jun 30, 2013
iexamine.cpp Removed game argument from player::add_disease Jul 7, 2013
iexamine.h Adds strawberry bushes. Jun 10, 2013
input.cpp added a search function to crafting Mar 25, 2013
input.h added a search function to crafting Mar 25, 2013
inventory.cpp Merge PR#1998 - Ammotype to std::string Jul 15, 2013
inventory.h Return pointers to items in player:inv_dump() and inventory::dump() i… Jun 10, 2013
inventory_ui.cpp Fixed list items compare feature Jul 15, 2013
item.cpp Merge too much stuff to list. Jul 15, 2013
item.h butcher: preserve mtype on meat. iteminfo: "Smells like <original mob… Jun 24, 2013
item_factory.cpp Added a wristwatch. If worn show exact time, otherwise only show the … Jul 16, 2013
item_factory.h Convert ammotype from an enum to a std::string to allow more values. Jul 10, 2013
item_group.cpp Completely converted over all item spawns to item_groups.json Jul 3, 2013
item_group.h Completely converted over all item spawns to item_groups.json Jul 3, 2013
itype.h Merge PR#1998 - Ammotype to std::string Jul 15, 2013
itypedef.cpp Merge PR#1998 - Ammotype to std::string Jul 15, 2013
iuse.cpp fixed blade trap problem Jul 16, 2013
iuse.h Unify painkiller usage Jul 15, 2013
keypress.cpp * Split vehicle disembarking out of game::examine(). Jun 5, 2013
keypress.h Rain effect based on Tase's code. Mar 21, 2013
lightmap.cpp Merge multi-field per tile support. Jun 30, 2013
lightmap.h Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
line.cpp rl_dist(point, point) - used once - calls rl_dist(int, int, int, int). Jun 13, 2013
line.h more of a collision resolution system. Feb 19, 2013
main.cpp use -lSDL, -lSDL_ttf or frameworks for osx Jul 9, 2013
main_menu.cpp made coughing from smoke wake you up Jul 17, 2013
map.cpp Don't draw item glyphs on top of furniture glyphs. Jul 18, 2013
map.h Merge remote-tracking branch 'core/pr/1920' Jul 9, 2013
mapbuffer.cpp Merge multi-field per tile support. Jun 30, 2013
mapbuffer.h Reset the mapbuffer on new world. Feb 24, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Merge autopickup, bionic cleanup, sludge crawler, new professions, fi… Jul 6, 2013
mapgen.cpp Merge PR#2046 - Classic monster fix Jul 15, 2013
mapgenformat.cpp Separate furniture and territory Jun 27, 2013
mapgenformat.h Separate furniture and territory Jun 27, 2013
mapitems.h Completely converted over all item spawns to item_groups.json Jul 3, 2013
material.cpp Fix a segfault with the material rewrite Jun 4, 2013
material.h Added density field, for use in vortex attacks Jun 3, 2013
melee.cpp Removed game argument from player::add_disease Jul 7, 2013
mission.cpp Merge NPC recruit mission. Jun 18, 2013
mission.h Small spelling error fixes Jul 3, 2013
mission_end.cpp Converted disease identifiers from enum to string. Jul 6, 2013
mission_fail.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_place.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_start.cpp Removed game argument from player::add_disease Jul 7, 2013
missiondef.cpp Small spelling error fixes Jul 3, 2013
monattack.cpp Merge remote-tracking branch 'core/pr/1920' Jul 9, 2013
monattack.h Added 'parrot' attack that will allow Mi Go to 'call out' May 26, 2013
mondeath.cpp Converted disease identifiers from enum to string. Jul 6, 2013
mondeath.h Expanded spawn items function and intial test of zombie clothing drops May 12, 2013
mongroup.h Scale monster spawns based on monster group entry multiplier property. May 8, 2013
mongroupdef.cpp Added Jabberwock monster May 20, 2013
monitemsdef.cpp Reduce volume of items dropped by turrets, and ratio of junk parts to… Jul 14, 2013
monmove.cpp Fixes friendly monster movements. Jul 14, 2013
monster.cpp Make mongroups die propperly, even if the queen dies at a distance Jul 5, 2013
monster.h Cap overkill damage at base damage of attack, preventing gibbing from… Jun 25, 2013
morale.h Added iuse function for absorbant materials, namely towels, so that t… Jul 10, 2013
moraledata.h Added iuse function for absorbant materials, namely towels, so that t… Jul 10, 2013
mtype.h Added basic sludge crawler monster Jul 4, 2013
mtypedef.cpp Reduce volume of items dropped by turrets, and ratio of junk parts to… Jul 14, 2013
mutation.cpp Use player::takeoff() to handle shedding armor due to mutation. Jul 14, 2013
mutation.h Destroy trailing whitespace. Feb 22, 2013
mutation_data.cpp Made mutation categories actually matter. Jun 1, 2013
name.cpp Add city names to names module. Apr 25, 2013
name.h Add city names to names module. Apr 25, 2013
newcharacter.cpp Made perception and Dexterity no longer display 0 as a "bonus" Jul 16, 2013
npc.cpp Converted disease identifiers from enum to string. Jul 6, 2013
npc.h Fixes NPC Morale Penalty Jun 29, 2013
npcmove.cpp Syntax fix Jul 16, 2013
npctalk.cpp Fiddled with the popup message for when an NPC gives the player somet… Jul 15, 2013
omdata.h Correct placement of big buildings Jul 4, 2013
options.cpp Set minimum number of turns between autosave to 1 to prevent div/0 er… Jul 17, 2013
options.h Merge too much stuff to list. Jul 15, 2013
output.cpp Quick fix to missing popup printf parameters. Jul 15, 2013
output.h Move shared code in wincurse.cpp and sdlcurse.cpp to cursesport.cpp. … Jul 3, 2013
overmap.cpp Merge autopickup option menu. Jul 7, 2013
overmap.h Reworked road placement Jul 2, 2013
overmapbuffer.cpp Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
overmapbuffer.h Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
picojson.h Merge remote-tracking branch 'dda/pr/904' into dda-master May 9, 2013
player.cpp Fix for weapon mods with no ammo types Jul 18, 2013
player.h Merge PR#1890 - Folding bicycles Jul 13, 2013
pldata.h Converted disease identifiers from enum to string. Jul 6, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
profession.cpp Added skill support into professions; this moves professions toward b… Jun 16, 2013
profession.h Added skill support into professions; this moves professions toward b… Jun 16, 2013
ranged.cpp Move check for ammo effect outside of time_to_fire() to avoid derefer… Jul 19, 2013
resource.rc Fix some file permissions (775 -> 664). Jun 30, 2013
rng.cpp Allow rng to accept parameters in swapped order Jun 26, 2013
rng.h Allow rng to accept parameters in swapped order Jun 26, 2013
sdlcurse.cpp Now use left alt to input alt+number because AltGr is right alt in sdl. Jul 16, 2013
settlement.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp Monster drops now use item_groups.json Jul 3, 2013
setvector.h Fixing things so code compiles on MS Visual Studio 2010, which showed… May 8, 2013
skill.cpp Remove unnecessary check in SkillLevel::rust Jun 5, 2013
skill.h Remove the old method of handling skills May 31, 2013
text_snippets.cpp Fix off-by-one range error. May 2, 2013
text_snippets.h Add snippets data file and initialize snippets library. May 3, 2013
tileray.cpp Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
translations.h oops Jun 29, 2013
trap.h Added a placeable funnel item to collect water when it is raining. Apr 24, 2013
trapdef.cpp Fix disarming blade trap as per issue #1403. Jun 6, 2013
trapfunc.cpp Removed game argument from player::add_disease Jul 7, 2013
tutorial.cpp Remove unused map.itypes; use g->itypes where needed. Jul 5, 2013
tutorial.h s/accuracy/dispersion/g because accuracy is not what it is. Jun 21, 2013
ui.cpp Bug fix. Jul 2, 2013
ui.h uimenu: scroll through entries if they exceed screen height. Title op… Jun 26, 2013
uistate.h Now using 'uimenu' class to query for sorting, or destination when mo… Jun 8, 2013
veh_interact.cpp Change in how Vehicle Examination window is displayed so it works in … Jul 18, 2013
veh_interact.h Move tire change operation to its own menu item. Jul 13, 2013
veh_type.h Change ammo type identifiers to lower case. Jul 11, 2013
veh_typedef.cpp A plethora of small bugfixes. May 27, 2013
vehicle.cpp Merge PR #2080 - Vehicle saving Jul 17, 2013
vehicle.h Merge PR#1998 - Ammotype to std::string Jul 15, 2013
version.cpp Release 0.7.1 Jul 19, 2013
wcwidth.c Utf8 support. Jun 27, 2013
wdirent.h Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit Apr 23, 2013
weather.cpp Converted disease identifiers from enum to string. Jul 6, 2013
weather.h Implemented print_temperature for conversions Jun 23, 2013
weather_data.cpp Gettextify main interface and inventory. Jul 1, 2013
wincurse.cpp Filter out '\0' for wincurse, because unprintable characters causes d… Jul 3, 2013
wish.cpp replace magic numbers 80, 25 and related with FULL_SCREEN_WIDTH, FULL… Jun 29, 2013