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Sign upAnthills map generation is still broken #22393
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MysteriousConman
commented
Nov 8, 2017
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After walking around the anthill with clairvoyance I also can see pairs of isolated chambers that are connected between them too. |
Night-Pryanik
added
<Bug>
Mapgen
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Nov 9, 2017
Leland
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(S2 - Confirmed)
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Dec 4, 2017
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Anthill overmaps appear jittery when the camera moves past them in map mode just like last time. |
ZhilkinSerg
added this to To do
in Mapgen and overmapgen improvements
Apr 19, 2018
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Can't confirm. Tested on latest experimental as of 06 April 2019. Visited several anthills (~10), all chambers were correctly connected to the tunnels. Closing until confirmed. |
Night-Pryanik
closed this
Apr 6, 2019
Mapgen and overmapgen improvements
automation
moved this from To do
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Apr 6, 2019
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atealein commentedNov 8, 2017
Game version:
0.C-24831-g6a32f4f
Operating system:
OSX
Tiles or curses:
curses
Mods active:
DDA, Disable NPC needs, folding parts, vehicle additions, tanks and other vehicles, disable religious texts, no antique firearms, stats thru skills and food preservation through ionizing radiation
Previous PR in June #21438 thought to have fixed anthill map generation so the different chambers (food, eggs, queen) are not disconnected from the tunnels. Turns out, the problem still persists if a bit of different nature. Now there are always 2-3 tiles of stone between the end of a tunnel (very straight tunnel wall that is recognizable in the otherwise swirling tunnels) and the neighboring chamber. I'm attaching few screenshots of two massive anthills I explored before figuring out that having only tunnels is not the right thing to have. Last screenshot is after I spawned a clairvoyance artifact to check what's behind the tunnel wall.