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Sign upDropping an item on an active item deactivates it #10761
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Abracadabra! |
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Puts cardboard box on mininuke |
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There's also that party trick where you do meth, light a molotov, throw it and then throw a rock at it. If you hit, the molotov won't go off. |
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And of course, doing Meth is the key part. |
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That's more a case of, "you were at a party, so you were doing meth", |
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Hey man, if it's there... |
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Also, curious if this is also why rechargeable items don't recharge. |
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Just tested, but no - rechargeable items don't recharge regardless of order. |
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Rechargeable items don't recharge because thy are not active and thereby ignored by the active item handling code. |
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Well that's no bueno. |
Coolthulhu commentedJan 6, 2015
An active item "covered" by any item stops being active. "Uncovering" it doesn't activate it back, but picking it up does.
For example, dropping 2 active flashlights on one tile will cause the first one to stop consuming charges. Dropping a stack of active C-4s will result in only one explosion. Covering a grenade with a rag will make it stop ticking.