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Sign upTents and fences render incorrectly in isometric mode #18134
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Karlieb
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Sep 3, 2016
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Would this help or work only with terrain tiles? Would 'fix' the water, anyhow. |
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The fences are a tileset issue. t_fence_v and t_fence_h are functionally identical to t_fence since #14874, so those terrains just need the connections set up in the same way in the tileset config. The tent issue is a bit thornier, rooted in the fact that tents are implemented as furniture instead of terrain. Connection groups to allow furniture to connect to furniture of a different type aren't implemented in the code right now. |
Chezzo
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Nov 7, 2016
codemime
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SDL: Tiles / Sound
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Chezzo commentedAug 28, 2016
From Kedryn in the Forums.
Kedryn found that tents and fences render incorrectly in isometric mode, "because f_canvas_wall and f_canvas_door, not being actual walls and doors, don't line up or rotate properly. The doors won't 'attach' to the walls and the walls won't make corners if a door is next to it instead of a wall."