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Sign upArmor mutations and CBMs suck #16739
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Coolthulhu
added
the
Game: Balance
label
May 18, 2016
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baraba3
commented
May 18, 2016
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i agree..shell was seriously dangerous for character survival. though somewhat unrelated but as it appered in post i must add that hoodie protection is in my opinion unrealisticly high.i wear hoodies and very much doubt they are better in protection than its main in game rival trenchcoat.but they shoudl be far easier to wear than simulated compared to trenchcoat.-6 vs 7 encubrance in game. |
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AppleConnoiseur
commented
May 18, 2016
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Can add the Rivtech power armor to the list as well. Sucks for what it does and seems broken in general in how you add Plutonium Cells to it. Most players can just stick to the heavy survivor armor and do better without any high tech power armor. |
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It only sucks now due to a hardcore bug with reloading which I'll report in just a moment. |
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What values are acceptable for bionics? Description of bio plating states that Carbon filaments should have pretty minor effect by design, so it's almost okay as it is. How about this?
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Would be perfect if they could have non-linear effect, like 30% damage resistance. In any case, no armor should grant more protection from bashing than cutting. Bashing is supposed to be the armor piercing type. |
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Would it not be better if Also thick padded armor should be good against |
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It has better crits, but monsters don't crit.
It is already the case - cutting damage is higher, meaning you need more armor or dedicated anti-cut armors. One of the problems with armor tweaks is the ugly thickness system. Someone thought it was a good idea to tie in-game properties to arbitrary approximation of real life properties. |
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We have way to many armor items to start specifying absolute values for them all. The best I can think of is having all of our variants of pants derive from a common ancestor with carefully chosen armor stats and continue in that pattern? |
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This maybe good from game balancing perspective but it's not understandable from player POV: something that (according to its description) @mugling sounds good because currently any random item can be chosen as a reference and it means that we're not actually balancing items between each other, we just balancing two randomly selected items. |
illi-kun
added
the
Bionics
label
Nov 4, 2016
Leland
referenced this issue
Mar 22, 2018
Merged
Removed mention of bashing damage from BARK mutation #23268
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Just curious -- this still a thing? I'm reading this and it seems like what it's saying is: Armor on clothing/bionics/everything needs to be redone. Am i incorrect? |
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Nope, it's pretty much dead as a specific issue, but if someone wants to pick up some aspect of it they can feel free. |
Coolthulhu commentedMay 18, 2016
Sample values:
Mutant armors are clearly outclasses by plain cotton fabric. This is tolerable in case of mutations like bark and chitin skin and in case of armor bionics, which are just an extra +x on top of everything, but for chitin plates and roomy shell it means giving up the heavy-duty cotton exoskeleton for crap that doesn't even protect from zombie children.