Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Aiming a gun have lost its range check #21099

Closed
l29ah opened this issue May 23, 2017 · 4 comments

Comments

Projects
5 participants
@l29ah
Copy link
Contributor

commented May 23, 2017

So now it lets the user to shoot up to 60 squares far. The actual bullets won't fly that far tho. Bisecting it now.

@l29ah

This comment has been minimized.

Copy link
Contributor Author

commented May 23, 2017

5bde341
@kevingranade why did you do this?

@1skandar

This comment has been minimized.

Copy link
Contributor

commented May 24, 2017

Worse, loaded firearms have lost the listing of their effective range in their description. It is still on the ammo, but that no longer translates to the gun when loaded. That means you have no idea how close you gotta get to have a chance to hit.

@ZenZen2 ZenZen2 added the Aiming label May 24, 2017

@kevingranade kevingranade added this to the 0.D milestone May 24, 2017

@kevingranade

This comment has been minimized.

Copy link
Member

commented May 24, 2017

There was a giant aiming overhaul that broke a lot of the system, as part of that it replaced explicit gun ranges with an odd system for determining range based on dispersion. When backing that whole mess out in #20941
At the time it looked like it had actually dismantled the explicit range values, but instead it may have just removed a number of values?

@DangerNoodle

This comment has been minimized.

Copy link
Contributor

commented May 25, 2017

Was the reversion of said overhaul compile tested?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.