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Sign upMonsters can see you when you view them using a vehicle Camera System #13491
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Hope not. Otherwise the cameras should be called "magic mirrors" or some such...
Cargo containers do that?... In any case that could be a separate issue for discussion. |
drbig
added
<Bug>
(S1 - Need confirmation)
labels
Sep 5, 2015
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Some added details would be that wing mirrors and inboard mirrors also allow them to see you (though in this case i say that legit but might help find out) and cargo containers meant when it says "cargo space (vol: foo/1000)" in the part menu |
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Oops, I thought I had kept this from happening, mirrors and cameras should
not let monsters see you.
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illi-kun
referenced this issue
Dec 24, 2015
Closed
[WIP][CR] Peek-a-boo: confirmed eye contact #14599
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As it stated in #14599 by Kevin:
So, issue is confirmed and I hope that additional info will help. |
illi-kun
removed
the
(S1 - Need confirmation)
label
Apr 13, 2016
illi-kun
referenced this issue
Jul 3, 2016
Closed
Flaming Eyes can Stare at you through vehicle security cameras #17501
Xnfinity
added
the
(S2 - Confirmed)
label
Nov 7, 2016
illi-kun
added
the
Vehicles
label
Nov 10, 2016
Tharn
referenced this issue
Jan 13, 2017
Closed
[Bug] Enemies have LOS to player through player's vehicle security camera #20024
Toybasher
referenced this issue
Aug 1, 2017
Closed
Enhanced Hearing bionic multiplies your own sound output #19443
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JeeDRGN
commented
Dec 22, 2017
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Still a vexing regression issue... |
ZhilkinSerg
added this to the 0.D milestone
Jun 19, 2018
ZhilkinSerg
added
the
(P2 - High)
label
Jun 19, 2018
alanbrady
referenced this issue
Aug 16, 2018
Merged
Fix creature vision through camera/mirror #24881
alanbrady
added a commit
to alanbrady/Cataclysm-DDA
that referenced
this issue
Aug 16, 2018
kevingranade
added this to Less hard issues
in 0.D Release
Aug 17, 2018
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Fixed by #24881 |
Xnfinity commentedSep 5, 2015
On v3603
is this intended?...
when a turret opened fire at me when they just ignored on stable...
(ps will fuel tanks / vehicle battery on the interface ever show the % filled like cargo containers rather then just a global counter)
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