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Sign upCannot modify UPS Weapons without unloading them first. Cannot unload UPS weapons. 0.C-9984-ga87baf6 #15128
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I reproduced the entire sequence in a clean unmodded world just to be certain: I noticed this recently when I tried to add a shoulder strap to a laser gun from the bio-weapon mod, I was messing with the mods on that gun just a few days ago, so this is a recent change. #15000 maybe? |
Malkeus
changed the title
Cannot modify UPS Weapons after firing once 0.C-9984-ga87baf6
Cannot modify UPS Weapons without unloading them first. Cannot unload UPS weapons. 0.C-9984-ga87baf6
Jan 31, 2016
Malkeus
referenced this issue
Jan 31, 2016
Merged
Dont allow removal of gunmods from loaded guns [RDY] #15000
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Certainly #15000, either we get rid of fake ammo (a long term goal) or special case |
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Thanks, I've been working on my reporting. It's easier when it's a nice
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Maybe a flag "UPS_AMMO" or something like that to exempt ups only firearms? |
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Quote from @mugling in #15128:
I'm not sure what mugling intends, but it's beyond my fairly limited c++ abilities. |

Malkeus commentedJan 31, 2016
Steps to reproduce:
Spawn in an A7 laser rifle and your choice of UPS (item or cbm), and a shoulder strap.
Power the UPS
Fire the rifle once
'A'ctivate the shoulder strap and select the A7 laser rifle as the target.
You will get the message: "Unload your A7 laser rifle before trying to modify it."
https://i.imgur.com/pfgmQ7y.png
Alternatively, spawn in the laser rifle and the shoulder strap, attach the shoulder strap in the normal fashion and THEN fire the weapon. Try 'A'ctivating the laser rifle to remove the mod and you will recieve the same message.
Before firing, there is no ammuntion present in the line below the ammo specification: https://i.imgur.com/ZPrtkiF.png
After firing, placeholder ammunition is present: https://i.imgur.com/J4zm011.png
The weapon CANNOT be unloaded: https://i.imgur.com/ENJUP18.png
Some kind of method for bypassing the unloaded-only modification restriction for UPS powered weapons is needed.