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Anthills map generation is still broken #22393

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atealein opened this Issue Nov 8, 2017 · 3 comments

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@atealein

atealein commented Nov 8, 2017

Game version:
0.C-24831-g6a32f4f
Operating system:
OSX
Tiles or curses:
curses
Mods active:
DDA, Disable NPC needs, folding parts, vehicle additions, tanks and other vehicles, disable religious texts, no antique firearms, stats thru skills and food preservation through ionizing radiation

Previous PR in June #21438 thought to have fixed anthill map generation so the different chambers (food, eggs, queen) are not disconnected from the tunnels. Turns out, the problem still persists if a bit of different nature. Now there are always 2-3 tiles of stone between the end of a tunnel (very straight tunnel wall that is recognizable in the otherwise swirling tunnels) and the neighboring chamber. I'm attaching few screenshots of two massive anthills I explored before figuring out that having only tunnels is not the right thing to have. Last screenshot is after I spawned a clairvoyance artifact to check what's behind the tunnel wall.

screen shot 2017-11-08 at 23 17 06

screen shot 2017-11-08 at 23 46 11

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MysteriousConman Nov 8, 2017

Game version:
0.C-24923-g39ad053 (tiles)
OS: Windows 10
Mods Active: DDA, Vehicle additions; tanks, boats, folding parts

Can confirm, some isolated rooms are connected too.
cataclysm-tiles_2017-11-08_17-01-24

(Map image)
cataclysm-tiles_2017-11-08_17-03-22

MysteriousConman commented Nov 8, 2017

Game version:
0.C-24923-g39ad053 (tiles)
OS: Windows 10
Mods Active: DDA, Vehicle additions; tanks, boats, folding parts

Can confirm, some isolated rooms are connected too.
cataclysm-tiles_2017-11-08_17-01-24

(Map image)
cataclysm-tiles_2017-11-08_17-03-22

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atealein Nov 8, 2017

After walking around the anthill with clairvoyance I also can see pairs of isolated chambers that are connected between them too.

atealein commented Nov 8, 2017

After walking around the anthill with clairvoyance I also can see pairs of isolated chambers that are connected between them too.

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BorkBorkGoesTheCode Dec 18, 2017

Contributor

Anthill overmaps appear jittery when the camera moves past them in map mode just like last time.

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BorkBorkGoesTheCode commented Dec 18, 2017

Anthill overmaps appear jittery when the camera moves past them in map mode just like last time.

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