Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upCrafting from vehicle tanks doesn't consume liquids #21389
Comments
Night-Pryanik
added
<Bug>
Vehicles
labels
Jul 10, 2017
This comment has been minimized.
This comment has been minimized.
|
The bug is here: Lines 5060 to 5071 in a09391d It drains only the hardcoded water, clean water and batteries. |
i2amroy
referenced this issue
Sep 11, 2017
Merged
Make crafting properly use misc. liquids from vehicles #21855
kevingranade
closed this
in
#21855
Sep 12, 2017
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Tharn commentedJul 8, 2017
Expected Behavior
When crafting a batch of 20 diesel, it correctly recognizes a vehicle with a faucet and the denatured alcohol / cooking oil as the only source. It should subtract from these two tanks.
Actual behavior
You can craft the batch of diesel, but the amount of oil and denatured alcohol stored never decreases. You get the diesel for free, essentially. The only liquid it does decrease is water from a vehicle tank.
Steps to reproduce the behavior
Have a vehicle with tanks filled with cooking oil and ethanol / denatured alcohol as well as a faucet in range. Make sure it's the only source.
Possibly to do with #21102