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Sign upWe need a cardio skill. #11887
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Rivet-the-Zombie
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<Suggestion / Discussion>
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Apr 2, 2015
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I second this. |
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Hmm. Might also push back if you're not actively working out (construction projects might qualify?), hence why civilized folks got soft & slow to begin with. |
KA101
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Game: Balance
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Apr 2, 2015
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'running' or 'athletics' would be a skill that influences your ability to
run, cycle, fight, climb, etc, allowing faster actions and less stamina
drain.
For increasing your stamina reserves and stamina recovery rate, I want an
endurance stat.
Stats you can increase is its own bag of worms, so let's do a separate
issue for that (or hash it out elsewhere, that discussion is likely to run
pretty long) and discuss 'athletics' here, which I'm all for and can be
added quickly.
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I think I agree with Kevin. Stats should be like a genetic property of the player, and thus can't be improved through practice. An Endurance stat, along with a very general athletics skill, could be used instead. This reminds me of some of the weirder skills you can level in Dwarf Fortress; things like leadership and observation. A post apocalyptic survivor would have developed a great sense of observation, but not through reading a book or crafting glasses. (Watchmaking however...) |
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Athletics wouldn't work well with current skill system. It's not something you can grind up once and then keep up from rotting by making a single check every n hours. With current skill system, it would contribute to the problems the system already has: every survivor can easily become a master of all trades. |
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In my military training book, I have at home, it says that your physical attributes gained from training start to deteriorate after 78 hours, so having a check after 78 hours would be fine. |
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Rivet-the-Zombie commentedApr 2, 2015
Now that fighting and sprinting costs stamina and low stamina messes up your performance, we need a skill to represent your progress from a soft and slow civilized person of variable physical fitness into a lean, mean, post-apocalyptic zombie slaying/running away from machine.
Something to improve your overall stamina pool/usage efficiency/stamina regeneration rate with practice. I think raising melee skill should probably reduce the amount of stamina used in melee combat, so that would be an easy place to start.
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