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Cannot start a profession with a modded firearm in a holster. #22440
Game version: 0.C-6933
When attempting to make a new start profession, I attempted to make the profession start with a modded firearm in a holster by means of contents-item for mods and container-item for the holster. I expected the character to begin with a modded firearm in their holster.
Instead, the firearm and all of the mods for the firearm spawned, loosely, in the holster, ready to be drawn as if they were all weapons.
Steps to reproduce the behavior
Attempt to do something similar to below in a starting profession:
@Broken-Admin That did not work.
This only yielded an unmodded weapon in a holster.
The only way I found to make what you want is to
This way you'll get back holster with M1 Garand with shoulder strap within.
I did that at first, but the problem with that is that the modded weapon won't inherit the graphic of the parent, so if you're using a graphical tileset it just won't show on your character's sprite, and on the ground it'll look like a giant, immersion-breaking letter.