Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upPlutonium reloading broken #16741
Comments
Coolthulhu
added
the
<Bug>
label
May 18, 2016
This comment has been minimized.
This comment has been minimized.
|
#16273 Similar |
This comment has been minimized.
This comment has been minimized.
|
@player0981234 your endless complains are quite annoying. |
mugling
added
the
(S1 - Need confirmation)
label
Nov 27, 2016
This comment has been minimized.
This comment has been minimized.
|
Lots of recent changes to related code. Confirmation anyone? |
This comment has been minimized.
This comment has been minimized.
|
Currently, reloading a RM-13 armor will remove 1 plutonium cell from inventory and add 500 charges to the armor. EDIT: The stack size is 20. |
This comment has been minimized.
This comment has been minimized.
|
That sounds correct |
This comment has been minimized.
This comment has been minimized.
|
All other ammo types reload all at once. Unless RM-13 has the RELOAD_ONE flag, it shouldn't act like that. |
This comment has been minimized.
This comment has been minimized.
It doesn't and #19502 doesn't change anything in that repsect |
mugling
removed
the
(S1 - Need confirmation)
label
Nov 27, 2016
mugling
self-assigned this
Nov 27, 2016
This comment has been minimized.
This comment has been minimized.
|
Bug is probably in |
Coolthulhu
closed this
in
#19513
Nov 28, 2016
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Coolthulhu commentedMay 18, 2016
Affects native plutonium items (RM13) and atomic battery mods.
When reloaded, those items consume a single plutonium cell charge and gain number of charges equal to size of the stack.
For example, a stack of 10 cells used to reload a RM13 will grant the RM13 10 charges and become a stack of 9 cells.
Additionally, atomic battery mod applied to items with batteries in them will turn it unreloadable. It can be fixed by applying a screwdriver to the modded item, loading it with batteries, unloading the batteries and reapplying the mod.