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(a)ctivate item menu too cluttered books/food #22374

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Theundyingcode opened this Issue Nov 7, 2017 · 3 comments

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Theundyingcode commented Nov 7, 2017

I play with a static base which means everything I loot ends up within a 3x3 tile chunk of floor space (for the most part). As a result my item activation menu gets pretty cluttered:
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and, that's only day 4.

Books have there own (r)ead menu so they can be cut out of the (a)ctivate menu with no problems. Similarly, everything with the "consume" or "drink" action (food and drink) can be cut since there is an (e)at menu.

Medicine/drugs are kinda wishy-washy on whether they get "used" or "eaten." (their action is "take") so, they should stay at least for now.

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pisskop Nov 7, 2017

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Absolutely too cluttered.

And randomly shows what you wear in addition to what you have on your person.
And is generally such a pain in a Late Game car that I actually step outside to eat.

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pisskop commented Nov 7, 2017

Absolutely too cluttered.

And randomly shows what you wear in addition to what you have on your person.
And is generally such a pain in a Late Game car that I actually step outside to eat.

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Leland Nov 7, 2017

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Relevant PR: #19367.

One way to look at this is that the activate/Use Item menu is used as a catch-all for all surrounding items regardless of whether they have their own menus or not. The fact that it's cluttered when triggered in a large stockpile would just come with the territory.

Another thing to note is that there is now a filter (activatable by /) which landed recently.

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Leland commented Nov 7, 2017

Relevant PR: #19367.

One way to look at this is that the activate/Use Item menu is used as a catch-all for all surrounding items regardless of whether they have their own menus or not. The fact that it's cluttered when triggered in a large stockpile would just come with the territory.

Another thing to note is that there is now a filter (activatable by /) which landed recently.

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Theundyingcode Nov 7, 2017

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Item menu is used as a catch-all for all surrounding items

Having a catch-all menu isn't a bad thing however, in that case, I would still want a uncluttered use item menu as well.

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Theundyingcode commented Nov 7, 2017

Item menu is used as a catch-all for all surrounding items

Having a catch-all menu isn't a bad thing however, in that case, I would still want a uncluttered use item menu as well.

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