Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upRandom segfaults (Mon_in_field) #2209
Comments
This comment has been minimized.
This comment has been minimized.
|
Found anomaly Fix'd (probably) Note: |
This comment has been minimized.
This comment has been minimized.
|
This, around field.cpp::1192 (field::mon_in_field),
likes to go out of the boundaries every once in a while. When examining curfield, we find out that
every once in a while, the rng decides to "draw a blank" when it comes to moving monsters in fields.
"Kssh.. this is ground control to cur.type: get down thank you. Kssh..." Maybe has something to do with the fact that
|
This comment has been minimized.
This comment has been minimized.
|
Wouldn't the for loop be skipped altogether if that was the case? |
1942rob
referenced this issue
Aug 21, 2013
Closed
Fixed possible undef behaviour when removing fields (Discovered by Rorudo) #2574
kevingranade
added a commit
to kevingranade/Cataclysm-DDA
that referenced
this issue
Aug 22, 2013
i2amroy
closed this
Aug 22, 2013
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
1942rob commentedJul 26, 2013
They happens randomly as you walk around
thread 1
thread 2