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Sign upSome world options are overwritten by defaults #20265
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Coolthulhu
added
the
<Bug>
label
Feb 13, 2017
Coolthulhu
added this to the 0.D milestone
Feb 13, 2017
kevingranade
added this to Blockers
in 0.D Release
Mar 2, 2017
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I think I get it now: Should asking for a world option using the non-world |
This was referenced Mar 15, 2017
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How about warning in debug builds and world option in release builds?
Regardless, it sounds like the interface needs changing, it shouldn't be
possible to "accidentally" ask for the wrong set of options.
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That wouldn't help much. Debug builds are unbearably slow and many of the options would require getting a bit deeper into to test. |
Coolthulhu commentedFeb 13, 2017
This affects options like NO_VITAMINS, FILTHY_MORALE etc.
In general, it seems that world options are loaded multiple times in some weird order. I added a new flag and wanted to test how is it loaded and found that in a world with FILTHY_MORALE flag, it is set 9 times in one game load. The new flag was only set 2 times, despite being in the same "context" as FILTHY_MORALE.
Now that I think about it, it is probably the same bug that caused the radiation mutation to reset to the default value of true.