Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Anthills map generation is still broken #22393
Previous PR in June #21438 thought to have fixed anthill map generation so the different chambers (food, eggs, queen) are not disconnected from the tunnels. Turns out, the problem still persists if a bit of different nature. Now there are always 2-3 tiles of stone between the end of a tunnel (very straight tunnel wall that is recognizable in the otherwise swirling tunnels) and the neighboring chamber. I'm attaching few screenshots of two massive anthills I explored before figuring out that having only tunnels is not the right thing to have. Last screenshot is after I spawned a clairvoyance artifact to check what's behind the tunnel wall.