Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Too many mandatory overmap specials warning #21931

Open
lucianposton opened this issue Sep 19, 2017 · 2 comments

Comments

3 participants
@lucianposton
Copy link
Contributor

commented Sep 19, 2017

Game version: master branch, 8a96896

Mods active:

  • More Locations
  • Tall Buildings
  • Urban Development

Expected behavior

Some ideas:

  • Warn the user while he is adding mods that the selected mods have an issue. A normal user won't understand the debug warning.
  • Remove the overmap special limit ?

Actual behavior

debug warning

Steps to reproduce the behavior

  • Create a world with > 72 overmap specials
  • Create a character to trigger overmap special verification
@kevingranade

This comment has been minimized.

Copy link
Member

commented Sep 19, 2017

in theory we can make that assertion when you add the module instead of when you load the game, though that could have some serious performance impact.

@kevingranade

This comment has been minimized.

Copy link
Member

commented Sep 1, 2018

There's another rather good option, which is to remove the ability for mods to set mandatory specials at all. Instead missions and scenarios that declare them as a target would set them as mandatory, which are the only pressing reason to have a special be mandatory in the first place.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.