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Disturbing Scream morale penalty ignores deafness #14899

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ValidAQ opened this issue Jan 18, 2016 · 5 comments

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@ValidAQ
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commented Jan 18, 2016

In both cases where this penalty is applied - that is, petrified eye mine event and artifact use - it is applied even if player character would be actually unable to hear the scream itself.
Now, both of these cases obviously have supernatural causes, so I could see these screams affecting the character despite the deafness.
So the question is - is this intended behavior?

@karols146

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commented Jan 18, 2016

I think that if you are deaf, it shouldn't affect you.
Should be easy to fix

@nanovad

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commented Jan 18, 2016

I'm not so sure. If only you hear the scream... Then perhaps it's psychological, and not directly linked to your ears (which is where noise dampening gear tries to simulate deafness.)
On the other hand, if the scream is far away or echoes, etc, then it should be canceled out by noise-dampening headgear. I'm curious if it's an actual sound and can attract enemies, or if it's all in the char's head.

@ValidAQ

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commented Jan 18, 2016

It is an audible sound, and it works like one.
Thing is, the morale effect is separate from the actual sound, and will be applied no matter what.

@chaosvolt

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commented Jan 18, 2016

You feeeel it in your booones. o3o

Then again yeah, should be consistent.

@illi-kun

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commented Apr 25, 2016

It seems to be fixed by #15829.

@illi-kun illi-kun closed this Apr 25, 2016

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