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Display / turn performance regression #22483

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Tharn opened this Issue Nov 24, 2017 · 2 comments

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@Tharn

Tharn commented Nov 24, 2017

Game version: Tested build 6942 and 6951
Operating system: Win 8.1 x64
Tiles or curses: Tiles
Mods active:

Recently, moving over tiles with a lot of inventory on them produces noticeable slowdown, to the point that you can chain move commands and watch the game catch up for half a minute.

Similarly, when driving a vehicle, the display will lag behind the input to the point that collisions become inevitable. There is this strange across-turn delay where you can pull a vehicle around, complete the turn and hit numpad 5 a couple of times - watching the vehicle continue to turn.

It does this in both software and hardware rendering modes. The game has been handling massive inventories just fine a few dozen builds ago.

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Tharn Dec 22, 2017

This is what I'm talking about: https://www.reddit.com/r/cataclysmdda/comments/7jji0y/movement_keys_get_buffered/

Quote: "a recent update to SDL2 did bring this change"

Tharn commented Dec 22, 2017

This is what I'm talking about: https://www.reddit.com/r/cataclysmdda/comments/7jji0y/movement_keys_get_buffered/

Quote: "a recent update to SDL2 did bring this change"

@kevingranade kevingranade added this to the 0.D milestone Jan 3, 2018

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Leland Jan 22, 2018

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Merging with #22658

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Leland commented Jan 22, 2018

Merging with #22658

@Leland Leland closed this Jan 22, 2018

@kevingranade kevingranade added this to Closed Issues in 0.D Release Aug 21, 2018

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