Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vehicle Construction used double starting parts #18372

Closed
Xpyder opened this issue Sep 17, 2016 · 13 comments

Comments

Projects
None yet
10 participants
@Xpyder
Copy link
Contributor

commented Sep 17, 2016

Wish for 2 light wooden frames
drop 1 on the ground, keep the other in inventory
start vehicle construction using the light wooden frame from your inventory
notice the light wooden frame on the ground has disappeared

@illi-kun illi-kun added the <Bug> label Sep 17, 2016

@Midaychi

This comment has been minimized.

Copy link

commented Sep 19, 2016

Yeah. Vehicle construction requires two frames, for some reason. If you only have one it constructs the vehicle, but errors out with a missing ingredient debug message, consumes the frame, and produces no end vehicle after the naming screen.

@Xpyder

This comment has been minimized.

Copy link
Contributor Author

commented Sep 19, 2016

Does deconstructing give back 2 frames?

@mugling

This comment has been minimized.

Copy link
Contributor

commented Sep 19, 2016

We keep getting variants of this bug. It would be a good candidate for a unit test once the test framework is running again

@Coolthulhu

This comment has been minimized.

Copy link
Contributor

commented Oct 19, 2016

From what I heard on forums, it seems to be associated with blazemod (vehicle additions).
Has anyone been able to replicate it without blazemod? If not, we should probably just remove it from there and possibly add a debugmsg when someone tries to manually overwrite the vehicle start recipe.

@Xpyder

This comment has been minimized.

Copy link
Contributor Author

commented Oct 19, 2016

I do use vehicle additions pack so this is a definite possibility.

@tyrope

This comment has been minimized.

Copy link

commented Oct 28, 2016

Can confirm this issue is still valid as of build 5770, I get the same error as shown in #18701

@MisterFox

This comment has been minimized.

Copy link
Contributor

commented Oct 30, 2016

This issue is does not occur if blazemod is not loaded. It may have something to do with the strange override entry (http://puu.sh/s0A2h/f54499bdf1.png), but I don't know how to fix it.

@ussdefiant60

This comment has been minimized.

Copy link
Contributor

commented Nov 4, 2016

for the record, deleting the first entry in blazemod_override.json seems to correct this without any ill effect. the blazemod frames stay avaliable as a valid option for vehicle construction, but i'm not sure if there were any other reasons for that override being there.

@Xpyder

This comment has been minimized.

Copy link
Contributor Author

commented Nov 8, 2016

Do we know if Blazemod is still being supported?

@hmstanley

This comment has been minimized.

Copy link

commented Nov 8, 2016

I asked the same question a few days ago :). And the answer was yes!

@illi-kun

This comment has been minimized.

Copy link
Member

commented Dec 2, 2016

Was this fixed by #19471?

@BorkBorkGoesTheCode

This comment has been minimized.

Copy link
Contributor

commented Dec 13, 2016

@illi-kun it seems to work. Have constructed a vehicle with 1 light wooden frame without other frames nearby.

@illi-kun

This comment has been minimized.

Copy link
Member

commented Dec 13, 2016

@BorkBorkGoesTheCode thank you for information.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.