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Sign upall characters gets nausious and starts coughing heavely and vomiting when any effect triggers #22196
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You just wait? Not eating or drinking? Just curious. |
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nothing. not even moving |
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Can confirm. Default character in a default world wait for some time. |
OzoneH3
added
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<Bug>
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Oct 19, 2017
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The symptom smells like mushroom. |
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Coming from recent effect changes in #21514 As soon as any effect through
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OzoneH3
changed the title
all new characters gets nausious and starts coughing heavely and vomiting before night of the first day
all characters gets nausious and starts coughing heavely and vomiting when any effect triggers
Oct 19, 2017
Leland
added
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(S2 - Confirmed)
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Oct 19, 2017
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Looks like effect::activated() was supposed to be that safeguard, but did not work as expected due to special handling for vomiting and coughing. |
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Major decease. Should be in Theme Hospital. |
laeaton2001
referenced this issue
Oct 19, 2017
Merged
Prevent always coughing & vomiting on new effect #22200
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bl34k
commented
Oct 19, 2017
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At least for me, it also seems to skip several turns when it gives me the coughing message. Not sure if it's a different bug altogether or if I just spend several turns coughing. |
Tonami90 commentedOct 19, 2017
Game version: 0.C-24584-g5a01faf
Operating system: Win10
Tiles or curses: Tiles
Mods active: Dark Days Ahead - Filthy clothing - Disable NPC needs - Simplified Nutrition
Expected behavior
Not getting sick on any random character within the first 12 hours of ingame time while staying in the evac shelter.
Actual behavior
getting sick on any random character within the first 12 hours of ingame time while staying in the evac shelter.
Steps to reproduce the behavior
-use experimental build 6869
-make random character in standard world with standard mods
-wait until midnight
tested this several times with no changes.