Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upConstructed charcoal kiln can't be used for crafting clay items #11018
Comments
KA101
added
Game: Balance
<Enhancement / Feature>
labels
Jan 27, 2015
This comment has been minimized.
This comment has been minimized.
|
Let's keep it to one "also" at a time please. Most of these would probably be doable but involve inter-PR work, so are separate things from their origin PRs. |
Coolthulhu
referenced this issue
Jan 28, 2015
Merged
General constructed charcoal kiln update #11026
KA101
closed this
in
#11026
Jan 28, 2015
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Barhandar commentedJan 27, 2015
Additionally, recipes don't use any fuel for it, and from context they seem to imply that the small kiln is placed over a fire.
What if brick kiln is renamed to "clay-firing kiln" and clay recipes start using it and fuel? (Also, why does it use up 20 charcoal per measly brick? Also, what about batch crafting also allowing to discount the tool charges to simulate parallel crafting, e.g. firing multiple bricks at once?)
P.S. Also, placing items in the furniture-kiln says "You put your %s in the empty charcoal kiln" regardless of whether it's actually empty or not.