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Butchering human corpses should hurt morale, unless the character has a trait to prevent it. #1680

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darth-servo opened this issue Jun 21, 2013 · 10 comments

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@darth-servo
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commented Jun 21, 2013

"Butchering" or otherwise mutilating human and human-looking remains should penalize morale, at least a little bit. This would apply to human corpses as well all "normal"-looking zombies (e.g. normal, Cops, Soldiers, Scientists, and children).

The grotesquely-deformed "monster" zombies shouldn't trigger a morale hit.

This opens up the possibility for 2 new Traits:

Thorough -- "They're already dead. You just want to make sure they stay that way." Butchering human corpses and human-looking zombies does not penalize your morale.

Avenger -- Butchering zombies gives you a morale boost. Butchering monstrous zombies gives a larger boost.

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@Nickboom1

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commented Jun 21, 2013

I dont think normal zombies should penalize your morale but the cops, soldiers, and scientists because you could see them as they were before.

@kevingranade

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commented Jun 21, 2013

I'm torn on this one, it's totally reasonable, but it seems like the same rationale should apply to "killing" the zombies in the first place, and that's definitely problematic. I think this becomes a no brainer once we have likes/dislikes that change over time, as this would be one of those things that would cause problems for a green character, but fade over time.

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commented Jun 21, 2013

There already is an in-game penalty for killing child zombies (which makes the Regional Schools in the game quite nasty places)

Also, the rationale that "normal" zombies would be included is because they look like your old friends/neighbors/regular people. Basically, the same emotional reason that child zombies already affect your morale.

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commented Jun 21, 2013

Also, perhaps that could be a 3rd new trait:

Empathetic -- You lose morale whenever you kill a human-looking zombie or human NPC. Probably shouldn't stack with the child zombie morale penalty.

@KA101

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commented Jun 22, 2013

Yeah, when combined with the rezzing zeds, this could be brutal on morale. I think Kevin's got the right idea: let it wait until the morale system lets characters adapt.

@ejseto

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commented Jun 25, 2013

Actually it makes sense you'd always lose morale from butchering rotting corpses. Remember TWD season 1? Only Rick even gave a damn who that poor guy with $28 in his pocket was, but everyone was grossed out and throwing up from chopping him up. Even if you don't think of them as people anymore, they're still rotting and nasty. As Jules said in Pulp Fiction, "This is some fucked up repugnant shit!"

@KA101

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commented Jun 25, 2013

Nope, can't say I've ever seen TWD, and since I don't pay for TV I don't plan on seeing it. Sorry.

Problem is, it'd be a helluva downforce on your morale, and without at least the ability to get used to it (after 10? 20? 50?100?) you'd have to stay stoned just to keep any sort of Focus. It may make sense from a "realism" perspective, but as-is seems like it'd make the game bloody near unplayable.

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commented Jun 26, 2013

Pay for TV? What's that? :p Yeah, I know, it wouldn't make a good gameplay mechanic with how zombies get back up making it necessary to butcher or pulp them. If there was locational damage for zombies too, a headshot or blown off legs or something could be checked for to determine if they can get back up.

@kevingranade

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commented Jun 26, 2013

Overkill prevents revivication, so if you use a big gun and spatter them
they won't get up.

@illi-kun

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commented Nov 21, 2016

This issue was closed as it appears inactive.

Reducing open issues to those which are (or will) be actively worked upon helps us focus our efforts. This issue has not been deleted - it still appears in searches and if it contains relevant information you are encouraged to continue to link to it.

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@illi-kun illi-kun closed this Nov 21, 2016

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