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Fullscreen in tiles mode can cause heavy slowdowns during long actions #13529

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Coolthulhu opened this issue Sep 10, 2015 · 0 comments

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commented Sep 10, 2015

http://smf.cataclysmdda.com/index.php?topic=11229.0

From the thread:

I tried to reduce the number of pixel in the option and it didn't changed anything ...
But when i changed the fullscreen option (ON => OFF) time is now correctly spended (it's really quick, around 3-4 times faster)

Doesn't seem to affect sleep, suggesting that it's either drawing that causes problems or that SDL_PumpEvents in player::hardcoded_effects makes it not happen.

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