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Action menu concept #10240

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Shoes01 opened this issue Nov 27, 2014 · 3 comments

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@Shoes01
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commented Nov 27, 2014

Goal: create a menu that can be easily accessed with fixed keys for certain/most/all actions.

Result: ability to quickly "sew" or "cut" or "lockpick" without needing to know which letter that item is using due to the keys being fixed.

Approach: Pressing one of the few available keys in the game (maybe "A"?) would open up a menu with a list of actions the player could do. These actions would be listed in alphabetical order with a fixed letter to access the action. When accessed, the game would automagically search the player inventory for the best item suitable for the job of the action. Possibly, the game could search tiles around the player, much like the crafting system. Possibly, the fixed letters could be renamed by the player and saved in the config file, remaining persistent between games. Likely, all the actions the player can currently do would be in white, and the other actions would be grey. Possibly, the item that would be used by the game would be listed in brackets.

  • Create action menu
  • Populate action menu with actions
  • Color actions accordingly
  • Use the best item for the chosen action
  • Search in a radius around the player as well
  • Allow player to reletter the actions
  • Display item in brackets that will be used
@kevingranade

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commented Nov 30, 2014

By the way, there is alread an action menu, though it isn't usually mapped to anything. I'm not sure it does the same thing you want though.

@Shoes01

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commented Dec 2, 2014

Which menu is that? I've been looking at the butcher menu for an example of how the uimenu is used.

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commented Dec 28, 2014

This can be closed given that #10348 has been merged.

@KA101 KA101 closed this Dec 28, 2014

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