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Sign upLow intelligence nerf: disable book leveling below int threshold #15421
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Coolthulhu
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Feb 15, 2016
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I like this better, at least until we have some means of improving one's abilities outside of mutations/CBMs. |
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The lower bound can be easily implemented via |
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On Feb 15, 2016 1:43 PM, "Angela Graves" notifications@github.com wrote:
Why? If you don't want the effect, don't take a very low int score. |
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Even complete morons are still capable of learning stuff. I don't like the idea of an implementation that completely bars some characters from being able to benefit from reading a book because their intelligence stat is a point lower than the book demands. I could totally dig it if it slows them down a whole bunch, but unless they've taken the illiterate trait, I don't think we should lock them out of any books entirely. |
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We already do that. The result is that anything a genius can learn, a moron can too, just with more time. No one needs to learn by doing. If hard caps are out, I'd suggest something halfway there ("al-dente cap"?): |
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How about hard cap at a very low level and increasing success after this?
Although this is also an interesting proposal |
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This is a neat idea. It makes low INT properly suck, but doesn't completely cripple dumb characters. |
Coolthulhu commentedFeb 15, 2016
Currently intelligence is of very low importance: everything a genius can do, an idiot can do to, just that an idiot will take more time and/or attempts.
Having books strictly require some intelligence to use for levelling would help making that stat meaningful. Low intelligence characters could still learn, but they'd learn by doing rather than by reading.
Also, low intelligence could disable book learning. Same as a above: to learn recipe from a book, a low intelligence character would need to craft said thing, once again to learn by doing.
To prevent it from fluctuating too much, intelligence used here could be the maximum one instead of current one (to avoid having meth "unlock" books).
The restriction could be more fluid: having 1-2 intelligence points could radically slow down levelling, but not prevent it. Having 2 points above requirement could lower skill requirements by one.