Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Can't start a game #20472

Closed
kingofthecatsIII opened this issue Mar 7, 2017 · 16 comments

Comments

Projects
6 participants
@kingofthecatsIII
Copy link

commented Mar 7, 2017

When creating a world and starting a character I receive an error saying invalid overmap terrain id "field_shallow" and then the game closes.

@kolsurma

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

Just a few questions:

  • On what OS did you experience the problem (Windows, Linux, OS X etc.)

  • What version were you playing:

    • Tiles or Curses (text-based)
    • Version string (preferably full version e.g. "0.C-4547-g3f1c109", or Jenkins build number e.g. 3245)
  • Description of the problem you've found written in a way that enables anyone to try recreate it

Thanks!

@kingofthecatsIII

This comment has been minimized.

Copy link
Author

commented Mar 7, 2017

Windows 64 bit, version 0.C-21521-g832a687fe5 (tiles).
While creating a new charater, whether custom, preset,random or play now, the world that i've seleceted will start to generate the debug screen will appear stating error's with the overmap and forest terrain. eg invalid overmap terrain id "forest_vein" and In overmap scecial "vein_forest_shallow"

@kingofthecatsIII

This comment has been minimized.

Copy link
Author

commented Mar 7, 2017

After creating the character and trying to load up the world the debug screen will appear and say invalid overmap terrain id "field_shallow" and then the game closes.

@kingofthecatsIII

This comment has been minimized.

Copy link
Author

commented Mar 7, 2017

If there is anything that needs clarifying just ask.

@kolsurma

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

Is this a new world or one you've imported from an older version? What mods are enabled?

If possible, could you zip (tar, 7z) the world and upload it?

Thanks!

@kingofthecatsIII

This comment has been minimized.

Copy link
Author

commented Mar 7, 2017

The world I used was a new one that was created a few minutes ago.
Mod list: dda(dark days ahead), Tall buildings, deadleaves fictional guns, Medieval and historic content, mining mod, More survival tools, StatsthroughskillsIV, Vehical additions pack, tanks and other vehicles, boats, craftable gun pack, folding parts pack Icecoon's arsenal, extended buildings,
more craftable, fuel multiplier, more classes, more locations mutation changes, mythological Replicas, and extended realistic guns. I'm not sure how to zip or tar world.

@kolsurma

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

Pinging @DangerNoodle, PR 20295 slightly broke terrain generation in the mining-mod, made comment to the issue on your repo.

@kingofthecatsIII if you want to get this working right now, what you can do is open \data\mods\Mining_Mod\overmap_specials.json and delete every occurance of "rotate" : true,

then open \data\mods\Mining_Mod\overmap_terrain,json and add the following to the end of each item

,
        "flags" : [ "NO_ROTATE" ]

so that they look like this:

{
        "type" : "overmap_terrain",
        "id" : "forest_vein",
        "name" : "forest",
        "sym" : 70,
        "color" : "green",
        "see_cost" : 3,
        "extras" : "field",
        "spawns" : { "group": "GROUP_FOREST", "population": [0, 3], "chance": 80 },
        "allow_road" : true,
        "flags" : [ "NO_ROTATE" ]
    }

That'll get it working, but is likely to change once DangerNoodle updates the mod. You might just want to take Mining Mod out until it gets updated.

@DangerNoodle

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

My apologies, I had forgotten that NO_ROTATE was now an important flag.

DangerNoodle added a commit to DangerNoodle/mining-mod that referenced this issue Mar 7, 2017

@DangerNoodle

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

My efforts to fix this appear to work but are now causing unknown issues with More Locations mod, which a "cannot place some specials" error occurring after character creation, but refusing to list the special actually causing the issue. Possible cause is the same reason #20445 is occurring in worlds without my mod or @pisskop's mod, due to both rendering cemetaries non-mandatory. In this case the likely cause would be factories.

I will want to use copy-from later on to make this mod more future-proof, but I will have to do this later. I will need to get read to go soon. For now my latest commit should resolve these load errors.

@DangerNoodle

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

I am now further testing whether the More Locations anomaly occurs without the addition of Mining Mod, or it is indeed from mod combining. If factories are causing issues on their own, I could implement a pull request to resolve that, but I need to ensure my own mod is not also being problematic.

@pisskop

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

Ill get that 'cant place unspecified specials' error, but Im assuming its a failure on the games part rather than my own.

@DangerNoodle

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

Given my inexperience with the large number of recent changes to map generation behavior, I am unfortunately not as confident in my

Religious cemeteries are a confirmed vanilla issue, as there is a pull request reducing their occurrences. My own mod should not have the exact same error as all overmap specials added are 1 by 1, but I do not wish to rule out the potential for problems on my end.

@DangerNoodle

This comment has been minimized.

Copy link
Contributor

commented Mar 7, 2017

Now however I am having an issue of "cannot place specials" even in a vanilla world, after having reduced minimum occurrences of cemeteries to 0.

@kingofthecatsIII

This comment has been minimized.

Copy link
Author

commented Mar 7, 2017

Thank you guys for helping 👍

@kevingranade kevingranade added this to the 0.D milestone Mar 9, 2017

@Coolthulhu Coolthulhu added the Mods label Mar 10, 2017

@Coolthulhu

This comment has been minimized.

Copy link
Contributor

commented Mar 25, 2017

I assume this is now fixed

@Coolthulhu Coolthulhu closed this Mar 25, 2017

@DangerNoodle

This comment has been minimized.

Copy link
Contributor

commented Mar 25, 2017

Other than most likely existing issues with overmap placement, it should be fixed. The related issue in my mod repository I have closed for now, with a request to inform me there in the event that it re-occurs.

@kevingranade kevingranade added this to Closed Issues in 0.D Release Aug 21, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.